Editing Thunder (Robin)
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Thunder | |name=Thunder | ||
|image={{tabber|title1=Thunder| | |image={{tabber|title1=Thunder|tab1=[[File:Robin Neutral B SSBU.gif|300px]]|title2=Elthunder|tab2=[[File:Robin Neutral B 2 SSBU.gif|300px]]|tabber|title3=Arcthunder|tab3=[[File:Robin Neutral B 3 SSBU.gif|300px]]|title4=Thoron|tab4=[[File:Robin Neutral B 4 SSBU.gif|300px]]}} | ||
|caption=The various stages of Thunder in ''Ultimate''. | |caption=The various stages of Thunder in ''Ultimate''. | ||
|user=[[Robin]] | |user=[[Robin]] | ||
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==Overview== | ==Overview== | ||
This is an auto-[[charge]]able special move that fires a long ranged [[electric]] projectile. Like most moves of its nature, the move will automatically charge once the special button is tapped, and pressing the button will fire it during the said period. Also during said charging period, the move's charge can be stored by [[shield]]ing or [[roll]]ing (the latter done by tapping left or right). In midair, charging can be canceled with an air dodge | This is an auto-[[charge]]able special move that fires a long ranged [[electric]] projectile. Like most moves of its nature, the move will automatically charge once the special button is tapped, and pressing the button will fire it during the said period. Also during said charging period, the move's charge can be stored by [[shield]]ing or [[roll]]ing (the latter done by tapping left or right). In midair, charging can be canceled with an air dodge. Any stored charge is lost if Robin [[flinch]]es from a hit while charging or is [[KO|KO'd]]. | ||
Charging or using this move changes Robin's active tome to Thunder. The tome has a limited amount of durability, which is expended when the attack is released, and when depleted, the tome is automatically discarded. The discarded tome acts as a projectile that will damage opponents as it falls, and can be caught and thrown like an [[item]]. After it breaks, a cooldown of | Charging or using this move changes Robin's active tome to Thunder. The tome has a limited amount of durability, which is expended when the attack is released, and when depleted, the tome is automatically discarded. The discarded tome acts as a projectile that will damage opponents as it falls, and can be caught and thrown like an [[item]]. After it breaks, a cooldown of 10 seconds passes before the tome is replaced and Thunder can be used again. | ||
If | If {{SSB4|Kirby}} copies this move and exhausts the Thunder tome that he acquires from inhaling Robin, the copy ability is instantly discarded (with Kirby immediately losing Robin's "hair" hat without any visual indication), and any projectile it produced will prematurely disappear. | ||
Trying to use the move while the tome is broken before its replacement will have Robin perform the animation for the cast, but only a small puff of smoke will come out with no effect whatsoever. | Trying to use the move while the tome is broken before its replacement will have Robin perform the animation for the cast, but only a small puff of smoke will come out with no effect whatsoever. | ||
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|- | |- | ||
!Thunder | !Thunder | ||
| A small white jolt of electricity that travels quickly in a straight line. The fastest stage of the move, though with | | A small white jolt of electricity that travels quickly in a straight line. The fastest stage of the move, though with poor range, knockback, and damage, unable to KO even at 999%. Travels a third of Final Destination, good for interrupting approaches at a safe distance. It can also [[jab reset]] larger opponents due to its speed and negligible damage. | ||
|4.5%{{GameIcon|SSB4}}/5.5%{{GameIcon|SSBU}} | |4.5%{{GameIcon|SSB4}}/5.5%{{GameIcon|SSBU}} | ||
| 1 | | 1 | ||
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|- | |- | ||
!Elthunder | !Elthunder | ||
|A yellow ball of electricity that travels in a straight line with less speed than Thunder. | |A yellow ball of electricity that travels in a straight line with less speed than Thunder. Travels more than half of Final Destination and still has little to no KO potential (KOing at 190% at the middle of the stage), though it is a more standard projectile compared to the other stages of Thunder. Due to its quick charge time and range, it is a decent [[spam]]mable projectile. Charged after half a second. <br/>Japanese: {{ja|エルサンダー|Erusandā}}, ''Elthunder'' | ||
|10.5%{{GameIcon|SSB4}}/11%{{GameIcon|SSBU}} | |10.5%{{GameIcon|SSB4}}/11%{{GameIcon|SSBU}} | ||
| 3 | | 3 | ||
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|- | |- | ||
!Arcthunder | !Arcthunder | ||
|A bright | |A bright red slow-moving ball of electricity that gradually picks up speed. Travels the same distance as Elthunder. On contact, it traps opponents in an electric 'X' shape while inflicting damage, and has moderate knockback, though is unable to KO until 185%. It is good for pressuring shields and gives Robin enough time to either follow up with an attack or grab the opponent while they are stuck in the move (only if both fighters are on the ground). Can combo into [[Nosferatu]] if timed right. Charged after about two seconds. <br/>Japanese: {{ja|ギガサンダー|Gigasandā}}, ''Gigathunder'' | ||
|3%{{GameIcon|SSB4}}/6%{{GameIcon|SSBU}} (hit 1)<br/>1%{{GameIcon|SSB4}}/2.4%{{GameIcon|SSBU}} (looping hits)<br/>1%{{GameIcon|SSB4}}/8%{{GameIcon|SSBU}} (final hit) | |3%{{GameIcon|SSB4}}/6%{{GameIcon|SSBU}} (hit 1)<br/>1%{{GameIcon|SSB4}}/2.4%{{GameIcon|SSBU}} (looping hits)<br/>1%{{GameIcon|SSB4}}/8%{{GameIcon|SSBU}} (final hit) | ||
| 5 | | 5 | ||
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|- | |- | ||
!Thoron | !Thoron | ||
|An extremely long beam of electricity that rapidly travels across the stage, | |An extremely long, large beam of electricity that rapidly travels across the stage, passing through opponents. In ''[[Super Smash Bros. 4]]'', holding down the special attack button increases its duration from 84 frames to up to 92, and in turn increases damage; in ''[[Super Smash Bros. Ultimate]]'', the duration is always 92 frames . It has considerable knockback, KOing at 160% (150% if the button is held down), and is a deceptively powerful offstage finisher due to the projectile's speed and length, giving it incredible accuracy. If used in the air, the player risks a [[self-destruct]], as the move has a lengthy ending animation. Regarding it, the firing animation is distinct from the other charge levels as Robin twirl tosses up his sword during a turn and fires the Thoron via a back-handed manner, then catches his sword as it falls back down. One of Robin's reliable ranged finishers, apart from a thrown Levin Sword or Tome. Charged after three and a half seconds. <br/>Japanese: {{ja|トロン|Toron}}, ''Thoron'' | ||
|2.6% | |2.6% | ||
| 8 | | 8 | ||
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*Thunder's charge speed is completely unaffected by the [[Timer]]'s slowdown effect. This allows for Robin to fully charge the move in situations where it would typically take too long, such as while offstage. | *Thunder's charge speed is completely unaffected by the [[Timer]]'s slowdown effect. This allows for Robin to fully charge the move in situations where it would typically take too long, such as while offstage. | ||
*With a speed of 7 [[unit]]s/[[frame]] and a max duration of 92 frames, Thoron is able to travel up to 644 units, roughly the distance from the right wall of [[The Great Cave Offensive]] to the left camera border or 4 units more than the distance between the left and right [[blast line]]s of [[Temple]]. | *With a speed of 7 [[unit]]s/[[frame]] and a max duration of 92 frames, Thoron is able to travel up to 644 units, roughly the distance from the right wall of [[The Great Cave Offensive]] to the left camera border or 4 units more than the distance between the left and right [[blast line]]s of [[Temple]]. | ||
*In ''Ultimate'', after Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> | |||
*The cover of the tome in Robin's hand changes as he charges the move from one stage to the next; as in ''Fire Emblem'', the advanced stages of the Thunder attack are produced by different tomes. | *The cover of the tome in Robin's hand changes as he charges the move from one stage to the next; as in ''Fire Emblem'', the advanced stages of the Thunder attack are produced by different tomes. | ||
*Despite employing different named moves, Robin's | *Despite employing different named moves, Robin's Neutral Special is simply named after its first stage in the [[Move List]]. This is unlike other moves with similar behaviors such as [[Sephiroth]]'s "Flare / Megaflare / Gigaflare" or [[Hero]]'s "Frizz / Frizzle / Kafrizz". | ||
==References== | ==References== |