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===[[Battlefield (SSBU)]]=== | ===[[Battlefield (SSBU)]]=== | ||
While ''Ultimate'' | While ''Ultimate''<nowiki>'s</nowiki> iteration of Battlefield does not feature a day-night cycle, it instead features a periodically occurring solar eclipse to similar effect, causing the background to darken briefly before lightening up again. | ||
===[[Gaur Plain]]=== | ===[[Gaur Plain]]=== | ||
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===[[Smashville]]=== | ===[[Smashville]]=== | ||
Like the ''Animal Crossing'' games, Smashville's time changes are based on the system | Like the ''Animal Crossing'' games, Smashville's time changes are based on the actual system clock; the variation is based on the current time when the stage is loaded, and unlike the ''Animal Crossing'' games, it does not change in real time. The system clock also determines what time shows up on the clock of the Town Hall building. True to the source, [[K.K. Slider]] appears and holds a concert on Saturdays between 8:00 PM and 12:00 AM. | ||
*'''Dawn:''' Occurs between 4 AM and 7 AM. The sky is pale blue. | *'''Dawn:''' Occurs between 4 AM and 7 AM. The sky is pale blue. | ||
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===[[Umbra Clock Tower]]=== | ===[[Umbra Clock Tower]]=== | ||
In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the face of the falling clock tower face matches the system's internal clock. It is even possible to see the clock hands moving. If the game is [[paused]], the clock stops moving; when the game is un-paused, the clock skips ahead and resumes moving from the time at which the game was un-paused. | In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the face of the falling clock tower face matches the system's internal clock. It is even possible to see the clock hands moving. If the game is [[paused]], the clock stops moving; when the game is un-paused, the clock skips ahead and resumes moving from the time at which the game was un-paused. | ||
=== {{SSBB|Yoshi's Island}} === | === {{SSBB|Yoshi's Island}} === | ||
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==Trivia== | ==Trivia== | ||
*Despite both [[PictoChat]] and [[PictoChat 2]] technically having a clock visible at certain points, | *Despite both [[PictoChat]] and [[PictoChat 2]] technically having a clock visible at certain points, they are not affected by the system's internal clock and instead move at a predetermined rate. this is due to the hands of the clocks acting as platforms, facilitating the need to be more regular. | ||
[[Category:Features]] | [[Category:Features]] | ||
[[Category:Stages]] | [[Category:Stages]] |