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{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
'''Time change''' (also referred to as a '''day/night cycle''') is a feature from ''[[Super Smash Bros. Brawl]]'' onward where some [[stage]]s and areas depict various transitions in time over the course of a match. All effects are purely aesthetic and have no impact on gameplay.
'''Time change''' is a feature from ''[[Super Smash Bros. Brawl]]'' onward where some [[stage]]s and areas depict various transitions in time over the course of a match. All effects are purely aesthetic and have no impact on gameplay.


The extent of transformation depends on the stage. Some stages show rapid changes in time, while others change in response to the console's internal clock when the match is started. Three time changes also take place in real-time, with [[replay]]s of these saved matches featuring the time based on when the replay is played back.
The extent of transformation depends on the stage. Some stages show rapid changes in time, while others change in response to the console's internal clock when the match is started. Three time changes also take place in real-time, with [[replay]]s of these saved matches featuring the time based on when the replay is played back.


==List of stages with time changes==
==List of stages with time changes==
{{image|every version of every stage that has no images yet}}
===[[All-Star Rest Area]] (SSB4)===
===[[All-Star Rest Area]] (SSB4-3DS)===
''Super Smash Bros. 4's'' All-Star Rest Area is unusual amongst time-changing stages in that it does not change while the player is in it. Instead, the stage progresses from dawn to dusk as the [[All-Star Mode]] is progressed through.
''Super Smash Bros. 4's'' All-Star Rest Area is unusual amongst time-changing stages in that it does not change while the player is in it. Instead, the stage progresses from dawn to dusk as the [[All-Star Mode]] is progressed through.
*'''Dawn:''' Violet sky with clouds that are tinted pink. Appears after the first stage.
*'''Dawn:''' Violet sky with clouds that are tinted pink. Appears after the first stage.
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===[[Battlefield (SSBU)]]===
===[[Battlefield (SSBU)]]===
While ''Ultimate''{{'}}s iteration of Battlefield does not feature a day-night cycle, it instead features a periodically occurring solar eclipse to similar effect, causing the background to darken briefly before lightening up again.
This stage has a daily cycle, like ''Brawl'' and ''Smash 4''.


===[[Gaur Plain]]===
===[[Gaur Plain]]===
Gaur Plain undergoes a day-to-night transition. The stage starts off in its day configuration. In {{forwiiu}} and ''Ultimate'', [[Metal Face]] appears at night.
Gaur Plain undergoes a day-to-night transition. The stage starts off in its day configuration. In {{forwiiu}}, [[Metal Face]] appears at night.


===[[Home-Run Contest]]===
===[[Home-Run Contest]]===
In both ''Brawl'' and ''Smash 4'', if the [[Sandbag]] is hit far enough, the time will change from day to evening, and then night. If hit even farther, it will change from night to day again.
In both ''Brawl'' and ''Smash 4'', if the [[Sandbag]] is hit far enough, the time will change from day to evening, and then night. If hit even farther, it will change from night to day again.
===[[Minecraft World]]===
Minecraft World features a time change which, like in ''Minecraft'' itself, is not identical to real-time. The time of day affects which mobs will be seen in the background; during the day, peaceful ones such as farm animals and Villagers will wander about. In the evening, Villagers return to their homes. Monsters come out at night, but burn up in the morning, and the Villagers come out to repeat the cycle.


===[[Prism Tower]]===
===[[Prism Tower]]===
Prism Tower's time change aspects are linked to the where the fight is taking place. At the ground level of {{s|bulbapedia|Lumiose City}}, the stage takes place in the day; as the stage begins to go higher up Prism Tower time passes, and at the apex the stage turns to night, returning to dawn during the descent to its initial form.
Prism Tower's time change aspects are linked to the where the fight is taking place. At the ground level of {{s|bulbapedia|Lumiose City}}, the stage takes place in the day; as the stage begins to go higher up Prism Tower time passes, and at the apex the stage turns to night.
*'''Dawn:''' Occurs at the start of the match, as well as when the stage returns to the base of Prism Tower.  
*'''Dawn:''' Occurs at the start of the match, as well as when the stage returns to the base of Prism Tower.  
*'''Evening:''' Occurs halfway up the tower; the light is tinged with yellow and orange, as to simulate sunset.
*'''Evening:''' Occurs halfway up the tower; the light is tinged with yellow and orange, as to stimulate sunset.
*'''Night:''' Occurs at the top of the tower, as well as when the stage flies in the skies of Lumiose City. The lighting becomes dark blue as to simulate night, and numerous buildings seen below the stage have their windows lit up. The Prism Tower itself also features uniquely colored lighting on its spire. In {{for3ds}}, the stage's [[Ω form]] is permanently set at night, while ''Ultimate'' features the entire cycle.
*'''Night:''' Occurs at the top of the tower, as well as when the stage flies in the skies of Lumiose City. The lighting becomes dark blue as to stimulate night, and numerous buildings seen below the stage have their windows lighted. The Prism Tower itself also features uniquely colored lighting on its spire. This is the version seen in the [[Ω form]].
<gallery widths="200px">
<gallery widths="200px">
SSB4 - Prism Tower 1.jpg|Dawn.
SSB4 - Prism Tower 1.jpg|Dawn.
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===[[Smashville]]===
===[[Smashville]]===
Like the ''Animal Crossing'' games, Smashville's time changes are based on the system's internal clock; the variation is based on the current time when the stage is loaded, and unlike the ''Animal Crossing'' games, it does not change in real time. The system clock also determines what time shows up on the clock of the Town Hall building. True to the source, [[K.K. Slider]] appears and holds a concert on Saturdays between 8:00 PM and 12:00 AM.
Like the ''Animal Crossing'' games, Smashville's time changes are based on the actual system clock, and do not occur in the normal run of a match. The system clock also determines what time shows up on the clock of the Town Hall building. This applies to both the ''[[Brawl]]'' and ''[[Smash Wii U]]'' versions of the stage.


*'''Dawn:''' Occurs between 4 AM and 7 AM. The sky is pale blue.
*'''Night:''' The background is dark, except for a few lights in the houses. Also, constellations can be seen in the sky.
*'''Day:'''  Occurs between 7 AM and 4 PM. The sky is deep blue. In ''Brawl'' only, the stage has a yellow tinge.
*'''Saturday, 8:00 PM - 12:00 AM:''' [[K.K. Slider]] holds a concert in the background, playing one of six different songs.
*'''Evening''': Occurs between 4 PM and 7 PM. The sky is orange, and lights on the stage and background houses are turned on.
*'''Night:'''  Occurs between 7 PM and 4 AM. The sky is dark, making the lights more visible. Also, constellations can be seen in the sky.
*'''Saturday, 8:00 PM - 12:00 AM:''' K.K. Slider holds a concert in the background, playing one of six different songs.


<gallery widths="200px">
<gallery widths="200px">
SSBU - Smashville at dawn.jpg|Dawn.
SSB4USmashville.jpg|Day.
SSBU - Smashville at day.jpg|Day.
Smashville2.jpg|Evening.
SSBU - Smashville at evening.jpg|Evening.
Smashville3.jpg|Night.
SSBU - Smashville at night.jpg|Night.
Smashville5.jpg|K.K. Slider performing.
Smashville5.jpg|K.K. Slider performing.
</gallery>
</gallery>


===[[Town and City]]===
===[[Town and City]]===
Like Smashville, the time of day changes on this stage depending on the system clock, using the same mechanics. The clock on the Happy Room Academy building during the city phase of the background transition also matches the system clock. K.K. Slider still performs concerts on Saturday nights.
Time changes on this stage depend on the Wii U system clock, like on Smashville. The clock on the Happy Room Academy building during the city phase of the background transition also matches the system clock.


===[[Umbra Clock Tower]]===
===[[Umbra Clock Tower]]===
In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the face of the falling clock tower face matches the system's internal clock. It is even possible to see the clock hands moving. If the game is [[paused]], the clock stops moving; when the game is un-paused, the clock skips ahead and resumes moving from the time at which the game was un-paused.
In ''[[Super Smash Bros. 4]]'', the face of the falling clock tower face matches the system's internal clock. It is even possible to see the clock hands moving. If the game is [[paused]], the clock stops moving; when the game is un-paused, the clock skips ahead and resumes moving from the time at which the game was un-paused.
<gallery>
Clock Tower Timelapse SSBU.gif|5 minute timelapse of the clock hands moving in ''Ultimate''.
</gallery>


=== {{SSBB|Yoshi's Island}} ===
=== {{SSBB|Yoshi's Island}} ===
This stage uniquely features a seasonal cycle, with each season lasting about 30 seconds. The song ''{{SSBBMusicLink|Yoshi|Obstacle Course}}'' syncs to the different seasons, with one variant playing in Autumn and Winter, and another playing during Spring and Summer.
This stage uniquely features a seasonal cycle, with each season lasting about 30 seconds. In both ''Brawl'' and ''Smash 4'', the song [[List_of_SSBB_Music_(Yoshi_series)#Obstacle_Course|Obstacle Course]] syncs to the different seasons, with one variant playing in Autumn and Winter, and another playing during Spring and Summer.


*'''Autumn:''' The gigantic flowers go down and the background turns more orange.
*'''Autumn:''' The gigantic flowers go down and the background turns more orange.
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YIBrawlTimelapse.gif|Timelapse of seasons changing in ''Brawl''.
YIBrawlTimelapse.gif|Timelapse of seasons changing in ''Brawl''.
</gallery>
</gallery>
==Trivia==
*Despite both [[PictoChat]] and [[PictoChat 2]] technically having a clock visible at certain points, neither are affected by the system's internal clock and instead move at a predetermined rate. This is due to the hands of the clocks acting as platforms, facilitating the need to move in a regular pattern.


[[Category:Features]]
[[Category:Features]]
[[Category:Stages]]
[[Category:Stages]]

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