Editing Tool-assisted superplay

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4-3ds=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4-3=y}}
{{incomplete|SSB4-Wii U and Ultimate}}


A '''tool-assisted speedrun/superplay''' (abbreviated '''TAS''') is a playthrough of a game or part of a game utilizing tools unavailable in normal gameplay, usually with the aim to create a theoretically perfect [[speedrun]] through the use of otherwise humanly infeasible execution and techniques. Typically, the game is played in an emulator and a sequence of button presses is recorded (one for each human player) that will always yield the same outcome when played back. The tools used include but are not limited to: using savestates to rewind to earlier points, advancing the game frame by frame and monitoring the game's memory.
{{incomplete|SSB4 3DS}}
 
A '''tool-assisted speedrun/superplay''' (abbreviated '''TAS''') is a playthrough of a game or part of a game utilizing tools unavailable in normal gameplay, usually with the aim to create a theoretically perfect [[speedrun]]. Typically, the game is played in an emulator and a sequence of button presses is recorded (one for each human player) that will always yield the same outcome when played back. The tools used include but are not limited to: using savestates to rewind to earlier points, advancing the game frame by frame and monitoring the game's memory.


There are a number of people within the ''{{b|Super Smash Bros.|series}}'' community known for their TAS exploits.
There are a number of people within the ''{{b|Super Smash Bros.|series}}'' community known for their TAS exploits.


==Contents==
==Contents==
TAS videos frequently feature particularly extreme use of advanced techniques or exploits in order to perform matches that would ordinarily be impossible by human players without external assistance. TAS videos commonly feature players playing through matches without taking any [[damage]] in single-player modes, speedrunning through the modes at an inhuman level, or achieving other incredible feats that are outside the realm of human capability. Another popular subject of TAS videos is playing [[versus]] matches that feature long, extensive, and intricate [[combo]]s between player-controlled characters in drawn-out matches, that also involve extensive use of glancing blows and/or extreme [[DI]] and [[SDI]], surviving what would easily be killing blows via [[tech]]ing in abnormal places, and often ending the match by having both players lose their last stock on the same [[frame]], including in the resulting round of [[Sudden Death]]. Actual battles are not the only subjects of TAS videos; TAS has also been done on modes such as the [[Home-Run Contest]] and [[Target Test]] games in order to achieve humanly impossibly high distances or low times.
TAS videos frequently feature particularly extreme use of advanced techniques or exploits in order to perform matches that would ordinarily be impossible without external assistance. Common TAS videos feature players playing through matches without taking any damage, forming long, extensive, and intricate combos, and playing long, drawn-out matches involving extensive use of glancing blows and/or extreme [[DI]], among others. Actual battles are not the only subjects of TAS videos; TAS has also been done on single-player modes such as the [[Home-Run Contest]] and [[Target Test]] games in order to achieve almost impossibly high distances or low times.


==''SSB64'' TAS examples==
==''SSB64'' TAS examples==
Line 19: Line 20:


==''Melee'' TAS examples==
==''Melee'' TAS examples==
While the development of the [[Dolphin]] emulator was still in its early stages and unavailable for TAS purposes, some players made use of ''Melee''{{'}}s [[debug mode]] which features a frame-by-frame mode. Videos created in this mode came to be known as ''AR videos'' due to the mode being accessible through [[Action Replay]]. In theory, the player carefully crafts an input sequence through trial-and-error and on the final playthrough, saves a screenshot on each frame and splices them into a video afterwards. Notable examples of this are the [[Perfect Control]] series and other videos created by {{Sm|SuperDoodleMan}}, and the [[Target Test|Break The Targets]] record videos created by {{Sm|Ajp_anton}}.  
While the development of the [[Dolphin]] emulator was still in its early stages and unavailable for TAS purposes, some players made use of Melee's [[debug mode]] which features a frame-by-frame mode. Videos created in this mode came to be known as ''AR videos'' due to the mode being accessible through [[Action Replay]]. In theory, the player carefully crafts an input sequence through trial-and-error and on the final playthrough, saves a screenshot on each frame and splices them into a video afterwards. Notable examples of this are the [[Perfect Control]] series and other videos created by {{Sm|SuperDoodleMan}}, and the [[Target Test|Break The Targets]] record videos created by {{Sm|Ajp_anton}}.  


It should be noted that [[Stale-move_negation|move decay]] is absent while in the game's [[debug mode]] which means an attack will always deal the same damage and knockback. Therefore TAS videos created in it are not accurate to what would occur on the real console.
It should be noted that [[Stale-move_negation|move decay]] is absent while in the game's [[debug mode]] which means an attack will always deal the same damage and knockback. Therefore TAS videos created in it are not accurate to what would occur on the real console.
Line 25: Line 26:
{{#widget:YouTube|id=t9sa8133NBI}} {{#widget:YouTube|id=cPRs-VgPVto}}
{{#widget:YouTube|id=t9sa8133NBI}} {{#widget:YouTube|id=cPRs-VgPVto}}


Later on, Dolphin became available for TASing, allowing players access to more tools such as savestates. JPleal10 created the first true TAS video, playing as C.Falcon against three CPU players without taking damage. {{Sm|Wak}}, {{Sm|MUGG}} and {{Sm|SW-1988}} (among others) competed in beating each other's HRC and Event Match videos, slowly beating all of the existing AR videos. An up-to-date listing of TAS records can be found [https://tasvideos.org/GameResources/GC/SuperSmashBrosMelee/Records here].
Later on, Dolphin became available for TASing, allowing players access to more tools such as savestates. JPleal10 created the first true TAS video, playing as C.Falcon against three CPU players without taking damage. {{Sm|Wak}}, {{Sm|MUGG}} and {{Sm|SW-1988}} (among others) competed in beating each other's HRC and Event Match videos, slowly beating all of the existing AR videos. An up-to-date listing of TAS records can be found [http://tasvideos.org/Mugg/SSBM.html here].


{{#widget:YouTube|id=Y5AkW5gD-CE}} {{#widget:YouTube|id=IjwnQdm0Cro}}
{{#widget:YouTube|id=Y5AkW5gD-CE}} {{#widget:YouTube|id=IjwnQdm0Cro}}
{{#widget:YouTube|id=fBrdXU7J9Cc}}


Another notable example includes a series of videos known as ''Turbo TAS'' created mostly by {{Sm|gamerfreak5665}}. In addition to TAS gameplay, the player uses a hack or Action Replay to allow moves to be canceled into other moves, thus allowing for even faster gameplay.
Another notable example includes a series of videos known as ''Turbo TAS'' created mostly by {{Sm|gamerfreak5665}}. In addition to TAS gameplay, the player uses a hack or Action Replay to allow moves to be canceled into other moves, thus allowing for even faster gameplay.
Line 40: Line 40:


{{#widget:YouTube|id=61mVaXwyHJA}} {{#widget:YouTube|id=dl6qmRK7sTU}} {{#widget:YouTube|id=lOIVymvh8LI}}
{{#widget:YouTube|id=61mVaXwyHJA}} {{#widget:YouTube|id=dl6qmRK7sTU}} {{#widget:YouTube|id=lOIVymvh8LI}}
{{#widget:YouTube|id=2XO-3yz-fHY}}


==''Smash 3DS'' TAS examples==
==''SSB4 3DS'' TAS examples==
{{incomplete|Needs information}}
{{incomplete|Needs information}}
Greenalink, DyllonStej Gaming, and sonicadam2 were among the first to starting TASing {{for3ds}} in 2020. TASes are done in the Citra emulator. DyllonStej Gaming has made many popular TASes in [[Smash Run]] with customs on, often maxing out the stats by the end.
{{#widget:YouTube|id=TZna9DuCGQY}} {{#widget:YouTube|id=CXgyvXJSNWM}} {{#widget:YouTube|id=tBe5R84waBY}}


[[Category:Hacking]]
[[Category:Hacking]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)