Editing Thunder (Robin)
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Thunder | |name=Thunder | ||
|image={{tabber|title1=Thunder| | |image={{tabber|title1=Thunder|tab1=[[File:Robin Neutral B SSBU.gif|300px]]|title2=Elthunder|tab2=[[File:Robin Neutral B 2 SSBU.gif|300px]]|tabber|title3=Arcthunder|tab3=[[File:Robin Neutral B 3 SSBU.gif|300px]]|title4=Thoron|tab4=[[File:Robin Neutral B 4 SSBU.gif|300px]]}} | ||
|caption=The various stages of Thunder in ''Ultimate''. | |caption=The various stages of Thunder in ''Ultimate''. | ||
|user=[[Robin]] | |user=[[Robin]] | ||
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|- | |- | ||
!Arcthunder | !Arcthunder | ||
|A bright purple slow-moving ball of electricity that gradually picks up speed. Travels slightly further than Elthunder. On contact, it traps opponents in an electric 'X' shape while inflicting damage. It has little to no KO potential on its own in ''Smash 4'', but moderate KO potential in ''Ultimate'' due to a substantial increase in damage and knockback (KOing at around 125% near ledges). It is good for pressuring shields | |A bright purple slow-moving ball of electricity that gradually picks up speed. Travels slightly further than Elthunder. On contact, it traps opponents in an electric 'X' shape while inflicting damage. It has little to no KO potential on its own in ''[[Super Smash Bros. 4]]'', but moderate KO potential in ''[[Super Smash Bros. Ultimate]]'' due to a substantial increase in damage and knockback (KOing at around 125% near ledges). It is good for pressuring shields and gives Robin enough time to either follow up with an attack or grab the opponent while they are stuck in the move (only if both fighters are on the ground). Can combo into [[Nosferatu]] or [[forward smash]] if timed right. Charged after about two seconds. <br/>Japanese: {{ja|ギガサンダー|Gigasandā}}, ''Gigathunder'' | ||
|3%{{GameIcon|SSB4}}/6%{{GameIcon|SSBU}} (hit 1)<br/>1%{{GameIcon|SSB4}}/2.4%{{GameIcon|SSBU}} (looping hits)<br/>1%{{GameIcon|SSB4}}/8%{{GameIcon|SSBU}} (final hit) | |3%{{GameIcon|SSB4}}/6%{{GameIcon|SSBU}} (hit 1)<br/>1%{{GameIcon|SSB4}}/2.4%{{GameIcon|SSBU}} (looping hits)<br/>1%{{GameIcon|SSB4}}/8%{{GameIcon|SSBU}} (final hit) | ||
| 5 | | 5 | ||
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!Thoron | !Thoron | ||
|An extremely long beam of electricity that rapidly travels across the stage, dealing considerable knockback and passing through opponents and other projectiles. In ''Smash 4'', holding down the special attack button increases its duration from 84 frames to up to 92, and in turn increases damage; in ''Ultimate'', the duration is always 92 frames. Its | |An extremely long beam of electricity that rapidly travels across the stage, dealing considerable knockback and passing through opponents and other projectiles. In ''[[Super Smash Bros. 4]]'', holding down the special attack button increases its duration from 84 frames to up to 92, and in turn increases damage; in ''[[Super Smash Bros. Ultimate]]'', the duration is always 92 frames . Its high launch angle in ''[[Super Smash Bros. 4]]'' gives it reliable KO potential anywhere onstage, KOing at 160% (150% if the button is held down). Its lower launch angle and higher base knockback in ''[[Super Smash Bros. Ultimate]]'' makes it much more powerful near ledges and as an offstage finisher. If used in the air, the player risks a [[self-destruct]], as the move has a lengthy ending animation. The firing animation is distinct from the other charge levels as Robin twirl tosses up his sword during a turn and fires the Thoron via a back-handed manner, then catches his sword as it falls back down. One of Robin's reliable ranged finishers, apart from a thrown Levin Sword or Tome. Charged after three and a half seconds. <br/>Japanese: {{ja|トロン|Toron}}, ''Thoron'' | ||
|2.6% | |2.6% | ||
| 8 | | 8 | ||
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*Thunder's charge speed is completely unaffected by the [[Timer]]'s slowdown effect. This allows for Robin to fully charge the move in situations where it would typically take too long, such as while offstage. | *Thunder's charge speed is completely unaffected by the [[Timer]]'s slowdown effect. This allows for Robin to fully charge the move in situations where it would typically take too long, such as while offstage. | ||
*With a speed of 7 [[unit]]s/[[frame]] and a max duration of 92 frames, Thoron is able to travel up to 644 units, roughly the distance from the right wall of [[The Great Cave Offensive]] to the left camera border or 4 units more than the distance between the left and right [[blast line]]s of [[Temple]]. | *With a speed of 7 [[unit]]s/[[frame]] and a max duration of 92 frames, Thoron is able to travel up to 644 units, roughly the distance from the right wall of [[The Great Cave Offensive]] to the left camera border or 4 units more than the distance between the left and right [[blast line]]s of [[Temple]]. | ||
*In ''Ultimate'', if Kirby attempts to use the tome after depleting it, he will gesture to use it and create a puff of smoke like Robin, but Kirby's tome will cycle through each tome (Thunder, Arcfire, Elwind, Nosferatu) every frame.<ref>[https://twitter.com/bee_not_hachi/status/1620460954508201984 @bee_not_hachi demonstrating Kirby's empty Thunder and tome cycling]</ref> | |||
*In ''Ultimate'', after Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> | |||
*The cover of the tome in Robin's hand changes as he charges the move from one stage to the next; as in ''Fire Emblem'', the advanced stages of the Thunder attack are produced by different tomes. | *The cover of the tome in Robin's hand changes as he charges the move from one stage to the next; as in ''Fire Emblem'', the advanced stages of the Thunder attack are produced by different tomes. | ||
*Despite employing different named moves, Robin's neutral special is simply named after its first stage in the [[Move List]]. This is unlike other moves with similar behaviors such as [[Sephiroth]]'s [[Flare / Megaflare / Gigaflare]] or [[Hero]]'s [[Frizz / Frizzle / Kafrizz]]. | *Despite employing different named moves, Robin's neutral special is simply named after its first stage in the [[Move List]]. This is unlike other moves with similar behaviors such as [[Sephiroth]]'s [[Flare / Megaflare / Gigaflare]] or [[Hero]]'s [[Frizz / Frizzle / Kafrizz]]. | ||
==References== | ==References== |