Editing The Light Realm

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{articleIcons|ultimate=y}}
{{articleIcons|ultimate=y}}
{{disambig2|the realm in World of Light|the mode the Japanese name matches with|Adventure Mode: World of Light}}
{{Infobox Game
{{Infobox Game
|title=The Light Realm
|title=The Light Realm
Line 6: Line 5:
|caption=Map of The Light Realm, featuring all fighters that can be unlocked.}}
|caption=Map of The Light Realm, featuring all fighters that can be unlocked.}}


'''The Light Realm''' ({{ja|光の世界|Hikari no Sekai}}, ''World of Light'') is the starting area in [[World of Light]]. After [[Galeem]] vaporized everyone who opposed him (aside from {{SSBU|Kirby}}), Kirby crash lands into The Light Realm with the task of rescuing all captured fighters and defeating Galeem.
'''The Light Realm''' is the starting area in [[World of Light]]. After Galeem vaporized everyone who opposed him (aside from {{SSBU|Kirby}}), Kirby crash lands into The Light Realm with the task of rescuing all captured fighters and defeating Galeem.


==Spirits==
==Spirits==
Line 13: Line 12:


====Start area====
====Start area====
This is where the player starts the game. The spirits are mostly of neutral types, so players can familiarize with Spirit battles. After unlocking a character, {{SSBU|Master Hand}} creates bubbles blocking the other two characters which disappear when the player defeats at least one boss or can disappear individually if the player finds a route to defeat the blocked fighters.
This is where the player starts the game. The spirits are mostly of neutral types so players can familiarize with Spirit battles. After unlocking a character, {{SSBU|Master Hand}} creates bubbles blocking the other two characters which disappear when the player defeats at least one boss.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 187: Line 186:
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|4,400
|4,400
|[[Garden of Hope]] ([[Battlefield form]])
|[[Distant Planet]] ([[Battlefield form]])
|•Attack Power ↑<br>•Hazard: Sticky Floor
|•Attack Power ↑<br>•Hazard: Sticky Floor
|•The floor is sticky<br>•The enemy's throws have increased power<br>•The enemy has increased attack power when the enemy's at high damage
|•The floor is sticky<br>•The enemy's throws have increased power<br>•The enemy has increased attack power when the enemy's at high damage
Line 499: Line 498:
|[[Garden of Hope]] ([[Battlefield form]])
|[[Garden of Hope]] ([[Battlefield form]])
|•Slippery Stage
|•Slippery Stage
|•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a [[Drill]]
|•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}}
|{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}}
|-
|-
Line 808: Line 807:
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>
</references>
====Racing circuit area====
====Racing circuit area====
To the east of the Starting area is the Racing Circuit area. This area is themed around ''Mario Kart'' with some aspect from the {{uv|F-Zero}} series. Most of the area can only be accessed using the F-Zero racer which can only be operated if the player has the Pico spirit. The spirits in this area mainly depict vehicles.
To the east of the Starting area is the Racing Circuit area. This area is themed around ''Mario Kart'' with some aspect from the {{uv|F-Zero}} series. Most of the area can only be accessed using the F-Zero racer which can only be operated if the player has the Pico spirit. The spirits in this area mainly depict vehicles.
Line 925: Line 923:
|•The enemy will suddenly have a Final Smash<br>•Reinforcements will appear during the battle
|•The enemy will suddenly have a Final Smash<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|F-Zero|Dream Chaser}}
|{{SSBUMusicLink|F-Zero|Dream Chaser}}
|-
|448
|{{SpiritTableName|Weezing|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|2,200
|[[Pokémon Stadium]] (hazards off)
|•Hazard: Poison Cloud
|•The stage is covered in a poisonous cloud
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|}
|}


====Plains area====
====Plains area====
This area is a grassy area featuring a Sheikah Tower from ''The Legend of Zelda: Breath of the Wild''. The spirits found here are mainly characters who are based in grassy settings. There is also a green warp pipe which teleports the player near the Shrouded Forest area.
This area is a grassy area featuring a Sheikah Tower from ''The Legend of Zelda: Breath of the Wild''. The spirits found hear are mainly characters who are based in grassy settings. There is also a green warp pipe which teleports the player near the Shrouded Forest area.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 1,472: Line 1,459:
|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]]
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|-
|-
Line 1,723: Line 1,710:


====Shrouded forest area====
====Shrouded forest area====
A foggy forest area. Spirits in this area are generally reside in forests with some battles featuring fog.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 2,098: Line 2,084:


====Pond area====
====Pond area====
A heart-shaped pond which features the red switch which can be activated to open the red gate leading to the [[Temple of Light]] sub area.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 2,150: Line 2,135:


====Ribbon hills area====
====Ribbon hills area====
An area with colorful hills bridged by giant ribbons. Spirits found here are ones that are cute in appearance, or are associated with crafts or bright colors. There is a tube here that connects to a tunnel below.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 2,590: Line 2,574:


====8-bit maze area====
====8-bit maze area====
A maze resembling a level from the {{uv|Pac-Man}} arcade games. The main gimmick is a labyrinth of teleporters. Player must choose the correct sequence of teleporters to reach certain spirits or to the other side. Most of the spirits found in this area are from NES games.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 2,864: Line 2,846:
|3,900
|3,900
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
|•Item: [[Drill]]
|•Item: {{b|Drill|item}}
|•The enemy starts the battle with a Drill<br>•The enemy is giant
|•The enemy starts the battle with a Drill<br>•The enemy is giant
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
Line 3,232: Line 3,214:


====Island area====
====Island area====
An island chain off the coast from the Coastal Town area. The player needs the Lapras spirit in order to access the island. Most of the spirits are based off of characters who reside in a tropical setting. The island also has a portal that accesses the [[Forest Hill]] sub area. Once [[Rathalos]] is defeated, the player can use the blue [[Warp Pipe]] to access the western side of the map.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 3,373: Line 3,353:


====Cloud area====
====Cloud area====
An area set in the sky with many floating islands. Many of the spirits are associated with skies. There is also a section set on a pink cloud resembling [[Magicant]]. To access the area, the player needs a rain conjuring spirit to grow a beanstalk which players can climb. In order to access the Magicant area, the player will need to find a pipe near the wasteland area.
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
Line 3,744: Line 3,723:


==Bosses==
==Bosses==
There are five bosses present in The Light Realm, with three of them fought in sub-worlds. [[Giga Bowser]] is found in the [[Molten Fortress]], [[Galleom]] is found in the [[Base]], and [[Rathalos]] is found in the [[Forest Hill]].
There are five bosses present in the Light Realm, with three of them fought in sub-worlds. [[Giga Bowser]] is found in the [[Molten Fortress]], [[Galleom]] is found in the [[Base]], and [[Rathalos]] is found in the [[Forest Hill]].
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
Line 3,785: Line 3,764:


==Captured Fighters==
==Captured Fighters==
Since Kirby escaped from Galeem's attack, he is the only fighter the player has available from the start. The other 73 base roster fighters (with {{SSBU|Pokémon Trainer}} counting as one) have been captured and must be awakened for the player to unlock. Any [[Downloadable content (SSBU)#Fighters|downloaded fighters]] are simply unlocked after the player has awakened a total of 10 fighters. 42 of the 73 captured fighters are unlocked in The Light Realm. 10 of them reside in sub-worlds. Aside from {{SSBU|Bowser}}, all captured fighters must be unlocked through a fighter battle. {{SSBU|Mario}} is always awakened first, with the second awakening being a choice between {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}. After the second awakening, {{SSBU|Master Hand}} appears and forms barriers over the two fighters the player didn't unlock, preventing them from being unlocked until the player beats one of the [[boss]]es or finds an alternate route back. The lists of fighters are organized roughly by order of appearance.
Since Kirby escaped from Galeem’s attack, he is the only fighter the player has available from the start. The other 73 base roster fighters have been captured and must be awakened for the player to unlock. [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] are simply unlocked after the player has awakened a total of 10 fighters. 42 of the 73 captured fighters are unlocked in the Light Realm. 10 of them reside in sub-worlds. Aside from {{SSBU|Bowser}}, all captured fighters must be unlocked through a fighter battle. {{SSBU|Mario}} is always awakened first, with the second awakening being a choice between {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}. The lists of fighters are organized roughly by order of appearance.
===Overworld===
===Overworld===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
Line 4,252: Line 4,231:
| ''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
| ''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|}
|}
==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|光の世界|Hikari no Sekai}}
|ja=
|jaM=World of Light
|jaM=
|en=The Light Realm
|en=The Light Realm
|fr=Contrée de la lumière
|fr=Contrée de la lumière
Line 4,264: Line 4,242:
|de=Das Land des Lichts
|de=Das Land des Lichts
|deM=The Land of Light
|deM=The Land of Light
|it=Il regno della luce
|it=
|itM=The Kingdom of Light
|itM=
|nl=Het Lichtrijk
|nl=
|nlM=The Realm of Light
|nlM=
|ru={{rollover|Царство света|Tsarstvo sveta|?}}
|ru=
|ruM=Kingdom of Light
|ruM=
|zh={{ja|光之世界|Guāng zhī shìjiè}}
|zh_cn=
|zhM=World of Light
|zh_cnM=
|ko={{ja|빛의 세계|Bich-ui Segye}}
|zh_tw=
|koM=World of Light
|zh_twM=
|ko=
|koM=
}}
}}
{{World of Light areas}}
{{World of Light areas}}
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)