Editing The Light Realm
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{{articleIcons|ultimate=y}} | {{articleIcons|ultimate=y}} | ||
{{Infobox Game | {{Infobox Game | ||
|title=The Light Realm | |title=The Light Realm | ||
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|caption=Map of The Light Realm, featuring all fighters that can be unlocked.}} | |caption=Map of The Light Realm, featuring all fighters that can be unlocked.}} | ||
'''The Light Realm''' | '''The Light Realm''' is the starting area in [[World of Light]]. After Galeem vaporized everyone who opposed him (aside from {{SSBU|Kirby}}), Kirby crash lands into The Light Realm with the task of rescuing all captured fighters and defeating Galeem. | ||
==Spirits== | ==Spirits== | ||
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====Start area==== | ====Start area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Forest area==== | ====Forest area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|4,400 | |4,400 | ||
|[[ | |[[Distant Planet]] ([[Battlefield form]]) | ||
|•Attack Power ↑<br>•Hazard: Sticky Floor | |•Attack Power ↑<br>•Hazard: Sticky Floor | ||
|•The floor is sticky<br>•The enemy's throws have increased power<br>•The enemy has increased attack power when the enemy's at high damage | |•The floor is sticky<br>•The enemy's throws have increased power<br>•The enemy has increased attack power when the enemy's at high damage | ||
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====Town area==== | ====Town area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Mushroom area==== | ====Mushroom area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Valley area==== | ====Valley area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
|•Slippery Stage | |•Slippery Stage | ||
|•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a | |•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a {{b|Drill|item}} | ||
|{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}} | |{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}} | ||
|- | |- | ||
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====Jungle area==== | ====Jungle area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref> | <ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref> | ||
</references> | </references> | ||
====Racing circuit area==== | ====Racing circuit area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|•The enemy will suddenly have a Final Smash<br>•Reinforcements will appear during the battle | |•The enemy will suddenly have a Final Smash<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|F-Zero|Dream Chaser}} | |{{SSBUMusicLink|F-Zero|Dream Chaser}} | ||
|} | |} | ||
====Plains area==== | ====Plains area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Bypass area==== | ====Bypass area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Northern city area==== | ====Northern city area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Southern city area==== | ====Southern city area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|N/A | |N/A | ||
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a | |•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}} | ||
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | |{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | ||
|- | |- | ||
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====Rapids area==== | ====Rapids area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Shrouded forest area==== | ====Shrouded forest area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Village area==== | ====Village area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Pond area==== | ====Pond area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Ribbon hills area==== | ====Ribbon hills area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Icy mountain area==== | ====Icy mountain area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Space area==== | ====Space area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====8-bit maze area==== | ====8-bit maze area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|3,900 | |3,900 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
|•Item: | |•Item: {{b|Drill|item}} | ||
|•The enemy starts the battle with a Drill<br>•The enemy is giant | |•The enemy starts the battle with a Drill<br>•The enemy is giant | ||
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}} | |{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}} | ||
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====Island area==== | ====Island area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Cloud area==== | ====Cloud area==== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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==Bosses== | ==Bosses== | ||
There are five bosses present in | There are five bosses present in the Light Realm, with three of them fought in sub-worlds. [[Giga Bowser]] is found in the [[Molten Fortress]], [[Galleom]] is found in the [[Base]], and [[Rathalos]] is found in the [[Forest Hill]]. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
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==Captured Fighters== | ==Captured Fighters== | ||
Since Kirby escaped from | Since Kirby escaped from Galeem’s attack, he is the only fighter the player has available from the start. The other 73 base roster fighters have been captured and must be awakened for the player to unlock. [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] are simply unlocked after the player has awakened a total of 10 fighters. 42 of the 73 captured fighters are unlocked in the Light Realm. 10 of them reside in sub-worlds. Aside from {{SSBU|Bowser}}, all captured fighters must be unlocked through a fighter battle. {{SSBU|Mario}} is always awakened first, with the second awakening being a choice between {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}. The lists of fighters are organized roughly by order of appearance. | ||
===Overworld=== | ===Overworld=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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|} | |} | ||
{{World of Light areas}} | {{World of Light areas}} | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |