Editing Timber
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*'''Lumbering''': After the tree has sprouted, the move changes to an axe swing. If the axe hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it—the tree can be cut once on each side without cutting it down. The falling tree does 25% damage and extremely heavy knockback to anyone hit, KOing at 60%. When it lands, it has a [[sourspot]] that only does 15%. It can be [[reflected]], but if this is done from too far away, Villager may be able to [[Pocket]] the tree as it returns to them. The tree is able to fall off [[edge|ledges]] like the Villager's forward smash, but it deals more potent knockback, is slower and more easily telegraphed. | *'''Lumbering''': After the tree has sprouted, the move changes to an axe swing. If the axe hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it—the tree can be cut once on each side without cutting it down. The falling tree does 25% damage and extremely heavy knockback to anyone hit, KOing at 60%. When it lands, it has a [[sourspot]] that only does 15%. It can be [[reflected]], but if this is done from too far away, Villager may be able to [[Pocket]] the tree as it returns to them. The tree is able to fall off [[edge|ledges]] like the Villager's forward smash, but it deals more potent knockback, is slower and more easily telegraphed. | ||
:When the tree is cut down, it has a [[Randomness|chance]] of spawning | :When the tree is cut down, it has a 50% [[Randomness|chance]] of spawning a woodchip [[item]] that can be picked up and thrown for 3% damage, or a much lower 1.5% chance of spawning a piece of fruit that can be eaten to heal damage. The woodchip will always be spawned in [[Home-Run Contest]]. The fruit that may spawn include Cherry (heals 1%), Orange (2%), Pear (3%), Apple (4%), and Peach (5%). After the tree has fully despawned, the attack resets to Plant Seed again (it remains in Lumbering until the tree is fully gone). | ||
:The axe swing can also be used as a direct attack and is fairly strong in its own right, inflicting 14% damage and KOing at 125%. It comes out quickly for how strong it is, with less startup lag than any of Villager's smash attacks or even tilts, although it has high ending lag. If an opponent stands between Villager and the tree and is hit by the axe and the tree's falling hitbox, they will take a total of 40% damage before they get sent flying with the tree's heavy knockback, making it a powerful combo. However, an opponent standing close to the opposite side of the tree may be sent flying by the axe before the tree can hit them. | :The axe swing can also be used as a direct attack and is fairly strong in its own right, inflicting 14% damage and KOing at 125%. It comes out quickly for how strong it is, with less startup lag than any of Villager's smash attacks or even tilts, although it has high ending lag. If an opponent stands between Villager and the tree and is hit by the axe ''and'' the tree's falling hitbox, they will take a total of 40% damage before they get sent flying with the tree's heavy knockback, making it a powerful combo. However, an opponent standing close to the opposite side of the tree may be sent flying by the axe before the tree can hit them. | ||
A Villager can interact with another Villager's sapling and tree, provided they are on the correct move stage—any Villager's watering can is able to make another Villager's sapling grow to the tree form, and a Villager can also chop down a tree that isn't theirs, turning the tree into their own attack. Each player can only have one sapling on the field at any given time, however, though saplings can be planted right onto another sapling. | A Villager can interact with another Villager's sapling and tree, provided they are on the correct move stage—any Villager's watering can is able to make another Villager's sapling grow to the tree form, and a Villager can also chop down a tree that isn't theirs, turning the tree into their own attack. Each player can only have one sapling on the field at any given time, however, though saplings can be planted right onto another sapling. | ||
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{{CustomSet|Villager|Down|name1=Timber|desc1=Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.|name2=Timber Counter|desc2=A fresh sprout trips opponents, and the fully grown tree fights back if attacked!|name3=Super Timber|desc3=Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.}} | {{CustomSet|Villager|Down|name1=Timber|desc1=Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.|name2=Timber Counter|desc2=A fresh sprout trips opponents, and the fully grown tree fights back if attacked!|name3=Super Timber|desc3=Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.}} | ||
# '''Timber''': Default. | # '''Timber''': Default. | ||
# '''Timber Counter''': All of the stages have added properties, and each stage is faster. The sapling makes enemies [[trip]] when they step on it, but the watering can has a smaller windbox. The tree (which is | # '''Timber Counter''': All of the stages have added properties, and each stage is faster. The sapling makes enemies [[trip]] when they step on it, but the watering can has a smaller windbox. The tree (which is smaller) counters attacks if they do not destroy it. It is slower to wither, but is very weak and cannot withstand much damage. Additionally, it deals less damage and knockback when cut down. Each stage of the tree glows with a pulse (the sapling with blue and the tree with red), making them more obvious. | ||
# '''Super Timber''': All phases are slower. The watering can has a longer range (making the sapling a threat even when Villager is some distance away from it), the tree grows significantly bigger, and the axe has more launching power. The tree is more durable and deals more damage and knockback when growing and when cut down. | # '''Super Timber''': All phases are slower. The watering can has a longer range (making the sapling a threat even when Villager is some distance away from it), the tree grows significantly bigger, and the axe has more launching power. The tree is more durable and deals more damage and knockback when growing and when cut down. | ||
<gallery> | <gallery> | ||
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==Origin== | ==Origin== | ||
[[File:TimberOrigin. | [[File:TimberOrigin.jpg|left|thumb|200px|A Villager about to chop down a tree in ''Animal Crossing: New Leaf''.]] | ||
In the [[Animal Crossing (universe)|''Animal Crossing'' series]], the player can buy tree saplings and plant them in the ground after digging a hole with a shovel. If there are no trees or other obstructions nearby, it will grow in a matter of three days. The player can then use an axe to cut down trees. Standard axes take damage with each hit and eventually break, while | In the [[Animal Crossing (universe)|''Animal Crossing'' series]], the player can buy tree saplings and plant them in the ground after digging a hole with a shovel. If there are no trees or other obstructions nearby, it will grow in a matter of three days. The player can then use an axe to cut down trees. Standard axes and Silver Axes take damage with each hit and eventually break, while the Golden Axe is indestructible in every ''Animal Crossing'' game except ''New Horizons''. All trees take three swings to fall. After this, the player must use a shovel to get rid of the stump. | ||
Watering cans, axes, and saplings can be purchased from [[Tom Nook]]'s store in older games, in the Gardening Store in ''New Leaf'', and in Nook's Cranny in ''New Horizons''. Additionally, watering cans and axes can be crafted in ''New Horizons''. Watering cans are only used for nurturing and breeding flowers, and do not make trees grow | Watering cans, axes, and saplings can be purchased from [[Tom Nook]]'s store in older games, in the Gardening Store in ''New Leaf'', and in Nook's Cranny in ''New Horizons''. Additionally, watering cans and axes can be crafted in ''New Horizons''. Watering cans are only used for nurturing and breeding flowers, and do not make trees grow faster. | ||
The fruits that appear from Timber references the five native fruits in the ''Animal Crossing'' series. Every new town/island that is created will start off with one native fruit that can be harvested from trees as a source of income. The other four fruits can then be obtained during certain events or by visiting other towns, which can be grown into fruit trees and sold for more value than the starting fruit. | The fruits that appear from Timber references the five native fruits in the ''Animal Crossing'' series. Every new town/island that is created will start off with one native fruit that can be harvested from trees as a source of income. The other four fruits can then be obtained during certain events or by visiting other towns, which can be grown into fruit trees and sold for more value than the starting fruit. | ||
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==Trivia== | ==Trivia== | ||
*If a tree is planted while Villager is under the effect of a [[Super Mushroom]], the tree will stay enlarged after the effects have worn off. Villager can still chop down the tree as normal, but the hitbox of the tree will still be larger than regular. The opposite can also occur if Villager consumes a [[Poison Mushroom]]. | *If a tree is planted while Villager is under the effect of a [[Super Mushroom]], the tree will stay enlarged after the effects have worn off. Villager can still chop down the tree as normal, but the hitbox of the tree will still be larger than regular. The opposite can also occur if Villager consumes a [[Poison Mushroom]]. | ||
{{Special Moves|char=Villager}} | {{Special Moves|char=Villager}} |