Editing Toon Link (SSBB)

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'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was revealed on March 28th, 2008. He is a semi-clone of {{SSBB|Link}}, and thus has some similar moves but different attributes.
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was revealed on March 28th, 2008. He is a semi-clone of {{SSBB|Link}}, and thus has some similar moves but different attributes.


Sachi Matsumoto provides the voice of Toon Link in all regions of ''Brawl.'' Continuing a trend for Link's appearance starting in ''Super Smash Bros.'', Toon Link's voice clips are re-purposed directly from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', featuring a combination of returning voice clips and ones that were leftover from the recording sessions for ''The Wind Waker.''
Toon Link is voiced by Sachi Matsumoto, who reprises her role from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''.


Toon Link is ranked 13th on the [[tier list]] at the top of the mid-high tier, making this his best placement in the series. Toon Link's biggest asset is his variety of versatile [[projectile]]s, which when combined with his great [[jump]]ing ability and air mobility, gives him one of the strongest [[camp]]ing abilities and makes him one of the most difficult characters to [[approach]]. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful [[aerial attack]]s, in addition to a damaging [[zair]], which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great [[combo]] starters in his [[up tilt]] and [[back aerial]] that can combo into themselves, a far reaching and relatively safe [[recovery]], and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from underwhelming [[KO]]ing ability, possessing finishers that aren't very powerful with short reach, or in the case of his [[up smash]], being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short [[reach]] throughout his moveset, and a very punishable [[grab]] that lacks the reach to make up for its high [[ending lag]] (in addition to possessing rather poor [[throw]]s). Toon Link overall has strong [[matchup]]s (with his only {{b|counter|matchup}} being {{SSBB|Meta Knight}}), and has achieved above average [[tournament]] results (which have been especially strong in Meta Knight-banned tournaments).
Toon Link is ranked 13th on the [[tier list]] at the top of the mid-high tier. Toon Link's biggest asset is his variety of versatile [[projectile]]s, which when combined with his great [[jump]]ing ability and air mobility, gives him one of the strongest [[camp]]ing abilities and makes him one of the most difficult characters to [[approach]]. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful [[aerial attack]]s, in addition to a damaging [[zair]], which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great [[combo]] starters in his [[up tilt]] and [[back aerial]] that can combo into themselves, a far reaching and relatively safe [[recovery]], and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from underwhelming [[KO]]ing ability, possessing finishers that aren't very powerful with short reach, or in the case of his [[up smash]], being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short [[reach]] throughout his moveset, and a very punishable [[grab]] that lacks the reach to make up for its high [[ending lag]] (in addition to possessing rather poor [[throw]]s). Toon Link overall has strong [[matchup]]s (with his only {{b|counter|matchup}} being {{SSBB|Meta Knight}}), and has achieved above average [[tournament]] results (which have been especially strong in Meta Knight-banned tournaments).


==How to unlock==
==How to unlock==
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*Play 400 [[VS. match]]es.
*Play 400 [[VS. match]]es.
*Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]].
*Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]].
*Find Toon Link in [[The Forest]] stage after completing The Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player.
*Find Toon Link in [[The Forest]] stage after completing the Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player.


The player must then defeat Toon Link on [[Pirate Ship]].
The player must then defeat Toon Link on [[Pirate Ship]].
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*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|The third hit of Toon Link's neutral attack has a larger hitbox.}}
**{{buff|The third hit of Toon Link's neutral attack has a larger hitbox.}}
**{{change|Toon Link does not have a neutral infinite like Young Link did. Rather, Toon Link has the same neutral attack as {{SSBB|Link}}.}}
**{{change|Toon Link does not a have neutral infinite like Young Link did. Rather, Toon Link has the same neutral attack as {{SSBB|Link}}.}}
***{{nerf|Toon Link's neutral attack overall has less damage potential.}}
***{{nerf|Toon Link's neutral attack overall has less damage potential.}}
**{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}}
**{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}}
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==Moveset==
==Moveset==
''For a gallery of Toon Link's hitboxes, see [[Toon Link (SSBB)/Hitboxes|here]].''<br>
''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].''
''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}})
|neutralname=&nbsp;
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents.
|neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents.
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}})
|ftiltname=&nbsp;
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. It resembles the "vertical slice" from ''The Legend of Zelda: The Wind Waker''.
|ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby.
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}})
|utiltname=&nbsp;
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents.
|utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents.
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltname=&nbsp;
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]].
|dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]].
|dashname=Running Hack ({{ja|追い斬り|Oi Kiri}})
|dashname=&nbsp;
|dashdmg=10% (blade), 8% (tip)
|dashdmg=10% (blade), 8% (tip)
|dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip.
|dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip.
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Slice'') / Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Double Smash Slice'')
|fsmashname=&nbsp;
|fsmashcount=2
|fsmashcount=2
|fsmashdmg={{ChargedSmashDmgSSBB|10}}
|fsmashdmg={{ChargedSmashDmgSSBB|10}}
|fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear)
|fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear)
|fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback.
|fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback.
|usmashname=Sky Slash ({{ja|天空斬り|Tenkū Kiri}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|10}} (late)
|usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (late)
|usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage.
|usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage.
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2)
|dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback.
|dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback.
|nairname=Two Part Slash ({{ja|二段斬り|Nidan Kiri}})
|nairname=&nbsp;
|nairdmg=10% (hits 1-2)
|nairdmg=10% (hits 1-2)
|nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach.
|nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach.
|fairname=Slash Up ({{ja|斬り上げ|Kiri Age}})
|fairname=&nbsp;
|fairdmg=13%
|fairdmg=13%
|fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy.
|fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy.
|bairname=Backward Slash Up ({{ja|後方斬り上げ|Kōhō Kiri Age}})
|bairname=&nbsp;
|bairdmg=10%
|bairdmg=10%
|bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents.
|bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents.
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairname=&nbsp;
|uairdmg=14% (clean), 12% (late)
|uairdmg=14% (clean), 12% (late)
|uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents.
|uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents.
|dairname=Sword Plant ({{ja|下突き急降下|Shita Tsuki Kyūkōka}}, ''Down Thrust Dive'')
|dairname=&nbsp;
|dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing)
|dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing)
|dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]]. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''.
|dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]].
|zairname=Midair [[Hookshot]] ({{ja|空中フックショット|Kūchū Fukkushotto}})
|zairname=[[Hookshot]]
|zairdmg=4%
|zairdmg=4%
|zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground.
|zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground.
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabname=&nbsp;
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}})
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|fthrowname=Tackle ({{ja|タックル|Takkuru}})
|fthrowname=&nbsp;
|fthrowdmg=3% (hit), 4% (throw)
|fthrowdmg=3% (hit), 4% (throw)
|fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding.
|fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding.
|bthrowname=Circle Throw ({{ja|巴投げ|Tomoe Nage}})
|bthrowname=&nbsp;
|bthrowdmg=3% (hit), 4% (throw)
|bthrowdmg=3% (hit), 4% (throw)
|bthrowdesc=Rolls on his back with the foe and kicks the foe backward.
|bthrowdesc=Rolls on his back with the foe and kicks the foe backward.
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}})
|uthrowname=&nbsp;
|uthrowdmg=5% (hit), 2% (throw)
|uthrowdmg=5% (hit), 2% (throw)
|uthrowdesc=Throws opponent upward and slashes them. Good combo tool.
|uthrowdesc=Throws opponent upward and slashes them. Good combo tool.
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}})
|dthrowname=&nbsp;
|dthrowdmg=3% (hit), 4% (throw)
|dthrowdmg=3% (hit), 4% (throw)
|dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit {{SSBB|Jigglypuff}}. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for.
|dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit {{SSBB|Jigglypuff}}. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for.
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|fsdmg=5% (trapping), 4% (hits 1-15), 18% (hit 16)
|fsdmg=5% (trapping), 4% (hits 1-15), 18% (hit 16)
|fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent.
|fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 92
|rweight    = 24-25
|dash      = 1.5
|rdash      = 14-21
|run        = 1.65
|rrun      = 12
|walk      = 1.22
|rwalk      = 10-11
|trac      = 0.0547
|rtrac      = 23
|airfric    = 0.01
|rairfric  = 17-21
|air        = 0.94
|rair      = 19-21
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.07
|rgravity  = 28-29
|fall      = 1.28
|rfall      = 28-29
|ff        = 1.9
|rff        = 22-24
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 33.48017857
|rjumpheight= 20
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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|desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard.
|desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard.
|desc-side=Puts his sword away and looks around the environment.
|desc-side=Puts his sword away and looks around the environment.
|desc-down=Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath.}}
|desc-down=Panics while slashing his sword around wildly, which tires him out.}}


===[[Idle pose]]s===
===[[Idle pose]]s===
{{Idle
{{Idle
|desc-1=Looks around cautiously.
|desc-1=Tap the tip of his boot on the ground.
|desc-2=Taps the tip of his boot on the ground.
|desc-2=Looks around cautiously.
|image-1=Toon Link Idle Pose 1 Brawl.png
|image-1=Toon Link Idle Pose 1 Brawl.png
|image-2=Toon Link Idle Pose 2 Brawl.png}}
|image-2=Toon Link Idle Pose 2 Brawl.png}}
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|toonlink=yes}}
Toon Link has good matchups overall. He is countered by one character (namely {{SSBB|Meta Knight}}), soft countered by 8, has 7 even matchups, soft counters 11, counters 8, and hard counters one (namely {{SSBB|Ganondorf}}. Toon Link's projectiles make him an effective zoner, and his disjointed hitbox also helps. His semi-powerful moves for his weight class make him a threat. He also is not hindered by the flaws of regular Link, meaning he is good in the air and has an amazing recovery. His projectiles help him greatly against matchups like the Ice Climbers, to the extent that he is one of four characters who soft counters them. The Ice Climbers have a hard time approaching and grabbing the slippery Toon Link, aiding him tremendously in that matchup. Everyone else higher-tiered than him at least soft counters him (except {{SSBB|Diddy Kong}} and {{SSBB|Lucario}}). Meta Knight, in particular, has an easy time with Toon Link because of the amount of options he has that can overwhelm him.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Toon Link players (SSBB)]]''
:''See also: [[:Category:Toon Link players (SSBB)]]''
*{{Sm|Hyro|USA}} - A top Toon Link player from Louisiana.
*{{Sm|Hyro|USA}} - A top Toon Link player from Louisiana.
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==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Toon Link Subspace Brawl.png|thumb|250px|Toon Link in ''[[SSE]]''.]]
[[File:Toon Link Subspace Brawl.png|thumb|right|250px|Toon Link in ''[[SSE]]''.]]
Toon Link is an optional character in The Subspace Emissary, along with {{SSBB|Jigglypuff}} and {{SSBB|Wolf}}, who can only be unlocked after the mode has been completed. To find him, players must enter a new door in [[The Forest]] which appears after defeating [[Tabuu]] for the first time that takes them to the [[Pirate Ship]], where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot.
Toon Link is an optional character in the Subspace Emissary, along with {{SSBB|Jigglypuff}} and {{SSBB|Wolf}}, who can only be unlocked after the mode has been completed. To find him, players must enter a new door in the Forest which appears after defeating Tabuu for the first time that takes them to the [[Pirate Ship]], where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot.


===Using stickers===
===Using stickers===
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*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18


==In Solo Modes==
==In [[Event Matches]]==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Toon Link can appear as an opponent or ally in Stage 1 if he has been unlocked along with {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, and {{SSBB|Ganondorf}} on [[Bridge of Eldin]] or [[Pirate Ship]]. Toon Link can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.
 
===[[All-Star Mode]]===
In All-Star Mode, Toon Link is fought in Stage 6 alongside {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, and {{SSBB|Ganondorf}} on [[Bridge of Eldin]] or [[Pirate Ship]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, Toon Link, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, Toon Link, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.
*'''[[Event 37: The Pirate Airship]]''': As Toon Link, the player must KO both {{SSBB|Yoshi}}s on [[Pirate Ship]] while the ship is in the air.
*'''[[Event 37: The Pirate Airship]]''': As Toon Link, the player must KO both {{SSBB|Yoshi}}s on [[Pirate Ship]] while the ship is in the air.
*'''[[Event 39: All-Star Battle x2]]''': Toon Link is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.
*'''[[Event 39: All-Star Battle x2]]''': Toon Link is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 15: Four Swords Brawl]]''': Both players control Toon Link and face off against two other Toon Links. Both players must work together to collect 500 coins before the opposing team does.
*'''[[Co-Op Event 15: Four Swords Brawl]]''': Both players control Toon Link and face off against two other Toon Links. Both players must work together to collect 500 coins before the opposing team does.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Toon Link Classic Mode Congratulations Screen Brawl.png|Classic Mode
Toon Link Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Line 443: Line 391:
|{{Head|Toon Link|g=SSBB|s=25px|cl=Black}}
|{{Head|Toon Link|g=SSBB|s=25px|cl=Black}}
|}
|}
==Gallery==
<gallery>
SSBBDojoToonLink1.jpg|Using [[Spin Attack]] on [[Skyworld]].
SSBBDojoToonLink2.jpg|[[Crouching]] next to {{SSBB|Squirtle}} on [[Delfino Plaza]].
SSBBDojoToonLink3.jpg|[[Taunt]]ing alongside {{SSBB|Peach}} on Delfino Plaza.
SSBBDojoToonLink4.jpg|Using his [[neutral attack]] on [[Lylat Cruise]].
ToonlinkBoom.jpg|Using his [[Boomerang]].
SSBBDojoToonLink5.jpg|Using forward tilt against {{SSBB|Link}} on [[Mushroomy Kingdom]].
SSBBDojoToonLink6.jpg|Jumping near Link on [[Mushroomy Kingdom]].
SSBBDojoToonLink7.jpg|Taunting with Link on [[Mushroomy Kingdom]].
SSBBDojoToonLink8.jpg|Using neutral air with Link on [[Mushroomy Kingdom]].
SSBBDojoToonLink9.jpg|Using down air on [[Summit]].
SSBBDojoToonLink10.jpg|Attacking {{SSBB|Ness}} on [[Lylat Cruise]].
SSBBDojoToonLink11.jpg|Using Bomb on [[Mushroomy Kingdom]].
SSBBDojoToonLink12.jpg|Using Triforce Slash against {{SSBB|Diddy Kong}}.
SSBBDojoToonLink13.jpg|Starting Triforce Slash against {{SSBB|Marth}}.
</gallery>


==Trivia==
==Trivia==
*Toon Link's render is identical to an {{file link|WW Link.png|official piece of artwork of him for ''The Wind Waker''}}, albeit with his eyes facing forward and the inclusion of his sword and shield.
*Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge).
*Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge).
*Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way.
*Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way.

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