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{{ArticleIcons|ssbb=y|ssb4 | {{ArticleIcons|ssbb=y|ssb4=y}} | ||
'''Time change''' | '''Time change''' is a feature from ''[[Super Smash Bros. Brawl]]'' onward where some [[stage]]s and areas depict various transitions in time over the course of a match. All effects are purely aesthetic and have no impact on gameplay. | ||
The extent of transformation depends on the stage. Some stages show rapid changes in time, while others change in response to the console's internal clock when the match is started. Three time changes also take place in real-time, with [[replay]]s of these saved matches featuring the time based on when the replay is played back. | The extent of transformation depends on the stage. Some stages show rapid changes in time, while others change in response to the console's internal clock when the match is started. Three time changes also take place in real-time, with [[replay]]s of these saved matches featuring the time based on when the replay is played back. | ||
==List of stages with time changes== | ==List of stages with time changes== | ||
===[[All-Star Rest Area]] (SSB4)=== | |||
===[[All-Star Rest Area]] (SSB4 | |||
''Super Smash Bros. 4's'' All-Star Rest Area is unusual amongst time-changing stages in that it does not change while the player is in it. Instead, the stage progresses from dawn to dusk as the [[All-Star Mode]] is progressed through. | ''Super Smash Bros. 4's'' All-Star Rest Area is unusual amongst time-changing stages in that it does not change while the player is in it. Instead, the stage progresses from dawn to dusk as the [[All-Star Mode]] is progressed through. | ||
*'''Dawn:''' Violet sky with clouds that are tinted pink. Appears after the first stage. | *'''Dawn:''' Violet sky with clouds that are tinted pink. Appears after the first stage. | ||
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===[[Battlefield (SSBU)]]=== | ===[[Battlefield (SSBU)]]=== | ||
This stage has a daily cycle, like ''Brawl'' and ''Smash 4''. | |||
===[[Gaur Plain]]=== | ===[[Gaur Plain]]=== | ||
Gaur Plain undergoes a day-to-night transition. The stage starts off in its day configuration. In {{forwiiu}} | Gaur Plain undergoes a day-to-night transition. The stage starts off in its day configuration. In {{forwiiu}}, [[Metal Face]] appears at night. | ||
===[[Home-Run Contest]]=== | ===[[Home-Run Contest]]=== | ||
In both ''Brawl'' and ''Smash 4'', if the [[Sandbag]] is hit far enough, the time will change from day to evening, and then night. If hit even farther, it will change from night to day again. | In both ''Brawl'' and ''Smash 4'', if the [[Sandbag]] is hit far enough, the time will change from day to evening, and then night. If hit even farther, it will change from night to day again. | ||
===[[Prism Tower]]=== | ===[[Prism Tower]]=== | ||
Prism Tower's time change aspects are linked to the where the fight is taking place. At the ground level of {{s|bulbapedia|Lumiose City}}, the stage takes place in the day; as the stage begins to go higher up Prism Tower time passes, and at the apex the stage turns to night | Prism Tower's time change aspects are linked to the where the fight is taking place. At the ground level of {{s|bulbapedia|Lumiose City}}, the stage takes place in the day; as the stage begins to go higher up Prism Tower time passes, and at the apex the stage turns to night. | ||
*'''Dawn:''' Occurs at the start of the match, as well as when the stage returns to the base of Prism Tower. | *'''Dawn:''' Occurs at the start of the match, as well as when the stage returns to the base of Prism Tower. | ||
*'''Evening:''' Occurs halfway up the tower; the light is tinged with yellow and orange, as to | *'''Evening:''' Occurs halfway up the tower; the light is tinged with yellow and orange, as to stimulate sunset. | ||
*'''Night:''' Occurs at the top of the tower, as well as when the stage flies in the skies of Lumiose City. The lighting becomes dark blue as to | *'''Night:''' Occurs at the top of the tower, as well as when the stage flies in the skies of Lumiose City. The lighting becomes dark blue as to stimulate night, and numerous buildings seen below the stage have their windows lighted. The Prism Tower itself also features uniquely colored lighting on its spire. This is the version seen in the Omega form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSB4 - Prism Tower 1.jpg|Dawn. | SSB4 - Prism Tower 1.jpg|Dawn. | ||
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===[[Smashville]]=== | ===[[Smashville]]=== | ||
Like the ''Animal Crossing'' games, Smashville's time changes are based on the system | Like the ''Animal Crossing'' games, Smashville's time changes are based on the actual system clock, and do not occur in the normal run of a match. The system clock also determines what time shows up on the clock of the Town Hall building. This applies to both the ''[[Brawl]]'' and ''[[Smash Wii U]]'' versions of the stage. | ||
*''' | *'''Night:''' The background is dark, except for a few lights in the houses. Also, constellations can be seen in the sky. | ||
*'''Saturday, 8:00 PM - 12:00 AM:''' [[K.K. Slider]] holds a concert in the background, playing one of six different songs. | |||
*'''Saturday, 8:00 PM - 12:00 AM:''' K.K. Slider holds a concert in the background, playing one of six different songs. | |||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSB4USmashville.jpg|Day. | |||
Smashville2.jpg|Evening. | |||
Smashville3.jpg|Night. | |||
Smashville5.jpg|K.K. Slider performing. | Smashville5.jpg|K.K. Slider performing. | ||
</gallery> | </gallery> | ||
===[[Town and City]]=== | ===[[Town and City]]=== | ||
Time changes on this stage depend on Wii U system clock, like on Smashville. The clock on the Happy Room Academy building during the city phase of the background transition also matches the system clock. | |||
===[[Umbra Clock Tower]]=== | ===[[Umbra Clock Tower]]=== | ||
In ''[[Super Smash Bros. 4 | In ''[[Super Smash Bros. 4]]'', the face of the falling clock tower face matches the system's internal clock. It is even possible to see the clock hands moving. If the game is [[paused]], the clock stops moving; when the game is un-paused, the clock skips ahead and resumes moving from the time at which the game was un-paused. | ||
=== {{SSBB|Yoshi's Island}} === | === {{SSBB|Yoshi's Island}} === | ||
This stage uniquely features a seasonal cycle, with each season lasting about 30 seconds. | This stage uniquely features a seasonal cycle, with each season lasting about 30 seconds. In both ''Brawl'' and ''Smash 4'', the song [[List_of_SSBB_Music_(Yoshi_series)#Obstacle_Course|Obstacle Course]] syncs to the different seasons, with one variant playing in Autumn and Winter, and another playing during Spring and Summer. | ||
*'''Autumn:''' The gigantic flowers go down and the background turns more orange. | *'''Autumn:''' The gigantic flowers go down and the background turns more orange. | ||
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YIBrawlTimelapse.gif|Timelapse of seasons changing in ''Brawl''. | YIBrawlTimelapse.gif|Timelapse of seasons changing in ''Brawl''. | ||
</gallery> | </gallery> | ||
[[Category:Features]] | [[Category:Features]] | ||
[[Category:Stages]] | [[Category:Stages]] |