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:''This article is about Toon Link's appearance in [[Super Smash Bros. Brawl]]. For Links in general, see [[Link]], and for the Wind Waker Link in other contexts, see [[Toon Link]].'' | |||
{{Infobox Character | {{Infobox Character | ||
|name = Toon Link | |name = Toon Link | ||
|image = [[File:Toon Link SSBB.jpg|250px]] | |image = [[File:Toon Link SSBB.jpg|250px|Toon Link]] | ||
|game = SSBB | |game = SSBB | ||
| | |altversion = Link | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = C+ | |ssbgame1 = SSB4 | ||
|ranking = 13 | |tier = C+ | ||
|ranking = 13 | |||
}} | }} | ||
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in '' | '''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''Super Smash Bros. Brawl''. His appearance is derived from the Link that appears in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. However, Toon Link looks slightly more realistic in ''Brawl'' than in ''The Wind Waker''. This can be seen by comparing his standard trophy and his Outset Link trophy, as his character model in ''Brawl'' is not cel-shaded like that of his model in ''The Wind Waker''. Additionally, "Toon Link" is simply a reference name to give distinction between the [[Link]]s that appear in ''Brawl'' and to not confuse him with his fellow childhood counterpart [[Young Link]] (again, a reference name). In actuality, he is simply named Link and comes from a different era and timeline branch than ''Twilight Princess'' Link does. As a semi-[[clone]] of {{SSBM|Young Link}}, they share a number of similar moves. | ||
Toon Link is currently ranked 13th on the [[tier list]] at the top of the mid-high tier (making him the highest ranked character of all ''The Legend of Zelda'' characters). Toon Link's biggest asset is his variety of versatile [[projectile]]s, which when combined with his great [[jump]]ing ability and air mobility, gives him one of the strongest [[camp]]ing abilities and makes him one of the most difficult characters to [[approach]]. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful [[aerial attack]]s, in addition to a damaging [[zair]], which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great [[combo]] starters in his [[up tilt]] and [[back aerial]] that can combo into themselves, a far reaching and relatively safe [[recovery]], and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from substandard [[KO]]ing ability, possessing finishers that aren't that powerful with short reach, or in the case of his [[up smash]], being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short [[reach]] throughout his moveset, and a very punishable [[grab]] that lacks the reach to make up for its high [[ending lag]] (in addition to possessing rather poor [[throw]]s). Toon Link overall has strong [[matchup]]s (with his only {{b|counter|matchup}} being {{SSBB|Meta Knight}}), and has achieved above average [[tournament]] results (which have been especially strong in Meta Knight-banned tournaments). | |||
Toon Link is ranked 13th on the [[tier list]] at the top of the mid-high tier | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play 400 [[VS. match]]es. | *Play 400 [[VS. match]]es. | ||
*Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]]. | *Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]], then defeat Toon Link. | ||
*Find Toon Link in [[The Forest]] stage after completing | *Find Toon Link in [[The Forest]] stage after completing the Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player. | ||
The player must then defeat Toon Link on [[Pirate Ship]]. | The player must then defeat Toon Link on [[Pirate Ship]]. | ||
==Attributes== | ==Attributes== | ||
Toon Link falls under the archetype of a small but nimble character. True to his small frame, he is a | Toon Link falls under the archetype of a small but nimble character. True to his small frame, he is floaty and a lightweight. Toon Link also has the ability to wall jump. His attacks generally have decent range and disjointed hitboxes (although poor compared to other swordsmen), and little lag. Toon Link has an above average aerial game and overall mobility, but he has problems KOing due to his few reliable KO moves. His best KO move is his up smash, but it is predictable. His down smash has semi-spike knockback at low damages, but it is not as powerful. The second hit of his forward smash has good knockback, but it can easily be evaded with [[DI]], thus leaving him vulnerable. His tether grab has decent range, but it leaves him vulnerable if it misses. Projectiles, his bombs in particular, are also part of Toon Link's game, which are great for [[mindgames]], and (like Boomerangs) can be used to combine with other attacks. | ||
He has a decently powerful ranged game due to having 3 projectiles and a [[grab aerial]], as well as a [[shield]] to automatically block most other projectiles while standing in a stationary position (although his idle poses negate this). His [[Stall-Then-Fall]] down aerial can negate horizontal knockback (although it can also cause some unwanted [[self | He has a decently powerful ranged game due to having 3 projectiles and a [[grab aerial]], as well as a [[shield]] to automatically block most other projectiles while standing in a stationary position (although his idle poses negate this). His [[Stall-Then-Fall]] down aerial can negate horizontal knockback (although it can also cause some unwanted [[SD|self destructs]]), which sets up the rest of his recovery, and can also make use of bomb and [[tether recovery|tether recoveries]]. On the downside, his recovery is predictable, fairly easy to edge guard due his floatiness, and gives only decent distance overall. Ultimately, Toon Link becomes what his player makes of him in combining and using his advantages to mitigate disadvantage. | ||
==Differences between {{SSBM|Young Link}} and Toon Link== | ==Differences between {{SSBM|Young Link}} and Toon Link== | ||
Toon Link replaces Young Link from ''Melee'', with some noticeable changes in his fighting style | Toon Link replaces Young Link from ''Melee'', with some noticeable changes in his fighting style. Toon Link has much better recovery due to a higher midair jump and his spin attack covering more distance. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Toon Link uses his sword for more attacks than Young Link does, due to his shorter legs.}} | |||
*{{change|Toon Link | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|Toon Link's [[double jump]] gains more vertical height than Young Link's does.}} | *{{buff|Toon Link's [[double jump]] gains more vertical height than Young Link's does.}} | ||
*{{nerf|Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula | *{{nerf|Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula.}} | ||
*{{change|Toon Link is heavier than Young Link (85 → 92) | *{{change|Toon Link is heavier than Young Link (85 → 92).}} | ||
*{{change|Toon Link is floatier than Young Link.}} | |||
*{{nerf|Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield.}} | |||
*{{nerf|Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Toon Link's down tilt does not meteor smash. Instead, it has medium knockback.}} | |||
*{{buff|Toon Link's up smash is a single upward slash rather than three slashes, making it a stronger finisher.}} | |||
*{{nerf|The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|Toon Link's neutral, forward, and back aerials are all different.}} | |||
*{{buff|Toon Link's up aerial is better and a stronger finisher than Young Link's.}} | |||
*{{buff|Toon Link's down aerial is a [[stall-then-fall]] that makes him fall straight down (making it more akin to the down thrust used in his ''Zelda'' game appearances), is much faster, and easier to control. It now [[meteor smash]]es opponents during the beginning of the plunge, rather than having a sweetspot at the hilt of Young Link's sword.}} | |||
*{{nerf|Down aerial is now a more dangerous move to use offstage as it can lead to a [[self-destruct]] if he does not connect with an opponent.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Toon Link's forward and back throws are different.}} | |||
*{{buff|Toon Link's [[hookshot]] goes farther than Young Link's.}} | |||
===Special moves=== | ===Special moves=== | ||
*{{buff|Toon Link's [[Hero's Bow]] charges faster and shoots farther.}} | |||
*{{nerf|The arrows are slower and does not set targets on fire like Young Link's does.}} | |||
*{{buff|Two arrows can be fired using a [[Quickdraw (technique)|a certain technique]] providing for an effective [[fence of pain]]. }} | |||
*{{nerf|Toon Link's [[boomerang]] is slower and doesn't fly as far as Young Link's.}} | |||
*{{buff|[[Spin Attack]] has more vertical distance and has better horizontal control.}} | |||
*{{nerf|Toon Link's [[Bomb (Link)#Toon Link's Bombs|Bombs]] have less combo potential and are weaker compared to Young Link's [[Bomb (Link)#Young Link's Bombs|Bombs]].}} | |||
*{{buff|The hitboxes from the explosion are bigger.}} | |||
*{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}} | |||
==Moveset== | ==Moveset== | ||
''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game= | |game=SSBBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents. | |neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby | |ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. | |utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]]. | |dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]]. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (blade), 8% (tip) | |dashdmg=10% (blade), 8% (tip) | ||
|dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip. | |dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip. | ||
|fsmashname= | |fsmashname= | ||
|fsmashcount=2 | |fsmashcount=2 | ||
|fsmashdmg={{ChargedSmashDmgSSBB|10}} | |fsmashdmg={{ChargedSmashDmgSSBB|10}} | ||
|fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear) | |fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear) | ||
|fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback. | |fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB| | |usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (late) | ||
|usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. | |usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2) | ||
|dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback. | |dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback. | ||
|nairname= | |nairname= | ||
|nairdmg=10% (hits 1-2) | |nairdmg=10% (hits 1-2) | ||
|nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach. | |nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach. | ||
|fairname= | |fairname= | ||
|fairdmg=13% | |fairdmg=13% | ||
|fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. | |fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. | ||
|bairname= | |bairname= | ||
|bairdmg=10% | |bairdmg=10% | ||
|bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents. | |bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents. | ||
|uairname= | |uairname= | ||
|uairdmg=14% (clean), 12% (late) | |uairdmg=14% (clean), 12% (late) | ||
|uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents. | |uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents. | ||
|dairname= | |dairname= | ||
|dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing) | |dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing) | ||
|dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]] | |dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]]. | ||
|zairname= | |zairname=[[Hookshot]] | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground. | |zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel. | |pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 4% (throw) | |fthrowdmg=3% (hit), 4% (throw) | ||
|fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding. | |fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit), 4% (throw) | |bthrowdmg=3% (hit), 4% (throw) | ||
|bthrowdesc=Rolls on his back with the foe and kicks the foe backward. | |bthrowdesc=Rolls on his back with the foe and kicks the foe backward. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% (hit), 2% (throw) | |uthrowdmg=5% (hit), 2% (throw) | ||
|uthrowdesc=Throws opponent upward and slashes them. Good combo tool. | |uthrowdesc=Throws opponent upward and slashes them. Good combo tool. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit), 4% (throw) | |dthrowdmg=3% (hit), 4% (throw) | ||
|dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link | |dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
Line 250: | Line 166: | ||
|fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent. | |fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 309: | Line 178: | ||
|desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard. | |desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard. | ||
|desc-side=Puts his sword away and looks around the environment. | |desc-side=Puts his sword away and looks around the environment. | ||
|desc-down= | |desc-down=Panics while slashing his sword around wildly, which tires him out.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
{{Idle | {{Idle | ||
|desc-1= | |desc-1=Tap the tip of his boot on the ground. | ||
|desc-2=Looks around cautiously. | |||
|image-1=Toon Link Idle Pose 1 Brawl.png | |image-1=Toon Link Idle Pose 1 Brawl.png | ||
|image-2=Toon Link Idle Pose 2 Brawl.png}} | |image-2=Toon Link Idle Pose 2 Brawl.png}} | ||
Line 326: | Line 195: | ||
|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Toon Link|desc=Toon Link makes a noise from the Wind Waker and shouts similar to his up smash.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 331: | Line 203: | ||
|victory-theme=ZeldaUniverseTheme.ogg | |victory-theme=ZeldaUniverseTheme.ogg | ||
|victory-desc=This flourish is a cover of the music that played whenever Link obtained a Triforce Piece in ''The Legend of Zelda''. | |victory-desc=This flourish is a cover of the music that played whenever Link obtained a Triforce Piece in ''The Legend of Zelda''. | ||
|desc- | |desc-1=He again chases a pig, but this time catches it and holds it above his head, all while struggling trying not to drop it. | ||
|desc-2=Chases a pig, trying to catch it, but ends up tripping and falling on his bottom and begins rubbing it gently with a small sigh as he falls. | |||
|desc- | |desc-3= He waves the [http://zelda.wikia.com/Wind_Waker Wind Waker]. | ||
|char= | |char=Toon Link}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|toonlink=yes}} | |||
Toon Link has good matchups overall. He is countered by 1 character, [[Meta Knight (SSBB)|Meta Knight]], soft countered by 8, has 7 even matchups, soft counters 11, counters 8, and hard counters 1, [[Ganondorf (SSBB)|Ganondorf]]. Toon Link's projectiles make him an effective zoner, and his disjointed hitbox also helps. His semi-powerful moves for his weight class make him a threat. He also is not hindered by the flaws of regular Link, meaning he is good in the air and has an amazing recovery. His projectiles help him greatly against matchups like the Ice Climbers, so much so it fact that he is one of four characters who soft counters them. The Ice Climbers have a hard time approaching and grabbing the slippery Toon Link, aiding him tremendously in that matchup. Everyone else higher tiered than him at least soft counters him (Except [[Diddy Kong (SSBB)|Diddy Kong]] and [[Lucario (SSBB)|Lucario]].) Meta Knight in particular has an easy time with Toon Link because of the amount of options he has that can overwhelm him. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Toon Link professionals (SSBB)]]'' | |||
:''See also: [[:Category:Toon Link | *{{Sm|Hyro|USA}} | ||
*{{Sm|Hyro|USA}} | *{{Flag|Mexico}} [[Smasher:Hyuga (Mexico)|Hyuga]] | ||
*{{ | *{{Sm|Jash|USA}} | ||
*{{Sm| | *{{Sm|Jerm|USA}} | ||
*{{Sm|Jerm|USA}} | *{{Sm|Kingtoon|USA}} | ||
*{{Sm|Kingtoon|USA}} | *{{Sm|MJG|USA}} | ||
*{{Sm|MJG|USA}} | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Toon Link Subspace Brawl.png|thumb|250px|Toon Link in ''[[SSE]]''.]] | [[File:Toon Link Subspace Brawl.png|thumb|right|250px|Toon Link in ''[[SSE]]''.]] | ||
Toon Link is an optional character in | Toon Link is an optional character in the Subspace Emissary, similar to {{SSBB|Jigglypuff}} and {{SSBB|Wolf}}, who can only be unlocked after the mode has been completed . To find him, players must enter a new door in the Forest which appears after defeating Tabuu for the first time that takes them to the [[Pirate Ship]], where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot. | ||
===Using stickers=== | ===Using stickers=== | ||
Line 384: | Line 259: | ||
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18 | *Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18 | ||
==In | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, Toon Link, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models. | *'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, Toon Link, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models. | ||
*'''[[Event 37: The Pirate Airship]]''': As Toon Link, the player must KO both {{SSBB|Yoshi}}s on [[Pirate Ship]] while the ship is in the air. | *'''[[Event 37: The Pirate Airship]]''': As Toon Link, the player must KO both {{SSBB|Yoshi}}s on [[Pirate Ship]] while the ship is in the air. | ||
*'''[[Event 39: All-Star Battle x2]]''': Toon Link is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}. | *'''[[Event 39: All-Star Battle x2]]''': Toon Link is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 15: Four Swords Brawl]]''': Both players control Toon Link and face off against two other Toon Links. Both players must work together to collect 500 coins before the opposing team does. | *'''[[Co-Op Event 15: Four Swords Brawl]]''': Both players control Toon Link and face off against two other Toon Links. Both players must work together to collect 500 coins before the opposing team does. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | ||
===[[ | ==Trophies== | ||
Toon Link's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Toon Link. | |||
== | ===Trophy descriptions=== | ||
Toon Link' | :'''Toon Link''' | ||
::''Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.'' | |||
{{Trophy | {{Trophy games|console1=GC|game1=[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]|console2=DS|game2=[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]}} | ||
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:'''Triforce Slash (Toon Link)''' | |||
::''Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move—Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
{| | |||
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<center> | |||
<gallery> | <gallery> | ||
Toon Link - Brawl Trophy.png|Classic Mode trophy | |||
Triforce Slash (Toon Link) - Brawl Trophy.png|[[Triforce Slash]] trophy | |||
</gallery> | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBB)#Toon Link|Alternate costumes]]== | |||
[[File:Toon Link Palette (SSBB).png|frame|center|Toon Link's alternate costumes in ''Brawl'']] | |||
==Trivia== | ==Trivia== | ||
*Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge). | *Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge). | ||
*Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way. | *Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way. | ||
*Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with {{SSBB|Falco}} (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds). | *Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with {{SSBB|Falco}} (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds). | ||
*Along with his hair, his hat disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body. | *The parting in his hair is reversed from how it looks in ''The Wind Waker''. | ||
*Along with his hair, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body. | |||
*Toon Link has the same idle poses as Young Link in ''Melee''. | *Toon Link has the same idle poses as Young Link in ''Melee''. | ||
*If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. | *If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. | ||
*Toon Link is one of the few known characters to have an obvious error in his moveset coding: while the first hit of his forward throw is quite clearly a shoulder tackle, for [[sticker]] purposes it is considered a [[leg]] attack. This is likely an error caused by copying moveset data from Link. | *Toon Link is one of the few known characters to have an obvious error in his moveset coding: while the first hit of his forward throw is quite clearly a shoulder tackle, for [[sticker]] purposes it is considered a [[leg]] attack. This is likely an error caused by copying moveset data from Link. | ||
*Toon Link | *Toon Link is the character with the most semi-spikes in ''Brawl''. | ||
*[[Masahiro Sakurai]] stated that Toon Link, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story | *[[Masahiro Sakurai]] stated that Toon Link, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. | ||
==External links== | ==External links== | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{Zelda universe}} | {{Zelda universe}} | ||
[[Category: | [[Category:The Legend of Zelda universe]] | ||
[[Category | [[Category:Toon Link (SSBB)]] | ||