Editing Thunderspiking
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{{ImageCaption|File:SSB64 Thunderspike First Hit.png|File:SSB64 Thunderspike Thunder Hit.png|width1=240x230px|width2=250x230px|caption=A demonstration of a Thunderspike combo in ''Smash 64''{{clr}} where Pikachu uses an up smash on Mario and proceeded {{clr}}to follow up by using Thunder to Star KO him.}} | {{ImageCaption|File:SSB64 Thunderspike First Hit.png|File:SSB64 Thunderspike Thunder Hit.png|width1=240x230px|width2=250x230px|caption=A demonstration of a Thunderspike combo in ''Smash 64''{{clr}} where Pikachu uses an up smash on Mario and proceeded {{clr}}to follow up by using Thunder to Star KO him.}} | ||
[[File:SSB64 Greenhouse Combo.gif|thumb|250px|{{Sm|Isai}} ({{SSB|Pikachu}}) performing the Greenhouse combo on {{Sm|SuPeRbOoMfAn}} ({{SSB|Fox}}), finishing the combo by performing a Thunderspike.]] | [[File:SSB64 Greenhouse Combo.gif|thumb|250px|{{Sm|Isai}} ({{SSB|Pikachu}}) performing the Greenhouse combo on {{Sm|SuPeRbOoMfAn}} ({{SSB|Fox}}), finishing the combo by performing a Thunderspike.]] | ||
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]] or an [[up tilt]]) and subsequently using {{b|Thunder|Pokémon}} to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at rather low damage [[percentage]]s. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo in ''[[Smash 64]]''), or just for [[KO]]ing. In ''Smash 64'', the tornado hazard on [[Hyrule Castle]] can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback | '''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]] or an [[up tilt]]) and subsequently using {{b|Thunder|Pokémon}} to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at rather low damage [[percentage]]s. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo in ''[[Smash 64]]''), or just for [[KO]]ing (very powerful in ''[[Brawl]]''). In ''Smash 64'', the tornado hazard on [[Hyrule Castle]] can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback? | ||
==In the ''Super Smash Bros.'' games== | ==In the ''Super Smash Bros.'' games== | ||
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The technique is harder to pull off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it is still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. However, the Thunderspike is still effective on [[floaty]] characters in ''Melee''. | The technique is harder to pull off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it is still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. However, the Thunderspike is still effective on [[floaty]] characters in ''Melee''. | ||
In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this can be a fast and useful KO setup). Thunder can KO | In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' (since Thunder has very high knockback now) and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this can be a fast and useful KO setup). Thunder can KO the lighter characters as low as 45% if properly used, making KO easier than all the previous games. In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a [[slide smash|sliding up smash]] to set it up. However, opponents can [[air dodge]] without becoming helpless at any time (allowing them to dodge the bolt), hindering its effectiveness. On very small stages with a top platform (such as [[75m]], [[Rumble Falls]], [[Hanenbow]] and others), Pikachu's Thunder may even [[one-hit KO]]. | ||
In ''[[Super Smash Bros. 4]]'', it is still possible to Thunderspike, but due to Thunder's vertical range now being shorter, the move being harder to land in general, and the lightning bolt having a [[meteor smash]] hitbox, Thunderspiking has been significantly weakened as an early vertical KOing technique. Despite the nerfs, Pikachu can still use Thunder for other follow-ups. | In ''[[Super Smash Bros. 4]]'', it is still possible to Thunderspike, but due to Thunder's vertical range now being shorter, the move being harder to land in general, and the lightning bolt having a [[meteor smash]] hitbox, Thunderspiking has been significantly weakened as an early vertical KOing technique. Despite the nerfs, Pikachu can still use Thunder for other follow-ups. | ||
The custom move [[ | The custom move [[Thunder_(Pokémon)#Customization|Distant Thunder]] also has this effect on the bolt, along with having a much longer bolt to vertically KO with. | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |