Editing Thunderspiking

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{{ImageCaption|File:SSB64 Thunderspike First Hit.png|File:SSB64 Thunderspike Thunder Hit.png|width1=240x230px|width2=250x230px|caption=A demonstration of a Thunderspike combo in ''Smash 64''{{clr}} where Pikachu uses an up smash on Mario and proceeded {{clr}}to follow up by using Thunder to Star KO him.}}
[[File:SSB64 Greenhouse Combo.gif|thumb|250px|{{Sm|Isai}} ({{SSB|Pikachu}}) performing the Greenhouse combo on {{Sm|SuPeRbOoMfAn}} ({{SSB|Fox}}), finishing the combo by performing a Thunderspike.]]
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]] or an [[up tilt]]) and subsequently using {{b|Thunder|Pokémon}} to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at rather low damage [[percentage]]s. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo in ''[[Smash 64]]''), or just for [[KO]]ing. In ''Smash 64'', the tornado hazard on [[Hyrule Castle]] can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback.


==In the ''Super Smash Bros.'' games==
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]]) and using [[Thunder]] to KO opponents when they are near the upper [[blast line]], scoring vertical KOs on opponents at much lower damage percentages. The technique is often used as a finisher of a combo.
In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash would do itself.


The technique is harder to pull off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it is still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. However, the Thunderspike is still effective on [[floaty]] characters in ''Melee''.
In ''[[Super Smash Bros.]]'', Thunderspiking was very effective, as Thunder has a infinite vertical range, making it easier for Pikachu to get KOs by around 20%-30% less than just a up smash itself. Its however harder to pull the technique off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height, the falling speeds in general are faster, and the move is slower and more laggy. In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt, but opponents can air dodge out of the Thunder without becoming helpless.


In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this can be a fast and useful KO setup). Thunder can KO middleweight characters as low as 45% if properly used, making a KO way easier than all the previous games. In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a [[slide smash|sliding up smash]] to set it up. However, opponents can [[air dodge]] without becoming helpless at any time (allowing them to dodge the bolt), hindering its effectiveness.
[[Category:Techniques (SSB)]]
 
[[Category:Techniques (SSBM)]]
In ''[[Super Smash Bros. 4]]'', it is still possible to Thunderspike, but due to Thunder's vertical range now being shorter, the move being harder to land in general, and the lightning bolt having a [[meteor smash]] hitbox, Thunderspiking has been significantly weakened as an early vertical KOing technique. Despite the nerfs, Pikachu can still use Thunder for other follow-ups.
[[Category:Techniques (SSBB)]]
 
The custom move [[Thunder (Pokémon)#Customization|Distant Thunder]] also has this effect on the bolt, along with having a much longer bolt to vertically KO with.
 
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[[Category:Character-specific terminology]]

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