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{{ | {{DISPLAYTITLE:''The Legend of Zelda'' (universe)}} | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = The Legend of Zelda (universe) | |title = The Legend of Zelda (universe) | ||
|image = [[File:Zelda_logo_ssbu.png|300px]] | |image = [[File:Zelda_logo_ssbu.png|300px]] | ||
|caption = [[File:ZeldaSymbol.svg|50px|class=invert | |caption = [[File:ZeldaSymbol.svg|50px|class=invert]] | ||
|developer = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games | |developer = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games | ||
|publisher = Nintendo<br>Koei Tecmo<br>Spike Chunsoft | |publisher = Nintendo<br>Koei Tecmo<br>Spike Chunsoft | ||
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|originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | |originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | ||
|firstinstallment = ''{{b|The Legend of Zelda|game}}'' (1986) | |firstinstallment = ''{{b|The Legend of Zelda|game}}'' (1986) | ||
|latestinstallment = ''{{s|zeldawiki|The Legend of Zelda | |latestinstallment = ''{{s|zeldawiki|Game & Watch: The Legend of Zelda}}'' (2021) | ||
|interwiki = zeldawiki | |interwiki = zeldawiki | ||
|interwikiname = | |interwikiname = Zeldapedia | ||
|interwikipage = The Legend of Zelda (Series) | |interwikipage = The Legend of Zelda (Series) | ||
}} | }} | ||
'''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. | '''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. It has had over fifteen official titles which together have sold over 60 million units, making it the 7th best-selling video game series ever. As a result, it is heavily featured in the ''Super Smash Bros.'' series, with five separate characters playable in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and 6 separate characters in ''[[Super Smash Bros. Ultimate]]'': The main hero [[Link]], his younger counterpart [[Young Link]] (''Melee'' & ''Ultimate'') and [[Toon Link]] (''Brawl'' onward) incarnations, the titular [[Princess Zelda]], her alternate ninja-like guise [[Sheik]], and series villain [[Ganondorf]]. | ||
==Franchise description== | ==Franchise description== | ||
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[[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]] | [[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]] | ||
At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath | At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath'' expanded ''Zelda'' to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary ''Zelda'' game since ''Ocarina of Time''. | ||
It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. | It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. | ||
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Each of the ''Zelda'' games, for the most part, are set in a fantasy land named {{s|zeldawiki|Hyrule}}, which had been created by a trio of goddesses that subsequently left behind embodiments of their power in a three-triangle artifact called the {{s|zeldawiki|Triforce}}, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' when he can transform into a wolf and receive assistance from an imp-like creature named [[Midna]], or ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied. | Each of the ''Zelda'' games, for the most part, are set in a fantasy land named {{s|zeldawiki|Hyrule}}, which had been created by a trio of goddesses that subsequently left behind embodiments of their power in a three-triangle artifact called the {{s|zeldawiki|Triforce}}, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' when he can transform into a wolf and receive assistance from an imp-like creature named [[Midna]], or ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied. | ||
Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. | Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. But this did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past. But due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. In 2011, during the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate branches with their own corresponding games. The current official ordering of ''The Legend of Zelda'' series is explained below: | ||
*'''"The Legend of the Goddesses & the Hero":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'' (2011), taking place on floating islands in the sky named {{s|zeldawiki|Skyloft}}, which the goddess {{s|zeldawiki|Hylia}} had lifted to safeguard the Hylian people from the monster hordes of the demon king {{s|zeldawiki|Demise}} infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the {{s|zeldawiki|Sacred Realm}} wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' (2005) and ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'' (originally released as part of a Game Boy Advance port of ''A Link to the Past'' in December 2002), separate Links fight the wind mage {{s|zeldawiki|Vaati}}. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original [[Ganondorf]], covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon. | *'''"The Legend of the Goddesses & the Hero":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'' (2011), taking place on floating islands in the sky named {{s|zeldawiki|Skyloft}}, which the goddess {{s|zeldawiki|Hylia}} had lifted to safeguard the Hylian people from the monster hordes of the demon king {{s|zeldawiki|Demise}} infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the {{s|zeldawiki|Sacred Realm}} wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' (2005) and ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'' (originally released as part of a Game Boy Advance port of ''A Link to the Past'' in December 2002), separate Links fight the wind mage {{s|zeldawiki|Vaati}}. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original [[Ganondorf]], covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon. | ||
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*'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing. | *'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing. | ||
The most recent game in the core ''Zelda'' series is ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' released in March 2017, where Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies, in addition to riding on horseback. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since ''Ocarina of Time'' and provide a ''Zelda'' experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original ''The Legend of Zelda'', leaving gameplay aspects up to the player's sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. ''Breath of the Wild's'' timeline placement is currently unknown, but has been officially stated to take place sometime after ''Ocarina of Time''. The game went on to become the single best selling entry in the entire franchise, and one of the top ten best selling games on the Nintendo Switch. An Expansion Pass was released throughout 2017 in two DLC packs: ''{{s|zeldawiki|The Master Trials}}'' in June and ''{{s|zeldawiki|The Champions' Ballad}}'' in December. A direct sequel, ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', is set to release for the Nintendo Switch on May 12, 2023. In the meantime, a ''[[zeldawiki:Hyrule Warriors|Warriors]]''-style prequel detailing the events of the Great Calamity 100 years prior, ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', was released for the Nintendo Switch on November 20th, 2020. | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
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===Item=== | ===Item=== | ||
{{main|Item}} | {{main|Item}} | ||
*'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have | *'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have his life meter completely healed, making this a powerful item. | ||
===Music=== | ===Music=== | ||
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===Stages=== | ===Stages=== | ||
*[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}} | *[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}} | ||
*[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}} | *[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}} | ||
*[[File:Icon-templemelee.gif|right|link=Temple]]'''[[Melee Stages]]: [[Temple]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}} | |||
===Items=== | ===Items=== | ||
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*[[File:LinkIcon(SSB4-U).png|50px|right|link=Link (SSB4)]]'''{{SSB4|Link}}''' ([[Starter character|Starter]]): Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clr}} | *[[File:LinkIcon(SSB4-U).png|50px|right|link=Link (SSB4)]]'''{{SSB4|Link}}''' ([[Starter character|Starter]]): Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clr}} | ||
*[[File:SheikIcon(SSB4-U).png|50px|right|link=Sheik (SSB4)]]'''{{SSB4|Sheik}}''' ([[Starter character|Starter]]): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform; in her case, it is the [[Bouncing Fish]]. Sheik also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clr}} | *[[File:SheikIcon(SSB4-U).png|50px|right|link=Sheik (SSB4)]]'''{{SSB4|Sheik}}''' ([[Starter character|Starter]]): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform; in her case, it is the [[Bouncing Fish]]. Sheik also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clr}} | ||
*[[File:ZeldaIcon(SSB4-U).png|50px|right|link=Zelda (SSB4)]]'''{{SSB4|Zelda}}''' ([[Starter character|Starter]]): Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle.{{clr}} | *[[File:ZeldaIcon(SSB4-U).png|50px|right|link=Zelda (SSB4)]]'''{{SSB4|Zelda}}''' ([[Starter character|Starter]]): Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle. Her design is also once again from ''The Legend of Zelda: Twilight Princess''.{{clr}} | ||
*[[File:GanondorfIcon(SSB4-U).png|50px|right|link=Ganondorf (SSB4)]]'''{{SSB4|Ganondorf}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clr}} | *[[File:GanondorfIcon(SSB4-U).png|50px|right|link=Ganondorf (SSB4)]]'''{{SSB4|Ganondorf}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clr}} | ||
*[[File:ToonLinkIcon(SSB4-U).png|50px|right|link=Toon Link (SSB4)]]'''{{SSB4|Toon Link}}''' ([[Starter character|Starter]]): Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clr}} | *[[File:ToonLinkIcon(SSB4-U).png|50px|right|link=Toon Link (SSB4)]]'''{{SSB4|Toon Link}}''' ([[Starter character|Starter]]): Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clr}} | ||
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====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}} | |||
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}}'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}} | |||
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow. This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}} | *[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow. This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}} | ||
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}} | *[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}} | ||
===Items=== | ===Items=== | ||
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====Source Tracks==== | ====Source Tracks==== | ||
Compositions and arrangements directly sourced from ''The Legend of Zelda'' series with no alterations. | Compositions and arrangements directly sourced from ''The Legend of Zelda'' series with no alterations. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (The Legend of Zelda)}}''' ([[DLC]]): it plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (The Legend of Zelda)}}''' ([[DLC]]): it plays on Hyrule Castle (64). | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (A Link to the Past)}}''' ([[DLC]]): it plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (A Link to the Past)}}''' ([[DLC]]): it plays on Hyrule Castle (64). | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': from ''Ocarina of Time''. It plays on Temple and Pirate Ship. | *'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': from ''Ocarina of Time''. It plays on Temple and Pirate Ship. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''' ([[DLC]]): "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''' ([[DLC]]): "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Hyrule Castle (64). | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Termina Field}}''' ([[DLC]]): from ''Majora's Mask''. It plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Termina Field}}''' ([[DLC]]): from ''Majora's Mask''. It plays on Hyrule Castle (64) and Pirate Ship. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}''': from ''The Wind Waker''. It plays on Temple and Pirate Ship. | *'''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}''': from ''The Wind Waker''. It plays on Temple and Pirate Ship. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': though sourced from ''{{s|zeldawiki|Four Swords Adventures}}'', the piece itself is a remix of "Kakariko Village" from ''A Link to the Past''. It plays on Skyloft and Pirate Ship. | *'''{{SSB4MusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': though sourced from ''{{s|zeldawiki|Four Swords Adventures}}'', the piece itself is a remix of "Kakariko Village" from ''A Link to the Past''. It plays on Skyloft and Pirate Ship. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously, all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances. | Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously, all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances. | ||
Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these | Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these change, the ''Zelda'' franchise is better referenced as a whole. | ||
===Fighters=== | ===Fighters=== | ||
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===Items=== | ===Items=== | ||
{{main|Item}} | {{main|Item}} | ||
* | *[[Heart Container]] | ||
* | *[[Bunny Hood]] | ||
* | *[[Deku Nut]] | ||
* | *[[Fairy Bottle]] | ||
* | *[[Cucco]] | ||
* | *[[Bombchu]] | ||
* | *[[Beetle]] | ||
* | *[[Gust Bellows]] | ||
====Assist Trophies==== | ====Assist Trophies==== | ||
<small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]]. | <small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]]. | ||
*'''[[Skull Kid]]''' | *'''[[Skull Kid]]''' returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.{{clr}} | ||
*'''[[Midna]]''' | *'''[[Midna]]''' returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.{{clr}} | ||
*'''[[Ghirahim]]''' | *'''[[Ghirahim]]''' returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.{{clr}} | ||
*'''''[[Moon]]''''' | *The '''''[[Moon]]''''', as it appeared in ''[[zeldawiki:The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]'', collides into the stage from the background damaging and launching all participants.{{clr}} | ||
===Mii Costumes=== | ===Mii Costumes=== | ||
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====Returning Tracks==== | ====Returning Tracks==== | ||
Arrangements and remixes returning from previous ''Smash'' games. | Arrangements and remixes returning from previous ''Smash'' games. | ||
*{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from | *{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from "Hyrule Castle Stage". | ||
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee | *{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee''. | ||
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''. | *{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''. | ||
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''. | *{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''. | ||
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*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark Wold" from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''. | ||
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{{main|List of spirits (The Legend of Zelda series)}} | {{main|List of spirits (The Legend of Zelda series)}} | ||
== | ==Games with elements appearing in the ''Super Smash Bros.'' series== | ||
{{main|The Legend of Zelda (universe)/Elements appearing in the Super Smash Bros. series}} | {{main|The Legend of Zelda (universe)/Elements appearing in the Super Smash Bros. series}} | ||
The ''Legend of Zelda'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of | The ''Legend of Zelda'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 26 games. The latest game represented in this universe is ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', released on November 20, 2020. | ||
==Trivia== | ==Trivia== | ||
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*This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]]. | *This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]]. | ||
*''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series. | *''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series. | ||
*The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Adult | *The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Downfall and Adult timelines: she is introduced in ''Ocarina of Time'', her design is based on the Stealth Armor from ''Breath of the Wild'', and has ''Twilight Princess''' braided ponytail. | ||
*''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character. | *''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character. | ||
*This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage. | *This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage. | ||
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==External links== | ==External links== | ||
*[[zeldawiki:Main Page| | *[[zeldawiki:Main Page|Zeldapedia]] | ||
{{Universe}} | {{Universe}} |