Editing Thunder (Robin)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 49: | Line 49: | ||
|- | |- | ||
!Arcthunder | !Arcthunder | ||
|A bright purple slow-moving ball of electricity that gradually picks up speed. Travels slightly further than Elthunder. On contact, it traps opponents in an electric 'X' shape while inflicting damage. It has little to no KO potential on its own in ''Smash 4'', but moderate KO potential in ''Ultimate'' due to a substantial increase in damage and knockback (KOing at around 125% near ledges). It is good for pressuring shields | |A bright purple slow-moving ball of electricity that gradually picks up speed. Travels slightly further than Elthunder. On contact, it traps opponents in an electric 'X' shape while inflicting damage. It has little to no KO potential on its own in ''[[Super Smash Bros. 4]]'', but moderate KO potential in ''[[Super Smash Bros. Ultimate]]'' due to a substantial increase in damage and knockback (KOing at around 125% near ledges). It is good for pressuring shields and gives Robin enough time to either follow up with an attack or grab the opponent while they are stuck in the move (only if both fighters are on the ground), however this is much more difficult in ''Ultimate'' due to the looping hits lasting a shorter time. Can combo into [[Nosferatu]] or [[forward smash]] if timed right. Charged after about two seconds. <br/>Japanese: {{ja|ギガサンダー|Gigasandā}}, ''Gigathunder'' | ||
|3%{{GameIcon|SSB4}}/6%{{GameIcon|SSBU}} (hit 1)<br/>1%{{GameIcon|SSB4}}/2.4%{{GameIcon|SSBU}} (looping hits)<br/>1%{{GameIcon|SSB4}}/8%{{GameIcon|SSBU}} (final hit) | |3%{{GameIcon|SSB4}}/6%{{GameIcon|SSBU}} (hit 1)<br/>1%{{GameIcon|SSB4}}/2.4%{{GameIcon|SSBU}} (looping hits)<br/>1%{{GameIcon|SSB4}}/8%{{GameIcon|SSBU}} (final hit) | ||
| 5 | | 5 | ||
Line 55: | Line 55: | ||
|- | |- | ||
!Thoron | !Thoron | ||
|An extremely long beam of electricity that rapidly travels across the stage, dealing considerable knockback and passing through opponents and other projectiles. In ''Smash 4'', holding down the special attack button increases its duration from 84 frames to up to 92, and in turn increases damage; in ''Ultimate'', the duration is always 92 frames. Its | |An extremely long beam of electricity that rapidly travels across the stage, dealing considerable knockback and passing through opponents and other projectiles. In ''[[Super Smash Bros. 4]]'', holding down the special attack button increases its duration from 84 frames to up to 92, and in turn increases damage; in ''[[Super Smash Bros. Ultimate]]'', the duration is always 92 frames. Its high launch angle in ''[[Super Smash Bros. 4]]'' gives it reliable KO potential anywhere onstage, KOing at 160% (150% if the button is held down). Its lower launch angle and higher base knockback in ''[[Super Smash Bros. Ultimate]]'' makes it much more powerful near ledges and as an offstage finisher. If used in the air, the player risks a [[self-destruct]], as the move has a lengthy ending animation that makes it dangerous to initiate below ledge level. The firing animation is distinct from the other charge levels as Robin twirl tosses up his sword during a turn and fires the Thoron via a back-handed manner, then catches his sword as it falls back down. One of Robin's reliable ranged finishers, apart from a thrown Levin Sword or tome. Charged after three and a half seconds. <br/>Japanese: {{ja|トロン|Toron}}, ''Thoron'' | ||
|2.6% | |2.6% | ||
| 8 | | 8 |