Editing Thunder (Robin)
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==Overview== | ==Overview== | ||
This is an auto-[[charge]]able special move that fires a long ranged [[electric]] projectile. Like most moves of its nature, the move will automatically charge once the special button is tapped, and pressing the button will fire it during the said period. Also during said charging period, the move's charge can be stored by [[shield]]ing or [[roll]]ing (the latter done by tapping left or right). In midair, charging can be canceled with an air dodge | This is an auto-[[charge]]able special move that fires a long ranged [[electric]] projectile. Like most moves of its nature, the move will automatically charge once the special button is tapped, and pressing the button will fire it during the said period. Also during said charging period, the move's charge can be stored by [[shield]]ing or [[roll]]ing (the latter done by tapping left or right). In midair, charging can be canceled with an air dodge. Any stored charge is lost if Robin [[flinch]]es from a hit while charging or is [[KO]]'d. | ||
Charging or using this move changes Robin's active tome to Thunder. The tome has a limited amount of durability, which is expended when the attack is released, and when depleted, the tome is automatically discarded. The discarded tome acts as a projectile that will damage opponents as it falls, and can be caught and thrown like an [[item]]. After it breaks, a cooldown of 12 seconds passes before the tome is replaced and Thunder can be used again. | Charging or using this move changes Robin's active tome to Thunder. The tome has a limited amount of durability, which is expended when the attack is released, and when depleted, the tome is automatically discarded. The discarded tome acts as a projectile that will damage opponents as it falls, and can be caught and thrown like an [[item]]. After it breaks, a cooldown of 12 seconds passes before the tome is replaced and Thunder can be used again. |