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| {{disambig2|Toon Link's appearance in Super Smash Bros. 4|the character in other contexts|Toon Link}} | | {{disambig2|Toon Link's appearance in Super Smash Bros. 4|the character in other contexts|Toon Link}} |
| {{Infobox Character | | {{Infobox Character |
| |name = Toon Link | | |name = Toon Link |
| |image = [[File:Toon Link SSB4.png|250px]] | | |image = [[Image:Toon Link SSB4.png|250px|Toon Link]] |
| |game = SSB4 | | |game = SSB4 |
| |ssbgame1 = SSBB | | |ssbgame1 = SSBB |
| |ssbgame2 = SSBU
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| |availability = [[Starter character|Starter]] | | |availability = [[Starter character|Starter]] |
| |tier = C | | |tier = C |
| |ranking = 23 | | |ranking = 17 |
| }} | | }} |
| '''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on September 26th, 2013, which also commemorated ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}'' being released in Japan on the same day. | | '''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced on the official website on September 26th, 2013, the same day that ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}'' was released in Japan.<ref>http://i.imgur.com/UmZjeB1.png</ref> Sachi Matsumoto reprises her role as Toon Link's voice actor, albeit via voice clips recycled from ''[[Super Smash Bros. Brawl]]''. Unlike in ''Brawl'', he is now a [[starter character]], instead of an [[unlockable character]]. |
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| As in ''[[Super Smash Bros. Brawl]]'', {{s|wikipedia|Sachi Matsumoto}} reprises her role as Toon Link's voice actor, albeit via recycled voice clips from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
| | Toon Link is currently ranked 17th out of 58 on the [[tier list]], placing him at the top of C tier and in the middle of the high-tier. This is a slight improvement compared to his placement in ''Brawl'', where he was ranked 13th out of 38. Toon Link has multiple projectiles, which grant him a powerful zoning game and enable him to follow up into different moves; his {{B|Bomb|Link}} in particular is his most notable set-up for combos and KOs. Toon Link's grab game has also been improved: his grabs now have less ending lag when missed, his grab aerial is better for zoning due to it now possessing knockback, and his back throw is now among the strongest throws in the game thanks to its significantly increased knockback. |
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| Toon Link is ranked 23rd out of 54 on the [[tier list]], placing him in the C tier. This is a slight drop from his mid-tier placement in ''Brawl'', where he was ranked 13th out of 38th. Due to the ''SSB4'' tier list structure however, Toon Link is actually rendered as a high-tier character. | | While Toon Link's ground game is potent, his air game is marred by his floatiness and sub-par [[air speed]]. Additionally, his aerial attacks' power and utility are offset by their high landing lag, which prevents them from following up into other moves. Lastly, as his combo game largely relies on his projectiles, [[reflection]]-based moves can both significantly hinder his combo game and turn his projectiles against him. |
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| Toon Link has multiple projectiles, which grant him a powerful zoning game and enable him to follow up into different moves; {{B|Bomb|Link}}, in particular, is his most notable set-up for combos and KOs. Toon Link's [[Hookshot]] has also been improved: his grabs now have much less ending lag and longer durations; his back throw is now among the strongest throws in the game; and his tether recovery has much more range. | | Toon Link has achieved impressive tournament results, thanks to the efforts of professionals like {{Sm|Zan}} and {{sm|Hyuga}}, the latter of whom placed 9th at [[GENESIS 3]] and 5th at [[CEO 2016]]. However, following Hyuga being banned from various tournaments following [[EVO 2016]], Toon Link's results plummeted significantly, to the point that he has achieved very minimal results since Hyuga's ban. Although Hyuga has since returned to the competitive scene in 2017 and won [[Hail Smash VIII: The Return of the Heroe of the Wind]], Toon Link's tier placement has become debatable. |
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| Although Toon Link's ground game is potent, the overwhelming majority of his overall damage output has decreased. This is most obvious with his smash attacks, as their KO potentials have worsened in spite of their compensated knockback. Toon Link's air game also has unimpressive combo potential in spite of his [[Falling speed#Floaty|floatiness]], since his aerial attacks' high ending lag prevents them from partaking in long combos. Lastly, [[reflection]]-based moves are very detrimental for Toon Link; in addition to turning his projectiles against him, they also significantly hinder his Bomb-based combo game.
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| Overall, Toon Link's strengths outweigh his weaknesses, and have in turn rendered him as a viable character in competitive play. While he has achieved decent representation and respectable results internationally at the regional and even national level, Toon Link has achieved consistently impressive results primarily in Japan, thanks to the efforts of professionals such as {{Sm|Sigma}} and {{Sm|Ri-ma}}.
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| ==Attributes== | | ==Attributes== |
| The majority of Toon Link's attributes noticeably differ from those of his [[Link (SSB4)|alternate timeline counterpart]]. Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and Link both have above-average [[walk]]ing speeds and slow [[air speed]]s. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses two [[shield]]s, instead of just one. The Master Sword grants Toon Link disjointed range, while the [[Shield (Link)|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character.
| | As in ''Brawl'', the majority of Toon Link's attributes noticeably differ from those of his [[Link (SSB4)|alternate timeline counterpart]]. Toon Link is among the lighter [[weight|middleweights]] and boasts [[dash]]ing speed and [[air acceleration]] that are both above average, as well as the ability to [[wall jump]]. However, his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. While they differ on the majority of their attributes, Toon Link and Link both have above average [[walking]] speeds and slow [[air speed]]s. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character. |
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| As a zoning-oriented character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are among his most viable KOing options.
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| Bomb's combo potential is further supplemented by [[jump-canceling]] and its status as an [[item]], with the latter trait ensuring that its combo potential is never susceptible to [[rage]] or [[stale-move negation]]. Although it is not as versatile in comparison, Boomerang is nevertheless useful for Toon Link's combo game, as it can combo into his up tilt, grab and various other moves depending on its positioning.
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| Although Toon Link's combo game overall revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages. Aside from up tilt, grab aerial can be used as a long-ranged set-up similarly to Bomb, regardless of the opponent's damage, while neutral attack can be [[jab cancel]]ed reliably.
| | Like Link, Toon Link is a very zoning-oriented character, thanks to his [[Hero's Bow]], [[Boomerang]] and {{B|Bomb|Link}}. Outside of forcing approaches, his projectiles grant him a strong camping game alongside his ability to block an opponent's projectiles with his [[Shield (Link)|Hero's Shield]]. Another benefit that Toon Link's projectiles possess is their combo potential. Bomb in particular, especially when [[Jump-canceling|jump-canceled]], can grant him a number of follow-ups at low percents, such as into his neutral aerial and dash attack. Bomb can even set up his up smash or forward aerial, both of which are good KOing options. Boomerang is also useful for his combo game, as it can combo into his up tilt, grab and various other moves depending on the positioning. While largely reliant on his projectiles, Toon Link's impressive combo game is not exclusively limited to them. His up tilt can chain into itself repeatedly, a short hopped neutral aerial, an up smash or Spin Attack at low percents, and then into aerial attacks at medium to higher percents. |
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| Unlike in ''Brawl'', Toon Link's [[Hookshot]] now possesses a respectable level of utility. Thanks to its longer range, the Hookshot has become an even more effective [[tether recovery]] and has lost its dubious distinction as the shortest-ranged [[Grab#Tether grab|tether grab]]. By extension, Toon Link's grab game has also benefited in a few ways. Each of his grabs have longer durations, significantly lower ending lag, and are now capable of grabbing airborne opponents. Toon Link's throws can supplement his projectiles, as he can use them to launch an opponent into the trajectory of a previously thrown Boomerang or Bomb, such as up throw into a descending Bomb. Aside from this, his up throw can also combo into a short hopped up aerial at low percentages.
| | Toon Link's grab game can produce interesting options due to its considerable improvement since ''Brawl''. His grab aerial, if used during the falling portion of a short hop, combos into his tilt attacks at low percents, his dash attack at medium percents and his up smash at KOing percents. Toon Link can also use his throws to launch an opponent into the trajectory of a previously thrown Boomerang or Bomb, with his up throw into Bomb being a good example of this technique. Finally, Toon Link's back throw is a great KOing option and one of the strongest throws of any kind in the game. |
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| Toon Link's back throw, however, is unarguably the most notable improvement to his Hookshot-oriented moves. The removal of its initial hitbox in favor of a single, slightly more damaging throw hitbox has resulted in it now having a consistent, albeit unchanged damage output. When this is coupled with the increase to its knockback values, Toon Link's back throw has not only become one of his most viable KOing options, but also one the strongest throws of all kinds in the game. | | However, Toon Link has some weaknesses, with the most apparent being his combo game. Although potent, his combo game heavily relies on his projectiles, up tilt and grab aerial, as the rest of Toon Link's close-ranged attacks cannot reliably combo most of the time. His recovery can be problematic as well, as [[Spin Attack]] can be easily gimped and covers only an average amount of distance. As a result, Toon Link must make use of his wall jump and [[tether recovery]] more often than not. Toon Link's floatiness makes him susceptible to strong vertical attacks, yet he cannot use it to supplement his air game, since most of his aerials have considerable ending lag and are thus ineffective at chaining into each other. While his grabs all boast long ranges and have had their ending lag significantly decreased since ''Brawl'', they are still slow. Additionally, his back throw is his only throw with KO potential, while his remaining throws have fairly minimal utility. |
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| However, Toon Link has some weaknesses. Although his overall damage output is still above-average, it has nevertheless decreased since ''Brawl''. His smash attacks have been the most adversely affected; although they had their knockback values increased, such improvements were not sufficient enough to fully compensate for their worsened KO potentials. Despite its potency, Toon Link's combo game is heavily reliant on Bomb, up tilt and grab aerial, as the rest of his close-ranged attacks cannot reliably combo most of the time. His throws' aforementioned combo potentials with Boomerang and Bomb are also very situational, since he needs to have precise timing and positioning in order for said combos to be performed properly. To compound this, Toon Link's grabs still have considerable start-up and ending lag, although such a flaw is typical of tether grabs.
| | In regard to [[Character customization|custom moves]], Toon Link has a number of notable ones at his disposal. Fire Arrow is an incredibly useful tool for spacing, allowing him to control his opponents' approaches, as well as jab lock at any percent or lead into a number of options and finishers from an arrow on the ground. Floating Boomerang is a very useful combo option to catch opponents off guard if used correctly, making it excellent for combos due to the large amount of hitstun it deals. Flying Spin Attack is an excellent KOing option and is even more reliable at snapping the edge. Finally, Short-Fused Bomb is great for increased damage, making it useful for ranged punishment, starting combos, and is a powerful KOing option as well. As a result, Toon Link's custom moves can result in his already useful zoning capability becoming even more potent. |
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| In addition to these new flaws, Toon Link has retained some from ''Brawl''. His floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. This is most evident with back aerial, which is much less effective at combos than it was in ''Brawl'' because of its much higher ending lag. By extension, Toon Link's frame data in regard to start-up and landing lag is below-average. Lastly, Toon Link's disjointed range is somewhat offset by his short size, similarly to {{SSB4|Meta Knight}}. As such, it is necessary for Toon Link to rely on his zoning potential in order to set up and capitalize on openings.
| | Ultimately, Toon Link's most reliable KOing options require him to rack up damage, and his combo game is largely reliant on his projectiles. However, he is still an effective character when his zoning ability, projectiles' utility and combo game are properly utilized. |
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| In regard to [[Character customization|custom moves]], Toon Link has a number of useful ones at his disposal. Fire Arrow is incredibly useful for spacing, as it allows him to greatly hinder an opponent's approach. It is also capable of functioning as a [[Lock#Jab lock|jab lock]] at any percentage, or act as a set-up into a number of attacks, particularly his aerials. Floating Boomerang deals a considerable amount of [[hitstun]], which makes it a useful combo option to catch opponents off guard when used correctly. Flying Spin Attack boasts impressive KO potential near the upper blast line, and has an even more reliable [[Edge sweet spot|edge sweetspot]]. Lastly, Short-Fused Bomb is useful for ranged punishment, starting combos and even KOing. | | ==Changes from ''Brawl''== |
| | In the transition from ''Brawl'' to ''SSB4'', Toon Link received both [[buff]]s and [[nerf]]s, but was slightly nerfed overall. He gained some important buffs to his speed, projectile utility and most notably, his grab game. After previously possessing arguably the worst grab game in ''Brawl'' due to having the short grab range for a character with a tether grab, very high ending lag overall and nearly useless throws, all of these faults have been noticeably improved. He now has far less ending lag on a missed grab and his back throw is now a potent KOing option, especially near the edge. Additionally, as Bombs no longer damaging Toon Link on contact with opponent, they are now very useful in melee combat when combined with his Boomerang, particularly when followed up with finishers like his forward aerial. |
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| Ultimately, Toon Link's lowered overall damage output necessitates using his useful projectiles and combo game to continually rack up damage before he can attempt to score KOs with his smash attacks, forward aerial, clean up aerial and back throw. Although his potency has been lowered somewhat since ''Brawl'', Toon Link is still a viable character when his strengths are properly utilized. This is evident by {{Sm|Xorn}}, {{Sm|Ri-ma}} and {{Sm|3xA}} achieving respectable placings at regional tournaments, while {{Sm|Hyuga}} has won a number of regional tournaments and, like {{Sm|Zan}}, achieved above-average placings at national tournaments.
| | Toon Link has also received some noticeable nerfs however, most prominently to his power, recovery and combo game. Although his Hookshot now reaches incredibly far to grab edges off-stage, vertical recovery without a wall has been made more difficult with his Spin Attack's range having been slightly shortened. His back aerial, which was an incredibly useful combo option in ''Brawl'', now has much more ending lag, making it very hard to combo with. While his down aerial can now meteor smash when sweetspotted, it no longer bounces on opponents, making it much harder to use for both spacing and damage racking. Overall, while his potency has been toned down somewhat since ''Brawl'', Toon Link is still ranked above average on the [[tier list]] and has seen above average tournament results, courtesy of professionals like {{Sm|Hyuga}} and {{Sm|Zan}}. |
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| ==Changes from ''[[Super Smash Bros. Brawl]]''==
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| Toon Link received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but was overall slightly nerfed. He gained some important buffs to his mobility, Boomerang and Bomb's utility and, most noticeably, his [[Hookshot]]. His grabs have more range and significantly less ending lag; back throw is now one of his most viable KOing options; and Hookshot covers significantly more distance as a [[tether recovery]]. Bomb also no longer damages Toon Link on contact with an opponent; when coupled with the changes to [[hitstun canceling]], this makes it very useful for setting up combos. Up tilt and, to a lesser extent, Boomerang's near hitbox also possess improved combo potentials due to the changes to hitstun canceling.
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| However, Toon Link has also received some noticeable nerfs. Although his overall damage output remains above average, it has nevertheless lowered, which hinders his ability to rack up damage and it hinders a few of his moves' KO potential. Toon Link's aerial game has also been nerfed. Neutral aerial is weaker, forward aerial can no longer [[auto-cancel]] in a short hop, back aerial's excellent combo potential has been significantly toned down as the move is laggier in every regard, and down aerial is much harder to use for spacing and damage racking due being slower and now piercing opponents, which also makes the move much riskier to use off stage. His grab aerial also has increased landing lag, hindering its followup potential unless Toon Link's opponent is at very high percents, and if he Z drops an item or a bomb in the air, he will automatically use his grab aerial. Spin Attack's overall recovery distance has slightly decreased, which necessitates using Toon Link's [[wall jump]] and tether recovery more often than not. Lastly, many of his moves are no longer semi-spikes, which along with down aerial's changes, hinders his edge-guarding potential. Despite the improvements his projectiles have received, they have also received some nerfs both direct and indirect. [[Quickdraw (technique)|Quickdrawing]] has been removed, and the removal of [[edge momentum shifting]] has hindered Boomerang's utility. Bombs are also now [[absorb]]able, and the aforementioned changes to grab aerial further hinders its utility.
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| Overall, while Toon Link is still a nimble and difficult to hit character with good zoning, his offensive game is worse due to his worse damage output and aerial game, which force him to play even campier in order to survive. Most of his direct buffs do not significantly improve him, while his direct nerfs are more drastic. The changes to ''Smash 4''{{'}}s mechanics also do not benefit him as much as some other characters. As a result, he is a weaker character than in Brawl, although his potency relative to the cast has not significantly decreased due to ''Brawl''{{'}}s other higher tiered characters receiving a similar treatment to varying degrees.
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| ===Aesthetics=== | | ===Aesthetics=== |
| *{{change|Due to the aesthetic used in ''SSB4'', Toon Link has a sleeker design and his overall color scheme is more vibrant. These changes make him appear much more in line with his appearances in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}''.}} | | *{{change|Toon Link appears more cartoonish and his color scheme is noticeably brighter overall, with particular emphasis on primary colors. In addition, his proportions are matched more closely to his appearance in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}''.}} |
| *{{change|Toon Link has received two new [[alternate costume]]s, one of which is based on the Links in ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' and ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''.}} | | *{{change|{{GameIcon|ssb4-u}}Toon Link is more expressive than in ''Brawl'' and he has new facial expressions, which are possibly inspired by the facial expressions he displays when taking selfies using the [[zeldawiki:Picto Box|Picto Box]] in ''The Wind Waker HD''.}} |
| *{{change|{{GameIcon|ssb4-3ds}}Toon Link is slightly less expressive. He now smiles only during his up [[taunt]], [[zeldawiki:Wind Waker (Item)|Wind Waker]] [[victory pose]], and defeated/[[Results screen#No Contest screen|No Contest]] animation, instead of also doing so occasionally during certain actions. His irises also no longer shrink when he is hit, launched, or during the ending of down aerial's landing animation. This is presumably to avoid any unnecessary hardware strain.}} | | *{{change|{{GameIcon|ssb4-3ds}}Toon Link is less expressive than in ''Brawl''. He has a single expression that varies slightly, such as scowling during his neutral aerial and wincing when he is [[screen KO]]'d. This is presumably to avoid any unnecessary hardware strain.}} |
| *{{change|{{GameIcon|ssb4-u}}Toon Link is slightly more expressive. He now winces in pain upon being [[screen KO]]'d; raises his eyebrows in surprise during his side taunt; he winces depressingly while [[Floor recovery|laying prone/supine]]; and his irises shrink when he is [[grab]]bed, hit, or launched. Each of these new expressions are based on the {{s|zeldawiki|Picto Box}}'s respective "pained", "awestruck" and "distressed" [[zeldawiki:Photo#Expressions|expressions]] that are available via its selfie feature in ''The Wind Waker HD''.}}
| | *{{change|Toon Link's hat either {{GameIcon|ssb4-3ds}}disobeys gravity and usually stays in a limp position while he is falling, as opposed to the tip swaying above the rest of his body, or {{GameIcon|ssb4-u}}it will sway based on whether he is jumping or falling, with the tip swaying above his body while he is falling.}} |
| *{{change|Toon Link's hat now {{GameIcon|ssb4-3ds}}disobeys gravity and usually stays in a limp position while he is falling instead of the tip swaying above the rest of his body, or {{GameIcon|ssb4-u}}sways depending on whether he is [[jump]]ing or falling, with the tip swaying above his body while he is falling.}} | | *{{change|Side taunt's animation has changed. Toon Link now watches a {{s|zeldawiki|fairy}}, which has its design from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', as it flies around him.<ref>[https://youtu.be/sXY0TURtaqY?t=2m29s All of Toon Link's Moves for Super Smash Bros 3DS + All Taunts + Final Smash]</ref>}} |
| *{{change|Up taunt has updated sound effects.}}
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| *{{change|Side taunt's visual effects have changed. Toon Link now watches a {{s|zeldawiki|fairy}} fly around him before she disappears.<ref>[https://youtu.be/sXY0TURtaqY?t=2m29s All of Toon Link's Moves for Super Smash Bros 3DS + All Taunts + Final Smash]</ref>}} | |
| *{{change|Whenever the {{s|zeldawiki|Master Sword}} is swung, its blade now glows Alice blue, instead of whitish turquoise. This makes it appear almost identical to its appearance in ''The Wind Waker'' and ''The Wind Waker HD'' when its [[zeldawiki:Power to Repel Evil|power to repel evil]] is fully restored. Additionally, its trail is now white and produces afterimages, instead of being a whitish turquoise blur. Lastly, its swings are now slightly higher pitched.}}
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| *{{change|The {{s|zeldawiki|Hero's Shield}} is now dark taupe, instead of cordovan. Its metal decals, bolts and rim are also silver and polished, instead of gray and tarnished.}}
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| *{{change|Toon Link's previously unused damage yells from ''Brawl''{{'}}s [[Sound Test]] are now heard when taking high knockback.}}
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| ===Attributes=== | | ===Attributes=== |
| *{{change|Toon Link is [[weight|heavier]] (92 → 93).}} | | *{{buff|Toon Link is [[weight|heavier]] (92 → 93).}} |
| *{{buff|Toon Link [[walk]]s faster (1.22 → 1.2265).}} | | *{{buff|Toon Link [[walking|walks]] faster (1.22 → 1.2265).}} |
| *{{buff|Toon Link [[dash]]es faster (1.65 → 1.7325).}} | | *{{buff|Toon Link [[dash]]es faster (1.65 → 1.7325).}} |
| *{{change|Toon Link's [[gravity]] is higher (0.07 → 0.079). This slightly improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it also hinders his endurance, makes him more susceptible to combos and reduces the height of his jumps especially his double jump.}} | | *{{change|Toon Link's [[gravity]] is higher (0.07 → 0.079).}} |
| *{{buff|[[Roll]]s have decreased ending lag (FAF 38 → 28).}} | | *{{buff|[[Roll]]s are faster.}} |
| *{{nerf|[[Spot dodge]] has increased ending lag (FAF 23 → 26).}}
| | *{{buff|Toon Link now flinches when a projectile or an explosion hits his [[Shield (Link)|Hero's Shield]], improving its reliability.}} |
| *{{buff|[[Air dodge]] has decreased startup (frame 4 → 2) and ending lag (FAF 50 → 32).}} | | *{{change|Toon Link now swings more realistically when hanging off the edge with his [[Hookshot]], to the point that he is able to swing under the stage, rather than halting all momentum right below the edge.}} |
| *{{nerf|Rolls, spot dodge and air dodge have decreased intangibility frames (frames 4-19 → 4-14 (rolls), frames 2-20 → 2-15 (spot dodge), frames 4-29 → 2-25 (air dodge)).}}
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| *{{buff|Toon Link now raises his Hero's Shield when a projectile or explosion hits it, improving its reliability.}}
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| *{{change|After using his [[Hookshot]] to grab an edge, Toon Link will now swing under an edge with his momentum intact, instead of immediately stopping directly below the edge.}} | |
| *{{nerf|Using grab aerial while holding a {{B|Bomb|Link}} or any other [[item]] results in Toon Link dropping it and using his Hookshot at the same time, instead of simply Z dropping the Bomb. This makes Bomb's [[advanced technique]]s, such as the ZAC and iZAC, either significantly more difficult or impossible to perform and overall hinders Bomb's/grab aerial's versatility.}}
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| ===Ground attacks=== | | ===Ground attacks=== |
| *[[Neutral attack]]:
| | *{{nerf|Neutral attack's last hit deals 1% less damage (5% → 4%).}} |
| **{{buff|Neutral attack's first and second hits' hitboxes have been re-positioned. Additionally, its first hit's angles have been altered ([[Sakurai angle|361°]]/80°/80° → 50°/80°/88°). Lastly, neutral attack's last hit has a larger hitbox (3.5u → 4.2u). Altogether, these changes make its hits connect together better.}}
| | *{{buff|Neutral attack's second hit keeps the opponent in better place for its last hit, improving its reliability. Its last hit's hitbox is also larger (3.5u → 4.2u).}} |
| **{{nerf|Neutral attack's last hit deals 1% less damage (5% → 4%), although its base knockback was compensated (30 → 55).}}
| | *{{nerf|Forward tilt has received a sourspot at the base of the {{s|zeldawiki|Master Sword}}'s blade, while its semi-spike sweetspot has been re-positioned at the center of the blade.}} |
| **{{change|Neutral attack's last hit's angle has been altered (40° → 48°).}}
| | *{{nerf|Up tilt deals 4% less damage (9% → 5%), significantly hindering its KO potential.}} |
| *[[Forward tilt]]:
| | *{{buff|Up tilt is faster, improving its combo and damage racking potentials.}} |
| **{{nerf|Forward tilt's [[semi-spike]] sweetspot has been re-positioned to the center of the Master Sword's blade and one of the semi-spike hitboxes has been removed.}}
| | *{{nerf|Down tilt deals 2% less damage (9% → 7%).}} |
| **{{buff|Forward tilt has increased knockback (20 (base), 96/90 (scaling) → 25/102), improving its spacing and KO potential. It also has decreased start-up lag with a longer duration (frames 10-13 → 9-13).}}
| | *{{buff|Down tilt has improved [[trip]]ping potential at low percents.}} |
| **{{nerf|Forward tilt has increased ending lag (FAF 32 → 34).}}
| | *{{nerf|Dash attack's base deals 4% less damage (10% → 6%). It also lost its ability to trip opponents, hindering its combo potential.}} |
| *[[Up tilt]]:
| | *{{nerf|Forward smash's second hit now deals consistent damage (13%/11% → 11%).}} |
| **{{nerf|Up tilt deals 4% less damage (9% → 5%), without full compensation on its knockback scaling (122/130/124/123 → 140) hindering its KO potential.}}
| | *{{buff|Forward smash is faster, has increased vertical range, and its first hit now properly launches the opponent forward instead of upward, which allows it to connect together better with its second hit.}} |
| **{{buff|Up tilt has decreased ending lag (FAF 30 → 26). When coupled with the changes to [[hitstun canceling]], these changes significantly improve its combo potential beyond low percents.}}
| | *{{change|The window of time that the attack button can be pressed after forward smash's first hit in able to activate the second hit has been significantly tightened. This leads to less accidental activations of its second hit, but makes it so that one cannot use the delay as much in order to land its second hit.}} |
| **{{nerf|Up tilt has a shorter duration (frames 8-14 → 8-12).}}
| | *{{nerf|Up smash deals less damage (15% (clean)/11% (late) → 13%/10%).}} |
| *[[Down tilt]]:
| | *{{change|Up smash now deals consistent knockback throughout its duration, rather than dealing less knockback behind Toon Link. This improves its KO potential, but hinders its combo potential.}} |
| **{{nerf|Down tilt deals 2% less damage (9% → 7%), although its base knockback was compensated (20 → 30).}}
| | *{{nerf|Down smash's second hit deals 4% less damage (11% → 7%).}} |
| **{{buff|Down tilt's chance of [[tripping]] has increased (40% → 50%).}}
| | *{{change|Down smash's first hit has decreased knockback. This removes its KO potential against aerial opponents, but allows it to connect together better with its second hit.}} |
| *[[Dash attack]]:
| |
| **{{nerf|Dash attack deals 2% less damage (10% (blade)/8% (tip) → 8%/6%) and its angle has been altered (0° → 65°), removing its ability to [[lock]] and trip (despite keeping its 30% bonus trip chance) significantly hindering its edge-guarding and setup potential.}}
| |
| **{{buff|Dash attack deals much more knockback (35 (base), 32 (scaling) → 70/70).}}
| |
| *[[Forward smash]]:
| |
| **{{buff|Forward smash has increased vertical range. Its first hit also has altered knockback (30/40 (set), 110 (scaling) → 50/55/62/43 (base)/7) and angles (80°/76°/45°/10° → 75°/55°/45°/40°). Altogether, these changes allow its hits to connect together better at least at lower percents. The second hit also has increased knockback scaling (106 → 130) and consistent base knockback (32/25/20 → 32) improving its KO potential despite its lower damage.}}
| |
| **{{nerf|The innermost hitbox of the second hit has been removed and the remaining hitboxes deal less damage (13% → 11%). The outermost hitbox of the first hit has also been positioned closer to Toon Link (Y-offset: 7 → 6).}}
| |
| **{{change|The window of time that the attack button can be pressed after forward smash's first hit has been significantly tightened. This decreases the possibility of accidentally using its second hit, but makes it so that the delay between the first and second hits cannot be abused before using the second hit.}}
| |
| *[[Up smash]]:
| |
| **{{nerf|Up smash deals less damage (15% (clean)/11% (late) → 13%/10%), without full compensation on its knockback (30 (base), 93 (scaling) → 43/94). The move also has a sourspot with the same knockback values as its ''Brawl'' counterpart. Up smash also has increased ending lag (FAF 38 → 43).}}
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| *[[Down smash]]:
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| **{{nerf|Down smash's second hit deals 4% less damage (11% → 7%), although its knockback was compensated (30 (base), 107 (scaling) → 60/130).}}
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| **{{change|Down smash's first hit has decreased set knockback (80/120/150 → 60/140). This makes it connect together better with its second hit, but significantly hinders its KO potential against aerial opponents.}}
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| ===Aerial attacks=== | | ===Aerial attacks=== |
| *[[Neutral aerial]]:
| | *{{nerf|Neutral aerial deals less damage (10% (both) → 8.5% (front)/7% (back)).}} |
| **{{nerf|Neutral aerial deals less damage (10% (both) → 8.5% (front)/7% (back)) with no compensation on its knockback.}}
| | *{{buff|Neutral aerial has decreased landing lag (15 frames → 12).}} |
| **{{buff|Neutral aerial has decreased landing lag (15 frames → 12).}}
| | *{{buff|Back aerial deals 1% more damage (10% → 11%).}} |
| **{{nerf|Neutral aerial has increased ending lag (FAF 40 → 42).}}
| | *{{nerf|Back aerial has significantly increased ending lag, to the point where it can only be performed once from a short hop instead of twice. It also has increased landing lag (10 frames → 17).}} |
| **{{nerf|Neutral aerial's initial auto-cancel window is shorter (frames 1-5 → 1-2) and auto-cancels later (frame 28 → 41).}}
| | *{{nerf|Late up aerial deals 1% less damage (12% → 11%).}} |
| **{{nerf|Neutral aerial has smaller hitboxes (4.0u/5.0u/5.6u/2.5u → 3.0u/3.6u/4.0u/2.5u) with the outermost hitbox being positioned closer to Toon Link (x-offset: 6 → 5), giving neutral aerial less range.}}
| | *{{nerf|Late late down aerial deals 1% less damage (13% → 12%).}} |
| *[[Forward aerial]]:
| | *{{buff|Down aerial's power has increased and its windbox is larger, improving its KO potential and safety.}} |
| **{{buff|Forward aerial has increased knockback (22 (base), 100 (scaling) → 35/98), slightly improving its KO potential.}}
| | *{{change|Down aerial now pierces opponents, rather than bouncing on them. This makes it easier to hit multiple opponents, but hinders its safety as an edge-guarding option.}} |
| **{{nerf|Forward aerial has a new animation which is significantly longer than the previous animation (37 frames → 51). While its [[IASA]] frames were mostly compensated (FAF 38 → 39), its auto-cancel window remains unchanged resulting in the move auto-canceling significantly later (frame 38 → 51). As a result, forward aerial can no longer auto-cancel in a short hop.}}
| | *{{buff|Grab aerial now deals very minor knockback, improving its zoning potential.}} |
| **{{change|Forward aerial has one large static hitbox instead of four smaller ones attached to his body, arm, and sword (4.0/6.0u/6.0u/4.0u → 7.5u).}}
| | *{{buff|Grab aerial travels three times farther as a [[tether recovery]].}} |
| ***{{nerf|The hitbox doesn't cover Toon Link's body as much and is not able to hit opponents above Toon Link, giving forward aerial less range overall.}}
| | <!--Is its grounded range increased?--> |
| *[[Back aerial]]:
| | *{{nerf|Grab aerial can only grab an edge three times. In order to be able to re-grab it, Toon Link must land on the ground or be hit.}} |
| **{{buff|Back aerial deals 1% more damage (10% → 11%).}}
| | *{{change|If Toon Link performs his grab aerial while holding a {{B|Bomb|Link}}, instead of just dropping his Bomb, he now drops it and uses his Hookshot at the same time. This makes Bomb's [[advanced technique]]s, like the ZAC and iZAC, significantly more difficult to perform. However, the ability to use these attacks at the same time opens up possibilities for new advanced techniques.}} |
| **{{nerf|Back aerial has increased start-up lag with a shorter duration (frames 6-10 → 7-9) has significantly increased ending lag (FAF 31 → 46), has more landing lag (10 frames → 17) and auto-cancels later (frame 23 → 38). These changes significantly hinders back aerial's combo potential even with the changes to hitstun canceling/[[DI]] and prevents Toon Link from performing two back aerials in a short hop.}}
| |
| **{{nerf|Back aerial has smaller hitboxes overall (3.5u/6.0u/6.0u/3.0u → 4.0u/5.0u/4.0u) with the latter hitbox on Toon Link's body being removed entirely. The hitboxes have also been positioned closer to Toon Link and they don't hit above and below him as much as before, resulting in back aerial having significantly less range.}}
| |
| *[[Up aerial]]:
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| **{{buff|The outermost hitbox has been positoned slightly farther (x-offset: 4.5 → 5).}}
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| **{{nerf|Late hit deals 1% less damage (12% → 11%).}}
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| *[[Down aerial]]:
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| **{{nerf|Down aerial has increased start-up lag (frame 12 (clean)/frame 19 (late) → 17/26). The late hit also has a shorter duration (frames 19-64 → 26-64).}}
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| ***{{change|Because of its increased startup lag, down aerial gains much more height before Toon Link plummets with it.}}
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| **{{buff|Clean down aerial has a longer duration (frames 12-18 → 17-25).}}
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| **{{buff|Down aerial's [[windbox]] is larger, improving its safety.}}
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| **{{change|Down aerial now has consistent base knockback (30/40 (clean), 40/50 (late) → 40). The clean hit's angle has also been altered (270° → 268°).}}
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| **{{nerf|Down aerial's late hit deals 1% less damage (13% → 12%).}}
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| **{{buff|Late down aerial has increased knockback scaling (80 → 100). The removal of [[meteor canceling]] also improves the clean hit's edgeguarding potential.}}
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| **{{nerf|Down aerial now pierces opponents, instead of bouncing on them. While this makes it significantly easier to hit multiple opponents, it significantly hinders its safety, especially off-stage, as well as its combo potential.}}
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| **{{nerf|The hitbox around the hilt has been removed entirely, giving down aerial less range despite the remaining hitbox being bigger (5.0u → 5.6u (clean)/5.3 (late).}}
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| **{{buff|Down aerial's landing hitboxes no longer effects his teammates if Team Attack is turned off.}}
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| ***{{buff|This prevents Toon Link from unintentionally harming any teammates that are hanging onto a ledge.}}
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| *[[Grab aerial]]: | |
| **{{buff|Grab aerial's range is three times longer as a [[tether recovery]], significantly improving its recovery potential especially when combined with the removal of [[edgehog]]ging. Its hitbox also has a longer duration (frames 11-16 → 11-20).}}
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| **{{nerf|Grab aerial has increased ending (FAF 71 → 75) and as with all grab aerials, it now has 8 frames of landing lag as opposed to auto-canceling on landing.}}
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| ===Throws/other attacks=== | | ===Throws/other attacks=== |
| *{{buff|All grabs have increased ranges and can now grab aerial opponents. They also have decreased ending lag (FAF 85 (standing)/FAF 95 (dash/pivot) → 62/72).}} | | *{{buff|All grabs have significantly decreased ending lag and can now grab aerial opponents.}} |
| *{{nerf|Standing and dash grabs have shorter durations (frames 12-19 (both) → 12-18 (standing), frames 14-21 (dash)). Dash grab also has increased start-up lag (frame 12 → 14).}}
| | *{{change|[[Hookshot]] either {{GameIcon|ssb4-3ds}}flies and retracts in a straight line like {{SSB|Link}}'s Hookshot in ''[[Super Smash Bros.]]''<ref>[http://youtu.be/sHYakDYtI98?t=12m59s Nintendo Treehouse: Live @ E3 - Day 3: Super Smash Bros. for Nintendo 3DS Part 2]</ref> or {{GameIcon|ssb4-u}}goes limp once fully extended. However, this is merely aesthetic.}} |
| *{{change|[[Hookshot]] now {{GameIcon|ssb4-3ds}}flies and retracts in a straight line like the Hookshot in ''[[Super Smash Bros.|SSB]]'', or {{GameIcon|ssb4-u}}goes limp once fully extended.<ref>[http://youtu.be/sHYakDYtI98?t=12m59s Nintendo Treehouse: Live @ E3 - Day 3: Super Smash Bros. for Nintendo 3DS Part 2]</ref> However, this is merely aesthetic.}} | | *{{buff|Up throw has decreased base knockback, slightly improving its combo potential.}} |
| *[[Forward throw]]:
| | *{{buff|Back throw has significantly increased knockback, significantly improving its KO potential.}} |
| **{{change|Forward throw has altered knockback (40 (base), 120 (scaling) → 60/110), improving its spacing potential, but hindering its KO potential.}}
| | *{{change|Back throw now consists of one hit instead of two. However, its damage output remains unchanged.}} |
| *[[Back throw]]:
| | *{{nerf|Down throw has increased knockback growth, hindering its reliability at high percents.}} |
| **{{buff|Back throw's throw deals more damage (4% → 7%) and has increased knockback (30 (base), 110 (scaling) → 60/120) significantly improving its KO potential.}}
| | *{{nerf|Permanent edge attack deals less damage (10%/8% → 7%). Additionally, it now has the decreased vertical range of his 100%+ edge attack from ''Brawl''.}} |
| **{{change|Back throw lacks a collateral hitbox meaning than back throw can no longer hit bystanders however since the throw still deals 7% overall, it also makes the throw significantly stronger overall.}}
| | *{{buff|Edge attack is much faster.}} |
| **{{nerf|Due to its angle being altered (150° → 130°), back throw is no longer a semi-spike.}}
| |
| *[[Up throw]]:
| |
| **{{buff|Up throw has increased knockback (24 (base), 200 (scaling) → 25/220) and its angle has been altered (90° → 92°), slightly improving its set-up potential.}}
| |
| *[[Down throw]]:
| |
| **{{change|Down throw has increased knockback scaling (60 → 110) and its angle has been altered (100° → 110°). These changes improve its spacing potential, but significantly hinder its combo potential.}}
| |
| **{{bugfix|Down throw's first hit now always hits {{SSB4|Jigglypuff}}.}}
| |
| *[[Edge attack]]:
| |
| **{{nerf|Edge attack deals less damage (8% (quick), 10% (slow) → 7%). It also has the shorter vertical range of Toon Link's 100%+ edge attack from ''Brawl''.}}
| |
| **{{buff|Edge attack has less startup lag compared to the previous quick edge attack (frame 27 → 21).}}
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| ===Special moves=== | | ===Special moves=== |
| *[[Hero's Bow]]: | | *{{buff|[[Hero's Bow]] charges faster. Charged Hero's Bow also travels farther.}} |
| **{{buff|Hero's Bow charges faster. Charged Hero's Bow also travels farther, improving its zoning potential.}}
| | *{{nerf|[[Quickdraw (technique)|Quickdrawing]] has been removed, hindering Hero's Bow's utility.}} |
| **{{nerf|The removal of [[Quickdraw (technique)|Quickdrawing]] significantly hinders Hero's Bow's utility.}}
| | *{{buff|[[Boomerang]] travels farther.}} |
| *[[Boomerang]]: | | *{{nerf|Aerial [[Spin Attack]] grants slightly less vertical and horizontal recovery.}} |
| **{{buff|Boomerang travels farther, improving its zoning potential.}}
| | *{{buff|Aerial Spin Attack's hits connect together better, improving its KO and damage racking potentials.}} |
| **{{buff|The changes to hitstun canceling improve near Boomerang's combo potential.}}
| | *{{change|If a {{B|Bomb|Link}} hits the opponent or their shield, the explosion will not affect Toon Link. However, if the opponent grabs a Bomb and throws it back at Toon Link or another opponent, the explosion will not harm them either.}} |
| **{{nerf|The removal of [[edge momentum shifting]] hinders Boomerang's use as an approach and movement option.}}
| | *{{nerf|Bomb's explosion is [[Absorption|absorbable]].}} |
| *[[Spin Attack]]:
| | *{{change|{{GameIcon|ssb4-u}}Bomb appears to be larger. However, this is merely aesthetic.}} |
| **{{buff|Grounded Spin Attack has a larger horizontal hitbox on each side, improving its range and utility.}}
| | *{{nerf|[[Triforce Slash]] deals 18% less damage (78% → 60%).}} |
| **{{buff|Uncharged Spin Attack's last hit has altered knockback (25 (base), 160 (scaling) → 70/141), improving its KO potential.}}
| |
| **{{buff|Aerial Spin Attack's first three hits' angles have been altered (92°/75°/38°/70° (hits 1-2)/92°/75°/40°/70° (hit 3) → [[Autolink angle|366°]] (all)). This makes its hits connect together better. Its last hit also has increased knockback scaling (163 → 170).}}
| |
| **{{buff|Uncharged and aerial Spin Attack have decreased start-up (frame 11 (both) → 9 (uncharged)/8 (aerial)) and ending lag (FAF 83 → 81).}}
| |
| **{{nerf|Aerial Spin Attack covers slightly less vertical and horizontal distance, hindering its recovery potential.}}
| |
| **{{change|Spin Attack's visual effects have changed. It now emits a jagged, whitish harlequin trail, instead of a smooth, whitish turquoise trail. This makes it appear almost identical to the [[zeldawiki:Spin Attack#Great Spin Attack|Hurricane Spin]].}}
| |
| **{{buff|The weakening of [[SDI]] makes Spin Attack significantly more difficult to escape from.}}
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| *{{B|Bomb|Link}}:
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| **{{nerf|Bomb deals less damage (5% (throw)/6% (smash throw) → 4% (both)).}}
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| **{{buff|Bomb's explosion deals more damage (3% (grounded and aerial throw/smash throw) → 6% (grounded throw)/7% (grounded smash throw)/8% (aerial throw)) and has increased knockback scaling (70 → 80).}}
| |
| **{{change|If a Bomb hits the opponent or their shield, the explosion will not affect Toon Link. However, if the opponent grabs a Bomb and throws it back at Toon Link or another opponent, the explosion will not harm them either.}}
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| **{{nerf|Bomb's explosion is [[absorb]]able.}}
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| ==Update history== | | ==Update history== |
| Toon Link has been buffed slightly via game updates. Update [[1.0.6]] saw his [[Shield (Link)|Hero's Shield]] become capable of blocking {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster (disambiguation)|Blasters]], resulting in Toon Link now being capable of properly blocking any characters' projectiles so long as he stands still or [[walk]]s. Update [[1.1.0]] buffed his already improved grab game by reverting his pivot and dash grabs' start-up lag to their values from ''Brawl''. | | Toon Link has been slightly buffed via game updates. Update [[1.0.6]] saw his [[Shield (Link)|Hero's Shield]] become capable of blocking the lasers from {{SSB4|Fox}}'s and {{SSB4|Falco}}'s [[Blaster]]s, resulting in Toon Link now being capable of properly blocking any characters' projectiles so long as he stands still or walks. Update [[1.1.0]] saw his grab game improved even further, as his pivot and dash grabs' start-up lag were decreased. |
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| Unlike his [[Link (SSB4)|alternate timeline counterpart]], Toon Link is neither helped nor hindered by the changes to the shield mechanics brought about by updates [[1.1.0]] and [[1.1.1]]. Lastly, update [[1.1.4]] improved his forward smash by enabling its first hit to connect better with its second hit. | | Unlike his [[Link (SSB4)|alternate timeline counterpart]], however, Toon Link is neither helped or hindered by the changes to the shield mechanics brought about by updates [[1.1.0]] and [[1.1.1]]. Lastly, update [[1.1.4]] improved his forward smash by enabling its first hit to connect better with its second hit. |
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| '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' |
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| '''{{GameIcon|ssb4}} [[1.0.6]]''' | | '''{{GameIcon|ssb4}} [[1.0.6]]''' |
| *{{buff|[[Shield (Link)|Hero's Shield]] now blocks [[Blaster (disambiguation)|Blasters]], improving its reliability.}} | | *{{buff|[[Shield (Link)|Hero's Shield]] now blocks {{SSB4|Fox}}'s and {{SSB4|Falco}}'s [[Blaster]]s, improving its reliability.}} |
| *{{change|Down smash's first hit's weight-based knockback decreased|80/150|60/120. This makes it connect together better with its second hit, but removes its KO potential against aerial opponents.}} | | *{{change|Down smash's first hit's knockback decreased. This makes it connect together better with the second hit, but removes its KO potential against aerial opponents.}} |
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| '''{{GameIcon|ssb4}} [[1.0.8]]''' | | '''{{GameIcon|ssb4}} [[1.0.8]]''' |
| *{{buff|Neutral attack's first and second hits' hitboxes re-positioned, and its last hit's hitbox size increased|3.5u|4.2u. These changes make its hits connect together better.}} | | *{{buff|Neutral attack's second hit connects together better with its last hit, and its last hit's hitbox size increased|3.5u|4.2u.}} |
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| '''{{GameIcon|ssb4}} [[1.1.0]]''' | | '''{{GameIcon|ssb4}} [[1.1.0]]''' |
| *{{buff|Dash and pivot grabs' start-up lag decreased|frame 16 (both)|14 (dash)/15 (pivot), restoring their start-up lag from ''Brawl''.}} | | *{{buff|Dash and pivot grabs' start-up lag decreased|frame 16 (both)|14 (dash)/15 (pivot).}} |
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| '''{{GameIcon|ssb4}} [[1.1.1]]''' | | '''{{GameIcon|ssb4}} [[1.1.1]]''' |
| *{{buff|Sliding Spin Attack improved. It deals 1% more damage|10%|11%; received five additional hitboxes; and its grounded version's knockback growth increased.}} | | *{{buff|Sliding Spin Attack has been improved. It deals 1% more damage|10%|11%, it received five additional hitboxes: 1 → 6 and its grounded version's knockback growth increased.}} |
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| '''{{GameIcon|ssb4}} [[1.1.4]]''' | | '''{{GameIcon|ssb4}} [[1.1.4]]''' |
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| ==Moveset== | | ==Moveset== |
| *Toon Link can [[wall jump]]. | | *Toon Link can [[wall jump]]. |
| ''For a gallery of Toon Link's hitboxes, see [[/Hitboxes|here]].''
| |
| {{MovesetTable | | {{MovesetTable |
| |game=SSB4 | | |game=SSB4 |
| |neutralcount=3 | | |neutralcount=3 |
| |neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}}) | | |neutralname= |
| |neutral1dmg=3% | | |neutral1dmg=3% |
| |neutral2dmg=2% | | |neutral2dmg=2% |
| |neutral3dmg=4% | | |neutral3dmg=4% |
| |neutraldesc=A downward slash, followed by an outward slash, followed by a thrust. The first two hits can be [[jab cancel]]ed, with allows it to be followed up with tilt attacks, a grab, or [[Spin Attack]]. It is based on the final series of strikes that the {{s|zeldawiki|Hero of Time}} deals to [[Ganondorf|Ganon]] in ''The Legend of Zelda: Ocarina of Time''. | | |neutraldesc=A diagonal slash, followed by a horizontal slash, followed by a thrust. The first two hits can be [[jab cancel]]ed, which enables Toon Link to follow up with an up tilt or [[Spin Attack]]. It appears to be loosely based on the final blow that the Link from ''The Legend of Zelda: Ocarina of Time'' dealt to Ganon. |
| |ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}}) | | |ftiltname= |
| |ftiltdmg=9% | | |ftiltdmg=9% |
| |ftiltdesc=A lunging downward slash. It has very high knockback growth, as well as a sweetspot located at the center of the {{s|zeldawiki|Master Sword}}'s blade that is a [[semi-spike]]. Although its sourspot has the same damage output and knockback values, it is much less suited for KOing because of it launching at the [[Sakurai angle]]. This is further compounded by its sweetspot's position requiring very precise use in order to be effective. Its lower damage output and extremely low base knockback result in it KOing much later than {{SSB4|Link}}'s, yet its much lower start-up and ending lag make it more effective for spacing than his, regardless of whether it is sweetspotted or sourspotted. Its sweetspot KOs middleweights at 142%/129% (''3DS''/''Wii U'') while near the edge of {{SSB4|Final Destination}}. It resembles the "vertical slice" from ''The Legend of Zelda: The Wind Waker''. | | |ftiltdesc=An overhead arcing slice. Its sweetspot is located at the center of the {{s|zeldawiki|Master Sword}}'s blade and deals strong horizontal knockback, making it capable of KOing near the edge. While it KOs noticeably later than {{SSB4|Link}}'s, it is faster, making it better for spacing. |
| |utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}}) | | |utiltname= |
| |utiltdmg=5% | | |utiltdmg=5% |
| |utiltdesc=An overhead arcing slash. It hits on frame 8, has very low base knockback, very high knockback growth and minimal ending lag, and launches at 95°/85°/105° depending on which portion of the Master Sword hits the opponent. Altogether, these traits make it a very reliable combo starter: it can combo into Spin Attack from 0%-10%; into itself and up smash from 0% to low percentages; into a short hopped neutral aerial; short hopped back aerial and short hopped Spin Attack from low to medium percentages; and into forward aerial and up aerial from medium to high percentages. Due to Toon Link swinging the Master Sword on a 180° arc, it is also decent at punishing rolls. | | |utiltdesc=An overhead arcing slash. It can hit on either side of Toon Link and is a very reliable combo starter due to its fast speed. It can combo into itself, a short hopped neutral aerial, an up smash or [[Spin Attack]] at low percents, and then combo into aerial attacks at medium to high percents. |
| |dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}}) | | |dtiltname= |
| |dtiltdmg=7% | | |dtiltdmg=7% |
| |dtiltdesc=A kneeling inward slash. It can reliably [[trip]] opponents at low percentages, making it an ideal set-up option. It can also be used for edge-guarding, thanks to the Master Sword's blade being capable of reaching below edges. | | |dtiltdesc=A crouching inward slice. It can reliably [[trip]] opponents at low percents, making it an ideal set-up option. It can also be used for edge-guarding due to the Master Sword's blade being capable of reaching below edges. |
| |dashname=Running Hack ({{ja|追い斬り|Oi Kiri}}) | | |dashname= |
| |dashdmg=6% (base), 8% (tip) | | |dashdmg=6% (base), 8% (tip) |
| |dashdesc=A lunging outward slash. Its tip deals slightly more damage than its base, but its 38 frames of ending lag make it very punishable. | | |dashdesc=An outward slash. It deals diagonal knockback, while its tip deals slightly more damage and knockback than the base. |
| |fsmashcount=2 | | |fsmashcount=2 |
| |fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Slice'') / Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Double Smash Slice'') | | |fsmashname= |
| |fsmashdmg={{ChargedSmashDmgSSB4|10}} | | |fsmashdmg={{ChargedSmashDmgSSB4|10}} |
| |fsmash2dmg={{ChargedSmashDmgSSB4|11}} | | |fsmash2dmg={{ChargedSmashDmgSSB4|11}} |
| |fsmashdesc=A lunging downward slash. If the attack button is pressed again, Toon Link performs a lunging outward slash, making it a [[natural combo]]. Compared to Link's forward smash, the first hit of Toon Link's version has almost nonexistent knockback growth. This results in it lacking KO potential, yet being more reliable at following into the second hit. The second hit has even less base knockback than the first, but deals slightly more damage and, thanks to its very high knockback growth, actually possesses KO potential. However, its second hit also has a sourspot that KOs marginally later because of its slightly lower base knockback. Its sweetspotted second hit KOs middleweights at 94%/84% (''3DS''/''Wii U'') while near the edge of Final Destination. | | |fsmashdesc=A lunging downward slash. If the attack button is pressed again, he performs a lunging outward slash, making it a [[natural combo]]. Unlike Link's forward smash, the first hit of Toon Link's version lacks KO potential, which allows it to follow into the second hit better. The second hitdeals more damage than the first and respectable horizontal knockback, making it a reliable KOing option. |
| |usmashname=Sky Slash ({{ja|天空斬り|Tenkū Kiri}}) | | |usmashname= |
| |usmashdmg={{ChargedSmashDmgSSB4|13}} (early, clean), {{ChargedSmashDmgSSB4|10}} (late) | | |usmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (late) |
| |usmashdesc=An overhead arcing slash. It has the lowest amount of ending lag out of his smash attacks. Although each of its hitboxes share the same knockback values, its late hitbox's lower damage output results in its KO potential being noticeably lower due to dealing less damage than its early and clean hitboxes. Its early and clean hitboxes KO middleweights at 123%/114% (''3DS''/''Wii U'') from anywhere on Final Destination. In comparison, its late hitbox KOs them at 159%/149% (''3DS''/''Wii U'') from anywhere on Final Destination. | | |usmashdesc=An overhead arcing slash. It appears very similar to his up tilt, but deals much more damage and knockback, making it one of Toon Link's most reliable KOing options. |
| |dsmashcount=2 | | |dsmashcount=2 |
| |dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}}) | | |dsmashname= |
| |dsmashdmg={{ChargedSmashDmgSSB4|6}} (hit 1 grounded, late hit 2), {{ChargedSmashDmgSSB4|7}} (hit 1 aerial, clean hit 2) | | |dsmashdmg={{ChargedSmashDmgSSB4|6}} (hit 1), {{ChargedSmashDmgSSB4|7}} (hit 2) |
| |dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. Despite not being a natural combo, its first hit nevertheless combos very well into its second hit. In comparison, its second hit has very high knockback growth, and launches the opponent behind Toon Link. However, its second hit also has a sourspot that deals slightly less damage, and therefore KOs slightly later than the sweetspot. Its sweetspotted second hit KOs middleweights at 132%/121% (''3DS''/''Wii U'') while near the edge of Final Destination. | | |dsmashdesc=Crouches and performs an outward slash in the direction he is facing, followed by an outward slash in the other direction. The first hit combos into the second hit, while the second hit launches the opponent behind Toon Link. |
| |nairname=Two Part Slash ({{ja|二段斬り|Nidan Kiri}}) | | |nairname= |
| |nairdmg=8.5% (front), 7% (back) | | |nairdmg=8.5% (front), 7% (back) |
| |nairdesc=An inward slash in front of himself, followed by an outward slash behind himself. Due to it hitting on frame 6, it has the lowest amount of start-up out of his aerials. When coupled with its ability to be [[auto-cancel]]ed with a short hop and its minimal landing lag, it is a viable approach option when [[SHFF]]'d. However, its 27 frames of ending lag make it punishable when it is not auto-canceled. It is possible, albeit rare, to land both hits at lower percents, particularly against bigger opponents. | | |nairdesc=An inward slash in front of himself, followed by an outward slash behind himself. A good approach option and/or follow-up attack. Can [[auto-cancel]] from a short hop. |
| |fairname=Slash Up ({{ja|斬り上げ|Kiri Age}}) | | |fairname= |
| |fairdmg=13% | | |fairdmg=13% |
| |fairdesc=A spinning outward slash. Its respectable damage output and high knockback growth make it one of Toon Link's most viable KOing options. It KOs middleweights at 110%/99% (''3DS''/''Wii U'') while near the edge of Final Destination. In addition to its KO potential, it has combo potential: it can function as a set-up into Spin Attack at low percentages; into a grab aerial at slightly higher percentages; and as a follow-up from [[Bomb (Link)|Bomb]]. Due to it hitting on frame 14, however, it is punishable. It appears very similar to the rolling {{s|zeldawiki|Parry Attack}}. | | |fairdesc=A spinning outward slash. Deals strong horizontal knockback, making it a reliable KOing option. It can combo from a [[Bomb (Link)|Bomb]] and can combo into either Spin Attack at low percents or into a grab aerial at slightly higher percents. |
| |bairname=Backward Slash Up ({{ja|後方斬り上げ|Kōhō Kiri Age}}) | | |bairname= |
| |bairdmg=11% | | |bairdmg=11% |
| |bairdesc=Quickly turns around to perform an upward slash behind himself. It hits on frame 7 and has both a decent damage output and very high knockback growth, which make it a quick, yet fairly powerful attack. It KOs middleweights at 117%/109% (''3DS''/''Wii U'') while near the upper blast line of Final Destination. It also has the ability to auto-cancel with a short hop. However, it has extremely low base knockback and launches at 60°, which make it best used while near the upper blast line when attempting to score a KO. Otherwise, it KOs middleweights at 151%/142% (''3DS''/''Wii U'') while near the edge of Final Destination. Its 36 frames of ending lag also makes it punishable when it is not auto-canceled. | | |bairdesc=Twists around to perform an upward slice behind himself. Deals strong horizontal knockback and auto-cancels from a short hop, making it reliable as either a surprise attack or KOing option. |
| |uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'') | | |uairname={{s|zeldawiki|Up Thrust}} |
| |uairdmg=14% (clean), 11% (late) | | |uairdmg=14% (early), 11% (late) |
| |uairdesc=The {{s|zeldawiki|Up Thrust}}. Its clean hitbox's respectable damage output and high knockback growth make it one of Toon Link's most viable KOing options. It KOs middleweights at 98%/89% (''3DS''/''Wii U'') while near the upper blast line of Final Destination. Its late hitbox deals less damage, which makes it unsuited for KOing in spite of it having the same knockback values as its clean hitbox. When coupled with its much longer duration, however, it is nevertheless useful for juggling. | | |uairdesc=A leaping upward thrust used by the Link from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. A great juggling move at medium percents and a good KOing option at higher percents. |
| |dairname=Sword Plant ({{ja|下突き急降下|Shita Tsuki Kyūkōka}}, ''Down Thrust Dive'') | | |dairname={{s|zeldawiki|Down Thrust}} |
| |dairdmg=16% (clean), 12% (late), 5% (landing) | | |dairdmg=16% (early), 12% (late), 5% (landing) |
| |dairdesc=The {{s|zeldawiki|Down Thrust}}. Unlike Link's Down Thrust, Toon Link's version is a [[stall-then-fall]], which makes it very risky to use off-stage. Unlike in ''Brawl'', it now pierces an opponent, which makes it a useful edge-guarding option when performed on edges because of its clean hitbox being a [[meteor smash]]. Its landing hit also has a [[windbox]] that pushes away nearby opponents. Due to it hitting on frame 17, however, it has the highest amount of start-up lag out of Toon Link's aerials. When coupled with its 75 frames of ending lag and 40 frames of landing lag, it is his most punishable attack. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''. | | |dairdesc=A leaping downward thrust used by the Links in ''Zelda II: The Adventure of Link'', ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'', ''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'' and ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}''. Unlike Link's version, Toon Link's version is a [[stall-then-fall]] and unlike in ''Brawl'', it now pierces opponents. As such, it can be a useful edge-guarding option when performed on edges due to its meteor smashing hitbox. However, it has some ending lag when hitting the ground because Toon Link has to remove the Master Sword from the ground. In the air, Toon Link descends for a long time if there is no ground or platform to land on, but it does eventually end, making it theoretically possible for Toon Link to recover, especially when using a [[Bomb (Link)#Bomb recovery|Bomb Recovery]]. |
| |zairname=Midair [[Hookshot]] ({{ja|空中フックショット|Kūchū Fukkushotto}}) | | |zairname=[[Hookshot]] |
| |zairdmg=4% | | |zairdmg=4% |
| |zairdesc=Fires his {{s|zeldawiki|Hookshot}} forward. The Hookshot deals damage, and has both great range and very minimal landing lag. All of these traits make it useful for spacing, starting combos, or functioning as a [[tether recovery]]. Although Toon Link can cancel his [[air dodge]] at any point via his tether recovery, it will not cancel the landing lag gained from the dodge. | | |zairdesc=Fires his {{s|zeldawiki|Hookshot}} forward. The Hookshot has great range and almost no landing lag, making it a good zoning option and capable of starting combos. Toon Link can cancel his [[air dodge]] at any point via his tether; however, it will not cancel the landing lag dealt from the dodge. The Hookshot also serves as a [[tether recovery]] that auto-snaps the edge and covers impressive horizontal distance in the process. |
| |grabname=Hookshot ({{ja|フックショット|Fukkushotto}}) | | |grabname=Hookshot |
| |grabdesc=Fires his Hookshot forward. The Hookshot functions as a [[tether grab]]. Unlike in ''Brawl'', it is no longer the shortest ranged tether grab in the game, and is capable of grabbing aerial opponents. | | |grabdesc=Fires his Hookshot forward. The Hookshot grants each of his grabs very long ranges and allows him to grab aerial opponents. However, each of his grabs have high start-up and ending lag due to being tether grabs. |
| |pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}}) | | |pummelname= |
| |pummeldmg=2.1% | | |pummeldmg=2% |
| |pummeldesc=Hits the opponent with the Master Sword's pommel. A fairly fast pummel. | | |pummeldesc=Hits the opponent with the Master Sword's hilt. A fairly fast pummel. |
| |fthrowcount=2 | | |fthrowcount=2 |
| |fthrowname=Tackle ({{ja|タックル|Takkuru}}) | | |fthrowname= |
| |fthrowdmg=3% (hit 1), 4% (throw) | | |fthrowdmg=3% (hit 1), 4% (hit 2) |
| |fthrowdesc=A shoulder tackle. It has very high knockback growth and launches at 45°, which make it suitable setting up an edge-guard attempt, or launching the opponent into the trajectory of a returning Boomerang or a descending Bomb. It can also combo into a dash attack at low percentages, but this combo is only effective if the opponent misses their [[tech]] and does not [[DI]] away. | | |fthrowdesc=A shoulder tackle. Deals horizontal knockback and while it launches the opponent too low for an aerial follow-up most of the time, it is decent for starting a combo into a dash attack at low percents. |
| |bthrowname=Circle Throw ({{ja|巴投げ|Tomoe Nage}}) | | |bthrowname= |
| |bthrowdmg=7% | | |bthrowdmg=7% |
| |bthrowdesc=The {{s|wikipedia|tomoe nage}}, a Judo throw. Although its damage output has remained unchanged since ''Brawl'', it now consists solely of a throw hitbox, instead of a hitbox and a throw hitbox. When coupled with its very high knockback growth, it is one of Toon Link's most viable KOing options, and one of the strongest throws of any kind in the game. It KOs middleweights at 136%/130% (''3DS''/''Wii U'') while near the edge of Final Destination. | | |bthrowdesc=The {{s|wikipedia|tomoe nage}}, a Judo throw. One of the strongest back throws in the game and one of Toon Link's most viable KOing options. It can KO {{SSB4|Bowser}} starting at 166% near the edge without [[rage]] and with optimal [[DI]] from the opponent. |
| |uthrowcount=2 | | |uthrowcount=2 |
| |uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}}) | | |uthrowname= |
| |uthrowdmg=5% (hit 1), 2% (throw) | | |uthrowdmg=5% (hit 1), 2% (hit 2) |
| |uthrowdesc=Slightly lifts the opponent up and performs a spinning upward slash. It has extremely low base knockback, extremely high knockback growth and launches at 92°. Altogether, these traits make it useful for launching an opponent into a descending Bomb. It can also combo into a short hopped up aerial at low percentages, although this combo is fairly easily to avoid. Despite having the highest knockback growth out of his throws, it lacks KO potential because of its throw hitbox's very low damage output. | | |uthrowdesc=Slightly lifts the opponent up and performs an upward slash. A useful combo starter, but it does not have enough knockback to KO reliably. |
| |dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}}) | | |dthrowname= |
| |dthrowdmg=3% (hit 1), 4% (throw) | | |dthrowdmg=3% (hit 1), 4% (hit 2) |
| |dthrowdesc=Pins the opponent to the ground and then performs an [[wikipedia:Professional wrestling attacks#Elbow drop|elbow drop]]. It has very high knockback growth and launches at 110°, which allow it potentially combo into back aerial. However, this combo is only usable if the opponent lands on a platform and fails to tech their landing. | | |dthrowdesc=Pins the opponent to the ground and then performs an [[wikipedia:Professional wrestling attacks#Elbow drop|elbow drop]]. Its vertical knockback allows it to be followed with a back aerial, but this combo is only reliable at low percents. |
| |floorfname= | | |floorfname= |
| |floorfdmg=7% | | |floorfdmg=7% |
| |floorfdesc=Slashes behind himself and then in front of himself while getting up. | | |floorfdesc=Slices behind and then in front of himself while getting up. |
| |floorbname= | | |floorbname= |
| |floorbdmg=7% | | |floorbdmg=7% |
| |floorbdesc=Slashes in front of himself and then behind himself while getting up. | | |floorbdesc=Slices in front and then behind himself while getting up. |
| |floortname= | | |floortname= |
| |floortdmg=5% | | |floortdmg=5% |
| |floortdesc=Slashes in front of himself and then behind himself while getting up. | | |floortdesc=Slices in front and then behind himself while getting up. |
| |edgename= | | |edgename= |
| |edgedmg=7% | | |edgedmg=7% |
| |edgedesc=Performs an outward slash while climbing up. | | |edgedesc=Performs an outward slice while climbing up. |
| |nsdefname=Hero's Bow | | |nsdefname=Hero's Bow |
| |nsdefdmg=4% (uncharged), 12% (fully charged) | | |nsdefdmg=4% (uncharged), 12% (fully charged) |
| |nsdefdesc=Wields his [[zeldawiki:Bow|Hero's Bow]] and fires an {{s|zeldawiki|arrow}} forward. If the special button is held, Toon Link charges the arrow by drawing farther back on the Hero's Bow, which increases the arrow's damage output and range. Unlike Link's Hero's Bow, Toon Link's version fires arrows that are [[Falling speed#Floaty|floaty]], which in turn makes them more consistent for zoning. | | |nsdefdesc=Equips his {{s|zeldawiki|Hero's Bow}} and fires an {{s|zeldawiki|arrow}} forward. If the button is held down, Toon Link charges the arrow by drawing farther back on the Hero's Bow, increasing the damage output and range. Unlike Link's Hero's Bow, Toon Link's version fires arrows that are much floatier; while this makes them very useful even while uncharged, they are also noticeably slower. |
| |nsc1name=Fire Arrow | | |nsc1name=Fire Bow |
| |nsc1dmg=2% (uncharged), 6% (charged), 6% (blaze) | | |nsc1dmg=2% (uncharged), 6% (charged), 6% (blaze) |
| |nsc1desc=Fires a {{s|zeldawiki|Fire Arrow}}. The Fire Arrow charges, flies and falls much faster than Hero's Bow's arrow, with its aerial version covering more distance than its grounded version. Once it hits the ground, it creates a smokey blaze that lingers at the point where it landed. If an opponent is near the arrow when it hits the ground, it will inflict a small amount of knockback. The blaze can be used to hinder approaches, or even function as a set-up. However, the Fire Arrow itself deals minimal damage, covers much less distance, and is essentially unusable for spacing because of its virtually nonexistent knockback. It is comparable to {{SSBM|Young Link}}'s {{H2|Hero's Bow|Fire Bow}}. | | |nsc1desc=Fires a {{s|zeldawiki|Fire Arrow}}. Deals less damage and virtually no knockback, although the Fire Arrow charges, flies and falls very quickly. Once it hits the ground, it creates a smokey blaze that lingers at the point where it landed, with the blaze dealing more damage and knockback than the Fire Arrow itself. It is comparable to {{SSBM|Young Link}}'s {{H2|Hero's Bow|Fire Bow}} in ''Melee''. |
| |nsc2name=Piercing Arrow | | |nsc2name=Piercing Bow |
| |nsc2dmg=1% (uncharged), 6% (charged) | | |nsc2dmg=1% (uncharged), 6% (charged) |
| |nsc2desc=Fires an arrow that flies perfectly straight and pierces opponents. However, it has less range and deals noticeably less damage. | | |nsc2desc=Fires an arrow that flies perfectly straight and pierces opponents. However, it has less range and deals noticeably less damage. |
| |ssdefname=Boomerang | | |ssdefname=Boomerang |
| |ssdefdmg=8% (near), 5% (mid), 3% (return) | | |ssdefdmg=8% (near), 5% (middle), 3% (return) |
| |ssdefdesc=Throws his {{s|zeldawiki|Boomerang}} forward. The Boomerang is always tilted vertically during its flight, and always tilted horizontally during its return. It can be thrown at a variety of diagonal angles with the [[control stick]]/circle pad, and three main directions with the directional pad. At close range, it can be used as a set-up into another attack. Like [[Boomerang#Gale Boomerang|Gale Boomerang]], if Toon Link fails to catch his Boomerang, he must wait very briefly before he can use it again. Unlike Gale Boomerang, it damages opponents it comes into contact with upon returning, instead of pushing them toward Toon Link. | | |ssdefdesc=Throws a {{s|zeldawiki|Boomerang}} that flies forward and returns to him. Like Link's [[Boomerang#Gale Boomerang|Gale Boomerang]], if Toon Link fails to catch his Boomerang, he must wait very briefly before he can use it again. Unlike Link's Gale Boomerang, however, it damages opponents it comes into contact with upon returning, rather than [[push]]ing them toward Toon Link. Can be thrown at a variety of angles with the analog/circle pad, and three main directions with the directional pad. At close range, it can be used as a set-up into another attack. |
| |ssc1name=Floating Boomerang | | |ssc1name=Floating Boomerang |
| |ssc1dmg=4% (all points) | | |ssc1dmg=4% (all points) |
| |ssc1desc=The Boomerang is tilted only vertically during its flight and return, which results in its hitbox being consistently larger than Boomerang's throughout its duration. When Toon Link moves during its return, it will also fly on much steeper angles, making it much easier to catch. It disappears if it hits an opponent on the way back, but can then be re-thrown immediately afterward. However, it deals less damage, flies much slower and can be angled only very narrowly when thrown. Despite the in-game description, the boomerang will still pass through items upon returning. | | |ssc1desc=The Boomerang flies much more slowly and can be angled only very narrowly. However, it can angle much more steeply than normal while returning to Toon Link, and can even loop around him. While returning, the Boomerang remains in its vertical position, meaning it has a larger hitbox when returning, making it more likely to hit an opponent. If it hits an opponent on the way back, it disappears, but can then be re-thrown immediately afterward. |
| |ssc2name=High-Speed Boomerang | | |ssc2name=High-Speed Boomerang |
| |ssc2dmg=3% (near), 2% (mid), 1% (return) | | |ssc2dmg=3% (near), 2% (middle), 1% (return) |
| |ssc2desc=The Boomerang travels quickly and pierces opponents during its flight and return. However, it deals less damage and is tilted only horizontally during its flight and return, which results in its hitbox being consistently smaller than Boomerang's. It also takes slightly longer to throw and returns only in the direction that it was thrown. | | |ssc2desc=The Boomerang flies and returns quickly. However, it takes slightly longer to throw and maintains its thrown angle throughout its flight, even if Toon Link moves. The Boomerang is launched at a more horizontal position and remains this way, giving it a slightly smaller hitbox. At the point of the Boomerang turning around, it is capable of hitting multiple times. |
| |usdefname=Spin Attack | | |usdefname=Spin Attack |
| |usdefdmg=1% (uncharged hits 1-9), 3% (uncharged hit 10), 1%-2% (charged hits 1-9), 4%-5% (charged hit 10), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5) | | |usdefdmg=1% (uncharged hits 1-9), 3% (uncharged hit 10), 1%-2% (charged hits 1-9), 4%-5% (charged hit 10), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5) |
| |usdefdesc=[[zeldawiki:Spin Attack|A series of spinning, outward slashes]]. Its grounded version can be charged to deal more damage, whereas its aerial version consists of a series of spinning inward slashes that covers a respectable amount of vertical distance, but minimal horizontal distance. Unlike Link's Spin Attack, Toon Link's grounded version hits multiple times before launching the opponent. While this makes it capable of damage racking and safer for punishing rolls or get-up options, this also results in it being unsuited for KOing. Like Link's Spin Attack, however, Toon Link's aerial version has KO potential; its last hit KOs middleweights at 146%/137% (''3DS''/''Wii U'') while near the upper blast line of Final Destination. | | |usdefdesc=[[zeldawiki:Spin Attack|A spinning series of slashes]]. Unlike Link's Spin Attack, Toon Link's version traps opponents and hits multiple times before launching them. Useful for damage racking and countering either rolls or get-up options. The grounded version can be charged to deal more damage, while the aerial version covers a respectable distance vertically and a minimal distance horizontally. |
| |usc1name=Sliding Spin Attack | | |usc1name=Sliding Spin Attack |
| |usc1dmg=11% (uncharged), 12%-16% (partially charged), 17% (fully charged clean), 16% (fully charged late), 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5) | | |usc1dmg=10% (uncharged), 16% (charged), 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5) |
| |usc1desc=Charges forward while performing the Spin Attack. The grounded version hits once, comparatively like Link's Spin Attack. When coupled with its decent knockback, its fully charged clean hit KOs middleweights at 91% while near the edge of Final Destination in the ''3DS'' version. It also moves Toon Link forward, which can allow him to use it for punishing when it is spaced properly. However, it has noticeably more start-up, even when minimally charged, and takes slightly longer to charge. The aerial version covers much more horizontal distance, but minimal vertical distance, which make it function similarly to [[Spinning Kong]]. If Toon Link is still suffering knockback when he uses the move, its distance is reduced, potentially to the point of travelling almost no distance at all. It is based on the [[zeldawiki:Spin Attack#Great Spin Attack|Hurricane Spin]]. | | |usc1desc=Charges forward while spinning around, hitting opponents once with decent knockback. The grounded version takes slightly longer to start, even when minimally charged, and moves him on the ground while using it, albeit only forward. The aerial version hits multiple times and makes Toon Link cover much more horizontal distance, but at the cost of some vertical distance. Based on the {{s|zeldawiki|Hurricane Spin}}, the most powerful version of the Spin Attack in ''The Legend of Zelda: The Wind Waker''. |
| |usc2name=Flying Spin Attack | | |usc2name=Flying Spin Attack |
| |usc2dmg=1% (uncharged hits 1-6), 3% (uncharged hit 7), 4% (uncharged hit 8), 1%-2% (charged hits 1-6), 4% (charged hit 7), 6% (charged hit 8), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5) | | |usc2dmg=1% (uncharged hits 1-6), 3% (uncharged hit 7), 4% (uncharged hit 8), 1-2% (charged hits 1-6), 4% (charged hit 7), 6% (charged hit 8) |
| |usc2desc=The Spin Attack concludes with a leaping upward slash, regardless of whether it is used on the ground or in the air. Its last hit is strong enough to KO middleweights at 100% while near the upper blast line of Final Destination in {{for3ds}}. The aerial version grants super [[armor]], which can negate bomb recovery if not timed properly, while Toon Link ascends, while its first loop hits make him ascend slowly before the last hit quickly propels him upward. Though the spin covers slightly less vertical distance, the finishing upward slice just about evens it out with the regular Spin Attack. | | |usc2desc=The Spin Attack concludes with an ascending upward slash, which has KO potential. The aerial version grants super armor while ascending and the first few hits make him ascend slowly, with the last hit quickly boosting him up. However, its overall vertical recovery is less than the default version. |
| |dsdefname=Bomb | | |dsdefname=Bomb |
| |dspage=Bomb_(Link) | | |dspage=Bomb_(Link) |
| |dsdefdmg=4% (grounded and aerial thrown/smash thrown Bomb), 6% (grounded thrown explosion at body/feet), 7% (grounded smash thrown explosion at feet/aerial thrown explosion at body), 8% (aerial thrown explosion at feet) | | |dsdefdmg=4% (grounded and aerial throws/smash throws at body), 6%-7% (grounded throw/smash throw at feet), 8%-9% (aerial throw/smash throw at feet) |
| |dsdefdesc=Pulls out a {{s|zeldawiki|Bomb}}. Unlike Link's Bomb, Toon Link's version explodes 4.98 seconds (299 frames) after being pulled out and deals less damage itself. However, its explosion is much larger; deals more damage when smash thrown at the opponent's feet; and has less knockback growth. Thanks to its low base knockback and average knockback growth, it is arguably Toon Link's best combo option. Like Link's Bomb, Toon Link's version can hurt him unless it hits an opponent first, which in turn can be used to [[Bomb (Link)#Bomb recovery|remove him from helplessness]]. | | |dsdefdesc=Pulls out a {{s|zeldawiki|Bomb}}. The Bomb's fuse has a set time limit before exploding, but it will explode immediately upon contact after being thrown. Unlike Link's Bomb, Toon Link's version deals less damage itself, but its explosion is much larger and deals more damage than Link's when smash thrown at the opponent's feet. However, Bombs will bounce off of shields, making them able to be picked up by anyone. As a result, this makes the user unaffected by the Bomb's explosion. Arguably Toon Link's best combo option due to its knockback, Bombs are unaffected by [[rage]] and [[Stale-move negation|staleness]], which further compliments their combo potential. |
| |dsc1name=Time Bomb | | |dsc1name=Time Bomb |
| |dsc1dmg=0.5%-2% (grounded thrown/smash thrown Bomb), 2%-4% (aerial thrown/smash thrown Bomb), 5% (grounded and aerial thrown/smash thrown explosion) | | |dsc1dmg=1%-2% (grounded throw/smash throw at body, feet), 2%-4% (aerial throw/smash throw at body, feet) |
| |dsc1desc=The Bomb is smaller, has a shorter fuse (~2 seconds) and covers much less distance when thrown or smash thrown. It cannot explode via physical contact, bouncing harmlessly off of opponents instead. Like normal bombs, no more than two can be out at once. Although its damage output and explosion are both minuscule, it has extremely high knockback. This makes it useful for zoning and, unlike Bomb, capable of KOing when its explosion hits an opponent, regardless of whether it is thrown or smash thrown from the ground or the air. This can make bomb recovery more risky though. Its explosion KOs middleweights at 70% while near the edge of Final Destination in the ''3DS'' version. | | |dsc1desc=Bombs are smaller, have shorter fuses, and cover much less distance when thrown or even smash thrown. They also cannot explode when directly thrown at opponents, as they will bounce off of them instead. While the damage output and explosion are both minuscule, it deals incredibly high knockback even at low percents, giving it KO potential. Can KO above 100%. |
| |dsc2name=Short-Fuse Bomb | | |dsc2name=Short-Fused Bomb |
| |dsc2dmg=9% (grounded thrown Bomb), 10% (grounded smash thrown Bomb), 11%-12% (grounded thrown/smash thrown explosion at feet), 9%-12% (aerial thrown Bomb), 14% (aerial smash thrown explosion at feet) | | |dsc2dmg=9%-10% (grounded throw/smash throw at body), 11%-12% (grounded throw/smash throw at feet), 9%-12% (aerial throw at body), 14% (aerial smash throw at feet) |
| |dsc2desc=The Bomb is larger and has a much shorter fuse (no more than half a second). However, it and its explosion deal noticeably more damage, while its explosion is also very large. Because of this, Toon Link must chuck it almost immediately to avoid taking damage. It has considerable knockback, but not as much as Time Bomb, and is therefore noticeably less effective at KOing. Due to its very short fuse, it has much better bomb recovery potential than Bomb or Time Bomb. However, bomb recovery will not work well in conjunction with Flying Spin Attack’s armor, due to it activating just before the bomb goes off, causing Toon Link to still enter freefall. | | |dsc2desc=Bombs are larger and have much shorter fuses. However, they and their explosions deal noticeably more damage, while their explosions are also very large and deal considerable knockback, giving it KO potential like Time Bomb. Due to its very short fuse, it has much better Bomb Recovery potential than Bomb or Time Bomb. |
| |fsname=Triforce Slash | | |fsname=Triforce Slash |
| |fsdmg=1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final) | | |fsdmg=1% (hit 1), 3% (hits 2-15), 2% (hit 16), 15% (hit 17) |
| |fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Toon Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them. Although its damage output has lowered since ''Brawl'', it is still among the most powerful [[Final Smash]]es in the game, as it will KO middleweights at 18% while near the edge of Final Destination in the ''3DS'' version. It can hit multiple opponents, but all non-trapped opponents are launched out the energy field after the penultimate hit. Unlike Link's Triforce Slash, Toon Link's Triforce Slash has much shorter range.}} | | |fsdesc=Emits a beam of light from the [[zeldawiki:Triforce|Triforce of Courage]] symbol on the back of his hand to stun an opponent in front of him. If the beam comes in contact with an opponent, Toon Link dashes forward and slashes them repeatedly while they are trapped in a Triforce-shaped energy field, with the last hit being a powerful slash that launches the trapped opponent away. Can hit multiple opponents, but all non-trapped opponents are launched out the energy field after the penultimate hit. Unlike Link's Triforce Slash, Toon Link's version has much shorter range. However, Toon Link performs a slight jump after activating it, which grants him some vertical distance and can help him recover should he be too far off-stage.}} |
| | |
| ===Stats===
| |
| {{Attributes
| |
| |cast = 58
| |
| |weight = 93
| |
| |rweight = 37-38
| |
| |dash = 1.5
| |
| |rdash = 25-41
| |
| |run = 1.7325
| |
| |rrun = 20
| |
| |walk = 1.2265
| |
| |rwalk = 13
| |
| |trac = 0.0547
| |
| |rtrac = 34
| |
| |airfric = 0.01
| |
| |rairfric = 24-32
| |
| |air = 0.94
| |
| |rair = 43-44
| |
| |baseaccel = 0.01
| |
| |rbaseaccel = 10-54
| |
| |addaccel = 0.08
| |
| |raddaccel = 11-16
| |
| |gravity = 0.079
| |
| |rgravity = 44
| |
| |fall = 1.28
| |
| |rfall = 52
| |
| |ff = 2.048
| |
| |rff = 52
| |
| |jumpsquat = 5
| |
| |rjumpsquat = 14-41
| |
| |jumpheight = 33.799999
| |
| |rjumpheight = 27
| |
| |shorthop = 16.320242
| |
| |rshorthop = 30
| |
| |djump = 33.799999
| |
| |rdjump = 28-29
| |
| }}
| |
| | |
| ===[[Announcer]] call===
| |
| {{audio|Needs announcer calls from other languages.}}
| |
| <gallery>
| |
| Toon Link English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
| |
| </gallery>
| |
|
| |
|
| ===[[On-screen appearance]]=== | | ===[[On-screen appearance]]=== |
| {{appearance | | {{appearance |
| |desc=An explosion appears on-screen and as the smoke fades, Toon Link appears and unsheathes the {{s|zeldawiki|Master Sword}} and equips the {{s|zeldawiki|Hero's Shield}}. | | |desc=An explosion appears on-screen and as the smoke fades, Toon Link appears and unsheathes the {{s|zeldawiki|Master Sword}} and equips his {{s|zeldawiki|Hero's Shield}}. |
| |char=ToonLink | | |char=ToonLink |
| |game=SSB4}} | | |game=SSB4}} |
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| {{Taunt/SSB4 | | {{Taunt/SSB4 |
| |char=ToonLink | | |char=ToonLink |
| |desc-up=Sheathes the Master Sword and places the Hero's Shield on his back as he conducts with the [[zeldawiki:Wind Waker (Item)|Wind Waker]], then strikes a pose and smiles while facing/looking away from the screen. | | |desc-up=Sheathes the Master Sword and places the Hero's Shield on his back as he conducts with the [[zeldawiki:Wind Waker (Item)|Wind Waker]], then strikes a pose and smiles while facing towards/away from the screen. |
| |desc-side=Sheathes the Master Sword and places the Hero's Shield on his back as he watches a {{s|zeldawiki|fairy}} fly around him. Like Toon Link, the fairy's design is from ''The Legend of Zelda: The Wind Waker''. | | |desc-side=Sheathes the Master Sword and places the Hero's Shield on his back as he watches a {{s|zeldawiki|fairy}} fly around him. Like Toon Link, the fairy's design is from ''The Legend of Zelda: The Wind Waker''. |
| |desc-down=Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath.}} | | |desc-down=Wildly swings the Master Sword in front of himself while yelling in a panicked tone, then runs out of breath while sporting a comically tired expression and while facing towards/away from the screen.}} |
|
| |
|
| ===[[Idle pose]]s=== | | ===[[Idle pose]]s=== |
| {{Idle | | {{Idle |
| |desc-1=Looks around himself. | | |desc-1=Taps the edge of his boot on the ground. |
| |desc-2=Taps the edge of his boot on the ground.
| | |desc-2=Looks around himself. |
| |image-1=ToonLinkIdlePose1WiiU.jpg | | |image-1=ToonLinkIdlePose1WiiU.jpg |
| |image-2=ToonLinkIdlePose2WiiU.jpg}} | | |image-2=ToonLinkIdlePose2WiiU.jpg}} |
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| |victory-theme=ZeldaUniverseTheme.ogg | | |victory-theme=ZeldaUniverseTheme.ogg |
| |victory-desc=An orchestral remix of Get Triforce Fanfare, the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' and has since become the main theme of ''The Legend of Zelda'' series. | | |victory-desc=An orchestral remix of Get Triforce Fanfare, the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' and has since become the main theme of ''The Legend of Zelda'' series. |
| |desc-1=Conducts with the Wind Waker before concluding by striking a pose while smiling. | | |desc-1=Conducts with the Wind Waker, striking a pose while smiling at the end. |
| |desc-2=Chases a {{S|zeldawiki|pig}}, catches it and raises it in the air triumphantly. | | |desc-2=Chases a {{S|zeldawiki|pig}}, catches it and raises it in the air triumphantly. |
| |desc-3=Chases a pig, but fails to catch it, which results in him comically tripping and landing on his bottom, then rubbing it in discomfort. | | |desc-3=Chases a pig, but fails to catch it, which results in him comically tripping and landing on his bottom, then rubbing it in discomfort. |
| |char=ToonLink}} | | |char=ToonLink}} |
|
| |
|
| ==In [[competitive play]]== | | ==In competitive play== |
| ===Tier placement and history===
| |
| Upon ''SSB4''{{'}}s release, players had high expectations of Toon Link because of his success in ''Brawl''. While players realized that his power had been toned down since ''Brawl'', the adoption of a new playstyle that is more reliant on his {{b|Bomb|Toon Link}} allowed him to attain roughly the same potency that he possessed in ''Brawl''. Despite having sparse tournament results, Toon Link nevertheless found success thanks to professionals like {{Sm|Hyuga}}, {{Sm|Zan}}, {{Sm|Anaky}} and {{Sm|Sigma}} achieving very favorable results in their respective regions. Opinions of Toon Link further improved when Hyuga announced his participation in [[GENESIS 3]], where he placed 9th. As a result of his early success, Toon Link was ranked 22nd on the first [[tier list]].
| |
| | |
| Expectations of Toon Link remained high thanks to Hyuga placing 9th at [[Pound 2016]], 4th at [[2GGT: Mexico Saga]] and 5th at [[CEO 2016]], while Zan and some Japanese players also achieved respectable placings at [[2GGaming]] and local Japanese tournaments, respectively. As such, Toon Link ranked at 17th on the second tier list. However, after Hyuga became inactive after [[EVO 2016]], Toon Link's representation and success at the national level noticeably decreased. While {{Sm|3xA}}, {{Sm|Ri-ma}} and {{Sm|Xorn}} managed to achieve respectable placings at the regional level in 2016, with Ri-ma also managing to place 13th at the national tournament [[The Big House 6]], Toon Link's tier placement was still considered to be slightly too high. Additionally, despite Hyuga returning to the competitive scene in January 2017 by winning the regional tournament Hail Smash VIII: The Return of the Hero of the Wind, and continuing that success by winning Smash Pendiente 68 a few days later, Toon Link's tier placement nevertheless dropped in subsequent tier lists. He would be ranked 20th on the third tier list, and then 23rd on the fourth tier list.
| |
| ===[[Official Custom Moveset Project]]=== | | ===[[Official Custom Moveset Project]]=== |
| {{OfficialCustomMoves | | {{OfficialCustomMoves |
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| |set10=1113 | | |set10=1113 |
| }} | | }} |
| ===Most historically significant players=== | | ===Notable players=== |
| <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> |
| | ====Active==== |
| | *{{Sm|3xA|USA}} - Ranked 6th in the [[NorCal Smash 4 Power Rankings]]. Placed 7th at [[2GGT: FOW Saga]] and 33rd at [[EVO 2016]]. |
| | *{{Sm|Anaky|UK}} - Ranked 3rd on the [[United Kingdom Power Rankings#Wii U|United Kingdom Smash 4 Power Rankings]]. Placed 13th at [[B.E.A.S.T 5]] and 25th at [[B.E.A.S.T 6]]. |
| | *{{Sm|Biddy|USA}} - Placed 17th at [[Apex 2016]]. |
| | *{{Sm|BlueLink|Italy}} - Ranked 1st on the [[Italian Power Rankings#Smash 4|Italian Smash 4 Power Rankings]]. He has a win over MVD at Jupiter League IX. |
| | *{{Sm|Dicks|USA}} - Placed 9th at [[Dismantle 2]] and 25th at [[The Big House 5]]. |
| | *{{Sm|Hayato.|Japan}} - Formerly ranked 10th on the [[Umebura Smash 4 Power Rankings]] and 20th on the [[eSports Runner Japanese Smash 4 Power Rankings]]. Placed 2nd at [[Umebura 21]] and 5th at [[Sumabato for THE BIG HOUSE]]. |
| | *{{Sm|Hyuga|Mexico}} - The best Toon Link player in the world. Ranked 2nd on the [[Mexican Smash 4 Power Rankings]]. Placed 3rd at [[Smash Factor 4]] and [[Low Tier City 4]], 4th at [[2GGT: Mexico Saga]], 5th at [[CEO 2016]], 9th at [[GENESIS 3]] and [[Pound 2016]], and 25th at [[EVO 2016]]. |
| | *{{Sm|Mana|France}} - Ranked 8th on the [[French Power Rankings#Smash 4|French Smash 4 Power Rankings]]. |
| | *{{Sm|Manzoku|Japan}} - Placed 4th at [[Umebura 11]]. |
| | *{{Sm|MJG|USA}} - Placed 4th at [[PG Key to GENESIS 4]] and 9th at [[Midwest Mayhem 6: SoCal Invasion]]. |
| | *{{Sm|Ri-ma|Japan}} - Placed 7th at [[Sumabato 12]] and 13th at [[The Big House 6]]. He has a win over {{Sm|Larry Lurr}}. |
| | *{{Sm|S@nt|Puerto Rico}} |
| | *{{Flag|Japan}} [[Smasher:Sigma (Japan)|Sigma]] - Ranked 15th on the [[JAPAN Power Rankings]]. Placed 2nd at [[Sumabato 7]] and [[Sumabato 10]] and 9th at [[Umebura S.A.T.]] |
| | *{{Sm|Xorn|USA}} - Ranked 10th on the [[Massachusetts Smash 4 Power Rankings]]. Placed 9th at [[Shine 2016]]. |
| | *{{Sm|yeti|USA}} - Ranked 6th on the [[Minnesota Power Rankings]]. Placed 7th at [[Midwest Mayhem 5]] and 5th at Kings of the North V. |
| | *{{Sm|Zan|USA}} - The best Toon Link player in the United States. Placed 4th at [[Key to The PG House]], 5th at [[SoCal Regionals 2016]], 7th at [[2GGT: KTAR Saga]], 9th at [[2GGT: FOW Saga]] and [[2GG: Pay It Forward]], and 33rd at [[GENESIS 3]]. |
| | *{{Sm|ItsSonic|Canada}} - The highest ranked Toon Link in Canada and ranked 7th on the [[Manitoba Power Rankings#Smash_4|Manitoba Smash 4 Power Rankings]] |
| | |
| | ===Tier placement and history=== |
| | Since the ''SSB4''{{'}}s release, Toon Link had high expectations as a character due to his success in ''Brawl''. While players realized he had lost some of his potency from ''Brawl'', the adoption of a new playstyle that is more reliant on his {{b|Bomb|Toon Link}} allowed him to attain roughly the same potency that he did in ''Brawl''. Despite not achieving many tournament results, professionals like {{Sm|Anaky}}, {{Sm|Hyuga}}, [[Smasher:Sigma (Japan)|Sigma]] and {{Sm|Zan}} have achieved very favorable tournament results in their respective regions, with Hyuga in particular placing 3rd at [[Smash Factor 4]]. Opinions of Toon Link became even more positive when {{Sm|Hyuga}} announced his participation in [[GENESIS 3]], where he placed 9th. While a decent amount of the cast have achieved good tournament results as well, Toon Link's success resulted in him being ranked 22nd on the first [[tier list]], placing him in the D tier. |
| | |
| | Expectations of Toon Link remained high thanks to Hyuga placing 9th at [[Pound 2016]], 4th at [[2GGT: Mexico Saga]] and 5th at [[CEO 2016]], while Zan also achieved good results at [[2GGaming]] tournaments. As such, Toon Link is currently ranked 17th, placing him at the top of the C tier and in the middle of the high-tier. However, Hyuga's inactivity has resulted in Toon Link's tournament representation decreasing noticeably despite a few notable placings, such as {{Sm|Ri-ma}} placing 13th at [[The Big House 6]]. As a result, Toon Link's tier placement is often considered to be somewhat too high, though Hyuga [http://www.twitlonger.com/show/n_1sp74u8 announcing his comeback] could result in his tier placement remaining stable. |
| | |
| | ==Trophies== |
| | |
| | :'''Toon Link''' |
| | ::{{flag|ntsc}} ''This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.'' |
| | |
| | ::{{flag|pal}} ''This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks.'' |
| | |
| | {{Trophy games|console1=gcn|game1=The Legend of Zelda: The Wind Waker (03/2003)|console2=ds|game2=The Legend of Zelda: Spirit Tracks (12/2009)}} |
| | |
| | :'''Toon Link (Alt.)''' |
| | ::{{flag|ntsc}} ''Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.'' |
|
| |
|
| ''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | | ::{{flag|pal}} ''Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any directions, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!'' |
|
| |
|
| See also: [[:Category:Toon Link players (SSB4)]]
| | {{Trophy games|console1=gcn|game1=The Legend of Zelda: The Wind Waker (03/2003)|console2=ds|game2=The Legend of Zelda: Spirit Tracks (12/2009)}} |
|
| |
|
| *{{Sm|3xA|USA}} - Placed 7th at {{Trn|2GGT: FOW Saga}}, 9th at {{Trn|Noods Noods Noods: Oakland Edition}}, 25th at {{Trn|2GGT: Abadango Saga}}, and 33rd at both {{Trn|EVO 2016}} and {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|Locus}}, {{Sm|Captain L}}, and {{Sm|Stroder}}. Ranked 5th on the [[NorCal Smash 4 Power Rankings]].
| | :'''Triforce Slash (Toon Link)''' |
| *{{Sm|Biddy|USA}} - The best Toon Link player in Tri-state. Placed 13th at {{Trn|Smash Sounds}}, 17th at both {{Trn|Apex 2016}} and {{Trn|Smash 'N' Splash 3}}, 25th at {{Trn|Showdown: Battle Royale 2}}, and 33rd at {{Trn|Shine 2017}} with wins over players such as {{Sm|Shoyo James}}, {{Sm|6WX}}, and {{Sm|K9sbruce}}. Ranked 8th on the [[New Jersey Smash 4 Power Rankings]].
| | ::{{flag|ntsc}} ''For Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well-if the ray of light doesn't touch anyone, nothing happens. At all.'' |
| *{{Sm|Hyuga|Mexico}} - Previously the best Toon Link player in the world but has since been banned from most tournaments outside of Mexico. Placed 3rd at both {{Trn|Smash Factor 4}} and {{Trn|Low Tier City 4}}, 4th at {{Trn|2GGT: Mexico Saga}}, 5th at {{Trn|CEO 2016}}, and 9th at {{Trn|GENESIS 3}} with wins over players such as {{Sm|Nairo}}, {{Sm|MkLeo}}, and {{Sm|Ally}}. Formerly ranked 22nd on the [[Panda Global Rankings v2]].
| | |
| *{{Sm|Jdizzle|Australia}} - The best Toon Link player in Australia. Placed 4th at {{Trn|SXC2K16}}, 9th at {{Trn|Battle Arena Melbourne 9}}, {{Trn|Expand Gong 3}}, and {{Trn|Battle Arena Melbourne 10}}, and 49th at {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|Charliedaking}}, {{Sm|Lui$}}, and {{Sm|Meru}}. Ranked 2nd on the [[Australian Power Rankings]].
| | ::{{flag|pal}} ''For Toon Link's Final Smash, a ray of light emanates from his hand, and whoever the light touches gets trapped in the Triforce. While they're defenceless, Toon Link strikes them repeatedly, then launches them a great distance. Just be sure to time the Final Smash well - if the ray of light doesn't touch anyone, nothing happens. At all.'' |
| *{{Sm|L.U.C.Y|USA}} - Placed 4th at {{Trn|No Fun Allowed 2}}, 9th at {{Trn|Super Smash Fight Club}}, 13th at both {{Trn|Austin's Really Feeling It 16}} and {{Trn|Clutch City Clash 2}}, and 25th at {{Trn|DreamHack Austin 2017}} with wins over players such as {{Sm|Lima}}, {{Sm|JaySon}}, and {{Sm|Jumbolias}}. Formerly ranked 7th on the [[Texas Power Rankings]].
| |
| *{{Sm|Ri-ma|Japan}} - One of the best Toon Link players in Japan. Placed 7th at {{Trn|Sumabato 12}}, 9th at both {{Trn|Umebura Tokaigi Qualifier}} and {{Trn|EVO Japan 2018}}, and 13th at both {{Trn|The Big House 6}} and {{Trn|Umebura T.A.T.}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|komorikiri}}, and {{Sm|Kirihara}}.
| |
| *{{Sm|Sigma|Japan}} (#72) - The best Toon Link player in the world. Placed 1st at both {{Trn|Sumabato 22}} and {{Trn|Sumabato 25}}, 5th at {{Trn|KSB 2017}}, 7th at {{Trn|Umebura 26}}, and 9th at both {{Trn|Umebura S.A.T.}} and {{Trn|EVO Japan 2018}} with wins over players such as {{Sm|ESAM}}, {{Sm|komorikiri}}, and {{Sm|Nietono}}. Ranked 16th on the [[JAPAN Power Rankings]].
| |
| *{{Sm|yeti|USA}} - Co-mained Toon Link alongside {{SSB4|Mega Man}}. Placed 4th at {{Trn|The Big House 8}}, 7th at {{Trn|Midwest Mayhem 5}}, 9th at both {{Trn|Showdown: Battle Royale 3}} and {{Trn|SoCal Regionals 2018}}, and 13th at {{Trn|Endgame}} with wins over players such as {{Sm|Salem}}, {{Sm|8BitMan}}, and {{Sm|BestNess}}. Ranked 1st on the [[Minnesota Smash 4 Power Rankings]].
| |
| *{{Sm|Zan|USA}} - Placed 7th at {{Trn|2GGT: KTAR Saga}}, 9th at {{Trn|2GGT: FOW Saga}}, 17th at {{Trn|2GGT: Abadango Saga}}, and 33rd at both {{Trn|Super Smash Con 2016}} and {{Trn|Super Smash Con 2018}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|VoiD}}, and {{Sm|Abadango}}. Ranked 19th on the [[SoCal Smash 4 Power Rankings|SoCal All-Time Smash 4 Power Rankings]].
| |
|
| |
|
| ==In Solo Modes==
| |
| ===[[All-Star Mode]]===
| |
| In All-Star Mode, Toon Link is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Ike}}, {{SSB4|Lucas}}, {{SSB4|Olimar}}, {{SSB4|Lucario}}, {{SSB4|Villager}}, and {{SSB4|Bowser Jr.}}
| |
|
| |
|
| ==={{GameIcon|SSB4-U}}[[Event Match]]es===
| |
| ====Solo Events====
| |
| * '''[[All-Star Battle: Secret]]''': Toon Link is one of the opponents fought in this event. All of the opponents have been unlockable characters in previous ''Super Smash Bros.'' games.
| |
| * '''[[Four Swords Adventures]]''': Toon Link must defeat three other Toon Links in a [[Stamina Mode|Stamina Battle]].
| |
| * '''[[It's Past Your Bedtime!]]''': As {{SSB4|Jigglypuff}}, the player must use [[Sing]] to put Toon Link, {{SSB4|Bowser Jr.}} and {{SSB4|Ness}} to sleep at the same time.
| |
| * '''[[The Ultimate Swordsman]]''': As {{SSB4|Ike}}, the player must defeat Toon Link, {{SSB4|Link}}, {{SSB4|Marth}}, {{SSB4|Meta Knight}}, male {{SSB4|Robin}}, female Robin and {{SSB4|Shulk}}. All of the opponents wield swords.
| |
| ====Co-op Events====
| |
| * '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
| |
| * '''[[Scheming Sorcerer]]''': Toon Link and {{SSB4|Yoshi}} must defeat a male Robin, a female Robin, a [[metal]] male Robin and a [[Giant (disambiguation)|giant]] metal female Robin.
| |
|
| |
|
| ===[[Congratulations screen]]s===
| |
| <center> | | <center> |
| ====3DS====
| |
| <gallery> | | <gallery> |
| SSB4-3DS Congratulations Classic Toon Link.png|Classic Mode
| | ToonLinkTrophy3DS.png|Classic (3DS) |
| SSB4-3DS Congratulations All-Star Toon Link.png|All-Star Mode
| | ToonLinkAltTrophy3DS.png|Alt. (3DS) |
| </gallery>
| | ToonLinkTrophyWiiU.png|Classic (Wii U) |
| ====Wii U====
| | ToonLinkAltTrophyWiiU.png|Alt. (Wii U) |
| <gallery>
| | TriforceSlashToonLinkTrophyWiiU.png|[[Triforce Slash]] |
| SSB4-Wii U Congratulations Classic Toon Link.png|Classic Mode
| |
| SSB4-Wii U Congratulations All-Star Toon Link.png|All-Star Mode
| |
| </gallery> | | </gallery> |
| </center> | | </center> |
|
| |
|
| ==[[Trophies]]== | | ==In [[Event Match]]es== |
| Toon Link's default trophy is obtained by clearing Classic Mode as Toon Link. His alternate trophy is obtained by clearing All-Star Mode as Toon Link in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Triforce Slash (Toon Link) trophy is obtained only in the Wii U version by clearing All-Star Mode as Toon Link.
| | ===Solo Events=== |
| {{Trophy/Fighter | | * '''[[All-Star Battle: Secret]]''': Toon Link is one of the opponents fought in this event. All of the opponents have been unlockable characters in previous ''Super Smash Bros.'' games. |
| |name=Toon Link | | * '''[[Four Swords Adventures]]''': Toon Link must defeat three other Toon Links in a [[Stamina Mode|Stamina Battle]]. |
| |image-3ds=ToonLinkTrophy3DS.png | | * '''[[It's Past Your Bedtime!]]''': As {{SSB4|Jigglypuff}}, the player must use [[Sing]] to put Toon Link, {{SSB4|Bowser Jr.}} and {{SSB4|Ness}} to sleep at the same time. |
| |image-wiiu=ToonLinkTrophyWiiU.png | | * '''[[The Ultimate Swordsman]]''': As {{SSB4|Ike}}, the player must defeat Toon Link, {{SSB4|Link}}, {{SSB4|Marth}}, {{SSB4|Meta Knight}}, male {{SSB4|Robin}}, female Robin and {{SSB4|Shulk}}. All of the opponents wield swords. |
| |mode=Classic
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| |desc-3ds-ntsc=This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker{{sic}} and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
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| |desc-wiiu-ntsc=This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
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| |desc-pal=This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks. | |
| |gamelist-ntsc={{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|release1=03/2003|console2=DS|game2=The Legend of Zelda: Spirit Tracks|release2=12/2009}}
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| |gamelist-pal={{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|release1=05/2003|console2=DS|game2=The Legend of Zelda: Spirit Tracks|release2=12/2009}}
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| {{Trophy/Fighter
| | ===Co-op Events=== |
| |name=Toon Link (Alt.)
| | * '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. |
| |image-3ds=ToonLinkAltTrophy3DS.png
| | * '''[[Scheming Sorcerer]]''': Toon Link and {{SSB4|Yoshi}} must defeat a male Robin, a female Robin, a [[metal]] male Robin and a [[Giant (disambiguation)|giant]] metal female Robin. |
| |image-wiiu=ToonLinkAltTrophyWiiU.png
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| |mode=Alt
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| |desc-3ds-ntsc=Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.
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| |desc-wiiu-ntsc=Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.
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| |desc-pal=Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any direction, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!
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| |gamelist-ntsc={{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|release1=03/2003|console2=DS|game2=The Legend of Zelda: Spirit Tracks|release2=12/2009}}
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| |gamelist-pal={{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|release1=05/2003|console2=DS|game2=The Legend of Zelda: Spirit Tracks|release2=12/2009}}
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| }}
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| {{clrl}}
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| {{Trophy/Fighter
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| |name=Triforce Slash (Toon Link)
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| |image=TriforceSlashToonLinkTrophyWiiU.png
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| |desc-ntsc=For Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well—if the ray of light doesn't touch anyone, nothing happens. At all.
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| |desc-pal=For Toon Link's Final Smash, a ray of light emanates from his hand, and whoever the light touches gets trapped in the Triforce. While they're defenceless, Toon Link strikes at them repeatedly, then launches them a great distance. Just be sure to time the Final Smash well – if the ray of light doesn't touch anyone, nothing happens. At all.
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| |game=ssb4-wiiu | |
| }}
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| {{clrl}}.
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| ==[[Alternate costume (SSB4)#Toon Link|Alternate costumes]]== | | ==[[Alternate costume (SSB4)#Toon Link|Alternate costumes]]== |
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| |{{Head|Toon Link|g=SSB4|s=50px|cl=Teal}} | | |{{Head|Toon Link|g=SSB4|s=50px|cl=Teal}} |
| |} | | |} |
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| ==Gallery== | | ==Gallery== |
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| SSB4 Toon Link Screen-2.jpg|Using his up taunt. | | SSB4 Toon Link Screen-2.jpg|Using his up taunt. |
| SSB4 Toon Link Screen-3.jpg|Using his forward tilt on {{SSB4|Pit}}. | | SSB4 Toon Link Screen-3.jpg|Using his forward tilt on {{SSB4|Pit}}. |
| SSB4 Toon Link Screen-4.jpg|Alongside {{SSB4|Peach}}. | | SSB4 Toon Link Screen-4.jpg|Toon Link alongside {{SSB4|Peach}}. |
| SSB4 Toon Link Screen-5.jpg|Alongside {{SSB4|Kirby}} and {{SSB4|Pikachu}}. | | SSB4 Toon Link Screen-5.jpg|Toon Link alongside {{SSB4|Kirby}} and {{SSB4|Pikachu}}. |
| SSB4 Toon Link Screen-6.jpg|Toon Link [[Floor recovery|laying prone]] on [[Wily Castle]]. | | SSB4 Toon Link Screen-6.jpg|Toon Link laying prone on [[Wily Castle]]. |
| SSB4 Toon Link Screen-7.jpg|Toon Link being damaged by a [[Bomb (Link)|Bomb]]'s explosion alongside {{SSB4|Mario}} and Peach. | | SSB4 Toon Link Screen-7.jpg|Toon Link caught in a [[Bomb (Link)|Bomb]]'s explosion alongside {{SSB4|Mario}} and Peach. |
| SSB4 Toon Link Screen-8.jpg|Toon Link beginning to use his forward smash. | | SSB4 Toon Link Screen-8.jpg|Toon Link beginning to use his forward smash. |
| SSB4 Toon Link Screen-9.jpg|Using [[Hero's Bow]]. | | SSB4 Toon Link Screen-9.jpg|Using [[Hero's Bow]]. |
| SSB4 Toon Link Screen-10.jpg|A [[Unused content (SSB4)#Aesthetics|pre-release picture]] of Toon Link using his side taunt in {{for3ds}} alongside {{SSB4|Link}}. | | SSB4 Toon Link Screen-10.jpg|His appearance in {{for3ds}}, posing with {{SSB4|Link}}. |
| Toon Link Gets Blasted.jpg|Toon Link [[Tumbling#Reeling|reeling]]. | | Toon Link Gets Blasted.jpg|Toon Link [[reeling]]. |
| SpinAttack-SSB4.jpg|Toon Link and Link using their Spin Attacks on the ground. | | SpinAttack-SSB4.jpg|Toon Link and Link using their Spin Attacks on the ground. |
| SSB4-DoubleSpinAttack.jpg|Toon Link's Spin Attack colliding with Link's. | | SSB4-DoubleSpinAttack.jpg|Toon Link's Spin Attack colliding with Link's. |
| Toon Link and Donkey Kong with bomb.jpg|{{SSB4|Donkey Kong}} holding Toon Link's Bomb. | | Toon Link and Donkey Kong with bomb.jpg|{{SSB4|Donkey Kong}} holding Toon Link's Bomb. |
| Toon Link Throws Bomb At Link.jpg|Using Bomb on Link. | | Toon Link Throws Bomb At Link.jpg|Using Bomb on Link. |
| Link and Toon Link SSB4.jpg|A pre-release picture of the Link from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' appearing as a background character on [[Spirit Train]]. | | Link and Toon Link SSB4.jpg|A [[Unused content (SSB4)#Aesthetics|pre-release picture]] of the Link from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' appearing as a background character on [[Spirit Train]]. |
| Link and Toon Link's Taunt SSB4.jpg|Toon Link and Link taunting. | | Link and Toon Link's Taunt SSB4.jpg|Toon Link and Link taunting. |
| Toon Link up tilt.jpg|Using his up smash on Mario. | | Toon Link up tilt.jpg|Using his up smash on Mario. |
| Toon Link nair SSB4.jpg|Using his neutral aerial on Luigi and Mario. | | Toon Link nair SSB4.jpg|Using his neutral aerial on Luigi and Mario. |
| Toon Link 3rd neutral attack hit SSB4.jpg|Using the third hit of his neutral attack. | | Toon Link 3rd neutral attack hit SSB4.jpg|The third hit of his neutral attack. |
| SSB4 - Yoshi Screen-6.jpg|Using his down aerial alongside {{SSB4|Yoshi}}'s [[Yoshi Bomb]] and {{SSB4|Bowser}}'s [[Bowser Bomb]]. | | SSB4 - Yoshi Screen-6.jpg|Using his down aerial alongside {{SSB4|Yoshi}}'s [[Yoshi Bomb]] and {{SSB4|Bowser}}'s [[Bowser Bomb]]. |
| Toon Link's dair stuck SSB4.jpg|Down aerial's ending animation. | | Toon Link's dair stuck SSB4.jpg|Down aerial's ending animation. |
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| Smash.4 - Dins Fire.jpg|Toon Link being damaged by {{SSB4|Zelda}}'s [[Din's Fire]]. | | Smash.4 - Dins Fire.jpg|Toon Link being damaged by {{SSB4|Zelda}}'s [[Din's Fire]]. |
| SSB4 - Gust Bellows.jpg|Using the [[Gust Bellows]] on Samus. | | SSB4 - Gust Bellows.jpg|Using the [[Gust Bellows]] on Samus. |
| SSB4 - Genesect 2.jpg|Genesect firing Techno Blast at Toon Link.
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| </gallery> | | </gallery> |
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| ==Trivia== | | ==Trivia== |
| *There are technically two Toon Links in ''SSB4''. Aside from the playable one that originated from ''The Legend of Zelda: The Wind Waker'' and reappeared in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', there is a non-playable one that originated from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' who conducts the {{s|zeldawiki|Spirit Train}} on [[Spirit Train|the stage of the same name]]. | | *There are technically two Toon Links in ''SSB4''. Aside from the playable one that originated from ''The Legend of Zelda: The Wind Waker'' and reappeared in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', there is a non-playable one that originated from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' who conducts the {{s|zeldawiki|Spirit Train}} on [[Spirit Train|the stage of the same name]]. |
| **Despite having no apparent connection with the [[Toon Link|Link]] from ''The Wind Waker'' and ''Phantom Hourglass'', and existing in a different timeline than the [[Link]] from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', the Link from ''Spirit Tracks'' will not appear as a conductor if either of the playable Links fight on Spirit Train. Instead, he will be replaced by his mentor, {{s|zeldawiki|Alfonzo}}. [[Unused content (SSB4)#Aesthetics|Prior to the final release]], however, the Link from ''Spirit Tracks'' would appear as a conductor regardless of which playable Link fought on Spirit Train. | | **Despite having no apparent relationship with the [[Toon Link|Link]] from ''The Wind Waker'' and ''Phantom Hourglass'', and existing in a different timeline than the [[Link]] from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', the Link from ''Spirit Tracks'' will not appear as a conductor if either of the playable Links fight on Spirit Train. Instead, he will be replaced by his mentor, {{s|zeldawiki|Alfonzo}}. |
| *If Toon Link eats [[Superspicy Curry]] and does not move or attack after it wears off, he will not wield the Master Sword and Hero's Shield until he finally moves or attacks. This animation quirk was carried over from ''Brawl''. | | ***However, [[Unused content (SSB4)#Aesthetics|prior to the final release]], the Link from ''Spirit Tracks'' would appear as a conductor if either of the playable Links fought on Spirit Train. |
| *Despite Toon Link's down aerial no longer bouncing off opponents, his character files still have data for the 8% damage hitbox used in ''Brawl'' after a bounce. | | *Despite being able to crawl in their respective games, Toon Link, {{SSB4|Mario}}, and {{SSB4|Pit}} are unable to [[Crawling|crawl]] in ''SSB4''. |
| | *As in ''Brawl'', Toon Link's idle animations match {{SSBM|Young Link}}'s in ''Melee''. |
| | **Toon Link also retains a certain animation quirk from ''Brawl''. If he eats [[Superspicy Curry]] and does not move or attack after the effect wears off, he will not wield the Master Sword and Hero's Shield until he finally moves or attacks. |
| | *Toon Link, Young Link and [[Roy]] are the only swordsmen in the ''{{b|Super Smash Bros.|series}}'' series whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks. |
| *Toon Link's hair is not affected by gravity or wind. | | *Toon Link's hair is not affected by gravity or wind. |
| *Toon Link's default fighter trophy in the [[NTSC]] version of ''SSB4'' has a slight error. Its first sentence reads ''"This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles."'', which is incorrect, as the game's full title is ''The Legend of Zelda: '''The''' Wind Waker''. This was fixed for the [[PAL]] region's version. | | *Toon Link's default fighter trophy in the [[NTSC]] version of ''SSB4'' has a slight error. Its first sentence reads ''"This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles."'', which is incorrect, as the game's full title is ''The Legend of Zelda: '''The''' Wind Waker''. This is fixed in the [[PAL]] region's version. |
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| ==References== | | ==References== |
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| {{SSB4Characters}} | | {{SSB4Characters}} |
| {{Zelda universe}} | | {{Zelda universe}} |
| [[Category:Toon Link (SSB4)| ]] | | [[Category:Toon Link (SSB4)]] |
| [[Category:Trophies (SSB4-3DS)]] | | [[Category:Trophies (SSB4-3DS)]] |
| [[Category:Trophies (SSB4-Wii U)]] | | [[Category:Trophies (SSB4-Wii U)]] |
| [[es:Toon Link (SSB4)]]
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