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| {{ArticleIcons|ssb4=y}} | | {{competitive expertise}} |
| [[File:ToonLinkDAir.gif|thumb|270px|Hitbox visualization showing Toon Link's down aerial.]]
| | {{technical data}} |
| [[File:ToonLinkDAirLanding.gif|thumb|270px|Hitbox visualization showing Toon Link's down aerial landing windbox.]]
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| ==Overview== | | ==Hitboxes== |
| The Down Thrust. Unlike Link's Down Thrust, Toon Link's version is a stall-then-fall, which makes it very risky to use off-stage. Unlike in Brawl, it now pierces an opponent, which makes it a useful edge-guarding option when performed on edges because of its clean hitbox being a meteor smash. Its landing hit also has a windbox that pushes away nearby opponents. Due to it hitting on frame 17, however, it has the highest amount of start-up lag out of Toon Link's aerials. When coupled with its 75 frames of ending lag and 40 frames of landing lag, it is his most punishable attack.
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| ==Update history==
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| {{GameIcon|ssb4-3ds}} [[1.0.4]]
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| *{{buff|Down aerial's meteor smash deals 2% more damage: 14% → 16%.}}
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| ==Hitboxes==
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| {{SSB4HitboxTableHeader}} | | {{SSB4HitboxTableHeader}} |
| {{HitboxTableTitle|Clean hit|42}} | | {{HitboxTableTitle|Clean hit|42}} |
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| |} | | |} |
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| ==Timing==
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| ===Attack===
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| {|class="wikitable"
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| !Initial autocancel
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| |1-5
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| |-
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| !Clean hit
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| |17-25
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| |-
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| !Late hit
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| |26-64
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| |-
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| !Ending autocancel
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| |65-
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| |-
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| !Interruptible
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| |80
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| |-
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| !Animation length
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| |89
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=39|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=10}}
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| |-
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| {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=59}}{{FrameStrip|t=Autocancel|c=25}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
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| {{MvSubNavToonLink|g=SSB4}} | | {{MvSubNavToonLink|g=SSB4}} |
| [[Category:Toon Link (SSB4)]]
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| [[Category:Down aerials (SSB4)]]
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