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{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | {{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | ||
[[File:SSBU | [[File:SSBU Time.jpg|thumb|A time match at the Boxing Ring in {{forwiiu}}]] | ||
'''Time''' is | '''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches an inevitable [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. The Time setting is the default match setting in all games except for the original ''Super Smash Bros.''. | ||
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and | If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match. | ||
When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]]. | |||
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes an interval of 30 seconds. | |||
In the first three games, the timer would roll over 60 when matches longer than an hour were played. This was changed in ''Smash 4'', which added an extra digit to the timer if a match lasts longer than one hour. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="200"> | <gallery widths="200"> | ||
Time | SSB Time.png|A time match in ''Super Smash Bros.'' between {{SSB|Link}}, {{SSB|Donkey Kong}}, {{SSB|Mario}}, and {{SSB|Fox}} on [[Hyrule Castle]]. | ||
TimeMatchmelee.png|A time match in '' | TimeMatchmelee.png|A time match in ''Melee'' between {{SSBM|Ness}}, {{SSBM|Donkey Kong}}, {{SSBM|Pichu}} and {{SSBM|Mario}} on [[Corneria]]; here, Ness has just scored a point for KOing Mario, who loses a point in turn. | ||
SSBB Time.png|A time match in ''[[ | SSBB Time.png|A time match in ''Brawl'' between {{SSBB|Bowser}}, {{SSBB|Sonic}}, {{SSBB|Zelda}}, and {{SSBB|Pit}} on the [[Halberd]]. | ||
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, | Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}} between {{SSB4|Mii Brawler}}, {{SSB4|Olimar}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Jigglypuff}} on [[Yoshi's Island (SSBB)|Yoshi's Island]] with five seconds remaining on the timer. | ||
SSBU | SmashWiiUFinal5Seconds.jpg|A time match in {{forwiiu}} between {{SSB4|Ryu}} and {{SSB4|Peach}} at {{SSB4|Final Destination}}; here, the timer shows the final five seconds while Ryu scores a point for KOing Peach. | ||
SSBU time battle.jpg|A time match in ''Ultimate'' between {{SSBU|Diddy Kong}}, {{SSBU|Mega Man}}, {{SSBU|Toon Link}}, and {{SSBU|Inkling}} on [[Green Greens]]. | |||
SSB43DSTime.jpg|Every time match finishes with a [[time out]]. When the match timer hits zero, then "TIME!" will appear onscreen with the [[announcer]] calling it. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay | *In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay. | ||
*The [[Training mode]] in all | *The [[Training mode]] in all four games is programmed as an infinite time match. | ||
* | *[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]], [[Mushroom Kingdom II]], [[Suzaku Castle]] and [[Moray Towers]] are the only stages in which the music changes when there are 30 seconds left in a timed match. | ||
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]] | **In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]]. | ||
{{SSBMenus}} | {{SSBMenus}} | ||
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{{SSB4-3Menus}} | {{SSB4-3Menus}} | ||
{{SSB4-UMenus}} | {{SSB4-UMenus}} | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Options]] | [[Category:Options]] | ||
{{AllGames|Modes}} | {{AllGames|Modes}} |