Editing Toon Link (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Toon Link | |name = Toon Link | ||
|image | |image = [[Image:Toon Link SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|altcostume = [[zeldawiki:File: | |altcostume = [[zeldawiki::File:Link Outset Clothes.png|Outset Toon Link]] | ||
|moveset1 = Toon Link (SSBB) | |moveset1 = Toon Link (SSBB) | ||
|moveset2 = Young Link (SSBM) | |moveset2 = Young Link (SSBM) | ||
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'''Toon Link''' is one of the many playable characters in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset is heavily altered from ''[[Brawl]]'', mixing in elements from both {{SSBM|Young Link}}'s and ''Smash 64'' {{SSB|Link}}'s movesets. | '''Toon Link''' is one of the many playable characters in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset is heavily altered from ''[[Brawl]]'', mixing in elements from both {{SSBM|Young Link}}'s and ''Smash 64'' {{SSB|Link}}'s movesets. | ||
Toon Link ranks 21st out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the midst of the B tier. This is a considerable drop from his ''Brawl'' placement, where he ranked 13th out of 38 | Toon Link ranks 21st out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the midst of the B tier. This is a considerable drop from his ''Brawl'' placement, where he ranked 13th out of 38. | ||
==Attributes== | ==Attributes== | ||
[[File:PMToonLinkAlt.png|thumb|Toon Link's alternate costume, Outset Toon Link.]] | |||
In ''Project M'', Toon Link was substantially decloned and now fights with a mashup of moves taken from other Links, including the original ''Super Smash Bros.'' Link, Young Link from ''Melee'', and some of his other incarnations from the ''Legend of Zelda'' series. Toon Link also received minor buffs to his existing ''Brawl'' moves, allowing him to have better KO options in addition to his characteristic camping capabilities and fast swordplay. | In ''Project M'', Toon Link was substantially decloned and now fights with a mashup of moves taken from other Links, including the original ''Super Smash Bros.'' Link, Young Link from ''Melee'', and some of his other incarnations from the ''Legend of Zelda'' series. Toon Link also received minor buffs to his existing ''Brawl'' moves, allowing him to have better KO options in addition to his characteristic camping capabilities and fast swordplay. | ||
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Thus, as in ''Brawl'', Toon Link must rely on his projectiles to soften up opponents before using his fast movement and attacking speed to overwhelm them. While his camping power allows him to make mistakes when foes are at range, he must finish foes in close combat quickly and accurately, especially when he is edgeguarding, as his own predictable recovery and light weight make it easy for foes to reverse the match and KO him. | Thus, as in ''Brawl'', Toon Link must rely on his projectiles to soften up opponents before using his fast movement and attacking speed to overwhelm them. While his camping power allows him to make mistakes when foes are at range, he must finish foes in close combat quickly and accurately, especially when he is edgeguarding, as his own predictable recovery and light weight make it easy for foes to reverse the match and KO him. | ||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
Toon Link has seen a mix of buffs and nerfs from the transition from ''Brawl'' to ''Project M''. He has been significantly reworked with some of his moves being based on {{SSB|Link}} although he was mainly changed to more closely resemble {{SSBM|Young Link}}. Toon Link overall has greater KO potential and his specials were re-purposed to give him greater stage control. He also has greater combo potential as the removal of [[hitstun canceling]], the universally increased falling speeds and the introduction of L-canceling have given him much more potent juggling. | Toon Link has seen a mix of buffs and nerfs from the transition from ''Brawl'' to ''Project M''. He has been significantly reworked with some of his moves being based on {{SSB|Link}} although he was mainly changed to more closely resemble {{SSBM|Young Link}}. Toon Link overall has greater KO potential and his specials were re-purposed to give him greater stage control. He also has greater combo potential as the removal of [[hitstun canceling]], the universally increased falling speeds and the introduction of L-canceling have given him much more potent juggling. | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{buff|Toon Link's down [[taunt]] is now | *{{buff|Toon Link's down [[taunt]] is now Young Link's taunt. If Toon Link is not interrupted during the drinking portion, it heals 3%.}} | ||
*{{buff|Up taunt's ending melody now has a weak pushing wind hitbox that can gimp recoveries for disrespectful [[KO]]s}} | *{{buff|Up taunt's ending melody now has a weak pushing wind hitbox that can gimp recoveries for disrespectful [[KO]]'s}} | ||
*{{change|His previous down taunt has been moved to his side taunt.}} | *{{change|His previous down taunt has been moved to his side taunt.}} | ||
*{{change|Toon Link has a new taunt he can access by quickly tapping up taunt based off the dance performed by [[Tingle]] when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"}} | *{{change|Toon Link has a new taunt he can access by quickly tapping up taunt based off the dance performed by [[Tingle]] when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"}} | ||
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*{{buff|Back aerial has less ending lag (frame 31 → 30). It also sends opponents at a slightly more vertical angle (60° → 65°) improving its combo potential especially when combined with the removal of [[hitstun canceling]].}} | *{{buff|Back aerial has less ending lag (frame 31 → 30). It also sends opponents at a slightly more vertical angle (60° → 65°) improving its combo potential especially when combined with the removal of [[hitstun canceling]].}} | ||
*{{nerf|Back aerial has more landing lag (10 frames → 15).}} | *{{nerf|Back aerial has more landing lag (10 frames → 15).}} | ||
*{{buff|Up aerial has less startup lag with a longer duration (frames 11-40 → 5-40), it deals more damage (14% → 15%) and it has less ending lag (frame 60 → 53). | *{{buff|Up aerial has less startup lag with a longer duration (frames 11-40 → 5-40), it deals more damage (14% → 15%) and it has less ending lag (frame 60 → 53). it is much more powerful juggling tool due to the general changes to ''Project M'''s mechanics as well as the introduction of [[L-canceling]] making it suffer from much less landing lag.}} | ||
*{{nerf|Up aerial has slightly more landing lag (21 frames → 22).}} | *{{nerf|Up aerial has slightly more landing lag (21 frames → 22).}} | ||
*{{buff|Down aerial's non [[spike]] hitboxes deal more damage (13% → 14% (early), 17% (late)) and knockback (40 (base), 80 (scaling) → 45/100). The meteor smash hitbox has an altered angle (270° → 281°) making it a spike and the late hit can now spike which deals much more damage (16% → 21%). It also has less ending lag (frame 80 → 70) and landing lag (40 frames → 36) and the move can be L-cancelled to make it much safer when landing.}} | *{{buff|Down aerial's non [[spike]] hitboxes deal more damage (13% → 14% (early), 17% (late)) and knockback (40 (base), 80 (scaling) → 45/100). The meteor smash hitbox has an altered angle (270° → 281°) making it a spike and the late hit can now spike which deals much more damage (16% → 21%). It also has less ending lag (frame 80 → 70) and landing lag (40 frames → 36) and the move can be L-cancelled to make it much safer when landing.}} | ||
*{{change|Down aerial is no longer a [[stall then fall]]. Additionally, the early hit no longer consistently meteor smashes opponents as the spike requires landing a sweetspot. The spike also now has a light effect.}} | *{{change|Down aerial is no longer a [[stall then fall]]. Additionally, the early hit no longer consistently meteor smashes opponents as the spike requires landing a sweetspot. The spike also now has a light effect.}} | ||
*{{nerf|Down aerial has a shorter duration (frames 12-64 → 12-54) and the sweetspot is much harder to land | *{{nerf|Down aerial has a shorter duration (frames 12-64 → 12-54) and the sweetspot is much harder to land and cannot land on grounded opponents removing its combo potential. It also no longer has a landing hit nor does its landing hit have windboxes.}} | ||
*{{buff|Grab aerial has more range and has a larger hitbox (3.28u → 4u).}} | *{{buff|Grab aerial has more range and has a larger hitbox (3.28u → 4u).}} | ||
*{{change|Grab aerial's angle has been altered (361° → 45°).}} | *{{change|Grab aerial's angle has been altered (361° → 45°).}} | ||
*{{nerf|As with all grab aerials, grab aerial no longer auto-cancels on landing now having 15 frames of landing lag significantly hindering its safety as a spacing tool and when combined with its altered angle and the fact that moves which don't put opponents into [[tumble]] can now be DIed, this significantly hinders its followup potential. It also now leaves Toon Link [[helpless]] much like all other grab aerials.}} | *{{nerf|As with all grab aerials, grab aerial no longer auto-cancels on landing now having 15 frames of landing lag significantly hindering its safety as a spacing tool and when combined with its altered angle and the fact that moves which don't put opponents into [[tumble]] can now be DIed, this significantly hinders its followup potential. It also now leaves Toon Link [[helpless]] much like all other grab aerials.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], | *{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], Young Link's neutral special from ''Melee''. After being shot, they stick in the ground for a few seconds, dealing weak [[flame]] damage with no knockback. They also deal more damage when uncharged (4% → 6%). Toon Link can also control himself if he uses it in the air and he can fast fall while using it.}} | ||
*{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}} | *{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}} | ||
*{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}} | *{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}} | ||
*{{buff|Boomerang has Young Link's close-range sweetspot and can be angled better.}} | *{{buff|Boomerang has {{SSBM|Young Link}}'s close-range sweetspot and can be angled better.}} | ||
*{{nerf|Boomerang does slightly less damage from a distance.}} | *{{nerf|Boomerang does slightly less damage from a distance.}} | ||
*{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to | *{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to Wind Waker's Hurricane Spin.}} | ||
*{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}} | *{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}} | ||
*{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}} | *{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}} | ||
*{{buff|{{b|Bomb|Link}}s hit up to four times each, now dealing up to 13% damage. Toon Link can have up to 3 bombs out on the field at the same time; attempting to pull one more out when 3 are already on the field will make Toon Link go into bomb pulling animation without any other effect (calculation is done upon input, so if a bomb blows while Toon Link is pulling a new one, the move will still fail).}} | *{{buff|{{b|Bomb|Link}}s hit up to four times each, now dealing up to 13% damage. Toon Link can have up to 3 bombs out on the field at the same time; attempting to pull one more out when 3 are already on the field will make Toon Link go into bomb pulling animation without any other effect (calculation is done upon input, so if a bomb blows while Toon Link is pulling a new one, the move will still fail).}} | ||
==Revisions== | ==Revisions== | ||
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|- | |- | ||
! colspan=2 | Down aerial | ! colspan=2 | Down aerial | ||
| || 14% (clean blade), 16% (clean body), 17% (late blade), 21% (late body), 8% (bounce hit) || Toon Link grips onto the handle of his blade and thrusts it downwards, based off the downwards thrust from ''Zelda II: The Adventure of Link''. The hilt of the sword has a powerful hitbox that applies a strong | | || 14% (clean blade), 16% (clean body), 17% (late blade), 21% (late body), 8% (bounce hit) || Toon Link grips onto the handle of his blade and thrusts it downwards, based off the downwards thrust from ''Zelda II: The Adventure of Link''. The hilt of the sword has a powerful hitbox that applies a strong [[magic]] effect onto the opponent while [[spike|spiking]] them, while the other hitboxes have very powerful vertical knockback. If an opponent or shield is hit, the player will 'bounce' off with the sword and potentially hit multiple times, dealing lower damage and fixed, light knockback. | ||
|- | |- | ||
! colspan=2 | Grab aerial | ! colspan=2 | Grab aerial | ||
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|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[Spin Attack]] || 0-1% (uncharged hits 1-11), 3% (uncharged hit 12) 17% ( | | [[Spin Attack]] || 0-1% (uncharged hits 1-11), 3% (uncharged hit 12) 17% (ari clean), 14% (air mid), 4% (air late) || Toon Link spins around while holding his sword out. When used on the ground, it is a very damaging multi-hit move, and in the air it is a powerful finisher which decreases in damage over time, similarly to a [[sex kick]]. The move can be charged on the ground, increasing damage and knockback as well as increasing the distance that Toon Link can move sideways during the move. This move is an amazing finisher when used in the air, netting KOs as early as 80% on some characters, and is an effective [[Out of shield|out-of-shield]] option on the ground. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Aero|USA}}-Formerly mained Toon Link before switching to Diddy Kong. Placed 7th at [[Smash FORE]] with him. | ||
*{{Sm|DVD|USA}} - | *{{Sm|DVD|USA}}-The best solo Toon Link in the world. Placed 2nd at [[Blacklisted 2]], 9th at [[We Tech Those 2]], and 4th at [[SuperNova 2]]. | ||
*{{Sm| | *{{Sm|Jolteon|UK}}-Placed 5th at [[B.E.A.S.T 5]], 4th at [[Smash or DI]], and 25th at [[The Big House 4]]. | ||
*{{Sm|Lazarond|USA}} - Has wins over {{Sm|KirkQ}}, {{Sm|Scythe}}, {{Sm|Metroid}}, {{Sm|DLA}}, and {{Sm|Kels}} | |||
*{{Sm|Lunchables|USA}}-Tri-mained Toon Link with Marth and Roy before retiring. | |||
*{{Sm|steakhouse|Canada}}-Placed 7th at [[Heir II the Throne]], 9th at [[NEW FISH]], and 13th at [[Heir 3]]. | |||
*{{Sm|Zork|USA}} - 5th at [[Immunity]], has wins over players like {{Sm|JewChainz}}, and {{Sm|Chibo}}. | |||
==Alternate costume== | |||
Toon Link now has an alternate costume based on his Outset Island clothing from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When using the alternate costume, Toon Link wears a patterned jumper, bracelets and brown pants instead of his normal {{s|zeldawiki|Hero's Clothes}}, and no cap. He also uses the {{s|zeldawiki|Hero's Sword}} given to him by Orca, the island's swordsman, instead of the Master Sword, along with a wooden shield based on Young Link's {{s|zeldawiki|Deku Shield}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. This costume has two recolors so that it can be used in [[Team Battle]]s. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=12|[[ | |colspan=12|[[Image:Toon Link Palette (PM).png|frame|center|Toon Link's alternate costumes in PM]] | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadRedSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadBlueSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadPurpleSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadBrownSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadBlackSSBB.png]] | ||
|- | |- | ||
|colspan=3| | |colspan=3| | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadOutsetPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadOutsetGreenPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ToonLinkHeadOutsetRedPM.png]] | ||
|colspan=3| | |colspan=3| | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*In | *In v3.0, Toon Link's costume had an odd hole in his head, and crashed the game when a Metal Box was used. | ||
*The default and recolors for the outset costume reference the three goddesses of the {{s|zeldawiki|Triforce}}. The front bears their symbols from the {{s|zeldawiki|Goddess Pearls}} he must collect in ''Wind Waker'', while the back bears the emblems of the {{s|zeldawiki|Spiritual Stones}} that [[Young Link]] must collect in ''Ocarina of Time''. | |||
* | **Blue references {{s|zeldawiki|Nayru}}, who represents Wisdom. | ||
**Green references {{s|zeldawiki|Farore}}, who represent Courage. | |||
**Red references {{s|zeldawiki|Din}}, who represents Power. | |||
==External links== | ==External links== | ||
*[https://www. | *[https://www.youtube.com/watch?v=F5OgWxxQ4QI A combo video containing advanced Toon Link gameplay in the Wi-Fi version of Project: M 2.6b.] | ||
{{Project M}} | {{Project M}} |