Editing Throw

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Throws do not use standard [[hitbox]]es when releasing opponents, instead having a throw command with hitbox data that only affects the target of the throw, and not any bystanders. Throw releases also usually inflict no [[hitlag]] (thus being immune to [[smash directional influence]]), nor have any associated graphical or sound effects (these are instead part of the throw animation itself). However, several throws possess a hitbox before their release, such as [[Captain Falcon]] and [[Link]]'s, which can hit both the thrown opponent and bystanders as if it was a standard attack, effectively hitting the thrown opponent twice. Similarly, a few throws such as [[Mario]]'s back throw have '''collateral hitboxes''', which can only hit bystanders and not the thrown opponent.
Throws do not use standard [[hitbox]]es when releasing opponents, instead having a throw command with hitbox data that only affects the target of the throw, and not any bystanders. Throw releases also usually inflict no [[hitlag]] (thus being immune to [[smash directional influence]]), nor have any associated graphical or sound effects (these are instead part of the throw animation itself). However, several throws possess a hitbox before their release, such as [[Captain Falcon]] and [[Link]]'s, which can hit both the thrown opponent and bystanders as if it was a standard attack, effectively hitting the thrown opponent twice. Similarly, a few throws such as [[Mario]]'s back throw have '''collateral hitboxes''', which can only hit bystanders and not the thrown opponent.


Throws always make characters [[flinch]] upon release, regardless of whether or not they have [[armor]] or knockback resistance. However, the target's weight, knockback taken multiplier, and knockback resistance still affect how much knockback the throw deals.
Throws always make characters [[flinch]] upon relese, regardless of whether or not they have [[armor]] or knockback resistance. However, the target's weight, knockback taken multiplier, and knockback resistance still affect how much knockback the throw deals.


===Weight-dependent throws===
===Weight-dependent throws===
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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
Throws have significantly changed; weight dependent throws have been removed, making all characters' throw speed remains the same regardless of the thrower's weight, much like in ''Smash 64''. In addition, the thrower is now invincible until the opponent has been thrown. Uniquely for Kazuya for all his throws aside from his [[up throw]] the camera briefly shifts to a unique angle in 1v1 matches every time he throws an opponent.
Throws have significantly changed; weight dependent throws have been removed, making all characters' throw speed remains the same regardless of the thrower's weight, much like in ''Smash 64''. In addition, the thrower is now invincible until the opponent has been thrown.


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB throw.png|{{SSB|Ness}}'s forward throw in ''Super Smash Bros.''
SSB throw.png|{{SSB|Ness}}'s forward throw in ''Super Smash Bros.''.
File:SSBM Throw.png|Fox's back throw in ''[[Melee]]''.
File:SSBM Throw.png|Fox's back throw in ''[[Melee]]''.
File:Forward Throw.gif|Kirby throwing Mario in ''[[Brawl]]''.
File:Forward Throw.gif|Kirby throwing Mario in ''[[Brawl]]''.
SSB4 - Metaknight Screen-5.jpg|{{SSB4|Meta Knight}} using his back throw on {{SSB4|Samus}} in ''[[Smash 4]]''.
File:SSBUWebsiteSamus3.jpg|Samus throwing Mega Man in ''Ultimate''.
 
SSBU Up Throw ROB.gif|{{SSBU|R.O.B.}} using up throw in ''[[Ultimate]]''.
Kazuya Gates of Hell SSBU.gif|{{SSBU|Kazuya}} using [[Gates of Hell]] in ''[[Ultimate]]''.
</gallery>
</gallery>


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