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{{articleIcons|ssbb=yes|ssb4=yes|ssbu=yes}}
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{{Infobox Item
{{Infobox Item
| title        = Timer
| title        = Timer
| image        = [[File:SSBUTimer.png]]
| image        = [[Image:Timer.jpg]]
| caption      = {{symbol|ssb}}<br>The Timer artwork from ''Ultimate''.
| caption      = The timer
| series      = {{uv|Super Smash Bros.}}
| series      = ''[[Super Smash Bros. series|Super Smash Bros.]]''
| item class  = Special
| item class  = Special
| game1 = Brawl | game2 = SSB4 | game3 = Ultimate
| appearance  = [[SSBB]]
| requirements = }}
| requirements = }}
{{redirect|Clock|the smasher|Smasher:Clock}}
The '''Timer''' ({{ja|タイマー}}, taimā) is an item in ''[[Super Smash Bros. Brawl]]''. It was previously referred to as ''Clock'' before the [http://www.smashbros.com/en_us/items/item15.html Item Encyclopedia] update. When the Timer is grabbed, it slows down everyone on the stage besides the person who grabbed it. However, it can occasionally backfire and slow down only the person who grabbed it or everyone. As with the Smash Ball, Lightning Bolt and Dragoon Parts, Computer players will try to grab this item as soon as possible. [[Shadow]] uses Chaos Control to much the same effect, except that he never backfires and the effect lasts regardless if the opponent gets KOd in that time. This item will slow down movement, hitstun, and falling, making it possible to trap enemies in hitstun with certain attacks. However, knockback is not slowed down. Anyone hit with a powerful attack will still be KOd just as fast as if he or she was not under Timer influence.  
{{disambig2|the Timer item|other uses|Time (disambiguation)}}
The '''Timer''' ({{ja|タイマー|Taimā}}, ''Timer'') is an item in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. It was previously referred to as the ''Clock'' before the [http://www.smashbros.com/wii/en_us/items/item15.html Item Encyclopedia] update.


==Origin==
Invincibility frames and counter frames are very long for the characters who are victim of the timer, which gives them a very easy way to wait for the timer to stop and being hit less  by the characters who are not slowed down. In addition, most [[projectile]]s are not affected either.
[[File:TLoZ Clock Artwork.png|thumb|100px|left|Artwork of the clock from ''The Legend of Zelda''.]]
While the design of the Timer is original to ''Smash'', several items similar to the Timer have appeared in games represented within the ''Smash'' series. The {{iw|zeldawiki|Clock}} item featured in ''[[The Legend of Zelda]]'' would freeze all enemies onscreen until the user left the screen. A similar item, the {{iw|mariowiki|Stop Watch}}, later appeared in ''[[Super Mario Bros. 2]]'', with the item's effect on enemies only lasting for a short amount of time. A stopwatch also appears in the {{uv|Castlevania}} series and also temporarily freezes all enemies on screen.
{{clrl}}


==Overview==
Interestingly, the slowdown seems to act more like a status effect, and any characters that are KO'd while slow will respawn at normal speed, even if the Stopwatch "effect" is still on screen. That said, the effect will go away if all affected characters die.
[[File:Timer U.jpg|thumb|A Timer in {{forwiiu}}.]]
===In ''Brawl''===
When the Timer is grabbed, all characters except for the character who grabbed it will be [[slowdown|slowed down]] to 1/4 of their normal speed, regardless of the gameplay speed (and therefore the item has no effect if the game is set to 1/4 speed). This presents a significant buff for any character to not be slowed down — slowed characters will have a difficult time landing hits and become far easier to hit, even with charged [[smash attack|smash]]es. However, the timer occasionally backfires, causing either only the player who grabbed the Timer to slow down, or each and every character to slow down; in the latter case, a player being KOed during that time will end the Timer's effects immediately. As with the Smash Ball, Lightning Bolt, and Dragoon Parts, computer players will try to grab this item as soon as possible. [[Shadow]] uses Chaos Control to much the same effect, except that he never backfires and the effect lasts regardless of if the opponent gets KO'd in that time. This item will slow down all animations, however, [[knockback]] and [[hitstun]] are not slowed down (although the hitstun animation still is), and since falling speed is reduced to 1/4 speed and knockback is not, the game will treat the launched fighter as if they were launched at full speed, but if their fall speed were much lower, weakening vertical survivability.


Invincibility frames and counter frames are very long for the characters who are victims of the Timer, which gives them a very easy way to wait for the timer to stop and being hit less by the characters who are not slowed down. In addition, most [[projectile]]s are not affected either.
==Trophy description==
 
[[Image:Timer Trophy.png|left|thumb|Trophy of the Timer.]]
Interestingly, the slowdown seems to act more like a status effect, and any characters that are KO'd while slow will respawn at normal speed, even if the stopwatch "effect" is still on screen. That said, the effect will go away if all affected characters get KO'd.
''An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum. ''
 
*''Super Smash Bros. Brawl''
===In ''Smash 4''===
The Timer has a much more rounded design, compared to the dodecagon design of ''Brawl'', due to the graphical upgrades of the games. Also, unlike ''Brawl'', knockback and hitstun are also slowed down. The timer's effect also now considers the [[gameplay speed]], and so a fighter affected by the Timer while the game is set to 1/4 speed will be slowed to 1/16 speed. Finally, a swirling graphical effect is now applied to any fighters affected by the Timer.
 
===In ''Ultimate''===
The Timer appears again with little gameplay changes from ''Smash 4''. When used, it causes a unique background until the effect ends.
 
The Timer cannot appear in [[Gaur Plain]], [[Green Greens]], [[Lylat Cruise]], [[Princess Peach's Castle]], [[Spear Pillar]] and [[WarioWare, Inc.]]
 
==Trophies==
===In ''[[Super Smash Bros. Brawl]]''===
{{Trophy
|name=Timer
|image=Timer - Brawl Trophy.png
|desc=An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
===In ''[[Super Smash Bros. 4]]''===
{{Trophy
|name=Timer
|image-3ds=TimerTrophy3DS.png
|image-wiiu=TimerTrophyWiiU.png
|desc-ntsc=Grabbing this will make time flow at a different pace around you. Everyone else will slow down, letting you grab all the items and get in some blows. Sometimes, though, this item backfires and slows you down too. Worst case, it may actually slow ONLY you. That's not so great...
|desc-pal=Pick this up to make time move slowly for everyone but you! With the timer in hand, grabbing items and attacking gets much easier, so if someone else gets it, start defending yourself. Timers can be a little hit or miss, though. It might slow time down for everyone, or maybe just for you!
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=03/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=06/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}
 
==Gallery==
<gallery>
Timer.jpg|Artwork of a Timer from ''Brawl''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|タイマー|Taimā}}
|jaM=Timer
|en=Timer
|fr=Chronomètre
|frM=Stopwatch
|es=Cronómetro
|esM=Stopwatch
|de=Stoppuhr
|deM=Stopwatch
|it=Cronometro
|itM=Stopwatch
|nl=Stopwatch
|ru={{rollover|Секундомер|Sekundomer|?}}
|ruM=Stopwatch
|ko={{rollover|타이머|Taimeo|?}}
|koM=Timer
|zh_cn={{rollover|缓时器|Huǎn Shí Qì|?}}
|zh_cnM=Slowdown Timer
|zh_tw={{rollover|緩時器|Huǎn Shí Qì|?}}
|zh_twM=Slowdown Timer
}}


==Trivia==
==Trivia==
*As the Timer greatly increases [[hitlag]] for the afflicted character(s), and moves with [[electric]] effects multiply hitlag for the target even further, it is possible to use attacks such as {{SSBB|Zelda}}'s [[Lightning Kick]] and {{SSBB|Captain Falcon}}'s [[Knee Smash]] repeatedly on the opponent before they are even able to move from the knockback of the first attack. Examples of this on YouTube can be found [http://www.youtube.com/watch?v=oGwdYj1OhNY here] and [http://www.youtube.com/watch?v=4FXlYvskWkc here].
*Many videos on YouTube such as [http://www.youtube.com/watch?v=oGwdYj1OhNY this] one or [http://www.youtube.com/watch?v=4FXlYvskWkc this] one show moves that have large [[Freeze frame|hitlag]] (such as [[Zelda (SSBB)|Zelda's]] [[Lightning Kick]] and [[Captain Falcon (SSBB)|Captain Falcon's]] [[Knee Smash]]) being repeatedly used, with the opponent not moving due to the extended hitstun.
*Most, but not all, [[Final Smash]]es will nullify the effect of a Timer.
*Most, but not all, [[Final Smash]]es will nullify the effect of a Timer.
*A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's [[Aether]]. His sword will appear to spin around his head while he is still on the ground.
*A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's [[Aether]]. His sword will appear to spin around his head while he is still on the ground.
*When an enemy is under the effect of Timer, and another player does [[footstool jump]], [[Falcon Dive]] or [[Dark Dive]], the player's character's animation will be slowed upon the move.
*In ''Smash 4'', if one uses a Timer in [[Training Mode]] and proceeds to KO the CPU by using [[Flame Choke]] in midair, the effects given to the opponent (i.e., jumping, landing, electricity) are slowed down.


{{SSBBItems}}
{{SSBBItems}}
{{SSB4Items}}
{{SSBUItems}}
{{Smash universe}}
{{Smash universe}}
 
[[Category:Items (SSBB)]]
[[Category:Items]]
[[Category:Misc. items]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]

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