Editing Toon Link (PM)
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], | *{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], Young Link's neutral special from ''Melee''. After being shot, they stick in the ground for a few seconds, dealing weak [[flame]] damage with no knockback. They also deal more damage when uncharged (4% → 6%). Toon Link can also control himself if he uses it in the air and he can fast fall while using it.}} | ||
*{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}} | *{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}} | ||
*{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}} | *{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}} | ||
*{{buff|Boomerang has Young Link's close-range sweetspot and can be angled better.}} | *{{buff|Boomerang has {{SSBM|Young Link}}'s close-range sweetspot and can be angled better.}} | ||
*{{nerf|Boomerang does slightly less damage from a distance.}} | *{{nerf|Boomerang does slightly less damage from a distance.}} | ||
*{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to | *{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to Wind Waker's Hurricane Spin.}} | ||
*{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}} | *{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}} | ||
*{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}} | *{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}} | ||
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==Changes from PM to P+== | ==Changes from PM to P+== | ||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
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* Gold - Based on the {{s|zeldawiki|Treasure Map}} seen in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. The colors of this costume are an inversion to the chart's original design. | * Gold - Based on the {{s|zeldawiki|Treasure Map}} seen in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. The colors of this costume are an inversion to the chart's original design. | ||
His third costume is based on [[zeldawiki:Linebeck%27s_Uniform#Tri_Force_Heroes|an outfit]] found in ''{{s|zeldawiki|The Legend of Zelda: | His third costume is based on [[zeldawiki:Linebeck%27s_Uniform#Tri_Force_Heroes|an outfit]] found in ''{{s|zeldawiki|The Legend of Zelda: Triforce Heroes}}'', itself inspired by {{s|zeldawiki|Linebeck}} from ''The Legend of Zelda: Phantom Hourglass'', sans the mustache. Extra details include changing his shield to match its ''Phantom Hourglass'' design and replacing the Master Sword with the {{s|zeldawiki|Phantom Sword}}. | ||
[[File:Toon Link Palette (P+).png|1120px|thumb|center|Toon Link's alternate costumes in P+]] | [[File:Toon Link Palette (P+).png|1120px|thumb|center|Toon Link's alternate costumes in P+]] | ||
'''Z-Secret Costume (Conductor Link):''' Based on the protagonist from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'', a train engineer for New Hyrule. Rather than the traditional green, he dons a dark blue engineer suit, brown belt and gloves, and a red cap with a dove. The Master Sword is replaced with the {{s|zeldawiki|Lokomo Sword}}, and his shield now matches its ''Spirit Tracks'' design. | '''Z-Secret Costume (Conductor Link):''' Based on the protagonist from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'', a train engineer for New Hyrule. Rather than the traditional green, he dons a dark blue engineer suit, brown belt and gloves, and a red cap with a dove. The Master Sword is replaced with the {{s|zeldawiki|Lokomo Sword}}, and his shield now matches its ''Spirit Tracks'' design. | ||
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==Trivia== | ==Trivia== | ||
*In Project M v3.0, Toon Link's costume had an odd hole in his head, and crashed the game when a Metal Box was used. | *In Project M v3.0, Toon Link's costume had an odd hole in his head, and crashed the game when a Metal Box was used. | ||
*Toon Link is the only version of Link whose alternate costumes do not include his signature hat; he has one such costume in ''Project M'' and four in ''Project+''. The reason for this is because the Outset and Linebeck costumes do not have him wear a hat at all, while the secret costumes give him different hats altogether; the engineer cap and Ezlo (who acts as a "hat" of sorts). | *Toon Link is the only version of Link whose alternate costumes do not include his signature hat; he has one such costume in ''Project M'' and four in ''Project+''. The reason for this is because the Outset and Linebeck costumes do not have him wear a hat at all, while the secret costumes give him different hats altogether; the engineer cap and Ezlo (who acts as a "hat" of sorts). |