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{{Infobox Item | {{Infobox Item | ||
| title = Timer | | title = Timer | ||
| image = [[File: | | image = [[File:Timer.jpg]] | ||
| caption = | | caption = The Timer artwork from ''Brawl''. | ||
| series = {{uv|Super Smash Bros.}} | | series = {{uv|Super Smash Bros.}} | ||
| item class = Special | | item class = Special | ||
| game1 = | | game1 = SSBB | game2 = SSB4 | ||
| requirements = }} | | requirements = }} | ||
The '''Timer''' ({{ja|タイマー|Taimā}}, ''Timer'') is an item in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. It was previously referred to as ''Clock'' before the [http://www.smashbros.com/wii/en_us/items/item15.html Item Encyclopedia] update. When the Timer is grabbed, all characters except for the character who grabbed it will be slowed down to 1/4 speed. This presents a significant buff for any character not to be slowed down - slowed characters will have a difficult time landing hits; and become far easier to hit, even with charged [[smash attack|smash]]es. However, the timer occasionally "backfires;" causing either only the player who grabbed the Timer to slow down, or each and every character to slow down. As with the Smash Ball, Lightning Bolt and Dragoon Parts, computer players will try to grab this item as soon as possible. [[Shadow]] uses Chaos Control to much the same effect, except that he never backfires and the effect lasts regardless if the opponent gets KO'd in that time. This item will slow down movement, hitstun, and falling, making it possible to trap enemies in hitstun with certain attacks. However, knockback is not slowed down. Anyone hit with a powerful attack will still be KO'd just as fast as if he or she was not under Timer influence. | |||
The '''Timer''' ({{ja|タイマー|Taimā}}, ''Timer'') is an item in ''[[Super Smash Bros. Brawl]]'' | |||
Invincibility frames and counter frames are very long for the characters who are victim of the Timer, which gives them a very easy way to wait for the timer to stop and being hit less by the characters who are not slowed down. In addition, most [[projectile]]s are not affected either. | |||
Invincibility frames and counter frames are very long for the characters who are | |||
Interestingly, the slowdown seems to act more like a status effect, and any characters that are KO'd while slow will respawn at normal speed, even if the stopwatch "effect" is still on screen. That said, the effect will go away if all affected characters get KO'd. | Interestingly, the slowdown seems to act more like a status effect, and any characters that are KO'd while slow will respawn at normal speed, even if the stopwatch "effect" is still on screen. That said, the effect will go away if all affected characters get KO'd. | ||
The Timer has a much more rounded design in ''Smash 4'', compared to the dodecagon design of ''Brawl'', due to the graphical upgrades of the games. | |||
The Timer has a much more rounded design, compared to the dodecagon design of ''Brawl'', due to the graphical upgrades of the games. | |||
== | ==Trophy description== | ||
=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
[[File:Timer - Brawl Trophy.png|100px|thumb|left|The Timer trophy in ''Brawl''.]] | |||
| | ''An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum. '' | ||
| | {{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | ||
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=== | ===''[[Super Smash Bros. 4]]''=== | ||
[[File:TimerTrophyWiiU.png|100px|thumb|left|The Timer trophy in ''for Wii U''.]] | |||
| | [[File:TimerTrophy3DS.png|100px|thumb|right|The Timer trophy in ''for 3DS''.]] | ||
{{Flag|ntsc}} ''Grabbing this will make time flow at a different pace around you. Everyone else will slow down, letting you grab all the items and get in some blows. Sometimes, though, this item backfires and slows you down too. Worst case, it may actually slow ONLY you. That's not so great...'' | |||
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{{Flag|pal}} ''Pick this up to make time move slowly for everyone but you! With the timer in hand, grabbing items and attacking gets much easier, so if someone else gets it, start defending yourself. Timers can be a little hit or miss, though. It might slow time down for everyone, or maybe just for you!'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl (03/2008)|console2=WiiU|game2=Super Smash Bros. for Wii U}} | |||
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==Trivia== | ==Trivia== | ||
* | [[File:Timer U.jpg|thumb|Timer in {{forwiiu}}]] | ||
*Many videos on YouTube such as [http://www.youtube.com/watch?v=oGwdYj1OhNY this] one or [http://www.youtube.com/watch?v=4FXlYvskWkc this] one show moves that have large [[Freeze frame|hitlag]] (such as {{SSBB|Zelda}} [[Lightning Kick]] and {{SSBB|Captain Falcon}}'s [[Knee Smash]]) being repeatedly used, with the opponent not moving due to the extended hitstun. | |||
*Most, but not all, [[Final Smash]]es will nullify the effect of a Timer. | *Most, but not all, [[Final Smash]]es will nullify the effect of a Timer. | ||
*A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's [[Aether]]. His sword will appear to spin around his head while he is still on the ground. | *A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's [[Aether]]. His sword will appear to spin around his head while he is still on the ground. | ||
*When an enemy is under the effect of Timer, and another player does [[ | *When an enemy is under the effect of Timer, and another player does [[Footstool jump]], [[Falcon Dive]] or [[Dark Dive]], the player's character's animation will be slowed upon the move. | ||
*In ''Smash 4'', if one uses a Timer in [[Training Mode]] and proceeds to KO the CPU by using [[Flame Choke]] in midair, the effects given to the opponent (i.e., jumping, landing, electricity) are slowed down. | *In ''Smash 4'', if one uses a Timer in [[Training Mode]] and proceeds to KO the CPU by using [[Flame Choke]] in midair, the effects given to the opponent (i.e., jumping, landing, electricity) are slowed down. | ||
{{SSBBItems}} | {{SSBBItems}} | ||
{{SSB4Items}} | {{SSB4Items}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Items (SSBB)]] | |||
[[Category:Items]] | [[Category:Items (SSB4)]] | ||
[[Category: | |||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] |