Editing Timer

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[[File:Timer U.jpg|thumb|A Timer in {{forwiiu}}.]]
[[File:Timer U.jpg|thumb|A Timer in {{forwiiu}}.]]
===In ''Brawl''===
===In ''Brawl''===
When the Timer is grabbed, all characters except for the character who grabbed it will be [[slowdown|slowed down]] to 1/4 of their normal speed, regardless of the gameplay speed (and therefore the item has no effect if the game is set to 1/4 speed). This presents a significant buff for any character to not be slowed down — slowed characters will have a difficult time landing hits and become far easier to hit, even with charged [[smash attack|smash]]es. However, the timer occasionally backfires, causing either only the player who grabbed the Timer to slow down, or each and every character to slow down; in the latter case, a player being KOed during that time will end the Timer's effects immediately. As with the Smash Ball, Lightning Bolt, and Dragoon Parts, computer players will try to grab this item as soon as possible. [[Shadow]] uses Chaos Control to much the same effect, except that he never backfires and the effect lasts regardless of if the opponent gets KO'd in that time. This item will slow down all animations, however, [[knockback]] and [[hitstun]] are not slowed down (although the hitstun animation still is), and since falling speed is reduced to 1/4 speed and knockback is not, the game will treat the launched fighter as if they were launched at full speed, but if their fall speed were much lower, weakening vertical survivability.
When the Timer is grabbed, all characters except for the character who grabbed it will be slowed down to 1/4 of their normal speed, regardless of the gameplay speed (and therefore the item has no effect if the game is set to 1/4 speed). This presents a significant buff for any character to not be slowed down — slowed characters will have a difficult time landing hits and become far easier to hit, even with charged [[smash attack|smash]]es. However, the timer occasionally backfires, causing either only the player who grabbed the Timer to slow down, or each and every character to slow down; in the latter case, a player being KOed during that time will end the Timer's effects immediately. As with the Smash Ball, Lightning Bolt, and Dragoon Parts, computer players will try to grab this item as soon as possible. [[Shadow]] uses Chaos Control to much the same effect, except that he never backfires and the effect lasts regardless of if the opponent gets KO'd in that time. This item will slow down all animations, however, [[knockback]] and [[hitstun]] are not slowed down (although the hitstun animation still is), and since falling speed is reduced to 1/4 speed and knockback is not, the game will treat the launched fighter as if they were launched at full speed, but if their fall speed were much lower, weakening vertical survivability.


Invincibility frames and counter frames are very long for the characters who are victims of the Timer, which gives them a very easy way to wait for the timer to stop and being hit less by the characters who are not slowed down. In addition, most [[projectile]]s are not affected either.
Invincibility frames and counter frames are very long for the characters who are victims of the Timer, which gives them a very easy way to wait for the timer to stop and being hit less by the characters who are not slowed down. In addition, most [[projectile]]s are not affected either.
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===In ''Smash 4''===
===In ''Smash 4''===
The Timer has a much more rounded design, compared to the dodecagon design of ''Brawl'', due to the graphical upgrades of the games. Also, unlike ''Brawl'', knockback and hitstun are also slowed down. The timer's effect also now considers the [[gameplay speed]], and so a fighter affected by the Timer while the game is set to 1/4 speed will be slowed to 1/16 speed. Finally, a swirling graphical effect is now applied to any fighters affected by the Timer.
The Timer has a much more rounded design, compared to the dodecagon design of ''Brawl'', due to the graphical upgrades of the games. Also, unlike ''Brawl'', knockback and hitstun are also slowed down. The timer's effect also now considers the gameplay speed, and so a fighter affected by the Timer while the game is set to 1/4 speed will be slowed to 1/16 speed. Finally, a swirling graphical effect is now applied to any fighters affected by the Timer.


===In ''Ultimate''===
===In ''Ultimate''===

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