Editing Toon Link (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Toon Link
|name        = Toon Link
|image        = {{tabber|title1=Classic (PM)|content1=[[File:Toon Link SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Toon Link.png|250px]]|title3=Outset (PM)|content3=[[File:PMToonLinkAlt.png|250px]]|title4=Outset (P+)|content4=[[File:PPlus Outset Toon Link.png|250px]]|title5=Linebeck (P+)|content5=[[File:PPlus Linebeck Toon Link.png|250px]]}}
|image        = [[Image:Toon Link SSBB.jpg|250px]]
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|altcostume  = [[zeldawiki:File:TWW Link Outset Clothes Model.png|Outset Toon Link]], Linebeck Toon Link (''[[Project+]]'')
|altcostume  = [[zeldawiki::File:Link Outset Clothes.png|Outset Toon Link]]
|moveset1    = Toon Link (SSBB)
|moveset1    = Toon Link (SSBB)
|moveset2    = Young Link (SSBM)
|moveset2    = Young Link (SSBM)
|moveset3    = Link (SSB)
|moveset3    = Link (SSB)
|tier        = Low
|ranking      = 41
}}
}}
'''Toon Link''' is one of the many playable characters in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset is heavily altered from ''[[Brawl]]'', mixing in elements from both {{SSBM|Young Link}}'s and ''Smash 64'' {{SSB|Link}}'s movesets.  
'''Toon Link''' is one of the many playable characters in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset is heavily altered from ''[[Brawl]]'', mixing in elements from both {{SSBM|Young Link}}'s and ''Smash 64'' {{SSB|Link}}'s movesets. <!--tier position paragraph-->
 
Toon Link ranks 21st out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the midst of the B tier. This is a considerable drop from his ''Brawl'' placement, where he ranked 13th out of 38. In the official [[Project+]] tier list, he places even lower, falling to 30-31 of 42 characters, now residing near the bottom of B-tier.


==Attributes==
==Attributes==
In ''Project M'', Toon Link was substantially decloned and now fights with a mashup of moves taken from other Links, including the original ''Super Smash Bros.'' Link, Young Link from ''Melee'', and some of his other incarnations from the ''Legend of Zelda'' series. Toon Link also received minor buffs to his existing ''Brawl'' moves, allowing him to have better KO options in addition to his characteristic camping capabilities and fast swordplay.
[[File:PMToonLinkAlt.png|thumb|Toon Link's alternate costume, Outset Toon Link.]]
 
Approaching Toon Link remains a difficult task, and each of his tools have been tweaked to make them better suited for heckling opponents in different situations. His bombs hit multiple times, have excellent damage potential, and up to three can exist at once, making them great for covering an approach or disrupting an opponent's. His bow behaves like Young Link's, and trades some damage and distance capabilities for fiery arrows that stick into the floor and damage foes that contact them, which enhances his stage control. His boomerang, which also behaves like Young Link's, allows him to cover more angles and deals very high damage when hitting foes at point-blank range. These reworked projectiles allow Toon Link to have coverage options for foes at any range.
 
Most of Toon Link's sword moves have received damage and knockback buffs, and others were replaced with new ones. The third hit of his jab combo, inspired by an attack from the thrust combo from ''Wind Waker'', now moves him forward and ends quickly, letting him begin the combo again and repeatedly push foes backward. His dash attack and new forward-smash also serve the purpose of helping Toon Link gain ground, and the latter covers a wide area while protecting Toon Link from incoming attacks or recoveries. Together with his projectiles, Toon Link's sword moves provide him with a fierce edgeguarding game.
 
However, Toon Link suffers from recovery problems that he did not have in ''Brawl''. His aerial up-special, while a powerful finishing move that now hits just once, lacks the recovery capabilities it used to have. Toon Link now also weighs the same as Young Link did in ''Melee'', a substantial drop in weight that hinders his survivability and makes Toon Link capable of being KOed in just a few hits. Although ''Project M'' has diversified his recovery options with new tether mechanics and the aerial glide toss in conjunction with bomb recovery, getting Toon Link back on stage is often time-consuming and easy for edgeguarding opponents to predict and exploit.  


Thus, as in ''Brawl'', Toon Link must rely on his projectiles to soften up opponents before using his fast movement and attacking speed to overwhelm them. While his camping power allows him to make mistakes when foes are at range, he must finish foes in close combat quickly and accurately, especially when he is edgeguarding, as his own predictable recovery and light weight make it easy for foes to reverse the match and KO him.
==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
Toon Link has seen a mix of buffs and nerfs from the transition from ''Brawl'' to ''Project M''. He has been significantly reworked with some of his moves being based on {{SSB|Link}} although he was mainly changed to more closely resemble {{SSBM|Young Link}}. Toon Link overall has greater KO potential and his specials were re-purposed to give him greater stage control. He also has greater combo potential as the removal of [[hitstun canceling]], the universally increased falling speeds and the introduction of L-canceling have given him much more potent juggling.
Toon Link was largely buffed from ''Brawl'' to ''Project M''.
 
He has seen some nerfs however. His horizontal endurance is significantly worse as he is lighter and his recovery is much worse. His double jump and his [[Spin Attack]] cover much less distance making him easier to edgeguard while making it much riskier for him to edgeguard. His grab aerial is also a worse spacing and combo tool as while it has more range, it has much more landing lag which hinders its safety and combo potential. His mobility has also been reduced in some ways as his ground speed is worse, he has worse air acceleration and his traction is much higher which makes his new [[wavedash]] cover a shorter distance compared to a majority of the cast.
 
Overall, Toon Link remains a solid character who maintains his strong zoning tools with even greater kill power at the cost of his endurance.


===Aesthetics===
===Aesthetics===
*{{buff|Toon Link's down [[taunt]] is now based on Young Link's original taunt; except he drinks his Grandma's  [[zeldawiki:Elixir Soup|Elixir Soup]] instead of Lon Lon Milk. If Toon Link is not interrupted during the drinking portion, it heals 3%.}}
*{{buff|New down [[taunt]] that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.}}
*{{buff|Up taunt's ending melody now has a weak pushing wind hitbox that can gimp recoveries for disrespectful [[KO]]s}}.
*{{buff|Up taunt's ending melody has a weak wind hitbox, allowing for extremely situational disrespectful kills. This could be thought to simulate a "windy" effect from using his Wind Waker.}}
*{{change|His previous down taunt has been moved to his side taunt.}}
*{{change|Toon Link has a new taunt he can access by quickly tapping up taunt based off the dance performed by [[Tingle]] when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"}}
**{{change|If performed without interruption, he will put on the [[zeldawiki:Hero's Charm|Hero's Charm]] from ''The Wind Waker'' which he will continue to wear until he loses a stock.}}
*{{change|Sword attacks now display actual slashing sound effects, like Link's.}}
*{{change|Sword attacks now display actual slashing sound effects, like Link's.}}
*{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.}}
*{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.}}
*{{change|Old down taunt moved to his side taunt. ''Brawl'' side taunt removed.}}


===Attributes===
===Attributes===
*{{buff|Sword length slightly increased although his attacks have smaller hitboxes to compensate.}}
*{{buff|Sword length slightly increased.}}
*{{nerf|Toon Link [[walk]]s slower (1.22 → 1.2).}}
*{{nerf|Toon Link [[dash]]es slower (1.65 → 1.6).}}
**{{buff|His initial walk (0.1 → 0.2) and dashing (1.5 → 1.8) speeds are higher.}}
*{{buff|[[Jump]]squat is shorter (5 frames → 3).}}
*{{nerf|Toon Link's double jump gains significantly less height (1.1 → 0.844542).}}
*{{change|Toon Link's [[falling speed]] (1.28 → 2.13) and gravity (0.07 → 0.11) are significantly higher. When combined with the fact that gravity no longer affects [[knockback]], these changes improve his vertical endurance but makes him more susceptible to combos.}}
*{{buff|Toon Link's [[air speed]] is higher (0.94 → 1).}}
*{{nerf|Toon Link's [[air acceleration]] is lower (0.09 → 0.06).}}
*{{change|Toon Link's [[traction]] is higher (0.0547 → 0.08). This makes it easier for him to punish out of shield but due to the introduction of [[wavedashing]], it shortens the length of his new wavedash.}}
*{{nerf|Toon Link is lighter (92 → 85), with his weight matching that of Young Link's from ''Melee''. This hinders his endurance especially horizontally.}}
**{{buff|This does however allow him to be knocked down by {{PM|Fox}}'s shine.}}
*{{buff|Aerial Glide Tossing benefits Toon Link immensely, giving him faster, more versatile, and safer approaches, recovery, and combo game.}}
*{{buff|Aerial Glide Tossing benefits Toon Link immensely, giving him faster, more versatile, and safer approaches, recovery, and combo game.}}
*{{buff|Due to the fact that tether recoveries can no longer be [[edgehog]]ged, his [[grab aerial]] is more effective for recovering.}}
*{{buff|Improved tether recovery properties make his [[zair]] more effective for recovery.}}


===Ground Attacks===
===Ground Attacks===
*{{buff|Neutral attack combo connects slightly better as the first two hits now have [[set knockback]], Toon Link now moves forward when performing the second hit and he can transition into the third hit much sooner (frame 19 → 10). The third hit has been changed to an upwards slice which has higher base knockback (30 → 40) and it also moves Toon Link slightly forward. The first hit has less startup lag (frame 6 → 4), the final hit has a longer duration (frames 6-10 → 6-12) and all three hits have less ending lag (frame 20 → 18 (hit 1), frame 21 → 17 (hit 2), frame 37 → 31 (hit 3)).}}
*{{buff|Jab combo hits connect slightly better, and the third hit has been changed to an upwards slice which moves Toon Link slightly forward.}}
*{{change|The damage on the first two hits of neutral attack has been reversed (3% → 2% (hit 1), 2% → 3% (hit 2)). The final hit's angle has also been altered (40° → 361°).}}
*{{buff|Forward tilt is slightly faster, deals more damage, and KOs more reliably.}}
*{{buff|Forward tilt has less startup (frame 10 → 9) and ending lag (frame 32 → 30), deals more damage (9% → 12%/11%/10%), and has increased knockback scaling (96/90 → 100) although the sourspots have lower base knockback to somewhat compensate (20 → 15).}}
*{{buff|Down tilt is now a faster, higher-ranged crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor smash if a character is hit with the tip of the sword.}}
*{{nerf|Forward tilt has a shorter duration (frames 10-13 → 9-11).}}
*{{buff|Down smash's first hit no longer links into the second hit, instead acting like a weaker version of Link's, however it has a [[semi-spike]] angle that can still KO at high percents.}}
*{{change|Up tilt deals less knockback (30 (base), 122/123/124/130 (scaling) → 40/(92/94/96/98). This hinders its KO potential but improves its juggling potential.}}
*{{buff|New Forward smash resembles Link's from ''Smash 64''. It has large range and is stronger than his ''Brawl'' forward smash, albeit having more startup lag.}}
*{{nerf|Up tilt has a shorter duration (frames 8-14 → 8-13).}}
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a semi-spike trajectory with drastically increased knockback and range, being better at KOing and approaching than his previous dash attack. Its latent hitbox also allows for better option coverage as an edgeguard tool.}}
*{{buff|Down tilt is now a longer-ranged crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask. It has a longer duration (frames 9-10 → 9-11) and can meteor smash if a character is hit with the tip of the sword during the first frame of the move. The meteor smash deals more knockback (20 (base), 80 (scaling) → 70/75).}}
*{{nerf|New down tilt deals slightly less damage than the old one.}}
*{{change|Down tilt now launches opponents vertically (361° → 70°). This grants it combo potential but removes its ability to [[trip]] opponents and it hinders its edgeguarding potential outside of the meteor hitbox. It also has altered knockback (20 (base), 80 (scaling) → 70/45).}}
*{{nerf|Down smash hits don't link with each other causing less total damage.}}
*{{nerf|Down tilt has more ending lag (frame 23 → 26).}}
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a longer duration (frames 9-11 → 9-23) with drastically increased knockback scaling (32 → 80 (clean), 85 (late)) and range, being better at KOing and approaching than his previous dash attack. Its latent hitbox also allows for better option coverage as an edgeguard tool.}}
*{{nerf|Dash attack launches opponents at a higher angle (0° → 35°) hindering its edgeguarding potential. It also has more ending lag (frame 40 → 44) and it can no longer trip opponents hindering its utility on stage.}}
*{{change|As with most other characters, Toon Link no longer has one consistent voice clip for each Smash attack.}}
*{{buff|New forward smash resembles Link's from ''Smash 64''. It it more reliable as it consists of a single hit, has more vertical reach and it deals more damage (13%/11% → 16%) and knockback (20/25/32 (base), 106 (scaling) → 50/85) compared to the second hit of his previous forward smash. It also has a lower hitlag multiplier (2x → 1x) making it harder to [[DI]].}}
*{{nerf|New forward smash has more startup lag (frame 15 → 17) and it has increased [[SDI]] multipliers (0.8x (hit 1), 0x (hit 2) → 1x) allowing his opponents to SDI it. It's maximum damage output is also lower due to only consisting of one hit (23% → 16%).}}
*{{buff|Up smash no longer has a weaker late hit making it consistently strong.}}
*{{change|Up smash has altered knockback (30 (base), 93 (scaling) → 40/90).}}
*{{nerf|Up smash has more ending lag (frame 38 → 44).}}
*{{buff|Down smash's first hit no longer links into the second hit, instead acting like Young Link's. It deals more damage (7%/6% → 13%/15%) and no longer has set knockback granting it KO potential. The back hit also deals more damage (11% → 12%) and [[semi-spike]]s opponents (72° → 30°) granting it edgeguarding potential. Down smash also has less ending lag (frame 49 → 41).}}
*{{nerf|As down smash's hits don't link with each other, its maximum damage output is lower (17% → 15%). The back hit also deals less knockback (30 (base), 107 (scaling) → 25/90).}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|Neutral aerial has less startup lag and the second hit has a longer duration (frame 6 → 5 (hit 1), frames 13-14 → 12-14 (hit 2)). It also has less ending lag (frame 40 → 32) and it [[auto-cancel]]s earlier (frame 28 → 26). Its front hit also deals more damage (10% → 12%) and has higher base knockback (20 → 22).}}
*{{buff|Forward aerial deals slightly more damage, and does slightly higher knockback.}}
*{{nerf|The back hit deals less damage (10% → 9%) and has lower base knockback (20 → 15).}}
*{{buff|Up air comes out faster and has less landing lag, acting as a powerful juggle tool. Its hitboxes have been made larger, allowing it to hit horizontally.}}
*{{buff|Forward aerial has less startup lag with a longer duration (frames 14-15 → 11-14) and it now has sweetspots which deal slightly more damage (13% → 14%) giving them more KO potential. It also has less ending lag (frame 38 → 36), landing lag (19 frames → 18) and auto-cancels earlier (frame 38 → 32).}}
*{{buff|Down Air has more knockback and damage than both Young and Toon Link's Down Airs. {{SSBM|Young Link}}'s fiery hilt hitbox has also been added, but is a spike as opposed to Young Link's meteor.}}
*{{nerf|Despite its earlier auto-cancel window, it can no longer auto-cancel in a short hop due to Toon Link's higher falling speed. The sourspots also deal less damage (13% → 11%/9%) and have less base knockback (22 → 15/5) making forward aerial a less reliable KO move overall.}}
*{{buff|Back aerial has less ending lag (frame 31 → 30). It also sends opponents at a slightly more vertical angle (60° → 65°) improving its combo potential especially when combined with the removal of [[hitstun canceling]].}}
*{{nerf|Back aerial has more landing lag (10 frames → 15).}}
*{{buff|Up aerial has less startup lag with a longer duration (frames 11-40 → 5-40), it deals more damage (14% → 15%) and it has less ending lag (frame 60 → 53). It is much more powerful juggling tool due to the general changes to ''Project M'''s mechanics as well as the introduction of [[L-canceling]] making it suffer from much less landing lag.}}
*{{nerf|Up aerial has slightly more landing lag (21 frames → 22).}}
*{{buff|Down aerial's non [[spike]] hitboxes deal more damage (13% → 14% (early), 17% (late)) and knockback (40 (base), 80 (scaling) → 45/100). The meteor smash hitbox has an altered angle (270° → 281°) making it a spike and the late hit can now spike which deals much more damage (16% → 21%). It also has less ending lag (frame 80 → 70) and landing lag (40 frames → 36) and the move can be L-cancelled to make it much safer when landing.}}
*{{change|Down aerial is no longer a [[stall then fall]]. Additionally, the early hit no longer consistently meteor smashes opponents as the spike requires landing a sweetspot. The spike also now has a light effect.}}
*{{nerf|Down aerial has a shorter duration (frames 12-64 → 12-54) and the sweetspot is much harder to land hindering its combo potential. It also no longer has a landing hit nor does its landing hit have windboxes.}}
*{{buff|Grab aerial has more range and has a larger hitbox (3.28u → 4u).}}
*{{change|Grab aerial's angle has been altered (361° → 45°).}}
*{{nerf|As with all grab aerials, grab aerial no longer auto-cancels on landing now having 15 frames of landing lag significantly hindering its safety as a spacing tool and when combined with its altered angle and the fact that moves which don't put opponents into [[tumble]] can now be DIed, this significantly hinders its followup potential. It also now leaves Toon Link [[helpless]] much like all other grab aerials.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|Grab has less startup lag (frame 12 → 11 (standing), frame 14 → 13 (dash), frame 15 → 13 (pivot)).}}
*{{buff|Grab has faster start-up, and less ending lag.}}
*{{buff|Pummel deals more damage (2% → 3%).}}
*{{buff|Up throw does more damage.}}
*{{nerf|Pummel has more ending lag (frame 16 → 25).}}
*{{buff|Forward throw has more knockback scaling (110 → 120).}}
*{{change|Back throw has more base knockback (30 → 40) but it also sends opponents at a higher angle (150° → 37°).}}
*{{buff|Down throw deals less knockback (60 (base), 60 (scaling) → 55/45). When combined with the removal of hitstun canceling, this significantly improves its followup potential.}}
*{{nerf|Down throw deals less damage (7% → 6%).}}


===Special Moves===
===Special Moves===
*{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], {{SSBM|Young Link}}'s neutral special from ''Melee''. After being shot, they stick in the ground for a few seconds, dealing weak [[flame]] damage with no knockback. They also deal more damage when uncharged (4% → 6%). Toon Link can also control himself if he uses it in the air and he can fast fall while using it.}}
*{{buff|Boomerang has {{SSBM|Young Link}}'s close-range sweetspot and can be angled better.}}
*{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}}
*{{buff|Arrows from [[Hero's Bow]] are set on fire, like Young Link's. After being shot, they also stick in the ground for a few seconds, dealing weak damage with no knockback.}}
*{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}}
*{{buff|Grounded [[Spin Attack]] has higher range and is better at damaging, possessing more hits that deal up to 25% if fully charged. Charging the move allows Toon Link to strafe on the ground while attacking, similar to Wind Waker's Hurricane Spin.}}
*{{buff|Boomerang has Young Link's close-range sweetspot and can be angled better.}}
*{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted.}}
*{{buff|{{b|Bomb|Link}}s hit up to four times each, now dealing up to 13% damage. Toon Link can have up to 3 bombs out on the field at the same time; attempting to pull one more out when 3 are already on the field will make Toon Link go into bomb pulling animation without any other effect (calculation is done upon input, so if a bomb blows while Toon Link is pulling a new one, the move will still fail).}}
*{{nerf|Boomerang does slightly less damage from a distance.}}
*{{nerf|Boomerang does slightly less damage from a distance.}}
*{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to ''The Wind Waker''{{'}}s {{iw|zeldawiki|Hurricane Spin}}.}}
*{{nerf|Arrows from [[Hero's Bow]] do slightly less damage and travel a much lesser distance, just barely covering over Final Destination's length at full charge.}}
*{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}}
*{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}}
*{{buff|{{b|Bomb|Link}}s hit up to four times each, now dealing up to 13% damage. Toon Link can have up to 3 bombs out on the field at the same time; attempting to pull one more out when 3 are already on the field will make Toon Link go into bomb pulling animation without any other effect (calculation is done upon input, so if a bomb blows while Toon Link is pulling a new one, the move will still fail).}}
 
==Changes from PM to P+==
 
===Aesthetics===
*{{bugfix|Fixed an error related to Toon Link's Smash Taunt lacking facial expressions. Its animation was also reworked to move more fluidly compared to ''Project M''.}}


==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{nerf|Up special hitbox on the tip of his sword has been reduced very slightly in size}}
*{{nerf|Up-B hitbox on the tip of his sword has been reduced very slightly in size}}
*{{change|Down-smash stats properly ported from Melee}}
*{{change|Down-smash stats properly ported from Melee}}
*{{change|Forward-Air and Back-Air had very, very minor hitbox adjustments}}
*{{change|Forward-Air and Back-Air had very, very minor hitbox adjustments}}
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*{{change|Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence}}
*{{change|Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence}}
*{{change|Forward-Tilt animation adjusted}}
*{{change|Forward-Tilt animation adjusted}}
*{{buff|Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect}}
*{{change|Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect}}
*{{buff|Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation}}
*{{change|Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation}}
*{{change|Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab}}
*{{change|Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab}}
*{{change|Forward-Throw angle increased}}
*{{change|Forward-Throw angle increased}}
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*{{change|Down-Throw knockback growth increased}}
*{{change|Down-Throw knockback growth increased}}
*{{change|Boomerang speed, damage, and knockback adjusted}}
*{{change|Boomerang speed, damage, and knockback adjusted}}
*{{buff|Toon Link can now pull up to 3 Bombs}}
*{{change|Can pull up to 3 Bombs}}


===v2.6b===
===v2.6b===
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*{{buff|Up-Throw reworked to offer potential reward when used}}
*{{buff|Up-Throw reworked to offer potential reward when used}}
*{{change|Down-Tilt meteor uses the new "Light" hit element}}
*{{change|Down-Tilt meteor uses the new "Light" hit element}}
*{{buff|Side-B (boomerang) catch animation only occurs when Toon Link stands still}}
*{{change|Side-B (boomerang) catch animation only occurs when Toon Link stands still}}
*{{change|Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"}}
*{{change|Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"}}


Line 162: Line 104:
*{{buff|Up Special's last hitbox does more damage, with less hitlag and weaker SFX}}
*{{buff|Up Special's last hitbox does more damage, with less hitlag and weaker SFX}}
*{{change|All sword attacks are now correctly clankable}}
*{{change|All sword attacks are now correctly clankable}}
*{{nerf|Forward-Tilt has slightly less base knockback on inside hits}}
*{{change|Forward-Tilt has slightly less base knockback on inside hits}}
*{{buff|Forward-Tilt's knockback growth slightly increased on all hits}}
*{{change|Forward-Tilt's knockback growth slightly increased on all hits}}
*{{change|Up-Tilt's base knockback increased and knockback growth lowered}}
*{{change|Up-Tilt's base knockback increased and knockback growth lowered}}
*{{change|Up-Tilt's angle now increases closer to the tip}}
*{{change|Up-Tilt's angle now increases closer to the tip}}
*{{change|Down-Air's hitboxes moved in to better center them around Toon Link/his sword}}
*{{change|Down-Air's hitboxes moved in to better center them around Toon Link/his sword}}
*{{change|Up-Throw's speed is now properly weight dependent}}
*{{change|Up-Throw's speed is now properly weight dependent}}
*{{nerf|Up Special's second hitbox lasts one less frame}}
*{{change|Up Special's second hitbox lasts one less frame}}


===v3.5===
===v3.5===
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*{{nerf|Down aerial causes less knockback.}}
*{{nerf|Down aerial causes less knockback.}}
*{{change|Neutral aerial changed to ''Brawl''-inspired neutral aerial.}}
*{{change|Neutral aerial changed to ''Brawl''-inspired neutral aerial.}}
===v3.6β===
*{{change|Toon Link has a new [http://i.imgur.com/rYI4Om2.png Smash Taunt], based off the dance performed by [[Tingle]] when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"}}
**{{change|If performed without interruption, he will put on the [[zeldawiki:Hero's Charm|Hero's Charm]] from ''The Wind Waker''.}}
===v3.6===
*{{bugfix|Fixed a bug that caused Toon Link to perform his [[Smash Taunt]] while crouching before the charge frame of his forward smash.}}
**Prior to the closing of ''Project M'' website, between the releases of v3.6β and v3.6 there was a bug fix [http://projectmgame.com/en/news/official-toon-link-bug-fix-for-project-m-3-6-beta posted] on the site specifically for this glitch.


==Moveset==
==Moveset==
Up to date as of version 3.6.
Up to date as of version 3.5.


{|class="wikitable"
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! colspan=2 rowspan=3 | Neutral attack
!Neutral attack
| rowspan=3 | || 2% || rowspan=3 | Toon Link swings his sword downwards, spins around in a circle and swings his sword in front of him, then swings his sword upwards while jumping.
| || 2% (hit 1), 3% (hit 2), 5% (hit 3) (10% total) || Toon Link swings his sword in a variety of directions.
|-
|-
|3%
!Forward tilt
| || 10% (body), 11% (blade), 12% (tip) || Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Can lead to a KO around 120%.
|-
|-
|5%
!Up tilt
| || 9% || Quick overhead swipe. Similar to his up smash, except slightly faster and less powerful. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on a low-damage enemy. Excellent for juggles and hitconforming after an aerial at low percent.
|-
|-
! colspan=2 | Forward tilt
!Down tilt
| || 10% (body), 11% (blade), 12% (tip) || Toon Link does an overhead sword swing downwards. The beginning of the attack can hit enemies behind him.
| || 9% || Toon Link kneels and jabs his sword outward. Has a hitbox on it's tip that applies an electric shock to the opponent and spikes them downward. Similar in appearance to [[Marth (PM)|Marth]]'s down-tilt.
|-
|-
! colspan=2 | Up tilt
!Dash attack
| || 9% || Toon Link does a quick overhead swipe. It acts similarly to his up smash, except being slightly faster and less powerful. The knockback from this move is almost entirely vertical, and it is usually possible to combo into itself at low percentages.
| || 10% (clean), 8% (late) || Toon Link runs forward with his sword in a stabbing stance. If sweetspotted, will send enemies in a fully horizontal trajectory. Has a latent hitbox, making it a good and easy edgeguarding tool against high recoveries.
|-
|-
! colspan=2 | Down tilt
!Forward smash
| || 9% || Toon Link kneels and stabs his sword outward. There is an electric hitbox on the tip of the sword that [[meteor smash]]es opponents. This attack is similar in appearance to [[Marth (PM)|Marth]]'s down-tilt.
| ||{{ChargedSmashDmgSSBB|16}} || Spins his sword once, followed by a spark and Toon Link throwing down his sword, similar to a jump attack from the Zelda series. Extremely powerful KOing tool due to its power, range and angle, but has significant starting lag. Exceptional against hard-to-sweetspot recoveries like Ness'.
|-
|-
! colspan=2 | Dash attack
!Up smash
| || 10% (clean), 8% (late) || Toon Link lunges forward, holding his sword in front of him. If a clean hit is scored, it will send enemies at a [[semi-spike]] trajectory, making it a powerful [[edgeguarding]] tool. This move also has a late hitbox, punishing opponents that recover high trying to avoid an edgeguard.
| || {{ChargedSmashDmgSSBB|13}} (base), {{ChargedSmashDmgSSBB|13}} (tip) || Toon Link swings his sword above his head. A slower, more powerful up-tilt. Great juggle tool against fastfallers at mid percents. Can kill reliably at 150%.
|-
|-
! colspan=2 | Forward smash
!Down smash
| ||{{ChargedSmashDmgSSBB|16}} || Toon Link spins his sword once behind, then leaps forward while swinging his sword above his head, similar to a jump attack from the Zelda series. It is very powerful, has great range, and sends opponents at a good angle, but it has significant start-up. This move is very effective against opponents with hard-to-sweetspot recoveries like Ness's.
| || {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|15}} (front/body), {{ChargedSmashDmgSSBM|12}} (back) || Toon Link quickly swings his sword to the left and right of him on the ground. First hit has higher knockback. A fast and powerful horizontal KO move due to its angle, speed and knockback.
|-
|-
! colspan=2 | Up smash
!Neutral aerial
| || {{ChargedSmashDmgSSBB|15}} || Toon Link swings his sword above his head. It is a slower, more powerful version of up tilt. It can be used as an effective [[juggling]] tool against some characters, but it doesn't KO until relatively late.
| || 12% (first hit), 9% (second hit) || Quickly slashes forward then backwards. Excellent [[SHFFL]] option, also good a shield pressure.
|-
|-
! colspan=2 | Down smash
!Forward aerial
| || Front: {{ChargedSmashDmgSSBM|13}} (blade), {{ChargedSmashDmgSSBM|15}} (body)<br/>Back:{{ChargedSmashDmgSSBM|12}} || Toon Link quickly sweeps the sword across the ground in front and then behind him. The first hit of this move has higher knockback than the second hit. This move is a good horizontal KO move due to its good speed, decent knockback, and nice knockback angle.
| || 8%/11% (body/arm), 14% (sword) || After a very brief delay, Toon Link slashes his sword in front of him. Good combo finisher. Stronger knockback on the sword's tip.
|-
|-
! colspan=2 | Neutral aerial
!Back aerial
| || 12% (front), 9% (back) || Toon Link quickly slashes on both sides, front then back, in midair. It is an excellent move to [[SHFFL]], and is also a good shield pressure option.
| || 10% || Toon Link quickly slashes his sword behind him. Good combo move.
|-
|-
! colspan=2 | Forward aerial
!Up aerial
| || 14% (blade), 11% (arm), 8% (body) || After a very brief delay, Toon Link swings his sword upwards. It serves as a good combo finisher due to its good knockback. The sword's tip deals more knockback than the other parts of the move.
| || 15% (clean), 12% (late) || Toon Link holds his sword upwards. Very latent hitbox make it a strong combo starter or extender in a variety of situations.
|-
|-
! colspan=2 | Back aerial
!Down aerial
| || 10% || Toon Link quickly slashes backwards with his sword. This is a very good combo move, sending opponents above and behind Toon Link and can lead into another aerial attack.
| || Initial: 14% (early), 17% (late); Firespike: 16% (early), 21% (late), 8% (bounce hit) || Toon Link grips onto the handle of his blade and falls downward with it under him. The hilt of the sword where Toon Link is holding it hides a hitbox that will apply a flame effect to the opponent and spike them downwards. If an opponent or shield is hit, the player can 'bounce' off with the sword and hit multiple times, dealing lower damage and fixed, light knockback. This bounce makes Down Air a strong high-risk, high-reward edgeguarding tool.
|-
|-
! colspan=2 | Up aerial
!Grab aerial
| || 15% (clean), 12% (late) || The Up Thrust, a leaping upward thrust used by the Link from ''Zelda II: The Adventure of Link''. It has very long lasting hitboxes which can makes it a strong combo extender.
| || 4% || Toon Link uses his hookshot in the air. Good for spacing or to increase safety of an onstage airdodge. Toon Link's zair can also be used while a bomb is held to cancel an airdodge, which also allows him to Tether recover with a Bomb.
|-
|-
! colspan=2 | Down aerial
!Grab
| || 14% (clean blade), 16% (clean body), 17% (late blade), 21% (late body), 8% (bounce hit) || Toon Link grips onto the handle of his blade and thrusts it downwards, based off the downwards thrust from ''Zelda II: The Adventure of Link''. The hilt of the sword has a powerful hitbox that applies a strong {{b|magic|effect}} effect onto the opponent while [[spike|spiking]] them, while the other hitboxes have very powerful vertical knockback. If an opponent or shield is hit, the player will 'bounce' off with the sword and potentially hit multiple times, dealing lower damage and fixed, light knockback.
| || &mdash; || Toon Link uses his hookshot to grab opponents.
|-
|-
! colspan=2 | Grab aerial
!Pummel
| || 4% || Toon Link uses his Hookshot while in the air. It is useful for spacing due to its long range, and can be useful as an alternate recovery option. This move can also be used while Toon Link is holding a bomb, allowing him to recover with a bomb in his hands.
| || 3% || Toon Link hits his opponents with his sword's hilt.
|-
|-
! colspan=2 | Grab
!Forward throw
| || &mdash; || Toon Link extends his Hookshot forward to grab foes from afar.
| || 3% (hit), 4% (throw) (7% total) || Toon Link shoves the opponent forward. A good DI-trap at high percents, allowing for a down-air or up-B followup.
|-
|-
! colspan=2 | Pummel
!Back throw
| || 3% || Toon Link hits his opponents with the hilt of his sword.
| || 3% (hit), 4% (throw) (7% total) || Toon Link rolls backward and flings the opponent backward. Does not cause tumbling until mid-percents.
|-
|-
! colspan=2 | Forward throw
!Up throw
| || 3% (hit 1), 4% (throw) || Toon Link shoves his opponent forwards using his shoulder. It is a good DI mixup; if the opponent doesn't DI correctly, allowing for an aerial or up special followup.
| || 4% (hit), 5% (throw) (7% total) || Toon Link tosses his opponent upward. High base knockback. Toon Link's main combo starter until very high percents.
|-
|-
! colspan=2 | Back throw
!Down throw
| || 3% (hit 1), 4% (throw) || Toon Link rolls backward and flings the opponent behind him. This throw does not cause tumbling until mid-percents.
| || 2% (hit), 4% (throw) (7% total) || Toon Link pummels his opponent against the ground. Pops floaty to medium opponents for an easy follow-up with up-smash, aerial up-b, fair or bair, unless DI's properly.
|-
|-
! colspan=2 | Up throw
!Floor attack (front)
| || 5% (hit 1), 2% (throw) || Toon Link tosses his opponent upward and hits them with his sword. This throw has high base knockback, making it an effective combo starter until very high percents.
| || 6% || Two quick swipes to either side.
|-
|-
! colspan=2 | Down throw
!Floor attack (back)
| || 2% (hit 1), 4% (throw) || Toon Link slams his opponent against the ground. It can be a very effective combo starter on all characters, leading into many different moves.
| || 6% || Two quick swipes to either side.
|-
|-
! colspan=2 | Floor attack (front)
!Floor attack (trip)
| || 6% || Toon Link does two quick swipes to either side of him.
| || 5% || Slashes in front of him and then behind him just like his floor attack.
|-
|-
! colspan=2 | Floor attack (back)
!Edge attack (fast)
| || 6% || Toon Link does another two quick swipes to either side of him.
| || 8% || Gets on the stage and slashes from head to toe.
|-
|-
! colspan=2 | Floor attack (trip)
!Edge attack (slow)
| || 5% || Essentially the same as his other two floor attacks.
| || 10% || Slowly gets up and stabs forward.
|-
|-
! colspan=2 | Edge attack (fast)
!Neutral special
| || 8% || Toon Link pulls himself up into a front flip and slices downward.
| [[Hero's Bow]] || 6-11%, 3% (grounded arrows) || Shoots fiery arrows that can be charged. The arrows linger onto the stage, dealing light, knockbackless damage to enemies who step on them. The arrow's low trajectory can be used to hinder recovery and apply pressure to an offstage opponent, usualy leading to an easy edgeguard.
|-
|-
! colspan=2 | Edge attack (slow)
!Side special
| || 10% || Toon Link slowly climbs up and stabs in front of himself.
| [[Boomerang]] || 19% (close), 7% (far), 3% (return) || Toon Link throws his trusty boomerang. Players can continue to use or B-reverse this move's animation when the boomerang is flying at will.
|-
|-
! colspan=2 | Neutral special
!Up special
| [[Hero's Bow]] || 6-11%, 3% (grounded arrows) || Toon Link pulls out a bow and shoots a fiery arrow. Holding the special button will charge the attack, increasing the damage and distance of the arrow. The arrows stick into the stage, dealing small damage with no knockback to any opponents that walks over it. The arrow's low trajectory can be used to hinder opponent's recovery and apply pressure to an offstage opponent, potentially leading to an easy edgeguard.
| [[Spin Attack]] || 11%-19% (ground), 17-8% (air) || Toon Link spins around with his sword. Multi-hit move on the ground, powerful finisher in the air which decreases in damage over time. When used on the ground, the player can maintain some degree of control over Toon Link and make him move left or right. Can be charged on the ground to increase strafing speed and damage. Good aerial finisher as early as 80% on some characters; good out-of shield option as a pressure breaker.
|-
|-
! colspan=2 | Side special
!Down special
| [[Boomerang]] || 19% (close), 7% (far), 3% (return) || Toon Link throws his trusty boomerang out in front of him. The boomerang can be angled sideways, diagonally upwards, or diagonally downwards. If the boomerang hits an opponent right at the start of the move, it will deal increased damage and knockback. Toon Link can only have one boomerang out at a time; if this special move is used while Toon Link already has a boomerang out, the animation will play but Toon Link will not throw a boomerang.
| [[Bomb (Link)|Bomb]] || 13% total || Toon Link pulls out a bomb. He can throw these bombs with the Control Stick or the C-Stick. He can also drop these bombs by inputing the grab button. If a bomb is dropped near the floor, it won't explode and other players can pick up these bombs. The blast radius is more similar to [[SSBM|Young Link]] rather than [[SSBB|Toon Link]]'s Brawl appearance, in that the blast radius is quite small, and the bomb hits multiple times (dealing fewer damage the further the target is from the bomb's position upon exploding). Extremely good hitconfirm that can easily lead into down-air or up-B at high percents due to its fixed knockback.
|-
|-
! colspan=2 | Up special
!Final Smash
| [[Spin Attack]] || 0-1% (uncharged hits 1-11), 3% (uncharged hit 12)  17% (air clean), 14% (air mid), 4% (air late) || Toon Link spins around while holding his sword out. When used on the ground, it is a very damaging multi-hit move, and in the air it is a powerful finisher which decreases in damage over time, similarly to a [[sex kick]]. The move can be charged on the ground, increasing damage and knockback as well as increasing the distance that Toon Link can move sideways during the move. This move is an amazing finisher when used in the air, netting KOs as early as 80% on some characters, and is an effective [[Out of shield|out-of-shield]] option on the ground.
| [[Triforce Slash]] || 5% (trapping), 4% (hits 1-15), 18% (hit 16) (78% total) || Traps the opponent and lays down a series of quick sword strikes before an impressive final blow.
|-
! colspan=2 | Down special
| [[Bomb (Link)|Bomb]] || 13% total || Toon Link pulls out a bomb. Toon Link can throw the bomb upwards, downwards, left, or right, and if he is in the air he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and not explode until the bomb's timer runs out, but other players can pick up the bombs. The blast radius of the bombs are more similar to {{SSBM|Young Link}}'s bombs rather than {{SSBB|Toon Link}}'s Brawl bombs, in that the blast radius is quite small and the bomb hits multiple times, dealing fewer damage the further the target is from the bomb. This move is a very good move for setting up combos due to its fixed knockback, possibly leading into many different moves.
|-
! colspan=2 | Final Smash
| [[Triforce Slash]] || 5% (trapping), 4% (hits 1-15), 18% (hit 16) || Toon Link traps the opponent and strikes them with many quick slashes before ending with an impressive final blow.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Aero|USA}}
*{{Sm|DVD|USA}} - Formerly the best solo Toon Link in the world, ranked 10th on [[PMRank 2018]] but has since switched to Sheik, only using Toon Link for occasional counterpicks. Placed 2nd at [[Blacklisted 2]], 9th at [[We Tech Those 2]], and 4th at [[SuperNova 2]] using Toon Link. Currently ranked #1 on [[PMRank 2023]].
*{{Sm|DVD|USA}}
*{{Sm|Lunchables|USA}} - Multi mains Toon Link along with Marth, Roy and Meta Knight. Ranked 3rd on [[PMRank 2023]] and has ranked as high as #2 on [[PMRank 2016]].
*{{Sm|Jolteon|UK}}
 
*{{sm|Lazarond|USA}}
==Alternate costumes==
*{{Sm|Lunchables|USA}}
===Project M===
*{{Sm|Smith|USA}}
Beginning in 2.0, Toon Link received an alternate costume based on his casual clothing (also known as the {{s|zeldawiki|Hero's New Clothes}}) from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When using the alternate costume, Toon Link wears a patterned jumper, bracelets and brown pants instead of his normal {{s|zeldawiki|Hero's Clothes}}, and no cap. He also uses the {{s|zeldawiki|Hero's Sword}} (given to him near the beginning of the game by Orca, the island's swordsman) instead of the Master Sword, along with an original wooden shield based on Young Link's {{s|zeldawiki|Deku Shield}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. This costume has two additional recolors so that it can be used in [[Team Battle]]s.
*{{Sm|steakhouse|Canada}}


==Alternate costume==
Toon Link now has an alternate costume based on his Outset Island clothing from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When using the alternate costume, Toon Link wears a patterned light blue tunic instead of his normal blue one and no cap. He also uses the {{s|zeldawiki|Hero's Sword}} given to him by the island's swordsman instead of the Master Sword. This costume has two recolors so that it can be used in [[Team Battle]]s.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=12|[[File:Toon Link Palette (PM).png|frame|center|Toon Link's alternate costumes in PM]]
|colspan=12|[[Image:Toon Link Palette (PM).png|frame|center|Toon Link's alternate costumes in PM]]
|-
|-
|colspan=2|[[File:ToonLinkHeadSSBB.png]]
|colspan=2|[[Image:ToonLinkHeadSSBB.png]]
|colspan=2|[[File:ToonLinkHeadRedSSBB.png]]
|colspan=2|[[Image:ToonLinkHeadRedSSBB.png]]
|colspan=2|[[File:ToonLinkHeadBlueSSBB.png]]
|colspan=2|[[Image:ToonLinkHeadBlueSSBB.png]]
|colspan=2|[[File:ToonLinkHeadPurpleSSBB.png]]
|colspan=2|[[Image:ToonLinkHeadPurpleSSBB.png]]
|colspan=2|[[File:ToonLinkHeadBrownSSBB.png]]
|colspan=2|[[Image:ToonLinkHeadBrownSSBB.png]]
|colspan=2|[[File:ToonLinkHeadBlackSSBB.png]]
|colspan=2|[[Image:ToonLinkHeadBlackSSBB.png]]
|-
|-
|colspan=3|
|colspan=3|
|colspan=2|[[File:ToonLinkHeadOutsetPM.png]]
|colspan=2|[[Image:ToonLinkHeadOutsetPM.png]]
|colspan=2|[[File:ToonLinkHeadOutsetGreenPM.png]]
|colspan=2|[[Image:ToonLinkHeadOutsetGreenPM.png]]
|colspan=2|[[File:ToonLinkHeadOutsetRedPM.png]]
|colspan=2|[[Image:ToonLinkHeadOutsetRedPM.png]]
|colspan=3|
|colspan=3|
|}
|}
The recolors for the outset costume references the goddesses of the {{s|zeldawiki|Triforce}}. The front bears their symbols from the {{s|zeldawiki|Goddess Pearls}} he must collect in ''Wind Waker'', while the back bears the emblems of the {{s|zeldawiki|Spiritual Stones}} that [[Young Link]] must collect in ''Ocarina of Time''.
*Blue: While based off the normal clothes, it also references {{s|zeldawiki|Nayru}}, who represents Wisdom.
*Green: References {{s|zeldawiki|Farore}}, who represent Courage.
*Red: References {{s|zeldawiki|Din}}, who represents Power.
===Project+===
Toon Link received new costumes representing various ''Zelda games'' that use the "Toon Link" design.
* Orange - Inspired by the colors of [[zeldawiki:Bokoblin|Blue Bokoblins]] as they appear in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''
His Outset outfit introduced in ''Project M'' was updated to better accurately represent Toon Link's adventures throughout the Great Sea. The goddess emblems have been removed on the first three recolors which, alongside three additional recolors, now bear emblems as seen on the various [[zeldawiki: Special Chart|charts]] crucial to Link's quest throughout the Adult Timeline of ''Zelda'' lore. These include:
* Green - Based on Tingle's Chart and the IN-credible Chart, key items that are related to [[Tingle]]. Befitting this, the outfit bears an emblem of Tingle's head.
* Red - Based on red charts that reveal hidden treasure, like the Octo Chart, Beedle's Chart, Light Ring Chart, etc. The outfit bears an emblem of a question mark.
* Purple - Based on the Triforce Charts, which reveal locations of the scattered pieces of the Triforce of Courage. Befitting this, the outfit bears the signature [[Triforce]]. This costume is a darker purple with a white emblem, compared to the chart's original lighter purple with a golden emblem.
* Black - Based on the Ghost Ship Chart needed to locate the signature {{s|zeldawiki|Ghost Ship}}. The outfit bears an emblem of a skull and crossbones, a symbol often depicted on pirate ships. This costume is black with a white emblem, compared to the chart's original biege with a blue emblem.
* Gold - Based on the {{s|zeldawiki|Treasure Map}} seen in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. The colors of this costume are an inversion to the chart's original design.
His third costume is based on [[zeldawiki:Linebeck%27s_Uniform#Tri_Force_Heroes|an outfit]] found in ''{{s|zeldawiki|The Legend of Zelda: Tri Force Heroes}}'', itself inspired by {{s|zeldawiki|Linebeck}} from ''The Legend of Zelda: Phantom Hourglass'', sans the mustache and the beard. Extra details include changing his shield to match its ''Phantom Hourglass'' design and replacing the Master Sword with the {{s|zeldawiki|Phantom Sword}}.
[[File:Toon Link Palette (P+).png|1120px|thumb|center|Toon Link's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Toon Link Z P+.png|160px]]
'''Z-Secret Costume (Conductor Link):''' Based on the protagonist from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'', a train engineer for New Hyrule. Rather than the traditional green, he dons a dark blue engineer suit, brown belt and gloves, and a red cap with a dove. The Master Sword is replaced with the {{s|zeldawiki|Lokomo Sword}}, and his shield now matches its ''Spirit Tracks'' design.
'''R-Secret Costume (Minish Cap)''': Based on the protagonist from ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', who plays a pivotal part of shaping the Four Sword Saga. Extra details include his sword being replaced with the {{s|zeldawiki|Smith's Sword}}, and his standard cap is replaced with {{s|zeldawiki|Ezlo}}, a Minish sage who is turned into a green hat until the end of the game.


==Trivia==
==Trivia==
*In earlier versions of Project M, Toon Link's neutral air was originally a [[sex kick]] akin to {{SSBM|Young Link}}'s neutral air in ''Melee'' but it was reverted to its Brawl incarnation in v3.5.
*In 3.0, Toon Link's costume had an odd hole in his head, and crashed the game when a Metal Box was used.
*In Project M v3.0, Toon Link's costume had an odd hole in his head, and crashed the game when a Metal Box was used.
*Toon Link's pajama recolors seem to reference the three goddesses of the {{s|zeldawiki|Triforce}}:
*Toon Link is the only version of Link whose alternate costumes do not include his signature hat; he has one such costume in ''Project M'' and four in ''Project+''. The reason for this is because the Outset and Linebeck costumes do not have him wear a hat at all, while the secret costumes give him different hats altogether; the engineer cap and Ezlo (who acts as a "hat" of sorts).
**Blue is based off {{s|zeldawiki|Nayru}}, who represents Wisdom.
**Green is based off {{s|zeldawiki|Farore}}, who represent Courage (and whose symbol appears on the front).
**Red is based off {{s|zeldawiki|Din}}, who represents Power.


==External links==
==External links==
*[https://www.reddit.com/r/SSBPM/comments/efimk3/labbing_discord_results_toon_link/ Labbing Discord Tech Post]
*[http://projectmgame.com/en/characters/toon-link Project M character page]
*[https://www.youtube.com/watch?v=F5OgWxxQ4QI A combo video containing advanced Toon Link gameplay in the Wifi version of Project: M 2.6b.]


{{Project M}}
{{Project M}}
[[Category:Toon Link]]
[[Category:Toon Link]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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