Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Title|''The Legend of Zelda'' (universe)}}
| |
| {{ArticleIcons|allgames=y}} | | {{ArticleIcons|allgames=y}} |
| {{Infobox Series
| | [[Image:Zeldalogo.png|center]] |
| |title = The Legend of Zelda (universe)
| | [[Image:ZeldaSymbol.png|left|60px]] |
| |image = [[File:Zelda_logo_ssbu.png|300px]]
| | {{art-zeldawiki|The Legend of Zelda (Series)}} |
| |caption = [[File:ZeldaSymbol.svg|50px|class=invert-dark]]
| | '''The Legend of Zelda universe''' refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series']] collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''Legend of Zelda'' game series. It is a series of fantasy adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as ''[[Mario (universe)|Mario]]'' and ''[[Metroid (universe)|Metroid]]''. It has had over fifteen official titles which together have sold 47 million units, making it the 7th best-selling video game series ever. Therefore, ''Zelda'' is heavily featured in the ''Super Smash Bros.'' series, with five separate characters playable in both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'': The main hero [[Link]], his [[Young Link]] and [[Toon Link]] incarnations, the titular [[Princess Zelda]], her alternate ninja-like guise [[Sheik]], and series villain [[Ganondorf]]. |
| |developer = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games
| |
| |publisher = Nintendo<br>Koei Tecmo<br>Spike Chunsoft | |
| |distributor =
| |
| |designer = Shigeru Miyamoto<br>Takashi Tezuka<br>Eiji Aonuma | |
| |genres = Action-Adventure
| |
| |originconsole = [[Nintendo Entertainment System]] (Famicom Disk System)
| |
| |firstinstallment = ''{{b|The Legend of Zelda|game}}'' (1986)
| |
| |latestinstallment = ''{{s|zeldawiki|The Legend of Zelda: Echoes of Wisdom}}'' (2024)
| |
| |interwiki = zeldawiki
| |
| |interwikiname = Zelda Wiki
| |
| |interwikipage = The Legend of Zelda (Series)
| |
| }} | |
| '''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. The series has sold over 100 million units, making it the one of the best-selling video game franchises of all-time. As a result, it is heavily featured in the ''Super Smash Bros.'' series, with five separate characters playable in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and 6 separate characters in ''[[Super Smash Bros. Ultimate]]'': The main hero [[Link]], his younger counterpart [[Young Link]] (''Melee'' & ''Ultimate'') and [[Toon Link]] (''Brawl'' onward) incarnations, the titular [[Princess Zelda]], her alternate ninja-like guise [[Sheik]], and series villain [[Ganondorf]].
| |
|
| |
|
| ==Franchise description== | | ==Franchise description== |
| In 1986, the development team of game designer Shigeru Miyamoto worked concurrently on two equally ambitious projects for the recently released Famicom/NES: ''[[Super Mario Bros.]]'' and ''[[The Legend of Zelda]]''. The team made a conscious effort to conceptually separate the two titles; while ''Mario'' was a linear platformer, Miyamoto wanted ''Zelda'' to feel like an open adventure that forced the player to think about what they should do next, and also to convey the idea of a game "world" that could be explored at one's leisure. Miyamoto drew his inspiration from his experiences around Kyoto in his early life, where he explored nearby fields, woods, and caves and realized the feeling that could be instilled by going on such an "adventure". Meanwhile, Miyamoto designed the player character, [[Link]], as a coming of age motif for players to identify with; Link begins the game as an ordinary boy, but is strengthened by his quest until he triumphs over a great, evil force. Further revolutionary features of the title were a replay mode that, very unusually for the time, contained an entirely new set of more difficult levels - the "Second Quest" - and the first-ever instance of password-free progress-saving in any cartridge-based system or game, made possible by battery-powered RAM. | | In 1986, the development team of game designer Shigeru Miyamoto worked concurrently on two equally ambitious projects for the recently-released Famicom/NES: ''[[Mario (universe)|Super Mario Bros.]]'' and ''The Legend of Zelda''. The team made a conscious effort to conceptually separate the two titles; while ''Mario'' was a linear platformer, Miyamoto wanted ''Zelda'' to feel like an open adventure that forced the player to think about what they should do next, and also to convey the idea of a game "world" that could be explored at one's leisure. Miyamoto drew his inspiration from his experiences around Kyoto in his early life, where he explored nearby fields, woods, and caves and realized the feeling that could be instilled by going on such an "adventure". Meanwhile, Miyamoto designed the player character, [[Link]], as a coming of age motif for players to identify with; Link begins the game as an ordinary boy, but is strengthened by his quest until he triumphs over a great, evil force. Further revolutionary features of the title were a replay mode that, very unusually for the time, contained an entirely new set of more difficult levels - the "Second Quest" - and the first-ever instance of password-free progress-saving in any cartridge-based system or game, made possible by battery-powered RAM. |
|
| |
|
| ''The Legend of Zelda'', released in the Americas in August of 1987, was an all-time bestseller for Nintendo, and much like ''Super Mario Bros.'' before it, it often appears on the highest spots in game publications' listings of the greatest games on the NES. It is often considered a spiritual forerunner of the RPG genre, more specifically the action RPG genre, despite lacking key RPG mechanics such as experience points, and is largely responsible for a surge of RPGs that focus on real-time action combat as well as puzzles. It was the spawning point for one of Nintendo's longest-running and most popular video game franchises, which as of 2013 has released over fifteen "primary" installments and several spin-offs. The now well-known "''Zelda''-style" Action RPG formula is central to almost all of the main series, which in some ways is ironic because the first ''Zelda'' sequel ever released, ''[[Zelda II: The Adventure of Link]]'', was the only game to feature a considerably different style of gameplay: a side-scrolling platformer with JPRG elements. | | ''The Legend of Zelda'', released in North America on August 1987, was an all-time bestseller for Nintendo, and much like ''Super Mario Bros.'' before it, it often appears on the highest spots in game publications' listings of the greatest games on the NES. It is often considered a spiritual forerunner of the RPG genre, more specifically the action RPG genre, despite lacking key RPG mechanics such as experience points, and is largely responsible for a surge of RPGs that focus on real-time action combat as well as puzzles. It was the spawning point for one of Nintendo's longest-running and most popular video game franchises, which as of 2013 has released over fifteen "primary" installments and several spin-offs. The now well-known "''Zelda''-style" Action RPG formula is central to almost all of the main series, which in some ways is ironic because the first ''Zelda'' sequel ever released, ''Zelda II: The Adventure of Link'', was the only game to feature a considerably different style of gameplay: a side-scrolling platformer with JPRG elements. |
|
| |
|
| [[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]]
| | At least two other releases in the main series were arguably revolutionary in their own right. The third game, ''The Legend of Zelda: A Link to the Past'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''The Legend of Zelda: Ocarina of Time'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully-realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. |
| At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath of the Wild'' expanded ''Zelda'' to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary ''Zelda'' game since ''Ocarina of Time''. | |
|
| |
|
| It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. | | It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''Skyward Sword''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''The Wind Waker'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game in Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. |
|
| |
|
| [[File:SSB4 first trailer Link.png|thumb|Recurring elements of the ''Zelda'' franchise include Link and [[Hyrule Castle]], shown here in the first trailer for ''SSB4''.]]
| | Each of the ''Zelda'' games, for the most part, are self-contained variations on the same basic "legend": In a fantasy land named Hyrule, which had been created by a trio of goddesses that subsequently left behind embodiments of themselves and/or their power in a three-triangle artifact called the Triforce, a great evil - most often a demon named Ganon, or alternatively a powerful human sorceror named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''Twilight Princess'' when he can transform into a wolf and receive assistance from an imp-like creature named Midna, or ''The Minish Cap'' where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied. |
| Each of the ''Zelda'' games, for the most part, are set in a fantasy land named {{s|zeldawiki|Hyrule}}, which had been created by a trio of goddesses that subsequently left behind embodiments of their power in a three-triangle artifact called the {{s|zeldawiki|Triforce}}, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' when he can transform into a wolf and receive assistance from an imp-like creature named [[Midna]], or ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied. | |
|
| |
|
| Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. This, however, did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past—due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. In 2011, during the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate branches with their own corresponding games. The current official ordering of ''The Legend of Zelda'' series is explained below: | | Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. But this did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past. But due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. On the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate timeline branches, and explained which games belong to which branch. The official ordering of ''The Legend of Zelda'' series is explained below: |
|
| |
|
| *'''"The Legend of the Goddesses & the Hero":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'' (2011), taking place on floating islands in the sky named {{s|zeldawiki|Skyloft}}, which the goddess {{s|zeldawiki|Hylia}} had lifted to safeguard the Hylian people from the monster hordes of the demon king {{s|zeldawiki|Demise}} infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the {{s|zeldawiki|Sacred Realm}} wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' (2005) and ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'' (originally released as part of a Game Boy Advance port of ''A Link to the Past'' in December 2002), separate Links fight the wind mage {{s|zeldawiki|Vaati}}. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original [[Ganondorf]], covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon. | | *'''"Legend of the Gods & the Hero of Time":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''[[zeldawiki:The Legend of Zelda: Skyward Sword|Skyward Sword]]'' (released on the Wii in November 2011), taking place on floating islands in the sky named Skyloft, which the goddess Hylia had lifted to safeguard the Hylian people from the hordes of the demon king Demise infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the Sacred Realm wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''[[zeldawiki:The Legend of Zelda: The Minish Cap|The Minish Cap]]'' (released on the Game Boy Advance in January 2005) and ''[[zeldawiki:The Legend of Zelda: Four Swords|Four Swords]]'' (released as part of a Game Boy Advance remake of ''A Link to the Past'' in December 2002), separate Links fight the wind mage Vaati. Finally, in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' (released for Nintendo 64 in November 1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original Ganondorf, covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon. |
|
| |
|
| *'''"The Decline of Hyrule & the Last Hero":''' This first timeline branch assumes Link is defeated in his battle against Ganon in ''Ocarina of Time''. This leads to ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' (1992), where a Link has to contend with the revival of the demonic Ganon at the hands of the wizard {{s|zeldawiki|Agahnim}}. The same Link would return in ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}'' (1993), where during a voyage outside Hyrule to hone his skills, Link is shipwrecked and washes ashore on the dreamlike {{s|zeldawiki|Koholint Island}} and must wake the island guardian, a whale called the {{s|zeldawiki|Wind Fish}}, to return home. Link then contends with two separate villains named {{s|zeldawiki|Onox}} and {{s|zeldawiki|Veran}} in ''{{s|zeldawiki|The Legend of Zelda: Oracle of Seasons}}'' and ''{{s|zeldawiki|The Legend of Zelda: Oracle of Ages}}'' (2001) respectively, which may lead to another revival for Ganon that Link must destroy. A new incarnation takes center stage starting in ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' (2013), a spiritual successor to ''A Link to the Past'' where the new hero finds Hyrule's fate intertwined with that of its "mirror world" counterpart of {{s|zeldawiki|Lorule}}. This same Link would return in its direct sequel ''{{s|zeldawiki|The Legend of Zelda: Tri Force Heroes}}'' (2015), which sees Link team up with two other Links to save the fashion-obsessed kingdom of {{s|zeldawiki|Hytopia}} from the jealousy and influence of the Drablands Witch. The last incarnation of Link in this timeline debuted in the original ''{{iw|zeldawiki|The Legend of Zelda|Game}}'' (1986), wherein he defeats a revived Ganon and saves a princess named Zelda, and the follow-up ''{{s|zeldawiki|Zelda II: The Adventure of Link}}'' (1988), where the same Link goes on a quest to awaken a different Zelda while avoiding getting killed by followers of Ganon seeking to revive the demon king once more. | | *'''"Hyrule's Decline & The Last Hero":''' This first timeline branch assumes Link is defeated in his battle against Ganon in ''Ocarina of Time''. This leads to ''[[zeldawiki:The Legend of Zelda: A Link to the Past|A Link to the Past]]'' (released for the SNES in April 1992), where a Link has to contend with the revival of the demonic Ganon at the hands of the wizard Agahnim. The most recentl ''Zelda'' game, ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'', is a direct continuation of this setting. What is likely the same Link then contends with separate villains named Onox and Veran in ''[[zeldawiki:The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' and ''[[zeldawiki:The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'' (a simultaneous, interlinking pair of Game Boy Color games released by Capcom in May 2001), which may lead to another revival for Ganon that Link must destroy. The same Link stars in one more game, ''[[zeldawiki:The Legend of Zelda: Link's Awakening|Link's Awakening]]'' (released for Game Boy in August 1993), where during a voyage outside Hyrule to hone his skills, Link washes ashore on Koholint Island, and must wake the island guardian, a whale called the Wind Fish, to return home. Taking place in an era after this are [[zeldawiki:The Legend of Zelda (Game)|the original ''Legend of Zelda'']] (released for NES in August 1987), where a Link defeats a revived Ganon and saves a princess named Zelda, and the followup ''[[zeldawiki:Zelda II: The Adventure of Link|The Adventure of Link]]'' (released for NES in December 1988), where the same Link goes on a quest to awaken a different Zelda while avoiding getting killed by followers of Ganon seeking to revive the demon once more. |
|
| |
|
| *'''"The Twilight Realm & the Legacy of the Hero":''' The second timeline branch assumes Ganondorf was never able to enter the Sacred Realm in ''Ocarina of Time'', and therefore much of that game's quest never transpired and Link never left being a child; instead, Ganondorf faced execution. Beginning this "child era timeline" is ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}'' (2000), where the Hero of Time ends up in a surreal alternate world called {{s|zeldawiki|Termina}}, where a {{s|zeldawiki|Skull Kid}} under the evil influence of the eponymous mask has set the moon on a collision course into the land. Link must use a time-resetting method to repeatedly relive the three-day time period before doomsday so that he has the time to set up the means to avert Termina's fate. A century later, in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' (2006), a new Link is thrust from a life as a ranch-hand into a world-spanning quest against the forces of the king of an alternate twilight realm, {{s|zeldawiki|Zant}}, and he is forced into the form of a wolf whenever he enters a twilight-covered area of Hyrule and must accept help from the Twilight native Midna to compensate. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'' (2004), another Link goes to battle against Vaati's last chronological appearance. | | *'''"The Dark World & The Hero's Descendants":''' The second timeline branch assumes Ganondorf was never able to enter the Sacred Realm in ''Ocarina of Time'', and therefore much of that game's quest never transpired and Link never left being a child; instead, Ganondorf faced execution. Beginning this "child timeline" is ''[[zeldawiki:The Legend of Zelda: Majora's Mask|Majora's Mask]]'' (released for Nintendo 64 in October 2000), where Link ends up in an alternate world called Termina, where a Skull Kid under the evil influence of the eponymous mask has set the moon on a collision course into the land. Link must use a time-resetting method to repeatedly relive the 72-hour time period before doomsday so that he has the time to set up the means to avert Termina's fate. A century later, in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|Twilight Princess]]'' (released for GameCube and Wii by December 2006), a Link is thrust from a life as a ranch-hand into a world-spanning quest against the forces of the king of an alternate twilight realm, Zant, and he is forced into the form of a wolf whenever he enters a twilight-covered area of Hyrule and must accept help from the Twilight native Midna to compensate. Finally, in ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' (released for GameCube in June 2004), another Link goes to battle against Vaati's last chronological appearance. |
|
| |
|
| *'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing. | | *'''"The Hero of Wind & A New World":''' The third timeline branch is the one that results from Link's defeat and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flood Hyrule to seal him back; this sets the stage for ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Wind Waker]]'' (released for GameCube in March 2003), where a young Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' (released for Nintendo DS in October 2007), where a ghost ship steals away Link's ally Tetra, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' (released for Nintendo DS in December 2009) takes place on a newly-discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda in spirit (quite literally) on a quest to discover why the tracks are disappearing. |
| | |
| In ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' released in March 2017, Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since ''Ocarina of Time'' and provide a ''Zelda'' experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original ''The Legend of Zelda'', leaving gameplay aspects up to the player's sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. ''Breath of the Wild's'' timeline placement is currently unknown, but has been officially stated to take place sometime after ''Ocarina of Time''. The game went on to become the single best selling entry in the entire franchise, and one of the top ten best selling games on the Nintendo Switch. An Expansion Pass was released throughout 2017 in two DLC packs: ''{{s|zeldawiki|The Master Trials}}'' in June and ''{{s|zeldawiki|The Champions' Ballad}}'' in December. A direct sequel, ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', released for the Nintendo Switch on May 12, 2023. Between the two games, a ''[[zeldawiki:Hyrule Warriors|Warriors]]''-style prequel detailing the events of the Great Calamity 100 years prior, ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', was released for the Nintendo Switch on November 20th, 2020.
| |
|
| |
|
| ==In ''[[Super Smash Bros.]]''== | | ==In ''[[Super Smash Bros.]]''== |
| ''The Legend of Zelda: Ocarina of Time'' was the most recent ''Zelda'' game at the time of the release of ''[[Super Smash Bros.]]'', and certainly the most popular and notable at the time, so the ''Zelda'' content in the game stemmed from the first 3D entry in the series. The ''Zelda'' universe contains one fighter, stage, and item. | | ''The Legend of Zelda: Ocarina of Time'' was the most recent ''Zelda'' game at the time of the release of ''[[Super Smash Bros.]]'', and certainly the most popular and notable at the time because of its 3D nature on the N64, so it was very easy to feature ''Zelda'' content from this chronology and dimension into the N64 fighter. |
|
| |
|
| ===Fighter=== | | ===Character=== |
| *[[File:LinkIcon(SSB).png|50px|right|link=Link (SSB)]]'''{{SSB|Link}}''' ([[Starter character|Starter]]): A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from ''Ocarina of Time'' was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce Piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in ''Smash 64'' with his various tools from ''Ocarina of Time''. His [[neutral special]], the [[Boomerang]], is a good projectile that comes back to Link after it is thrown. His [[up special]] is the [[Spin Attack]] from ''A Link to the Past'', a slow but powerful spinning maneuver. His [[down special]] is him spawning a {{b|Bomb|Link}} from the Zelda series, which he can throw like an item. It explodes on contact with an opponent or after several seconds.{{clr}} | | *[[Image:LinkIcon(SSB).png|50px|right]]'''{{SSB|Link}}''': A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy cap, the Link from ''Ocarina of Time'' was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce piece of Courage and was assisted by Princess Zelda in the form of the mysterious Sheik to combat Ganondorf. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in ''Smash 64'' with his various tools from ''Ocarina of Time''. His [[Boomerang]] is a good projectile for spacing and his smash attacks, though powerful and great to use in the single-player mode, are slow to execute, and his recovery is arguably the worst in the game. This actually makes Link a fighter in the second lowest possible tier (next to {{SSB|Samus}} and tied to {{SSB|Luigi}}) for the competitive metagame. |
|
| |
|
| ===Stage=== | | ===Stage=== |
| *[[File:HyruleCastleIconSSB.png|right|link=Hyrule Castle]] '''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): A somewhat wide stage taking place on the top of the castle seen in ''Ocarina of Time''. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first ''The Legend of Zelda'' than anything in ''Ocarina of Time''. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it and inside it, but cannot jump through it.{{clr}} | | Like most other franchises in ''Smash 64'', there is one ''Zelda''-themed stage featured: |
| | *'''[[Hyrule Castle]]''': A somewhat wide stage taking place on the top of the castle seen in ''Ocarina of Time''. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first ''Legend of Zelda'' than anything in ''Ocarina''. |
|
| |
|
| ===Item=== | | ===Item=== |
| {{main|Item}}
| | There is one ''Zelda''-themed item in ''Smash 64'': |
| *'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have their percentage reduced all the way to 0%, making this a powerful item. | | *'''[[Heart Container]]''': In ''Ocarina'' and any other ''Zelda'' game, when Link defeats a boss, he wins one of these which increases his total life meter by one heart. As an item, any character who picks it up will have his life meter completely healed, making this a powerful item. |
|
| |
|
| ===Music=== | | ===Music=== |
| *'''{{SSBMusicLink|7: Hyrule Castle Stage|7: Hyrule Castle Stage}}''': A remix of the classic ''Zelda'' theme heard since the original ''The Legend of Zelda''. It is heard on the stage [[Hyrule Castle]]. | | *'''7''': A remix of the classic Zelda theme heard since the original ''The Legend of Zelda''. It is heard on [[Hyrule Castle]]. |
| *'''[[Victory theme#The Legend of Zelda Victory Theme|17: Link Wins]]''': The victory theme of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games. | | *'''17''': The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games. |
| | |
| | ==In ''Super Smash Bros. Melee''== |
| | In the GameCube sequel of ''Super Smash Bros.'', ''Super Smash Bros. Melee'', the ''Zelda'' franchise is much more substantially represented. |
| | |
| | ===Characters=== |
| | Five of the 25+ fighters are characters from the ''Ocarina of Time'' dimension, making ''Zelda'' the second most represented franchise after ''Mario'' if their sub-series were to be counted for. |
| | *[[Image:LinkIcon(SSBM).png|50px|right]]'''{{SSBM|Link}}''': Returning from the original with a somewhat redesigned moveset and a chargeable bow-and-arrow as a new [[neutral special move]], Link becomes somewhat higher-tier than before, but not very much because his Smash-A moves lack knockback. A major difference from the original is that his recovery move has drastically increased in height.<br clear="right" /> |
| | *[[Image:YoungLinkIcon(SSBM).png|50px|right]]'''{{SSBM|Young Link}}''': A new fighter that functions as a [[clone]] of Link. As a ''Melee'' fighter, Young Link is expectedly less strong and resilient than Link, but with added strength in some of his other moves, as well as the ability to wall-jump.<br clear="right" /> |
| | *[[Image:ZeldaSheikIcon(SSBM).png|50px|right]]'''[[Zelda/Sheik]]''': Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character who [[transform]]s into another character in the midst of battle, the nimble Sheik, who may also transform back into Zelda. Unlike in ''Brawl'', not many people use both Zelda and Sheik in ''Melee'' and the union of the two is not considered as its own character slot in the [[tier list]]. |
| | :*[[Image:ZeldaIcon(SSBM).png|50px|right]]'''{{SSBM|Zelda}}''': A newcomer and unique fighter. As a ''Melee'' fighter, Zelda strikes strong but is not all that agile. She mainly uses magic and fire attacks. Players often prefer to fight as her quicker counterpart Sheik and usually do not transform back into Zelda because of how long it takes; However, Zelda's [[up special]] reaches significantly farther than Sheik's, which some Sheik users will take advantage of by transforming into Zelda and using the move for [[spacing]] or to [[recover]]y.<br clear="right" /> |
| | :*[[Image:SheikIcon(SSBM).png|50px|right]]'''{{SSBM|Sheik}}''': A new and original fighter, Sheik is the alter-ego to the slower and heavier Zelda. As a ''Melee'' fighter, it is widely agreed that Sheik's special moves are not especially useful, yet in spite of that her fighting style affords her a very high position in the tier list. Sheik is not selectable from the character select screen and can only be accessed by transforming from Zelda or by holding the A button at the beginning of a match when playing as Zelda, which allows players to begin the match as Sheik.<br clear="right" /> |
| | *[[Image:GanondorfIcon(SSBM).png|50px|right]]'''{{SSBM|Ganondorf}}''': A new fighter that functions as a clone of {{SSBM|Captain Falcon}}, sharing many animations and all special attacks, but with a significantly heavier, slower, and stronger nature, in addition to "dark" effects instead of fire effects. As a fighter, Ganondorf is powerful enough that it practically compensates for his lack of speed in the competitive metagame.<br clear="right /> |
| | |
| | In addition, a modified version of Link seen in [[Event 18: Link's Adventure]] is named [[Dark Link]] and is sometimes considered a separate character. A pitch-black Link model, Dark Link is not playable without hacking. Its appearance in ''Ocarina of Time'' was as a sub-boss for Link to fight in the Water Temple, and it mirrored his every movement, so it was tricky to damage and defeat without killing oneself. |
| | |
|
| |
|
| ==In ''[[Super Smash Bros. Melee]]''== | | ====Common Enemies==== |
| Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained a massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five.
| | ''Melee'' features some easily KO'ed common enemies from ''Ocarina of Time'' in the Adventure Mode stage [[Underground Maze]]. |
| ===Fighters=== | | *'''[[ReDead]]s''': These hollow zombies, forged from dark magic, they would bite onto you and do damage before letting go. In ''Ocarina'' they also demonstrated the ability to paralyze Link to where he was standing with their gazes. |
| *[[File:LinkIcon(SSBM).png|50px|right|link=Link (SSBM)]]'''{{SSBM|Link}}''' ([[Starter character|Starter]]): Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and dash attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link was slightly buffed from ''Smash 64''.{{clr}}
| | *'''[[Octorok]]s''': Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link in many ''Zelda''-series games and at characters in ''Melee''. They are modeled off their appearances from ''Ocarina of Time.'' |
| *[[File:ZeldaSheikIcon(SSBM).png|50px|right|link=Zelda/Sheik]]'''[[Zelda/Sheik]]''' ([[Starter character|Starter]]): Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in ''Melee'' who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special [[Transform]], which is shared between Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.{{clr}} | | *'''[[Like-Like]]s''': Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many ''Zelda'' games. They incapacitate a character temporarily in ''Melee'' and damage him before spitting him back out. These are modeled off their ''Ocarina of Time'' appearances. |
| :*[[File:SheikIcon(SSBM).png|50px|right|link=Sheik (SSBM)]]'''{{SSBM|Sheik}}''': Sheik is the alter-ego of Zelda in ''Ocarina of Time''. In ''Melee'', Sheik is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. Her neutral special [[Needle Storm]] causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is [[Chain]], where Sheik pulls out a long metal chain and whips it around. Her up special is [[Vanish]], where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.{{clr}}
| |
| :*[[File:ZeldaIcon(SSBM).png|50px|right|link=Zelda (SSBM)]]'''{{SSBM|Zelda}}''': Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first ''Legend of Zelda''. In ''Melee'', Zelda is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. She mainly uses magic and fire attacks. Zelda's neutral special is [[Nayru's Love]], a move where Zelda encloses herself into a blue crystal that reflects projectiles. Her side special is [[Din's Fire]], where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is [[Farore's Wind]], where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in any direction held on the control stick. These specials are all magic attacks that Link could learn from the Great Fairies in ''Ocarina of Time''.{{clr}}
| |
| *[[File:YoungLinkIcon(SSBM).png|50px|right|link=Young Link (SSBM)]]'''{{SSBM|Young Link}}''' ([[Unlockable character|Unlockable]]): Young Link is simply Link as a child. While the Link in the first ''Legend of Zelda'' was a child, the first clear appearance of a prepubescent Link was in the beginning portion of ''Ocarina of Time'' in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game ''Majora's Mask''. In ''Melee'', Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster [[clone]] of Link, sharing the same base moveset. His neutral special is the [[Fire Bow]], which is like Link's Bow, except it is faster, has shorter range, and has the fire property. His side special is also the [[Boomerang]], but with a shorter range, and higher damage output. His up special is the [[Spin Attack]], which attacks multiple times on the ground. His down special is also a [[Bomb]], but it deals multiple hits upon exploding. Unlike Link, Young Link also has the ability to wall jump.{{clr}} | |
| *[[File:GanondorfIcon(SSBM).png|50px|right|link=Ganondorf (SSBM)]]'''{{SSBM|Ganondorf}}''' ([[Unlockable character|Unlockable]]): Ganondorf is the main antagonist of the ''Legend of Zelda'' franchise. First appearing in the original ''Legend of Zelda'' in his pig form, Ganondorf would make his debut in his human incarnation in ''Ocarina of Time''. In ''Melee'', Ganondorf is a new unlockable character. He is a clone of {{SSBM|Captain Falcon}}, sharing many animations and all special attacks, but Ganondorf has a significantly heavier, slower, and stronger nature. His neutral special is the [[Warlock Punch]], a much slower and stronger version of the [[Falcon Punch]]. His side special is the [[Gerudo Dragon]], a move like the [[Raptor Boost]], except it does not meteor smash in the air. His down special is the [[Wizard's Foot]], a clone move of the [[Falcon Kick]]. All three of these moves use "dark" effects instead of fire effects. His up special is the [[Dark Dive]]. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.{{clr}}
| |
|
| |
|
| ===Stages=== | | ===Stages=== |
| *[[File:GreatBayIconSSBM.png|right|link=Great Bay]]'''Termina: [[Great Bay]]''' ([[Starter stage|Starter]]): This stage is based on ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. [[Tingle]] can be seen floating in the air via a red balloon that can be stood on until it pops.{{clr}} | | ''Super Smash Bros. Melee'' features two stages representative of the ''Zelda'' franchise, like several other franchises in ''Melee'': |
| *[[File:TempleIconSSBM.png|right|link=Temple]]'''Hyrule: [[Temple]]''' ([[Starter stage|Starter]]): This iconic stage does not necessarily represent a specific location from any ''Zelda'' game, but is rather an amalgamation of many designs from throughout the ''Zelda'' series up to this point, though it does bear a resemblance to the palaces in ''Zelda II: The Adventure of Link''. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in ''Melee''.{{clr}}
| | |
| | *'''[[Hyrule Temple|Temple]]''': A fan-favorite stage, this does not necessarily represent a specific location in any ''Zelda'' game, though it does bear semblance to the temples in ''Zelda II: The Adventure of Link''. It is essentially a generic depiction of the sorts of ruins that Link descends into and explores in many of his games. It is a gigantic stage, the largest seen thus far in ''Melee'', and it is banned from much competitive tournament play because of how much room for stalling tactics the stage layout allows. The cave-like paths lead on down the center-left of the stage represent the cave-like areas Link often explores in his games as well. |
| | *'''Termina: [[Great Bay]]''': This stage is based on the N64 sequel to ''Ocarina of Time'', ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina, and he must save the country from being annihilated by an evil moon's collision course into the ground by awakening four giants. This takes place in the west coast of Termina where the third of the four dungeons in the game lies. |
| | |
| | In addition, a stage based on the [[Majora's Mask]] trophy is featured as the battleground for [[Trophy Tussle 3]]. It is designed in the shape of Majora's Mask, the main antagonist from ''The Legend of Zelda: Majora's Mask''. The trophy Majora's Mask is earned for completing the event. |
| | |
| | Also, level 3 of the game's Adventure Mode is titled [[Underground Maze]], where the player must contend with common ''Zelda'' enemies, those being [[Octorok]]s and [[ReDead]]s, and try to avoid fights with Link to reach the stage's randomly placed exit, consisting of the Triforce above an altar. It is not a stage available for multiplay. |
|
| |
|
| ===Items=== | | ===Items=== |
| {{main|Item}}
| | There are two ''Zelda'' items featured in ''Melee'': |
| <small>'''''Bold italics''''' denotes an item new to the ''Smash Bros.'' series.</small>
| | *'''[[Bunny Hood]]''': A new item, it is equipped by the character to drastically increase that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds. |
| *'''[[Heart Container]]''': Returns from ''Smash 64'' somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In [[All-Star Mode]], however, it heals fully provided the character remains within the [[Rest Area]] until their damage reaches 0%. | | *'''[[Heart Container]]''': Returns from ''Smash 64''. While it still heals, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In [[All-Star Mode]], however, it heals fully provided the character remains within the [[Rest Area]] until their damage reaches 0%. |
| *'''''[[Bunny Hood]]''''': An item that first appeared in ''Ocarina of Time'' as a sellable item, but then appeared in ''Majora's Mask'' as an equippable item that allows Young Link to run very fast. In ''Melee'', when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.
| |
| | |
| ===Enemies===
| |
| *'''[[ReDead]]s''': These hollow zombies are forged from dark magic, and they would bite onto you and do damage before letting go. In ''The Legend of Zelda: Ocarina of Time,'' they also demonstrated the ability to paralyze Link to where he was standing with their gazes. They appear in the Adventure Mode stage [[Underground Maze]].
| |
| *'''[[Octorok]]s''': Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link starting with their first appearance in the original ''Legend of Zelda''. In ''Melee'', they do the exact same thing. They are modeled off their appearances from ''Ocarina of Time.'' They appear in the Adventure Mode stage [[Underground Maze]].
| |
| *'''[[Like-Like]]s''': Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many ''Zelda'' games. They incapacitate a character temporarily in ''Melee'' and damage him before spitting him back out. These are modeled off their ''Ocarina of Time'' appearances. They appear in the Adventure Mode stage [[Underground Maze]].
| |
|
| |
|
| ===Music=== | | ===Music=== |
| *'''{{SSBMMusicLink|Great Bay}}''': An orchestration of the "official" ''The Legend of Zelda'' theme, heard throughout the ''Zelda'' series and introduced in the original ''The Legend of Zelda'' for NES. It is heard on the stage [[Great Bay]]. This song is used as one of Link, Zelda, and Sheik's credits theme, as well as Ganondorf's only credits theme. It is Song 5 in the [[Sound Test]]. | | *'''5: Great Bay''': An orchestration of the "official" Legend of Zelda theme, heard throughout the ''Zelda'' series and introduced in the original ''Legend of Zelda'' for NES. It is heard in [[Great Bay]]. |
| *'''{{SSBMMusicLink|Temple}}''': An orchestration of the dungeon music heard in ''Zelda II: The Adventure of Link'' for NES. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode. This song is also used as one of Link's credits theme. It is Song 6 in the Sound Test. | | *'''6: Temple''': An orchestration of dungeon music heard in ''Zelda II: Link's Adventure'' for NES. It is heard as the primary track of [[Hyrule Temple|Temple]], and also in the [[Underground Maze]] area of the Adventure mode. |
| *'''{{SSBMMusicLink|Saria's Theme}}''': A simple flute-based remix of "{{s|zeldawiki|Saria's Song}}" from ''The Legend of Zelda: Ocarina of Time'' for N64. It is heard as a secondary track in Great Bay and often accompanies [[Young Link]] in his single-player appearances. This is also used as one of Zelda and Sheik's credits theme, as well as Young Link's only credits theme. It is Song 31 in the Sound Test. | | *'''31: Saria's Theme''': A simple flute-based remix of Saria's Song from ''The Legend of Zelda: Orcarina of Time'' for N64. It is heard as a secondary track in [[Great Bay]] and often accompanies [[Young Link]] in his single-player appearances. |
| *'''[[Victory theme#The Legend of Zelda Victory Theme|Zelda Team Victory]]''': The victory theme of all ''The Legend of Zelda'' characters is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games. It is Song 40 in the Sound Test. | | *'''40: Zelda Team Victory''': The victory fanfare of Link, Zelda, Sheik, Young Link, and Ganondorf is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games. |
|
| |
|
| ===Trophies=== | | ===Full Trophy List=== |
| {{main|List of SSBM trophies (The Legend of Zelda series)}} | | {{main|List of SSBM trophies (The Legend of Zelda series)}} |
| | *Link's three game trophies |
| | *Zelda's three game trophies |
| | *Sheik's three game trophies |
| | *Young Link's three game trophies |
| | *Ganondorf's three game trophies |
| | *Heart Container |
| | *Bunny Hood |
| | *Lon Lon Milk |
| | *Tingle |
| | *Moon |
| | *Four Giants |
| | *Turtle |
| | *Master Sword |
| | *Majora's Mask |
| | *Ocarina of Time |
| | *Goron |
| | *Marin |
| | *ReDead |
| | *Octorok |
| | *Like-Like |
|
| |
|
| ==In ''[[Super Smash Bros. Brawl]]''== | | ==In ''Super Smash Bros. Brawl''== |
| As one of the original 10 franchises to be featured in the ''Smash Bros.'' series, representation from ''The Legend of Zelda'' came as expected to be featured in ''Super Smash Bros. Brawl''. [[Young Link]] has been cut; however, newcomer [[Toon Link]] is featured and the four ''Zelda'' series veterans now have updated designs to match their incarnations in the most recent console installment, ''The Legend of Zelda: Twilight Princess''. | | As a base franchise for the Smash series, representation from ''The Legend of Zelda'' came as no surprise revealed as being featured in ''[[Super Smash Bros. Brawl]]''. |
| | |
| | ===Characters=== |
|
| |
|
| ===Fighters===
| |
| On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column. | | On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column. |
|
| |
|
| *[[File:LinkIcon(SSBB).png|50px|right|link=Link (SSBB)]]'''{{SSBB|Link}}''' ([[Starter character|Starter]]): Link returns in ''Brawl'', but is depicted here as his ''Twilight Princess'' incarnation rather than his adult ''Ocarina of Time'' incarnation. Some of his moves have also been slightly modified to reflect the ''Twilight Princess'' versions of his items. Link now has the [[Gale Boomerang]] as his [[side special]], which will slightly drag the opponent towards Link upon its return. Link's Bow is now the [[Hero's Bow]], though it is identical in function, and Link can now charge his [[Spin Attack]], but only while grounded. Link's extended grab has also been changed to the [[Clawshot]], which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the [[Triforce Slash]], which does heavy, prolonged, and concentrated damage towards one opponent.{{clr}} | | *[[Image:LinkIcon(SSBB).png|50px|right]]'''{{SSBB|Link}}''': Link has been confirmed to return in ''Brawl'' but he is depicted as his ''Twilight Princess'' incarnation rather than his ''Ocarina of Time'' incarnation. Some of his moves have also been slightly modified to reflect on the Twilight Princess versions of his items. Link now has the [[Gale Boomerang]] as his [[Side B]], which will slightly drag the opponent towards Link upon its return. Link's Bow is now the [[Hero's Bow]], though it seems to be identical in function, and Link can now charge his [[Spin Attack]], but only while standing, not while in the air. Link's grab has also been changed to the [[Clawshot]], which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the [[Triforce Slash]], which does heavy, prolonged, and concentrated damage towards one opponent.{{Clear}} |
| *[[File:ZeldaSheikIcon(SSBB).png|50px|right|link=Zelda/Sheik]]'''[[Zelda/Sheik]]''' ([[Starter character|Starter]]): Zelda and Sheik return as a character slot in ''Brawl'', mostly unchanged from ''Melee''. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some [[smasher]]s use Zelda and Sheik together. Also, they have their own character slot in the [[tier list]] and they are one spot above ''Sheik''. ''Zelda'' has to be used approximately as much as ''Sheik'' for it to be referred as ''Zelda/Sheik'' and simply using ''Zelda'' for her [[recovery]] does not count.{{clr}} | | *[[Image:ToonLinkIcon(SSBB).png|50px|right]]'''{{SSBB|Toon Link}}''': Link's childlike incarnation as seen in ''The Legend of Zelda: The Wind Waker'' and other games is introduced in ''Brawl'' as the spiritual successor to [[Young Link]]. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important differences.{{Clear}} |
| :*[[File:SheikIcon(SSBB).png|50px|right|link=Sheik (SSBB)]]'''{{SSBB|Sheik}}''': Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in ''The Legend of Zelda: Twilight Princess'', but her appearance has been based on a "beta Sheik" that was meant to appear in ''Twilight Princess'', but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her [[Final Smash]] with Zelda.{{clr}}
| | *[[Image:ZeldaSheikIcon(SSBB).png|50px|right]]'''[[Zelda/Sheik]]''':Zelda and Sheik return as a character slot in ''Brawl'', mostly unchanged from ''Melee''. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some [[smasher]]s use Zelda and Sheik together. Also, they have their own Character slot in the [[tier list]] and they are one spot above ''Sheik''. ''Zelda'' has to be used approximately as much as ''Sheik'' for it to be referred as ''Zelda/Sheik'' and simply using ''Zelda'' for her [[recovery]] doesn't really count. |
| :*[[File:ZeldaIcon(SSBB).png|50px|right|link=Zelda (SSBB)]]'''{{SSBB|Zelda}}''': Zelda also returns from the last game, now based on her ''Twilight Princess'' incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's [[Final Smash]] is the heavenly [[Light Arrow]].{{clr}} | | **[[Image:ZeldaIcon(SSBB).png|50px|right]]'''{{SSBB|Zelda}}''': Zelda also returns from the last game, also based on her ''Twilight Princess'' incarnation, with Sakurai claiming that she now has a "more subdued color scheme." She is a slow yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's [[Final Smash]], is the [[Light Arrow]].{{Clear}} |
| *[[File:GanondorfIcon(SSBB).png|50px|right|link=Ganondorf (SSBB)]]'''{{SSBB|Ganondorf}}''' ([[Unlockable character|Unlockable]]): Ganondorf returns in ''Brawl'' as well in his ''Twilight Princess'' appearance. This time, Ganondorf is quite different from his ''Melee'' incarnation, having very different animations for his moves when compared to {{SSBB|Captain Falcon}}, who he was considered a clone of in ''Melee''. He is still one of the archetypal heavyweights in ''Brawl''. Ganondorf's [[Final Smash]] is the [[Beast Ganon]] transformation.{{clr}} | | :*[[Image:SheikIcon(SSBB).png|50px|right]]'''{{SSBB|Sheik}}''': Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She didn't appear in Twilight Princess but her appearance has been based on a "beta Sheik" that was meant to appear in Twilight Princess, but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset but shares her [[Final Smash]] with Zelda.{{Clear}} |
| *[[File:ToonLinkIcon(SSBB).png|50px|right|link=Toon Link (SSBB)]]'''{{SSBB|Toon Link}}''' ([[Unlockable character|Unlockable]]): Link's childlike incarnation as seen in ''The Legend of Zelda: The Wind Waker'' and other titles is introduced in ''Brawl'' as the spiritual successor to [[Young Link]]. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.{{clr}}
| | *[[Image:GanondorfIcon(SSBB).png|50px|right]]'''{{SSBB|Ganondorf}}''': Ganondorf returns in ''Brawl'' as well, in his ''Twilight Princess'' appearance. This time, Ganondorf is quite different from his ''Melee'' incarnation, having very different animations for his moves when compared to {{SSBB|Captain Falcon}}, who he was considered a clone of in ''Melee''. He is still one of the archetypal heavyweights of Brawl. Ganondorf's [[Final Smash]] is [[Beast Ganon]].{{Clear}} |
|
| |
|
| ===Stages=== | | ===Stages=== |
| *[[File:Icon-templemelee.gif|right|link=Temple]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Temple]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}} | | *[[Image:Icon-bridgeofeldin.gif|right]]'''[[Bridge of Eldin]]''': The majority of this stage is based off ''Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the Twilight Realm will open in the sky and magically fill in the gap with a new piece.{{clear}} |
| *[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}}
| | |
| *[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}} | | *[[Image:Icon-pirateship.gif|right]]'''[[Pirate Ship]]''': Based off the enormous ocean Link must cross in ''Wind Waker'', characters fight on Tetra's pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clear}} |
| | |
| | *[[Image:Icon-templemelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Hyrule Temple|Temple]]''': One of the few stages known to return from the previous game, it has only got some minor differences such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. |
| | It is the only Melee stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clear}} |
|
| |
|
| ===Items=== | | ===Items=== |
| {{main|Item}}
| |
| <small>'''''Bold italics''''' denotes an item new to the ''Smash Bros.'' series.</small>
| |
| *'''[[Heart Container]]''': Returning from ''Smash 64'' and ''Melee'', the Heart Container continues to heal damage up to 100% in normal play, and all damage in [[All-Star Mode]] and [[Boss Battles]] mode (in the latter cases, the player no longer needs to wait until fully healed before moving onward). | | *'''[[Heart Container]]''': Returning from ''Smash 64'' and ''Melee'', the Heart Container continues to heal damage up to 100% in normal play, and all damage in [[All-Star Mode]] and [[Boss Battles]] mode (in the latter cases, the player no longer needs to wait until fully healed before moving onward). |
| *'''[[Bunny Hood]]''': Returning from ''Melee'' unchanged, the Bunny Hood is also available as a mode in [[Special Brawl]]. | | *'''[[Bunny Hood]]''': Returning from ''Melee'' unchanged, the Bunny Hood is also available as a mode in [[Special Brawl]]. |
| *'''''[[Deku Nut]]''''': A new item introduced in ''Brawl'', taken from ''The Legend of Zelda: Ocarina of Time'' — when the Deku Nut is thrown at an opponent, it causes large knockback on contact. If it goes off near an enemy, they will be [[Stun|stunned]] temporarily. | | *'''[[Deku Nut]]''': A new item introduced in ''Brawl'', taken from ''Ocarina of Time'' - when the Deku Nut is thrown at an opponent, it causes large knockback on contact. If it goes off near an enemy, they will be stunned temporarily. |
|
| |
|
| ====Assist Trophy====
| | ===Assist Trophy=== |
| *'''[[Tingle]]''': Being the only [[Assist Trophy]] to represent ''The Legend of Zelda'' universe, Tingle chants his famous line "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of [[hammer]]s. | | * '''[[Tingle]]''': Being the only Assist Trophy to represent the ''Legend of Zelda'' universe, Tingle chants his famous line "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of hammers. |
|
| |
|
| ===Music=== | | ===Music=== |
| ''{{main|List of SSBB Music (The Legend of Zelda series)}}'' | | ''See [[List of SSBB Music (The Legend of Zelda series)]]''. |
| ====Original Tracks====
| | *'''Main Theme (The Legend of Zelda)''' - An orchestrated version of main theme of the series. Is used on the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''': An orchestrated version of main theme of the series. It is used on the Bridge of Eldin stage. | | *'''Ocarina of Time Medley''' - As might be expected from the title, this music is a medley of Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Boss Theme Intro, Song of Storms, Lon Lon Ranch, Song of Time, and Saria's Song from ''The Legend of Zelda: Ocarina of Time''. It is used on the ''Bridge of Eldin'' stage. This song is also played during both Zelda and Sheik's Classic Mode credits. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''': As might be expected from the title, this music is a medley of "{{s|zeldawiki|Zelda's Lullaby}}", {{s|zeldawiki|Sun's Song}}", {{s|zeldawiki|Minuet of Forest}}, {{s|zeldawiki|Bolero of Fire}}, the boss theme intro, "{{s|zeldawiki|Song of Storms}}", {{s|zeldawiki|Lon Lon Ranch}}", "{{s|zeldawiki|Song of Time}}", and Saria's Song from ''The Legend of Zelda: Ocarina of Time''. It is used on the Bridge of Eldin stage. This song is also played during both Zelda and Sheik's [[Classic Mode]] credits. | | *'''Title (The Legend of Zelda)''' - An epic mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. It is used on the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Title (The Legend of Zelda)}}''': An epic mix of both the title screen of the original ''The Legend of Zelda'' and the dungeon music from the same game. It is used on the Bridge of Eldin stage. | | *'''The Dark World''' - An atmospheric mix of the theme of the Dark World from A Link to the Past. It is used on the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}''': An atmospheric mix of the theme for the {{s|zeldawiki|Dark World}} from ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''. It is used on the Bridge of Eldin stage. | | *'''The Hidden Mountains & Forests''' - The background music that played on the Dark World versions of the Lost Woods and Death Mountain from A Link to the Past. It is used on the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Hidden Mountains & Forest}}''': The music that played on the Dark World versions of the {{s|zeldawiki|Lost Woods}} and {{s|zeldawiki|Death Mountain}} from ''The Legend of Zelda: A Link to the Past''. It is used on the Bridge of Eldin stage. | | *'''Hyrule Field Theme''' - The theme of Hyrule Field as depicted in Ocarina of Time. It is used on the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Hyrule Field Theme}}''': The theme for {{s|zeldawiki|Hyrule Field}}, as depicted in ''The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage. | | *'''Main Theme (Twilight Princess)''' - Taken directly from Twilight Princess, this is the theme of Hyrule Field as depicted in said game. It is the theme of the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley of both the overworld theme and the {{s|zeldawiki|Tal Tal Heights}} theme from ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}''. It is used on the Pirate Ship stage. This theme is also played during Link's Classic Mode credits. | | *'''The Hidden Village''' - Taken directly from Twilight Princess, this is the song that was played during the monster shoot during Link's first visit to the Hidden Village. It is used on the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Song of Storms}}''': A medley of three separate themes from ''The Legend of Zelda: Ocarina of Time'' — the "Song of Storms, " Ganondorf's theme, and the "Serenade of Water." It is used on the Pirate Ship stage. | | *'''Midna's Lament''' - Taken directly from Twilight Princess, this is the song that played from the end of the Lakebed Temple until you met Princess Zelda; after Midna is attacked by ''[[Zant]]''. It is used on the ''Bridge of Eldin'' stage. |
| *'''{{SSBBMusicLink|The Legend of Zelda|Great Temple / Temple}}''': A remix of the Great Temple and Temple themes from ''Zelda II''. It is used on the ''Temple'' stage. It is notable for being the only song to play on a ''Melee'' stage that is not taken directly from ''Melee''. | | *'''Dragon Roost Island''' - The theme of Dragon Roost Island from The Wind Waker, which this song is taken directly from. It is the theme of the ''Pirate Ship'' stage. |
| | *'''The Great Sea''': The theme while sailing on the Great Sea in The Wind Waker. It is used on the ''Pirate Ship'' stage. |
| | *'''Tal Tal Heights''' - A techno medley of both the overworld theme and the Tal Tal Heights theme from Link's Awakening. It is used on the ''Pirate Ship'' stage. This song is also played during Link's Classic Mode credits. |
| | *'''Song of Storms''' - A medley of three separate themes from Ocarina of Time—the Song of Storms, Ganondorf's theme, and the Serenade of Water. It is used on the ''Pirate Ship'' stage. |
| | *'''Gerudo Valley''' - Taken directly from Ocarina of Time, this was the background music of the entirety of Gerudo Valley in said game. It is used on the ''Pirate Ship'' stage. This song is also played during Ganondorf's Classic Mode credits. |
| | *'''Molgera Battle''' - Taken directly from The Wind Waker, this was the music that played during the battle against Molgera, the boss of the Wind Temple. It is used on the ''Pirate Ship'' stage. |
| | *'''Village of the Blue Maiden''' - The theme of the restored Village of the Blue Maiden from Four Swords Adventures, which is itself a remix of the Kakariko Village theme from A Link to the Past. It is used on the ''Pirate Ship'' stage. This song is also used during Toon Link's Classic Mode credits. |
| | *'''Termina Field''' - Taken directly from Majora's Mask, this was the theme of the main overworld area. It is used on the ''Pirate Ship'' stage. |
| | *'''Temple (Melee)''' - Taken directly from Melee, it is the theme of the ''Temple'' stage. |
| | *'''Great Temple/Temple''' - A remix of the Great Temple and Temple themes from Zelda II. It is used on the ''Temple'' stage. It is notable for being the only song to play on a Melee stage that is not taken directly from Melee. |
| | *'''Legend of Zelda victory theme''' - The Zelda series victory theme has been altered from the one in the original and Melee to the original The Legend of Zelda's "Triforce Shard Obtained" theme. |
|
| |
|
| ====Returning Track==== | | ===Trophies=== |
| *{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Temple (Melee)}}''': Taken directly from ''Melee'', it is the theme for the Temple stage.
| | {{main|List of SSBB trophies (The Legend of Zelda series)}} |
| | {| |
| | |- valign=top |
| | | |
| | *Link |
| | *Triforce Slash (Link) |
| | *Zelda |
| | *Light Arrow (Zelda) |
| | *Sheik |
| | *Light Arrow (Sheik) |
| | *Ganondorf |
| | *Beast Ganon |
| | *Toon Link |
| | *Triforce Slash (Toon Link) |
| | *Heart Container |
| | *Bunny Hood |
| | *Deku Nuts |
| | *Tingle |
| | *Wolf Link |
| | *Robed Zelda (With Hood) |
| | *Midna |
| | *Ilia |
| | *Malo |
| | *Zant |
| | | |
| | *King Bulblin |
| | *Agitha |
| | *Darknut |
| | *Bulblin |
| | *Ooccoo and Son |
| | *Shadow Beast |
| | *Yeta |
| | *Ashei |
| | *Darbus |
| | *Ralis |
| | *Goron |
| | *Zora |
| | *Sages |
| | *Outset Link |
| | *Zelda (Wind Waker) |
| | *Ganondorf (Wind Waker) |
| | *Medli |
| | *Aryll |
| | *Tetra |
| | *Helmaroc King |
| | | |
| | *Salvatore |
| | *Link's Grandma |
| | *Valoo |
| | *Pigs |
| | *Great Fairy |
| | *King of Red Lions |
| | *Pirate Ship |
| | |} |
|
| |
|
| ====Source Tracks==== | | ===Sticker=== |
| *'''{{SSBBMusicLink|The Legend of Zelda|Main Theme (Twilight Princess)}}''': Taken directly from ''The Legend of Zelda: Twilight Princess Official Soundtrack'', this is the theme for Hyrule Field, as depicted in said game. It is the theme for the Bridge of Eldin stage. | | {| |
| *'''{{SSBBMusicLink|The Legend of Zelda|The Hidden Village}}''': Taken directly from ''The Legend of Zelda: Twilight Princess'', this is the theme that was played during the monster shoot during Link's first visit to the {{s|zeldawiki|Hidden Village}}. It is used on the Bridge of Eldin stage. | | |- valign=top |
| *'''{{SSBBMusicLink|The Legend of Zelda|Midna's Lament}}''': Taken directly from ''The Legend of Zelda: Twilight Princess'', this is the theme that played from the end of the {{s|zeldawiki|Lakebed Temple}} until Link met Princess Zelda after Midna is attacked by Zant. It is used on the Bridge of Eldin stage. | | | |
| *'''{{SSBBMusicLink|The Legend of Zelda|Dragon Roost Island}}''': The theme for {{s|zeldawiki|Dragon Roost Island}} from ''The Legend of Zelda: The Wind Waker'', which this theme is taken directly from. It is the theme for the Pirate Ship stage. | | *[[Lon Lon Milk]] |
| *'''{{SSBBMusicLink|The Legend of Zelda|The Great Sea}}''': The theme while sailing on the {{s|zeldawiki|Great Sea}} in ''The Legend of Zelda: The Wind Waker''. It is used on the Pirate Ship stage. | | *Phantom Ganon |
| *'''{{SSBBMusicLink|The Legend of Zelda|Gerudo Valley}}''': Taken directly from ''The Legend of Zelda: Ocarina of Time'', this was the music for the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits. | | *Link's Bow and Arrow |
| *'''{{SSBBMusicLink|The Legend of Zelda|Molgera Battle}}''': Taken directly from ''The Legend of Zelda: The Wind Waker'', this was the music that played during the battle against {{s|zeldawiki|Molgera}}, the boss of the {{s|zeldawiki|Wind Temple}}. It is used on the Pirate Ship stage. | | *Link ([[The Legend of Zelda: Twilight Princess]]) |
| *'''{{SSBBMusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': The theme for the restored {{s|zeldawiki|Village of the Blue Maiden}} from ''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'', which is itself a remix of the {{s|zeldawiki|Kakariko Village}} theme from ''The Legend of Zelda: A Link to the Past''. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits. | | *Barkle |
| *'''{{SSBBMusicLink|The Legend of Zelda|Termina Field}}''': Taken directly from ''The Legend of Zelda: Majora's Mask'', this was the theme for the main overworld area. It is used on the Pirate Ship stage. | | *[[Boomerang]] |
| | *Colin |
| | *Daphnes Nohanssen Hyrule |
| | *Darknut |
| | *Deku Baba |
| | *Deku Nut |
| | *Epona & Link |
| | *Ezlo |
| | *Fairy |
| | *Fierce Deity Link |
| | *Ganondorf |
| | *Goron |
| | *Happy Mask Salesman |
| | *[[Hero's Bow]] |
| | *Hookshot |
| | | |
| | *Horse Call |
| | *King Bulbin & Lord Bullbo |
| | *King Dodongo |
| | *King of Red Lions & Link |
| | *Legend of Outset |
| | *Link |
| | *Link's Grandmom |
| | *Link w/ Goron Mask |
| | *Medli |
| | *Moblin |
| | *Ocarina of Time |
| | *Octorok |
| | *Phantom Ganon |
| | *Pinkle |
| | *Postman |
| | *ReDead |
| | *Rusl |
| | *Salvatore |
| | *Shadow Beast |
| | | |
| | *Sheik |
| | *Skull Kid |
| | *Skulltula |
| | *Spinner |
| | *Tetra |
| | *The Great Fairy |
| | *Tingle |
| | *Valoo |
| | *Young Zelda |
| | *Zant |
| | *Zelda |
| | |} |
|
| |
|
| ====Victory Theme==== | | ==In ''[[Super Smash Bros. 4]]''== |
| *'''[[Victory theme#The Legend of Zelda Victory Theme|Victory! The Legend of Zelda Series]]''': The ''Zelda'' series victory theme has been altered from the one in the original and ''Melee'' to the original ''The Legend of Zelda''{{'}}s "Triforce Shard Obtained" theme. | | ''The Legend of Zelda'' universe is also represented in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''. |
| | ===Characters=== |
| | ====Playable==== |
| | *[[File:LinkIcon(SSB4-U).png|50px|right]]'''{{SSB4|Link}}''': Link makes an expected appearance in ''Super Smash Bros. 4''. His appearance in ''Super Smash Bros. for Nintendo 3DS'' is similar to how he appeared in ''Super Smash Bros. Brawl'', but his design in ''Super Smash Bros. for Wii U'' appears to mix his designs from ''The Legend of Zelda: Twilight Princess'' and ''Skyward Sword'' (the "Hero Chosen by the Gods" and the first incarnation of the Spirit of the Hero). |
| | *[[File:ToonLinkIcon(SSB4-U).png|50px|right]]'''{{SSB4|Toon Link}}''': Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations on Link that has been present in the series since ''Melee''. This incarnation of Link originates from ''The Legend of Zelda: The Wind Waker'', known as the "Hero of Winds." |
| | *[[File:ZeldaIcon(SSB4-U).png|50px|right]]'''{{SSB4|Zelda}}''': Zelda returns in this game. Her design is from ''The Legend of Zelda: Twilight Princess''. It is unknown if she can transform into Sheik. |
| | * '''[[SSB4|Sheik]]''': Sheik returns as a stand-alone character from Zelda. She will have two new special moves like Burst Grenade (side special) and Bouncing Fish (down special). |
| | ====Assist Trophies==== |
| | [[File:Smash.4 - Skull Kid.jpg|150px|right]] |
| | * '''[[Skull Kid]]''' appears as an Assist Trophy, but his actions are not yet known. |
| | {{Clear}} |
| | * Midna was been shown as a new Assit Trophy. She will grab opponents with her hair. |
| | ====Unknown==== |
| | *A Cucco has been shown, but it is unknown whether it is an item or Assist Trophy. |
| | |
| | ====Trophies==== |
| | [[File:SSB4-3DS Saria trophy.jpg|150px|right]] |
| | *Saria (3DS) |
| | {{Clear}} |
|
| |
|
| ===Trophies=== | | ===Stages=== |
| {{main|List of SSBB trophies (The Legend of Zelda series)}} | | *'''[[Skyloft]]''': Skyloft appears in ''Super Smash Bros. for Wii U'', as a touring stage, similar to [[Delfino Plaza]], allowing characters to fight in various areas of Skyloft. |
| | *'''[[Gerudo Valley]]''': Gerudo Valley, using its design in ''The Legend of Zelda: Ocarina of Time 3D'', is a stage in ''Super Smash Bros. for Nintendo 3DS''. Kotake and Koume have also been confirmed to appear on the stage in some capacity. |
| | *'''[[Spirit Train]]''': Spirit Train is another stage from ''Super Smash Bros. for Nintendo 3DS'', where characters fight atop the Spirit Train from ''The Legend of Zelda: Spirit Tracks''. |
| | |
| | ===Items=== |
| | *'''[[Beetle]]''': A new item taken from ''Skyward Sword''. When used on enemies, it will grapple onto them and lift them up into the air, off the stage. |
| | *'''[[Fairy in a Bottle]]''': A new item that has been part of the Zelda series since the beginning - When used, it heals over 100% of ones life force. |
| | |
| | ==Games with elements from or in the Super Smash Bros. series== |
| | ===The Legend of Zelda (original)=== |
| | {{main|The Legend of Zelda}} |
| | [[Link]], the hero of the game and the entire series, is a playable character for all 4 ''SSB'' titles. Also, [[Princess Zelda]], who was also in this game, became a playable character in both ''Super Smash Bros. Melee'', ''Brawl'', and ''SSB4''. Various pieces of artwork from the game are findable in Brawl's sticker mode. In addition, the enemies [[Octorok]] and [[Like Like]] first appeared in this game. The game is also available as a playable masterpiece in ''Brawl''. |
| | |
| | ===Zelda II: The Adventure of Link=== |
| | Despite the fact that most players consider ''Zelda II'' to be the "black sheep" of the ''Legend of Zelda'' series, the ''Super Smash Bros.'' series features a relatively large amount of ''Zelda II'' content. This is due to the fact that like ''Super Smash Bros.'', ''Zelda II'' features platformer-style jumping and attacking gameplay; it is, in fact, the only game in the ''Legend of Zelda'' series that can be considered a platformer. |
| | |
| | Some of Link's moves in the ''Super Smash Bros.'' series originated in this game, such as his [[down aerial]] and [[up aerial]]. The [[Temple]] stage, which appears in both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', is derived from the palaces in this game, although no location in Hyrule is truly similar to the Temple stage. The primary music for the Temple stage in both ''Melee'' and ''Brawl'', as well as one of its known alternate themes in ''Brawl'', is taken from this game. The [[Underground Maze]] level in ''Melee''<nowiki>'</nowiki>s [[Adventure Mode]] is similar to the palaces of ''Zelda II'' and plays the aforementioned primary theme from the Temple stage. [[Event 18: Link's Adventure]] is based on this game, as Link is forced to fight [[Dark Link]] on the Temple stage. This is very reminiscent of ''Zelda II''<nowiki>'</nowiki>s final boss battle against Dark Link. The name of the Event match also references the game. |
| | |
| | In ''Brawl'', Link's black costume is Dark Link, who debuted in this game, although he appears as he did in a cutscene from ''[[#The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'', as opposed to his completely black form. However, Dark Link's original completely black look is seen in the Event match, [[Dark Link Duel]], which is very similar to the aforementioned Event match in ''Melee'', although Dark Link is fought on the [[Bridge of Eldin]] stage as opposed to the Temple stage, despite the fact that Temple returns as a [[Past and Melee Stages|Melee Stage]]. |
| | <br clear="all" /> |
|
| |
|
| ===Stickers=== | | ===The Legend of Zelda: Link's Awakening=== |
| {{main|List of stickers (The Legend of Zelda series)}}
| | One of the trophies in ''Melee'', Marin, is a character from this game. Uniquely, this is the only ''Zelda'' series trophy that does not depict a character from the games from which the fighters come (namely, ''Ocarina of Time'' and ''Majora's Mask'' in ''Melee'', and ''The Wind Waker'' and ''Twilight Princess'' in ''Brawl''). Also, the ''Tal Tal Heights'' music track that plays on [[Pirate Ship]] comes from this game. |
| | <br clear="all" /> |
|
| |
|
| ===Masterpieces=== | | ===The Legend of Zelda: Ocarina of Time=== |
| *''[[The Legend of Zelda]]'' | | [[File:ZeldaOoTbox.jpg|thumb|''Ocarina of Time'' USA "Player's Choice" box]] |
| *''[[The Legend of Zelda: Ocarina of Time]]''
| | {{main|The Legend of Zelda: Ocarina of Time}} |
| {{clr}}
| | '''Characters:''' |
| | * [[Link]] is based on his ''Ocarina Of Time'' look in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', his various costumes are based on the Goron, Zora and Kokiri tunic, as well as the white outfit from the original ''The Legend Of Zelda'', and in "Brawl", Navi, is in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] as well as in Link's side taunt. |
| | *[[Ganondorf]], Ganon's Gerudo form, that made it's first appearance in ''Ocarina Of Time'', is featured in this game and appears as an unlockable character in ''[[Super Smash Bros. Melee]]''. |
| | In ''[[Super Smash Bros. Brawl|Brawl]]'', this version of Ganondorf appears as an alternate coloring scheme for Ganondorf, who otherwise appears as he does in ''The Legend of Zelda: Twilight Princess'' |
| | *[[Sheik]], [[Zelda]]'s alter-ego in ''Ocarina of Time'', is also a playable character in ''Super Smash Bros. Melee''. They are the first inter-changeable characters within the Smash Bros. series. |
| | Zelda also features her Ocarina of Time appearance as an alternate coloring in ''[[Super Smash Bros. Brawl|Brawl]]'' |
| | *[[Young Link]], one of the characters exclusive to ''Melee'', is also modeled on his appearance in ''Ocarina of Time'' and has costumes and attacks similar to Link, but wields a Kokiri sword and Deku Shield. |
|
| |
|
| ==In ''[[Super Smash Bros. 4]]''==
| | '''Stages:''' |
| With almost no content from ''Brawl'' removed and the addition of several new Assist Trophies, items, and stages, ''The Legend of Zelda'' is well represented in {{for3ds}} and {{forwiiu}}. Though there are no ''Zelda'' [[newcomer]]s, all veterans from ''Brawl'' return. ''SSB4'' features content from ''Zelda'' titles released after ''Brawl'', including ''{{s|zeldawiki|Skyward Sword}}'' and ''{{s|zeldawiki|A Link Between Worlds}}'', but the majority of the playable characters are still based on their appearances in ''{{s|zeldawiki|Twilight Princess}}''.
| | *[[Hyrule Castle]] in ''Super Smash Bros.'' is based on the ''Ocarina of Time'' design, although it does incorporate elements from earlier games. |
| | *[[Gerudo Valley]] is a stage in ''Super Smash Bros. for Nintendo 3DS'', using its design from ''The Legend of Zelda: Ocarina of Time 3D''. |
|
| |
|
| ===Fighters===
| | '''Enemies:''' |
| *[[File:LinkIcon(SSB4-U).png|50px|right|link=Link (SSB4)]]'''{{SSB4|Link}}''' ([[Starter character|Starter]]): Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clr}}
| | *[[ReDead]]s, |
| *[[File:SheikIcon(SSB4-U).png|50px|right|link=Sheik (SSB4)]]'''{{SSB4|Sheik}}''' ([[Starter character|Starter]]): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform; in her case, it is the [[Bouncing Fish]]. Sheik also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clr}} | | *[[Like Like]]s, and |
| *[[File:ZeldaIcon(SSB4-U).png|50px|right|link=Zelda (SSB4)]]'''{{SSB4|Zelda}}''' ([[Starter character|Starter]]): Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle.{{clr}} | | *[[Octorok]]s appear in ''Melee'' as enemies in Stage 2 of the Adventure Mode and occasionally inside crates. |
| *[[File:GanondorfIcon(SSB4-U).png|50px|right|link=Ganondorf (SSB4)]]'''{{SSB4|Ganondorf}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clr}}
| |
| *[[File:ToonLinkIcon(SSB4-U).png|50px|right|link=Toon Link (SSB4)]]'''{{SSB4|Toon Link}}''' ([[Starter character|Starter]]): Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clr}} | |
|
| |
|
| ===Stages===
| | '''Items:''' |
| *[[File:HyruleCastle64IconSSB4-U.png|75px|right|link=Hyrule Castle]]{{GameIcon|SSB}}'''[[Hyrule Castle (64)]]''' ([[DLC]]): a wide arena staged atop the [[zeldawiki:Hyrule Castle|titular castle]] from ''[[zeldawiki: The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', overlooking the [[zeldawiki:Hyrule|Kingdom of Hyrule]]. Whirlwinds occasionally manifest on the stage and will send fighters skyward if caught within their gusts. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Hyrule Castle was released as downloadable content on July 31st, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Kongo Jungle (SSB)|Kongo Jungle]], [[Peach's Castle]], and [[Dream Land (SSB)|Dream Land]].{{clr}}
| | Items such as [[Deku Nut]]s (from ''Brawl'') and the Bunny Hood (''Melee'') debut in this game. |
|
| |
|
| ====''for Nintendo 3DS''====
| | '''Music:''' |
| *[[File:GerudoValleyIconSSB4-3.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): a spacious arena staged in the [[zeldawiki:Gerudo Valley|titular desert valley]] from ''Ocarina of Time'', above a chasm leading to {{s|zeldawiki|Zora's River}}. It aesthetically derives from ''{{s|zeldawiki|Ocarina of Time 3D}}''. The central bridge can be destroyed, revealing beds of spikes at the base of the chasm. The sorceress sisters {{s|zeldawiki|Koume}} and {{s|zeldawiki|Kotake}} occasionally appear to wreak havoc on the stage. Koume casts a spell that sets the left side of the stage ablaze, while Kotake unleashes icy spikes on the right side. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Gerudo Valley was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, alongside Spirit Train. It is the first stage based on a location from ''Ocarina of Time'' since Hyrule Castle.{{clr}}
| |
| *[[File:SpiritTrainIconSSB4-3.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): staged on a [[zeldawiki:Spirit Train|divine locomotive]] from ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' piloted by [[zeldawiki:Link#Spirit Tracks|Engineer Link]]. The Spirit Train's cars serve as steady ground in an otherwise fast-moving environment, similar to [[Big Blue]]. When Link or Toon Link participate in a match on the Spirit Train, the royal conductor {{s|zeldawiki|Alfonzo}} stands in for Engineer Link. It is one of the possible stages to appear in Level 5 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013 alongside Gerudo Valley. This is one of the few 3DS stages to represent a handheld-exclusive title.
| |
|
| |
|
| ====''for Wii U''====
| | ''Melee'': |
| *[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow. This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}}
| | *Saria's Song |
| *[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}}'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}} | |
| *[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}}
| |
| *[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}}
| |
|
| |
|
| ===Items===
| | ''Brawl'': |
| {{main|Items}}
| | *Hyrule Field Theme |
| <small>'''''Bold italics''''' denotes an item or Assist Trophy new to the ''Smash Bros.'' series.</small><br>
| | *Ocarina of Time Medley |
| Five new ''Zelda'' items were introduced. All three ''Zelda'' items from ''Brawl'' return.
| | *Song of Storms |
| | *Gerudo Valley |
|
| |
|
| *'''[[Heart Container]]''' (healing): a heart-shaped vessel from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]''. It is a returning item that heals 100% damage from the player. It is based on its appearance in ''{{s|zeldawiki|Skyward Sword}}''.
| | All songs apart from Gerudo Valley are remixed. |
| *'''[[Bunny Hood]]''' (status): headgear with rabbit ears from ''{{s|zeldawiki|Majora's Mask}}''. It is a returning item that increases the wearer's agility. One of the settings in [[Special Smash]] equips every fighter with the Bunny Hood.
| |
| *'''[[Deku Nut]]''' (throwing): a unique nut from ''{{s|zeldawiki|Ocarina of Time}}'' that paralyzes opponents. It is a throwing item returning from ''Brawl''. Struck opponents are temporarily [[stun]]ned on contact.
| |
| *'''''[[Fairy Bottle]]''''' (healing/throwing): a new healing item from ''{{s|zeldawiki|A Link to the Past}}''. When used, it heals 100% of the user's damage. If the player is at ≤99% damage, the item can be picked up and thrown at opponents or teammates.
| |
| *'''''[[Cucco]]''''' (throwing): a new throwing item from ''A Link to the Past''. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their [[Smash Run]] counterpart, these Cuccos are based on their appearance in ''Twilight Princess''.
| |
| *'''''[[Bombchu]]''''' (throwing): a new item from ''Ocarina of Time''. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
| |
| *'''''[[Beetle]]''''' (throwing): a new item from ''Skyward Sword''. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the [[blast zone]] of the stage. If the player is at low damage and/or [[Button mashing|mashes]] enough buttons, they can break away from the Beetle.
| |
| *'''''[[Gust Bellows]]''''' (shooting): a new item from ''Skyward Sword''. It is a bag of winds that blows [[Windbox|powerful gusts]] when fired. If discarded, the wind will be blown in all directions.
| |
|
| |
|
| ====Assist Trophies====
| | '''Trophies:''' |
| *'''[[Tingle]]''': a fairy-like man from ''{{s|zeldawiki|Majora's Mask}}'' who summons various random effects that will influence the fight, similar to [[Riki]], including the spawning of [[Hammer]]s, imposing [[curry]] effects on all fighters, making everyone [[trip]], or spawning [[flower]]s on everyone's head. As in ''Brawl'', he is based on his appearance in ''{{s|zeldawiki|The Wind Waker}}''.{{clr}}
| | *[[Link (SSBM)]] |
| *'''''[[Skull Kid]]''''': a forest-dwelling being under the control of Majora's Mask. When summoned, it distorts the battle by flipping the camera upside down, reversing directional inputs for all players, or turns everyone invisible. It does not explicitly aid the summoner. It was the first Assist Trophy shown off for the game.{{clr}} | | *Link (Smash 1) |
| *'''''[[Midna]]''''': Link’s impish companion from ''{{s|zeldawiki|Twilight Princess}}''. She teleports to nearby opponents, [[grab]]s them, and tosses them with her hair. She reappears in the center of the stage should she fall off. She will not grab the summoner.{{clr}} | | *Link (Smash 2) |
| *'''''[[Ghirahim]]''''': a major antagonist from ''{{s|zeldawiki|Skyward Sword}}''. He teleports towards opponents and attacks them with his sword and knives. He will respawn on the stage if he falls off. He does not attack the summoner.{{clr}} | | *[[Young Link (SSBM)]] |
| | *Young Link (Smash 1) |
| | *Young Link (Smash 2) |
| | *[[Zelda (SSBM)]] |
| | *Zelda (Smash 1) |
| | *Zelda (Smash 2) |
| | *[[Sheik (SSBM)]] |
| | *Sheik (Smash 1) |
| | *Sheik (Smash 2) |
| | *[[Ganondorf (SSBM)]] |
| | *Ganondorf (Smash 1) |
| | *Ganondorf (Smash 2) |
| | *Heart Container |
| | *Bunny Hood |
| | *[[Master Sword]] |
| | *[[ReDead]] |
| | *[[Octorok]] |
| | *Like Like |
| | *[[Goron]] |
| | *Ocarina Of Time |
|
| |
|
| ====[[Smash Tour]] items====
| | '''Stickers:''' |
| *'''[[Bunny Hood]]''' (<span style="color:#FF0000">Red</span>): headgear with rabbit ears from ''Majora's Mask''. The user starts battle with the Bunny Hood equipped. | | *Deku Baba: [Arm, Leg] Attack +4 |
| *'''[[Tingle]]''' (<span style="color:#0000FF">Blue</span>): a fairy-like man from ''Majora's Mask''. The user shuffles the fighters of all players. | | *Deku Nut: [Specials: Indirect] Attack +4 |
| *'''[[Majora's Mask]]''' (<span style="color:#FF0000">Red</span>): an evil, possessive mask. The user inflicts 50% damage to the user, but doubles their stats. | | *Epona & Link: [Arm, Leg] Attack +9 |
| *'''[[Tetra]]''' (<span style="color:#0000FF">Blue</span>): a pirate captain from ''The Wind Waker''. The user places a trap that can steal fighters. | | *[[Ganondorf]]: [Darkness] Attack +29 |
| | *[[Goron]]: [Arm] Attack +21 |
| | *[[Hookshot]]: [Weapon] Attack +4 |
| | *King Dodongo: [Flame] Attack +38 |
| | *King Zora: [Electric] Resistance +33 |
| | *Lon Lon Milk: Launch Power +18 |
| | *Ocarina Of Time: [Arm] Attack +4 |
| | *[[Octorok]]: [Leg] Attack +4 |
| | *Phantom Ganon: [Darkness] Attack +40 |
| | *[[ReDead]]: [Weapon] Attack +5 |
| | *[[Sheik]]: [Body, Spin] Attack +17 |
| | *Skull Kid: [Darkness] Attack +7 |
| | *Skulltula: [Arm] Attack +7 |
| | *Young Zelda: [Electric] Attack +20 |
| | *Zelda: [Flame] Resistance +18 |
| | *Zora: Launch Resistance +31 |
|
| |
|
| ===Enemies=== | | ===The Legend of Zelda: Majora's Mask=== |
| {{main|Enemies}}
| | *Even though the [[Bunny Hood]] had originated in ''Ocarina of Time'', it was in this game where its speed-up functionality was defined; therefore, the item itself is derived from this game. |
| All enemies are exclusive to {{for3ds}} and appear in [[Smash Run]].
| |
| *'''[[Octorok]]''': an octopus-like creature from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]'' that shoots rocks from its siphon. It is based on its appearance in ''Skyward Sword''. It previously appeared in ''Melee''{{'}}s [[Underground Maze]].
| |
| *'''[[Peahat]]''': a large, hovering plant-like creature from ''The Legend of Zelda''. It damages fighters with spinning, serrated leaves and will spawn smaller Peahats from its carpel. It is based on its appearance in ''{{s|zeldawiki|Ocarina of Time 3D}}''.
| |
| *'''[[Stalfos]]''': a skeletal warrior from ''The Legend of Zelda''. It swings a rusted sword to attack and protects itself with a shield. A similar being appears in the Wii U version inside [[Master Fortress]]. Stalfos is based on its appearance in ''Ocarina of Time 3D''. | |
| *'''[[Bubble]]''': a disembodied, floating skull with bat-like wings from ''The Legend of Zelda''. It is based on its appearance in ''Ocarina of Time 3D''. Two types of Bubble appear in Smash Run:
| |
| **'''Red Bubble''': a Bubble engulfed in fire that burns on contact. It is weak to ice, electric, and water-based attacks.
| |
| **'''Blue Bubble''': a Bubble engulfed in a blue flame that freezes on contact. It is weak to fire-based attacks.
| |
| *'''[[Darknut]]''': an armored sword-wielder from ''The Legend of Zelda''. Similar to Stalfos, a Darknut relies on spacing in combat with opponents. It guards itself with a shield and utilizes a massive sword, but it is stronger and more powerful than Stalfos. The armor makes it resistant to most attacks, but it sheds its armor after accumulating a certain amount of damage. It is based on its appearance in ''{{s|zeldawiki|Twilight Princess}}''.
| |
| *'''[[Cucco]]''': a chicken from ''{{s|zeldawiki|A Link to the Past}}''. It is normally peaceful, but if it is sufficiently damaged, a large flock will attack the offender. Cuccos cannot be defeated and consequently cannot drop items. Unlike their item counterpart, the Cuccos in Smash Run are based on their in-game sprites from ''A Link to the Past''.
| |
| *'''[[ReDead]]''': a clay monster from ''{{s|zeldawiki|Ocarina of Time}}'' modeled after the {{s|wikipedia|undead}}. It moves around slowly without attacking, but it releases a strong scream that [[stun]]s opponents that get too close. It attacks its stunned victims with a powerful swipe. It is based on its appearance in ''Ocarina of Time 3D''. It previously appeared in ''Melee''{{'}}s [[Underground Maze]].
| |
|
| |
|
| ===[[Mii Costume]]s===
| | *[[Tingle]], who appeared in Majora's Mask, appears in the ''[[Super Smash Bros. Melee]]'' stage [[Great Bay]]. In addition, Great Bay's background makes a reference to the game's ending, featuring four giants rescuing the town from an apocalypse caused by the moon crashing into the Earth. Also, the game's main antagonist and namesake, Majora's Mask, appears as a trophy and a stage for [[Trophy Tussle 3]]. Tingle also appears in [[Super Smash Bros. Brawl]] as an Assist Trophy, albeit in his ''Wind Waker'' redesign. |
| [[File:DLC Costume Link Outfit.jpg|thumb|Mii Swordfighters wearing Link's Outfit and the Link Cap. The rightmost Mii is available for download via QR code.]] | |
|
| |
|
| ====Outfit====
| | *The Termina Field soundtrack is featured in ''Brawl'', where it can be found in the stage [[Pirate Ship]]. |
| *{{Head|Mii Swordfighter|g=SSB4|s=24x24px}} '''[[Link|Link's Outfit]]''' ([[DLC]]): this outfit is based on Link. It was released with a corresponding hat as [[downloadable content]] on April 15th, 2015. The [[Mii]] wears a green tunic and wields the {{s|zeldawiki|Master Sword}}. The tunic resembles the iteration of Link from ''{{s|zeldawiki|Skyward Sword}}''. An official Mii based on Link's likeness can be downloaded via QR code on the official site. | |
|
| |
|
| ====Headgear====
| | * The [[Skull Kid]] appears as an Assist Trophy in ''[[Super Smash Bros. 4]]'' wearing Majora's Mask as he did in this game. |
| *'''[[Link|Link Cap]]''' ([[DLC]]) | |
| *'''[[Princess Zelda|Princess Zelda Wig]]'''
| |
| *'''[[Sheik|Sheik Mask]]'''
| |
| *'''[[Majora's Mask]]''' ([[DLC]])
| |
|
| |
|
| ===Music=== | | ===The Legend of Zelda: The Wind Waker=== |
| {{main|List of SSB4 Music (The Legend of Zelda series)}}
| | *[[Toon Link|Toon Link's]] look and basic attacks are derived from this game, in fact his official artwork is basically a 3D version of a piece of artwork for The Wind Waker. |
| ====Original Tracks====
| | '''Levels:''' |
| Arrangements and remixes introduced in ''SSB4''.
| | The game's overworld, the [[Great Sea]] appears as Toon Link's home [[stage]], it is based on [[Tetra]]'s pirate ship from the games (although shrunk a fair bit) and contains a similar graphic style and elements from the game, such as a Tornado, the cannon and a Sea platform that fires bombs at a player. |
| *'''{{SSB4MusicLink|The Legend of Zelda|The Legend of Zelda Medley}}''' ([[DLC]]): a medley containing "Overworld Theme" and "Underworld" from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]'', and "Princess Zelda's Rescue" from ''{{s|zeldawiki|A Link to the Past}}''. It plays on Hyrule Castle (64) and Pirate Ship.
| | '''Assist Trophies:''' |
| *'''{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}''': an arrangement of "Overworld Theme" and "Underworld" from ''The Legend of Zelda''. It plays on Spirit Train and Skyloft. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
| | *Tingle appears as an Assist Trophy, where he does his signature dance and random items appear. Tingle's look, voice, and actions are based on his appearance in The Wind Waker. |
| *'''{{SSB4MusicLink|The Legend of Zelda|Dark World / Dark World Dungeon}}''': an arrangement of "Dark World" and "Dark World Dungeon" from ''A Link to the Past''. It plays on Smash Run, Bridge of Eldin, and Pirate Ship.
| | '''Music:''' |
| *'''{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}''': an arrangement of "Lost Woods" and "Middle Boss Battle" from ''{{s|zeldawiki|Ocarina of Time}}''. It plays on Skyloft. | | All the music from the Wind Waker has been taken directly from it with no changes. |
| *'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''': a remix of "Gerudo Valley" from ''Ocarina of Time''. It plays on Gerudo Valley, Skyloft, and Pirate Ship. It is featured on Disc 1 of ''A Smashing Soundtrack''. | | *The Great Sea |
| *'''{{SSB4MusicLink|The Legend of Zelda|The Great Sea / Menu Select}}''': an arrangement of "The Great Sea" from ''{{s|zeldawiki|The Wind Waker}}'' and "Select Screen" (here referred to as "Menu Select") from ''A Link to the Past''. It plays on Skyloft and Pirate Ship.
| | *Dragon Roost Island |
| *'''{{SSB4MusicLink|The Legend of Zelda|Full Steam Ahead (Spirit Tracks)}}''': an arrangement of "Train Overworld Part 2", the main theme of ''{{s|zeldawiki|Spirit Tracks}}''. It plays on Spirit Train and Temple. It is featured on Disc 1 of ''A Smashing Soundtrack''. | | *Vs Molgera |
| *'''{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}''': an arrangement of "{{s|zeldawiki|Ballad of the Goddess}}" and "Ghirahim's Theme" from ''{{s|zeldawiki|Skyward Sword}}''. It plays on Smash Run and Skyloft. It is featured on Disc 2 of ''A Smashing Soundtrack''. | | '''Trophies:''' |
| | *[[Toon Link]] |
| | *Tingle |
| | *Outset Link |
| | *Zelda (Wind Waker) |
| | *Ganondorf (Wind Waker) |
| | *Medli |
| | *Aryll |
| | *Tetra |
| | *Helmaroc King |
| | *Salvatore |
| | *Link's Grandma |
| | *Valoo |
| | *Pigs |
| | *Great Fairy |
| | *The King Of Red Lions |
| | *Pirate Ship |
| | '''Stickers:''' |
| | *[[Aryll]] [Electric] Resistance +8 |
| | *[[Boomerang]] [Weapon] Attack +4 |
| | *Daphnes Nohansen Hyrule [Electric] Attack +31 |
| | *[[Darknut]] [Slash] Attack +13 |
| | *[[Ganondorf]] [Darkness] Attack +33 |
| | *King Of Red Lions and Link [Explosive] Attack +20 |
| | *Legend Of Outset [Arm] Attack +26 |
| | *Link & Pigs, Sticker Drops +40 |
| | *Link [Flame] Attack +31 |
| | *Link's Grandma [Arm, Leg] Attack +2 |
| | *Makar [Slash] Resistance +4 |
| | *[[Medli]] [Leg] Attack +9 |
| | *Moblin [Slash] Attack +15 |
| | *[[Salvatore]] [Electric] Attack +9 |
| | *[[Tetra]] [Flame] Attack +25 |
| | *The Great Fairy [Magic] Attack +21 |
| | *[[Tingle]] [Flame] Resistance +24 |
| | *[[Valoo]] [Specials:Indirect] Attack +19 |
| | '''Taunts:''' |
| | *The [[zeldawiki:Wind Waker (item)|Wind Waker]] appears in one of Toon Link's taunts. |
| | *Toon Link looks around, similar to what happens if he stands still in The Wind Waker. |
|
| |
|
| ====Returning Tracks==== | | ===The Legend of Zelda: The Minish Cap=== |
| Arrangements and remixes from previous ''Smash Bros.'' titles.
| | In this game, Link is able to collect various figurines of characters and locations, similar to trophies in the ''Smash'' series. While figurines appeared in ''The Wind Waker'' first, in ''The Minish Cap'' they are collected almost exactly as trophies are in ''Melee'''s [[Lottery]] (increasing payment amount to increase odds of getting a new one). The only difference is that instead of using the game's normal currency, Rupees, Link uses Mysterious Shells. |
| *{{GameIcon|SSB}}'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Castle Stage}}''' ([[DLC]]): a remix of "Overworld Theme" from ''The Legend of Zelda''. It plays on Hyrule Castle (64).
| |
| *{{GameIcon|SSBM}}'''{{SSB4MusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''': an arrangement of "Overworld Theme" from ''The Legend of Zelda''. It plays on Temple.
| |
| *{{GameIcon|SSBM}}'''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''': a remix of "Palace Theme" from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. It plays on Smash Run and Temple. It is featured on Disc 2 of ''A Smashing Soundtrack''.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Main Theme Ver. 2 (The Legend of Zelda)}}''': an arrangement of "Title" and "Underworld" from ''The Legend of Zelda''. It plays on Bridge of Eldin.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Title (The Legend of Zelda)}}''': an arrangement of "Overworld Theme" from ''The Legend of Zelda''. It plays on Bridge of Eldin.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Great Temple / Temple}}''': an arrangement of "Great Palace Theme" and "Palace Theme" from ''The Adventure of Link''. It plays on Temple.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Tal Tal Heights}}''': a techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{s|zeldawiki|Link's Awakening}}''. It plays on Skyloft and Pirate Ship.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|The Dark World}}''': an arrangement of "Dark World" from ''A Link to the Past''. It plays on Temple.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': an arrangement of "Dark Mountain and Forest" from ''A Link to the Past''. It plays on Bridge of Eldin.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Ocarina of Time Medley}}''': a medley of pieces from ''Ocarina of Time'', including "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". It plays on Gerudo Valley, Bridge of Eldin, and Pirate Ship. It is featured on Disc 2 of ''A Smashing Soundtrack''.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Remix)|Hyrule Field Theme}}''': an arrangement of "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Bridge of Eldin.
| |
| *{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Song of Storms}}''': a medley containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from ''Ocarina of Time''. It plays on Temple and Pirate Ship.
| |
|
| |
|
| ====Source Tracks==== | | ===The Legend of Zelda: Twilight Princess=== |
| Compositions and arrangements directly sourced from ''The Legend of Zelda'' series with no alterations.
| | Link, Zelda and Ganondorf's ''Brawl'' designs are based on their ''Twilight Princess'' appearance. |
| *'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (The Legend of Zelda)}}''' ([[DLC]]): it plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (A Link to the Past)}}''' ([[DLC]]): it plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': from ''Ocarina of Time''. It plays on Temple and Pirate Ship.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''' ([[DLC]]): "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Termina Field}}''' ([[DLC]]): from ''Majora's Mask''. It plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup> and Pirate Ship.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}''': from ''The Wind Waker''. It plays on Temple and Pirate Ship.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': though sourced from ''{{s|zeldawiki|Four Swords Adventures}}'', the piece itself is a remix of "Kakariko Village" from ''A Link to the Past''. It plays on Skyloft and Pirate Ship.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Main Theme (Twilight Princess)}}''': Taken directly from ripped from ''The Legend of Zelda: Twilight Princess Official Soundtrack'', this is the theme for Hyrule Field, as depicted in said game. It plays on Bridge of Eldin.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|The Hidden Village}}''': from ''Twilight Princess''. It plays on Bridge of Eldin.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Midna’s Lament}}''': from ''Twilight Princess''. It plays on Bridge of Eldin.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess}}''': the main theme of ''Skyward Sword''. It plays on Skyloft and Pirate Ship.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Lorule Main Theme}}''': from ''[[zeldawiki:The Legend of Zelda: A link Between Worlds|A Link Between Worlds]]''. It plays on Skyloft.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}''': from ''A Link Between Worlds''. It plays on Temple.
| |
| *'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Main Theme}}''': from ''A Link Between Worlds''. It plays on Temple.
| |
|
| |
|
| ====Victory Theme====
| | Link's weapons have been updated to their ''Twilight Princess'' incarnations, such as his [[Gale Boomerang]] and his [[Clawshot]]. His old Bow has been replaced by the [[Hero's Bow]], and the speed and range of its arrows has been noticeably increased. |
| *'''[[Victory theme#The Legend of Zelda Victory Theme|Victory! The Legend of Zelda Series]]''': An arrangement of the original ''The Legend of Zelda''{{'}}s "Triforce Shard Obtained" theme.
| |
|
| |
|
| ===Trophies===
| | Ganondorf also receives his ''Twilight Princess'' look in ''Brawl'' as well. However, his moveset remains largely unaltered from Melee, albeit with new, improved animations - arguably the most significant change to his moveset is his new [[Side Special]] move, [[Flame Choke]], which originates from this game. The fact that Ganondorf's moveset remains generally the same greatly contradicts his ''Twilight Princess'' appearance, as he fought almost exclusively with a sword in that game, with only the occasional elbow jab or swift kick (said kick is in fact Ganondorf's new [[Side tilt]] in ''Brawl''). He does, however, show off the sword with which he fights in ''Twilight Princess'' in his [[Down taunt]]. Masahiro Sakurai made mention of the criticism that Ganondorf receives from fans over the disuse of the blade on the [[Smash Bros. DOJO!!]]. |
| {{main|List of SSB4 trophies (The Legend of Zelda series)}}
| |
|
| |
|
| ===Masterpieces===
| | '''Stages:''' |
| *''[[The Legend of Zelda]]''
| |
| *''[[Zelda II: The Adventure of Link]]''
| |
| {{clr}}
| |
|
| |
|
| ==In ''[[Super Smash Bros. Ultimate]]''==
| | The [[Bridge of Eldin]] stage is from ''Twilight Princess'' and is the first stage in the ''Super Smash Bros.'' series to be pulled directly from a game. [[King Bulbin]] appears after some time, sometimes followed by a Bulblin, and he can destroy the middle section of the bridge. The warp portal that brings the bridge piece back is also derived from Twilight Princess. |
| Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously, all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances.
| |
| Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these changes, the ''Zelda'' franchise is better referenced as a whole.
| |
|
| |
|
| ===Fighters===
| | '''Music:''' |
| *03. [[File:LinkIcon(SSBU).png|50px|right|link=Link (SSBU)]]'''{{SSBU|Link}}''' ([[Starter character|Starter]]): The reincarnating bearer of the Triforce of Courage returns as a starting fighter, but this time with a significant design overhaul. Like his transition from ''Melee'' to ''Brawl'', his design, moveset, and voice clips have been updated to reflect his appearance in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. Some key changes include a lack of a Hookshot or Clawshot, arrows becoming equippable items and being able to fire two at once, launching sword beams with his forward smash if no damage has been taken, access to the [[Remote Bomb]] rune (replacing his timed bombs from past appearances), and a new Final Smash involving the [[Ancient Bow and Arrow]]s. His green Tunic of the Wild armor set can be selected as an alternate costume. He was suggested to appear during ''Ultimate''{{'}}s then unnamed [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and was later formally announced along with all other [[veteran]]s during [[E3 2018]].{{clr}}
| |
| *16. [[File:SheikIcon(SSBU).png|50px|right|link=Sheik (SSBU)]]'''{{SSBU|Sheik}}''' ([[Unlockable character|Unlockable]]): The ninja-like alter-ego returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4'', with a new design based on the Stealth Armor Set from ''Breath of the Wild''. Her moveset otherwise remains largely unchanged from ''SSB4''. Two key changes are that she has received new voice clips for the first time since ''Brawl'' and she has a new Final Smash, [[Sheikah Dance]], which is a rushing flurry of knife attacks.{{clr}}
| |
| *17. [[File:ZeldaIcon(SSBU).png|50px|right|link=Zelda (SSBU)]]'''{{SSBU|Zelda}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Wisdom returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4'', this time with her design overhauled to combine her appearances from ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''. Some notable changes include new voice clips for the first time since ''Brawl'', a new rapid jab, reworks to her [[Phantom Slash]], and a new Final Smash utilizing the [[Triforce of Wisdom]].{{clr}}
| |
| *22. [[File:YoungLinkIcon(SSBU).png|50px|right|link=Young Link (SSBU)]]'''{{SSBU|Young Link}}''' ([[Unlockable character|Unlockable]]): After a two installment absence, the child incarnation of the Hero of Time returns from ''Melee'' as an unlockable fighter, retaining his design from ''Ocarina of Time'' and ''Majora’s Mask''. Despite keeping his status as a full clone, Young Link is not labeled as an [[Echo Fighter]], possibly due to retaining the moveset of the more traditional adult Link from ''Melee'' rather than the current one. Some notable changes include being able to charge his [[Spin Attack]] on the ground like the other Links, having two more taunts, new alternate costumes, and a Final Smash, that being Triforce Slash.{{clr}}
| |
| *23. [[File:GanondorfIcon(SSBU).png|50px|right|link=Ganondorf (SSBU)]]'''{{SSBU|Ganondorf}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Power returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U'', with his design having been reverted to his Gerudo appearance in ''Ocarina of Time'', last seen in ''Melee''. One notable change is that he now uses the sword from the SpaceWorld 2000 Tech Demo (also seen in ''Melee'' in one of his victory screens) for his smash attacks. Otherwise, he has gained many notable mobility buffs across the board. He has received new voice clips to match his past incarnation as well.{{clr}}
| |
| *43. [[File:ToonLinkIcon(SSBU).png|50px|right|link=Toon Link (SSBU)]]'''{{SSBU|Toon Link}}''' ([[Unlockable character|Unlockable]]): The Hero of Winds returns as an unlockable fighter after being a starter in ''Smash 4'', retaining his design from ''The Wind Waker''. Some notable changes include new sword sound effects that are exclusive to him and only performing one upwards swipe from his forward smash. Otherwise, he remains largely unchanged from his previous appearance.{{clr}}
| |
|
| |
|
| ===Boss===
| | [[List of SSBB Music (The Legend of Zelda series)|Music]] from ''Twilight Princess'' appears on the Bridge Of Eldin stage. These tracks are: |
| *[[File:Ganon SSBU.png|right|120px|link=Ganon]]'''[[Ganon]]''': Ganon appears as a boss, using his Demon-King design from ''Ocarina of Time''. He is fought on a stage reminiscent of the ruins of Ganon's Castle, where the final battle of said game takes place. He wields two swords in battle and his primary weak point is his glowing tail.{{clr}}
| |
|
| |
|
| ===Stages===
| | * Main Theme (Twilight Princess); |
| All ''Zelda'' stages from previous ''Super Smash Bros.'' games return with one new stage as part of the base game.
| | * The Hidden Village; |
| *{{gameIcon|SSB}}[[File:HyruleCastleIconSSBU.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): Returning from ''Smash 64'', this stage maintains its retro aesthetics.{{clr}} | | * Midna's Lament. |
| *{{gameIcon|SSBM}}[[File:GreatBayIconSSBU.png|75px|right|link=Great Bay]]'''[[Great Bay]]''' ([[Starter stage|Starter]]): Returns from ''Melee'' after a 17-year absence. The visuals have been improved to match its appearance in ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask 3D}}''.{{clr}} | |
| *{{gameIcon|SSBM}}[[File:TempleIconSSBU.png|75px|right|link=Temple]]'''[[Temple]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.{{clr}} | |
| *{{gameIcon|SSBB}}[[File:BridgeofEldinIconSSBU.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a massive graphical overhaul.{{clr}}
| |
| *{{gameIcon|SSBB}}[[File:PirateShipIconSSBU.png|75px|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a minor graphical overhaul.{{clr}}
| |
| *{{gameIcon|SSB4-3DS}}[[File:GerudoValleyIconSSBU.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.{{clr}}
| |
| *{{gameIcon|SSB4-3DS}}[[File:SpiritTrainIconSSBU.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.{{clr}}
| |
| *{{gameIcon|SSB4-WiiU}}[[File:SkyloftIconSSBU.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): Returning from ''Wii U'', with a minor graphical overhaul.{{clr}}
| |
| *[[File:GreatPlateauTowerIconSSBU.png|75px|right|link=Great Plateau Tower]]'''[[Great Plateau Tower]]''' ([[Starter stage|Starter]]): A brand new stage based off of the first Sheikah tower from ''Breath of the Wild''. The overhead structure can crumble and reform in a similar manner to [[Luigi's Mansion]].{{clr}}
| |
|
| |
|
| ===[[World of Light]] Sub-World===
| | '''Items:''' |
| *[[File:SacredLandCharacterLocations.jpg|100px|right|link=Sacred Land]]'''[[Sacred Land]]''': Based on various locations in Hyrule, the Sacred Land appears as a sub-world in [[The Dark Realm]]. The map is shaped like the Triforce, with the Triforce of Courage section based on the Lost Woods, the Triforce of Wisdom based section based on Kakariko Village, and the Triforce of Power secrion based on Gerudo Valley. Owl Statues are scattered throughout the land, giving hints to the player on how to solve certain puzzles. [[Ganon]] appears as the boss, appearing at Hyrule Castle. However, he will only appear once {{SSBU|Young Link}}, {{SSBU|Zelda}}, and {{SSBU|Ganondorf}} have been unlocked. In addition to these three, {{SSBU|Chrom}}, {{SSBU|Mii Brawler}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|Bowser Jr.}} can be unlocked here.{{clr}}
| |
|
| |
|
| ===Items===
| | In ''Brawl'', the Heart Container item has been updated to match their appearance in ''Twilight Princess'', and the design of Deku Nuts, one of the items introduced in ''Brawl'', is also taken from the game. |
| {{main|Item}}
| |
| *'''[[Heart Container]]''' (healing): A heart-shaped vessel from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]''. It is a returning item that heals 100% damage from the player. It is based on its appearance in ''{{s|zeldawiki|Skyward Sword}}''.
| |
| *'''[[Bunny Hood]]''' (status): Headgear with rabbit ears from ''{{s|zeldawiki|Majora's Mask}}''. It is a returning item that increases the wearer's agility. One of the settings in [[Special Smash]] equips every fighter with the Bunny Hood.
| |
| *'''[[Deku Nut]]''' (throwing): A unique nut from ''{{s|zeldawiki|Ocarina of Time}}'' that paralyzes opponents. It is a returning item that temporarily [[stun]]s stuck opponents on contact.
| |
| *'''[[Fairy Bottle]]''' (healing/throwing): A healing item from ''{{s|zeldawiki|A Link to the Past}}''. When used, it heals 100% of the user's damage. If the player is at ≤99% damage, the item can be picked up and thrown at opponents or teammates.
| |
| *'''[[Cucco]]''' (throwing): A throwing item from ''A Link to the Past''. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their [[Smash Run]] counterpart, these Cuccos are based on their appearance in ''Twilight Princess''.
| |
| *'''[[Bombchu]]''' (throwing): An item from ''Ocarina of Time''. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
| |
| *'''[[Beetle]]''' (throwing): An item from ''Skyward Sword''. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the [[blast zone]] of the stage. If the player is at low damage and/or [[Button mashing|mashes]] enough buttons, they can break away from the Beetle.
| |
| *'''[[Gust Bellows]]''' (shooting): An item from ''Skyward Sword''. It is a bag of winds that blows [[Windbox|powerful gusts]] when fired. If discarded, the wind will be blown in all directions.
| |
|
| |
|
| ====Assist Trophies====
| | '''Trophies:''' |
| <small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]].
| |
| *'''[[Skull Kid]]''': Returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.{{clr}}
| |
| *'''[[Midna]]''': Returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.{{clr}}
| |
| *'''[[Ghirahim]]''': Returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.{{clr}}
| |
| *'''''[[Moon]]''''': Appeared as it did in ''[[zeldawiki:The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]''. It collides into the stage from the background, damaging and launching all participants.{{clr}}
| |
|
| |
|
| ===Mii Costumes===
| | [[List of SSBB trophies (The Legend of Zelda series)|Trophies]] based on characters or events from ''Twilight Princess'' include: |
| ====Outfits====
| |
| *{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Link|Link's Outfit]]'''
| |
| *{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Skull Kid|Skull Kid's Outfit]]'''
| |
| *{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Link|Champion's Outfit]]'''
| |
| *{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Yiga Clan|Yiga Clan's Outfit]]'''
| |
| *{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''Ancient Cuirass''' ([[DLC]])
| |
|
| |
|
| ====Headgear====
| | * Link |
| *'''[[Link|Link Cap]]''' | | * Triforce Slash (Link) |
| *'''[[Skull Kid|Skull Kid Cap]]''' | | * Zelda |
| *'''[[Link|Champion's Wig]]''' | | * Light Arrow (Zelda) |
| *'''[[Yiga Clan|Yiga Clan Mask]]''' | | * Ganondorf |
| *'''[[Princess Zelda|Princess Zelda Wig]]''' | | * Dark Beast Ganon |
| *'''[[Sheik|Sheik Mask]]''' | | * Wolf Link |
| *'''[[Majora's Mask]]''' | | * Robed Zelda |
| *'''Ancient Helm''' ([[DLC]]) | | * Midna |
| | * Ilia |
| | * Malo |
| | * Zant |
| | * King Bulbin |
| | * Agitha |
| | * Darknut |
| | * Bulbin |
| | * Occoo and Son |
| | * Shadow Beast |
| | * Yeta |
| | * Ashei |
| | * Darbus |
| | * Ralis |
| | * Goron |
| | * Zora |
| | * Sages |
|
| |
|
| ===Music===
| | '''Stickers:''' |
| {{main|List of SSBU Music (The Legend of Zelda series)}}
| |
| ====Original Tracks====
| |
| Arrangements and remixes unique to ''Ultimate''
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''': An arrangement of the Death Mountain theme, as well as the Ganon Appears jingle, the Game Over and Ending theme, the Puzzle Solved jingle, and the Overworld theme from the original ''{{iw|zeldawiki|The Legend of Zelda|game}}''.
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field}}''': A new arrangement of "Termina Field" as well as the {{iw|zeldawiki|Sun's Song}} from ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}''.
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Molgera}}''': An arrangement of the theme played when fighting {{iw|zeldawiki|Molgera}} in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}''': A new arrangement of "Midna's Lament" from ''{{iw|zeldawiki|The Legend of Zelda: Twilight Princess}}'', it also contains part of the File Select theme from the same game.
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''': A new arrangement of the title theme from ''{{iw|zeldawiki|The Legend of Zelda: Tri Force Heroes}}''.
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}''': An arrangement of the music which played in the January 2017 trailer for ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}''.
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}''': A new arrangement of the main theme of ''The Legend of Zelda: Breath of the Wild''.
| |
| *'''{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}''': A new arrangement of {{s|zeldawiki|Kass}}'s theme as well as the main theme from ''The Legend of Zelda: Breath of the Wild''.
| |
|
| |
|
| ====Returning Tracks====
| | [[List of stickers (The Legend of Zelda series)|Stickers]] based on character, items, and artwork from ''Twilight Princess'' include: |
| Arrangements and remixes returning from previous ''Smash'' games.
| |
| *{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from '''Hyrule Castle Stage'''.
| |
| *{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee'', renamed from '''Great Bay'''.
| |
| *{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''.
| |
| *{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Title Theme -The Legend of Zelda}}''': An arrangement of the title theme and dungeon music from ''The Legend of Zelda''. Returns from ''Brawl''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''.
| |
| *{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark World" from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}''. Returns from ''Brawl''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''': A medley of tracks from ''The Legend of Zelda: Ocarina of Time'', containing "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". Returns from ''Brawl''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Field Theme (Remix)|Hyrule Field Theme}}''': An arrangement of "Hyrule Field Main Theme" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Brawl''.
| |
| *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}''': A medley of containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Brawl''.
| |
| *{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (For 3DS / Wii U)}}''': An arrangement of the overworld theme and the dungeon music from ''The Legend of Zelda''. Returns from ''Smash 4''.
| |
| *{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|The Legend of Zelda Medley}}''': A medley containing "Overworld Theme" and "Underworld" from ''The Legend of Zelda'', and "Zelda's Lullaby" from ''The Legend of Zelda: A Link to The Past''. Returns from ''Smash 4''
| |
| *{{GameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''': An arrangement of "Dark World" and "Dark World Dungeon" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Smash 4''.
| |
| *{{GameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''': A remix of "Gerudo Valley" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Smash 4''.
| |
| *{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}''': An arrangement of "Train Overworld Part 2", the main theme of ''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}''. Returns from ''Smash 4''.
| |
| *{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)|Ballad of the Goddess}}''': An arrangement of "Ballad of the Goddess" and "Ghirahim's Theme" from ''{{iw|zeldawiki|The Legend of Zelda: Skyward Sword}}''. Returns from ''Smash 4''.
| |
| *{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}''': An arrangement of "Lost Woods" and "Middle Boss Battle" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Smash for Wii U''.
| |
| *{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}''': An arrangement of "The Great Sea" from ''The Legend of Zelda: The Wind Waker'', and "Select Screen" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Smash for Wii U''.
| |
|
| |
|
| ====Source Tracks====
| | * Colin [SPECIALS: Direct]- Attack +4 |
| Tracks sourced directly from their original games.
| | * Fairy [Tail] - Attack +7 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}''': The theme that plays in the overworld, ripped from ''The Legend of Zelda''. | | * Green Rupee [Body, Spin] - Attack +5 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda: A Link to the Past}}''': The overworld theme, ripped from ''The Legend of Zelda: A Link to the Past''. | | * Hero's Bow [Slash] - Attack +8 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''': The "Hyrule Field Main Theme", ripped from ''The Legend of Zelda: Ocarina of Time''. | | * Horse Call [Magic] - Attack +9 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': The theme that plays in Gerudo Valley, ripped from ''The Legend of Zelda: Ocarina of Time''. | | * Hylian Shield [Slash]- Resistance +10 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Original)|Termina Field}}''': The theme that plays in Termina Field, ripped from ''The Legend of Zelda: Majora's Mask''. | | * King Bulbin and Lord Bulbo [Leg] - Attack +19 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}''': The theme that plays on Dragon Roost Island, ripped from ''The Legend of Zelda: The Wind Waker''. | | * Lantern [Flame] - Resistance +7 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}'''. The theme that plays in the Village of the Blue Maiden, which itself is a remix of "Kakariko Village", ripped from ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}''. | | * Link [Slash] Resistance +27 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}''': Taken directly from ripped from ''The Legend of Zelda: Twilight Princess Official Soundtrack'', this is the theme for Hyrule Field, as depicted in said game. | | * Malo - Launch Resistance +19 |
| *'''{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}}''': The theme that plays in The Hidden Village, ripped from ''The Legend of Zelda: Twilight Princess''. | | * Midna and Wolf Link [Leg] - Attack +26 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)|Ballad of the Goddess}}''': The "Ballad of the Goddess", ripped from ''The Legend of Zelda: Skyward Sword''. | | * Midna - Dizzy Time -50 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}''': One of the themes that play in Hyrule, ripped from ''{{iw|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''. | | * Ooccoo [Explosive] - Attack +7 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}''': The theme that plays when fighting {{iw|zeldawiki|Yuga}} in Hyrule Castle, ripped from ''The Legend of Zelda: A Link Between Worlds''. | | * Piece Of Heart - Heart Container Effect +50 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}''': The theme that plays in {{iw|zeldawiki|Lorule}}, ripped from ''The Legend of Zelda: A Between Worlds''. | | * Postman [Leg] - Attack +11 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Woodlands}}''': The theme that plays in the Woodlands, ripped from ''The Legend of Zelda: Tri Force Heroes''. | | * Rusl [Explosive] - Attack +11 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Castle (Outside)}}''': The theme that plays when on the outside portions of Hyrule Castle, ripped from ''The Legend of Zelda: Breath of the Wild''. | | * Shadow Beast [Darkness] - Attack +28 |
| *'''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon (Phase 2)}}''': The theme that plays when fighting {{iw|zeldawiki|Calamity Ganon}}'s second phase, ripped from ''The Legend of Zelda: Breath of the Wild.'' | | * Spinner [Body, Spin] - Attack +4 |
| | * Zant [Weapon] - Attack +7 |
|
| |
|
| ====Victory Theme==== | | ===The Legend of Zelda: Spirit Tracks=== |
| *'''[[Victory theme#The Legend of Zelda Victory Theme|Victory! The Legend of Zelda Series]]''': A new remix of the theme when Link collects a price of the Triforce from ''The Legend of Zelda''.
| | '''Stages:''' |
| | The [[Spirit Train]] stage originates from ''The Legend of Zelda: Spirit Tracks''. |
|
| |
|
| ===Spirits=== | | ===The Legend of Zelda: Skyward Sword=== |
| {{main|List of spirits (The Legend of Zelda series)}}
| | '''Stages:''' |
| | [[Skyloft]], a stage in ''Super Smash Bros. for Wii U'', first appeared in ''The Legend of Zelda: Skyward Sword''. |
|
| |
|
| ==Media with elements appearing in the ''Super Smash Bros.'' series==
| | '''Items:''' |
| {{main|The Legend of Zelda (universe)/Elements appearing in the Super Smash Bros. series}}
| | The [[beetle]] item originates in this game. |
| The ''Legend of Zelda'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 28 games and media. The latest game represented in this universe is ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', released on May 12, 2023.
| |
|
| |
|
| ==Trivia== | | ==Trivia== |
| *''[[Super Smash Bros. Melee]]'' is the only game to introduce more than one ''The Legend of Zelda'' character. | | *''The Legend of Zelda'' is one of three universes to introduce a new character in every released ''Super Smash Bros.'' game, the others being ''[[Star Fox (universe)|Star Fox]]'' and ''[[Pokémon (universe)|Pokémon]]''. |
| **Tied with the ''Pokémon'' series in ''Brawl'' (if Pokémon Trainer's three Pokémon are considered separate characters), ''The Legend of Zelda'' series introduced the most characters out of all universes within a single game, introducing 4 into ''Melee''. <!--Donkey Kong, Wario, Yoshi are not included since they are Mario sub-universes-->
| |
| *In ''Melee'', ''The Legend of Zelda'' universe had the highest amount of playable characters in the game, tied with the ''Super Mario'' series at 5.
| |
| *This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]].
| |
| *''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series.
| |
| *The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Adult timeline: she is introduced in ''Ocarina of Time'', her design is based on the Stealth Armor from ''Breath of the Wild'', has ''Twilight Princess''' braided ponytail, and shares her voice with ''A Link Between Worlds'' Zelda.
| |
| *''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character.
| |
| *This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage.
| |
| **It is also the only universe in ''Ultimate'' to receive a new stage, but not a new fighter, not counting ''Smash'' itself.
| |
| ***Additionally, this and {{uv|Mario}} are the only returning universes in ''Ultimate'' to feature new stages in the base game (being [[Great Plateau Tower]] and [[New Donk City Hall]] respectively), not counting ''Smash'' itself ({{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, and {{SSBU|Final Destination}}).
| |
| ****Furthermore, ''The Legend of Zelda'' and ''Mario'' are the only universes to have had at least one new stage in every installment, not counting ''Smash'' itself.
| |
| *Every non-portable ''Zelda'' title released since ''Ocarina of Time'' has a representative stage in ''[[Ultimate]]''.
| |
| *All the stages from the ''Zelda'', {{uv|Kirby}}, and {{uv|EarthBound}} universes are playable on ''[[Ultimate]]'', a trait shared by none of the other universes present in the original ''[[Super Smash Bros.]]''
| |
| *''Ultimate'' is the second game to feature all of the ''Zelda'' fighters in ''Smash'' as playable characters, the first being ''{{s|zeldawiki|Hyrule Warriors}}''.
| |
| **''Hyrule Warriors'' is also the only other game outside of the ''Smash'' franchise where the child version of the Hero of Time and the Link from ''The Wind Waker'' are both referred to as "Young Link" and "Toon Link", respectively, as opposed to simply just "Link."
| |
| *In ''Ultimate'', exactly half of ''The Legend of Zelda'' characters are controlled by [[Galeem]] (Link, Sheik, and Toon Link), and the other half are controlled by [[Dharkon]] (Young Link, Zelda, and Ganondorf) in [[Adventure Mode: World of Light|World of Light]].
| |
| *As of ''Ultimate'', ''The Legend of Zelda'' and {{uv|Star Fox}} are the only universes to have antagonists which do not have separate victory themes.
| |
| *''The Legend of Zelda'', {{uv|Mario}}, and {{uv|Fire Emblem}} universes are tied for having most [[clone]]s of any type, with 3 each.
| |
| *Discounting costumes original to the ''Super Smash Bros.'' series, ''The Legend of Zelda'' is the universe with the most [[Mii Costume]] sets (Headgear and a matching Outfit), with a total of five.
| |
| *Not including alternate costumes, the ''Zelda'' series is the first franchise to introduce multiple female characters in one installment; in this case Zelda and Sheik.
| |
| *The ''Zelda'' franchise is the only universe in ''Smash'' to have at least one character sport an alternate costume that would become the inspiration of that character's redesign, and another character to revert back to their original design in their ''Smash'' debut in a subsequent game: in this case, the characters in question are Zelda and Ganondorf, respectively.
| |
|
| |
|
| ==External links== | | ==External links== |
Line 454: |
Line 564: |
| {{Universe}} | | {{Universe}} |
| {{Zelda universe}} | | {{Zelda universe}} |
| [[Category:The Legend of Zelda universe| ]] | | [[Category:The Legend of Zelda universe|*]] |
| [[es:The Legend of Zelda (universo)]]
| |