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{{ | {{DISPLAYTITLE:''The Legend of Zelda'' (universe)}} | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = The Legend of Zelda (universe) | |title = The Legend of Zelda (universe) | ||
|image = [[File:Zelda_logo_ssbu.png|300px]] | |image = [[File:Zelda_logo_ssbu.png|300px]] | ||
|caption = [[File:ZeldaSymbol.svg|50px|class=invert | |caption = [[File:ZeldaSymbol.svg|50px|class=invert]] | ||
|developer = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games | |developer = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games | ||
|publisher = Nintendo<br>Koei Tecmo<br>Spike Chunsoft | |publisher = Nintendo<br>Koei Tecmo<br>Spike Chunsoft | ||
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|originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | |originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | ||
|firstinstallment = ''{{b|The Legend of Zelda|game}}'' (1986) | |firstinstallment = ''{{b|The Legend of Zelda|game}}'' (1986) | ||
|latestinstallment = ''{{ | |latestinstallment = ''{{iw|zeldawiki|The Legend of Zelda: Skyward Sword HD}}'' (2021) | ||
|interwiki = zeldawiki | |interwiki = zeldawiki | ||
|interwikiname = Zelda Wiki | |interwikiname = Zelda Wiki | ||
|interwikipage = The Legend of Zelda (Series) | |interwikipage = The Legend of Zelda (Series) | ||
}} | }} | ||
'''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. | '''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. It has had over fifteen official titles which together have sold over 60 million units, making it the 7th best-selling video game series ever. As a result, it is heavily featured in the ''Super Smash Bros.'' series, with five separate characters playable in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and 6 separate characters in ''[[Super Smash Bros. Ultimate]]'': The main hero [[Link]], his younger counterpart [[Young Link]] (''Melee'' & ''Ultimate'') and [[Toon Link]] (''Brawl'' onward) incarnations, the titular [[Princess Zelda]], her alternate ninja-like guise [[Sheik]], and series villain [[Ganondorf]]. | ||
==Franchise description== | ==Franchise description== | ||
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[[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]] | [[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]] | ||
At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath | At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath'' expanded ''Zelda'' to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary ''Zelda'' game since ''Ocarina of Time''. | ||
It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. | It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. | ||
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Each of the ''Zelda'' games, for the most part, are set in a fantasy land named {{s|zeldawiki|Hyrule}}, which had been created by a trio of goddesses that subsequently left behind embodiments of their power in a three-triangle artifact called the {{s|zeldawiki|Triforce}}, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' when he can transform into a wolf and receive assistance from an imp-like creature named [[Midna]], or ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied. | Each of the ''Zelda'' games, for the most part, are set in a fantasy land named {{s|zeldawiki|Hyrule}}, which had been created by a trio of goddesses that subsequently left behind embodiments of their power in a three-triangle artifact called the {{s|zeldawiki|Triforce}}, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' when he can transform into a wolf and receive assistance from an imp-like creature named [[Midna]], or ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied. | ||
Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. | Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. But this did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past. But due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. In 2011, during the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate branches with their own corresponding games. The current official ordering of ''The Legend of Zelda'' series is explained below: | ||
*'''"The Legend of the Goddesses & the Hero":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'' (2011), taking place on floating islands in the sky named {{s|zeldawiki|Skyloft}}, which the goddess {{s|zeldawiki|Hylia}} had lifted to safeguard the Hylian people from the monster hordes of the demon king {{s|zeldawiki|Demise}} infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the {{s|zeldawiki|Sacred Realm}} wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' (2005) and ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'' (originally released as part of a Game Boy Advance port of ''A Link to the Past'' in December 2002), separate Links fight the wind mage {{s|zeldawiki|Vaati}}. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original [[Ganondorf]], covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon. | *'''"The Legend of the Goddesses & the Hero":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'' (2011), taking place on floating islands in the sky named {{s|zeldawiki|Skyloft}}, which the goddess {{s|zeldawiki|Hylia}} had lifted to safeguard the Hylian people from the monster hordes of the demon king {{s|zeldawiki|Demise}} infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the {{s|zeldawiki|Sacred Realm}} wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' (2005) and ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'' (originally released as part of a Game Boy Advance port of ''A Link to the Past'' in December 2002), separate Links fight the wind mage {{s|zeldawiki|Vaati}}. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original [[Ganondorf]], covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon. | ||
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*'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing. | *'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing. | ||
The most recent game in the core ''Zelda'' series is ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' released in March 2017, where Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies, in addition to riding on horseback. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since ''Ocarina of Time'' and provide a ''Zelda'' experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original ''The Legend of Zelda'', leaving gameplay aspects up to the player's sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. ''Breath of the Wild's'' timeline placement is currently unknown, but has been officially stated to take place sometime after ''Ocarina of Time''. The game went on to become the single best selling entry in the entire franchise, and one of the top ten best selling games on the Nintendo Switch. An Expansion Pass was released throughout 2017 in two DLC packs: ''{{s|zeldawiki|The Master Trials}}'' in June and ''{{s|zeldawiki|The Champions' Ballad}}'' in December. A direct sequel is currently in development exclusively for Nintendo Switch. In the meantime, a ''[[zeldawiki:Hyrule Warriors|Warriors]]''-style prequel detailing the events of the Great Calamity 100 years prior, ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', was released for the Nintendo Switch on November 20th, 2020. | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:LinkIcon(SSB).png|50px|right | *[[File:LinkIcon(SSB).png|50px|right]]'''{{SSB|Link}}''' ([[Starter character|Starter]]): A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from ''Ocarina of Time'' was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce Piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in ''Smash 64'' with his various tools from ''Ocarina of Time''. His [[neutral special]], the [[Boomerang]], is a good projectile that comes back to Link after it is thrown. His [[up special]] is the [[Spin Attack]] from ''A Link to the Past'', a slow but powerful spinning maneuver. His [[down special]] is him spawning a {{b|Bomb|Link}} from the Zelda series, which he can throw like an item. It explodes on contact with an opponent or after several seconds.{{clr}} | ||
===Stage=== | ===Stage=== | ||
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===Item=== | ===Item=== | ||
{{main|Item}} | {{main|Item}} | ||
*'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have | *'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have his life meter completely healed, making this a powerful item. | ||
===Music=== | ===Music=== | ||
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Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained a massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five. | Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained a massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five. | ||
===Fighters=== | ===Fighters=== | ||
*[[File:LinkIcon(SSBM).png|50px|right | *[[File:LinkIcon(SSBM).png|50px|right]]'''{{SSBM|Link}}''' ([[Starter character|Starter]]): Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and dash attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link was slightly buffed from ''Smash 64''.{{clr}} | ||
*[[File:ZeldaSheikIcon(SSBM).png|50px|right | *[[File:ZeldaSheikIcon(SSBM).png|50px|right]]'''[[Zelda/Sheik]]''' ([[Starter character|Starter]]): Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in ''Melee'' who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special [[Transform]], which is shared between Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.{{clr}} | ||
:*[[File:SheikIcon(SSBM).png|50px|right | :*[[File:SheikIcon(SSBM).png|50px|right]]'''{{SSBM|Sheik}}''': Sheik is the alter-ego of Zelda in ''Ocarina of Time''. In ''Melee'', Sheik is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. Her neutral special [[Needle Storm]] causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is [[Chain]], where Sheik pulls out a long metal chain and whips it around. Her up special is [[Vanish]], where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.{{clr}} | ||
:*[[File:ZeldaIcon(SSBM).png|50px|right | :*[[File:ZeldaIcon(SSBM).png|50px|right]]'''{{SSBM|Zelda}}''': Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first ''Legend of Zelda''. In ''Melee'', Zelda is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. She mainly uses magic and fire attacks. Zelda's neutral special is [[Nayru's Love]], a move where Zelda encloses herself into a blue crystal that reflects projectiles. Her side special is [[Din's Fire]], where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is [[Farore's Wind]], where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in any direction held on the control stick. These specials are all magic attacks that Link could learn from the Great Fairies in ''Ocarina of Time''.{{clr}} | ||
*[[File:YoungLinkIcon(SSBM).png|50px|right | *[[File:YoungLinkIcon(SSBM).png|50px|right]]'''{{SSBM|Young Link}}''' ([[Unlockable character|Unlockable]]): Young Link is simply Link as a child. While the Link in the first ''Legend of Zelda'' was a child, the first clear appearance of a prepubescent Link was in the beginning portion of ''Ocarina of Time'' in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game ''Majora's Mask''. In ''Melee'', Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster [[clone]] of Link, sharing the same base moveset. His neutral special is the [[Fire Bow]], which is like Link's Bow, except it is faster, has shorter range, and has the fire property. His side special is also the [[Boomerang]], but with a shorter range, and higher damage output. His up special is the [[Spin Attack]], which attacks multiple times on the ground. His down special is also a [[Bomb]], but it deals multiple hits upon exploding. Unlike Link, Young Link also has the ability to wall jump.{{clr}} | ||
*[[File:GanondorfIcon(SSBM).png|50px|right | *[[File:GanondorfIcon(SSBM).png|50px|right]]'''{{SSBM|Ganondorf}}''' ([[Unlockable character|Unlockable]]): Ganondorf is the main antagonist of the ''Legend of Zelda'' franchise. First appearing in the original ''Legend of Zelda'' in his pig form, Ganondorf would make his debut in his human incarnation in ''Ocarina of Time''. In ''Melee'', Ganondorf is a new unlockable character. He is a clone of {{SSBM|Captain Falcon}}, sharing many animations and all special attacks, but Ganondorf has a significantly heavier, slower, and stronger nature. His neutral special is the [[Warlock Punch]], a much slower and stronger version of the [[Falcon Punch]]. His side special is the [[Gerudo Dragon]], a move like the [[Raptor Boost]], except it does not meteor smash in the air. His down special is the [[Wizard's Foot]], a clone move of the [[Falcon Kick]]. All three of these moves use "dark" effects instead of fire effects. His up special is the [[Dark Dive]]. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.{{clr}} | ||
===Stages=== | ===Stages=== | ||
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On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column. | On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column. | ||
*[[File:LinkIcon(SSBB).png|50px|right | *[[File:LinkIcon(SSBB).png|50px|right]]'''{{SSBB|Link}}''' ([[Starter character|Starter]]): Link returns in ''Brawl'', but is depicted here as his ''Twilight Princess'' incarnation rather than his adult ''Ocarina of Time'' incarnation. Some of his moves have also been slightly modified to reflect the ''Twilight Princess'' versions of his items. Link now has the [[Gale Boomerang]] as his [[side special]], which will slightly drag the opponent towards Link upon its return. Link's Bow is now the [[Hero's Bow]], though it is identical in function, and Link can now charge his [[Spin Attack]], but only while grounded. Link's extended grab has also been changed to the [[Clawshot]], which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the [[Triforce Slash]], which does heavy, prolonged, and concentrated damage towards one opponent.{{clr}} | ||
*[[File:ZeldaSheikIcon(SSBB).png|50px|right | *[[File:ZeldaSheikIcon(SSBB).png|50px|right]]'''[[Zelda/Sheik]]''' ([[Starter character|Starter]]): Zelda and Sheik return as a character slot in ''Brawl'', mostly unchanged from ''Melee''. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some [[smasher]]s use Zelda and Sheik together. Also, they have their own character slot in the [[tier list]] and they are one spot above ''Sheik''. ''Zelda'' has to be used approximately as much as ''Sheik'' for it to be referred as ''Zelda/Sheik'' and simply using ''Zelda'' for her [[recovery]] does not count.{{clr}} | ||
:*[[File:SheikIcon(SSBB).png|50px|right | :*[[File:SheikIcon(SSBB).png|50px|right]]'''{{SSBB|Sheik}}''': Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in ''The Legend of Zelda: Twilight Princess'', but her appearance has been based on a "beta Sheik" that was meant to appear in ''Twilight Princess'', but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her [[Final Smash]] with Zelda.{{clr}} | ||
:*[[File:ZeldaIcon(SSBB).png|50px|right | :*[[File:ZeldaIcon(SSBB).png|50px|right]]'''{{SSBB|Zelda}}''': Zelda also returns from the last game, now based on her ''Twilight Princess'' incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's [[Final Smash]] is the heavenly [[Light Arrow]].{{clr}} | ||
*[[File:GanondorfIcon(SSBB).png|50px|right | *[[File:GanondorfIcon(SSBB).png|50px|right]]'''{{SSBB|Ganondorf}}''' ([[Unlockable character|Unlockable]]): Ganondorf returns in ''Brawl'' as well in his ''Twilight Princess'' appearance. This time, Ganondorf is quite different from his ''Melee'' incarnation, having very different animations for his moves when compared to {{SSBB|Captain Falcon}}, who he was considered a clone of in ''Melee''. He is still one of the archetypal heavyweights in ''Brawl''. Ganondorf's [[Final Smash]] is the [[Beast Ganon]] transformation.{{clr}} | ||
*[[File:ToonLinkIcon(SSBB).png|50px|right | *[[File:ToonLinkIcon(SSBB).png|50px|right]]'''{{SSBB|Toon Link}}''' ([[Unlockable character|Unlockable]]): Link's childlike incarnation as seen in ''The Legend of Zelda: The Wind Waker'' and other titles is introduced in ''Brawl'' as the spiritual successor to [[Young Link]]. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.{{clr}} | ||
===Stages=== | ===Stages=== | ||
*[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}} | *[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}} | ||
*[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}} | *[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}} | ||
*[[File:Icon-templemelee.gif|right|link=Temple]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Temple]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}} | |||
===Items=== | ===Items=== | ||
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===Fighters=== | ===Fighters=== | ||
*[[File:LinkIcon(SSB4-U).png|50px|right | *[[File:LinkIcon(SSB4-U).png|50px|right]]'''{{SSB4|Link}}''' ([[Starter character|Starter]]): Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clr}} | ||
*[[File:SheikIcon(SSB4-U).png|50px|right | *[[File:SheikIcon(SSB4-U).png|50px|right]]'''{{SSB4|Sheik}}''' ([[Starter character|Starter]]): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform; in her case, it is the [[Bouncing Fish]]. Sheik also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clr}} | ||
*[[File:ZeldaIcon(SSB4-U).png|50px|right | *[[File:ZeldaIcon(SSB4-U).png|50px|right]]'''{{SSB4|Zelda}}''' ([[Starter character|Starter]]): Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle. Her design is also once again from ''The Legend of Zelda: Twilight Princess''.{{clr}} | ||
*[[File:GanondorfIcon(SSB4-U).png|50px|right | *[[File:GanondorfIcon(SSB4-U).png|50px|right]]'''{{SSB4|Ganondorf}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clr}} | ||
*[[File:ToonLinkIcon(SSB4-U).png|50px|right | *[[File:ToonLinkIcon(SSB4-U).png|50px|right]]'''{{SSB4|Toon Link}}''' ([[Starter character|Starter]]): Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clr}} | ||
===Stages=== | ===Stages=== | ||
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====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}} | |||
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}}'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}} | |||
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow. This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}} | *[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow. This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}} | ||
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}} | *[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}} | ||
===Items=== | ===Items=== | ||
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*'''''[[Skull Kid]]''''': a forest-dwelling being under the control of Majora's Mask. When summoned, it distorts the battle by flipping the camera upside down, reversing directional inputs for all players, or turns everyone invisible. It does not explicitly aid the summoner. It was the first Assist Trophy shown off for the game.{{clr}} | *'''''[[Skull Kid]]''''': a forest-dwelling being under the control of Majora's Mask. When summoned, it distorts the battle by flipping the camera upside down, reversing directional inputs for all players, or turns everyone invisible. It does not explicitly aid the summoner. It was the first Assist Trophy shown off for the game.{{clr}} | ||
*'''''[[Midna]]''''': Link’s impish companion from ''{{s|zeldawiki|Twilight Princess}}''. She teleports to nearby opponents, [[grab]]s them, and tosses them with her hair. She reappears in the center of the stage should she fall off. She will not grab the summoner.{{clr}} | *'''''[[Midna]]''''': Link’s impish companion from ''{{s|zeldawiki|Twilight Princess}}''. She teleports to nearby opponents, [[grab]]s them, and tosses them with her hair. She reappears in the center of the stage should she fall off. She will not grab the summoner.{{clr}} | ||
*'''''[[Ghirahim]]''''': a major antagonist from '' | *'''''[[Ghirahim]]''''': a major antagonist from ''Skyward Sword}}''. He teleports towards opponents and attacks them with his sword and knives. He will respawn on the stage if he falls off. He does not attack the summoner.{{clr}} | ||
====[[Smash Tour]] items==== | ====[[Smash Tour]] items==== | ||
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====Source Tracks==== | ====Source Tracks==== | ||
Compositions and arrangements directly sourced from ''The Legend of Zelda'' series with no alterations. | Compositions and arrangements directly sourced from ''The Legend of Zelda'' series with no alterations. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (The Legend of Zelda)}}''' ([[DLC]]): it plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (The Legend of Zelda)}}''' ([[DLC]]): it plays on Hyrule Castle (64). | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (A Link to the Past)}}''' ([[DLC]]): it plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (A Link to the Past)}}''' ([[DLC]]): it plays on Hyrule Castle (64). | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': from ''Ocarina of Time''. It plays on Temple and Pirate Ship. | *'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': from ''Ocarina of Time''. It plays on Temple and Pirate Ship. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''' ([[DLC]]): "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''' ([[DLC]]): "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Hyrule Castle (64). | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Termina Field}}''' ([[DLC]]): from ''Majora's Mask''. It plays on Hyrule Castle (64) | *'''{{SSB4MusicLink|The Legend of Zelda|Termina Field}}''' ([[DLC]]): from ''Majora's Mask''. It plays on Hyrule Castle (64) and Pirate Ship. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}''': from ''The Wind Waker''. It plays on Temple and Pirate Ship. | *'''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}''': from ''The Wind Waker''. It plays on Temple and Pirate Ship. | ||
*'''{{SSB4MusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': though sourced from ''{{s|zeldawiki|Four Swords Adventures}}'', the piece itself is a remix of "Kakariko Village" from ''A Link to the Past''. It plays on Skyloft and Pirate Ship. | *'''{{SSB4MusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': though sourced from ''{{s|zeldawiki|Four Swords Adventures}}'', the piece itself is a remix of "Kakariko Village" from ''A Link to the Past''. It plays on Skyloft and Pirate Ship. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously, all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances. | Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously, all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances. | ||
Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these | Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these change, the ''Zelda'' franchise is better referenced as a whole. | ||
===Fighters=== | ===Fighters=== | ||
*03. [[File:LinkIcon(SSBU).png|50px|right | *03. [[File:LinkIcon(SSBU).png|50px|right]]'''{{SSBU|Link}}''' ([[Starter character|Starter]]): The reincarnating bearer of the Triforce of Courage returns as a starting fighter, but this time with a significant design overhaul. Like his transition from ''Melee'' to ''Brawl'', his design, moveset, and voice clips have been updated to reflect his appearance in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. Some key changes include a lack of a Hookshot or Clawshot, arrows becoming equippable items and being able to fire two at once, launching sword beams with his forward smash if no damage has been taken, access to the [[Remote Bomb]] rune (replacing his timed bombs from past appearances), and a new Final Smash involving the [[Ancient Bow and Arrow]]s. His green Tunic of the Wild armor set can be selected as an alternate costume.{{clr}} | ||
*16. [[File:SheikIcon(SSBU).png|50px|right | *16. [[File:SheikIcon(SSBU).png|50px|right]]'''{{SSBU|Sheik}}''' ([[Unlockable character|Unlockable]]): The ninja-like alter-ego returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'' and ''Smash 4'', with a new design based on the Stealth Armor Set from ''Breath of the Wild''. Her moveset otherwise remains largely unchanged from ''SSB4''. Two key changes are that she has received new voice clips for the first time since ''Brawl'' and she has a new Final Smash, [[Sheikah Dance]], which is a rushing flurry of knife attacks.{{clr}} | ||
*17. [[File:ZeldaIcon(SSBU).png|50px|right | *17. [[File:ZeldaIcon(SSBU).png|50px|right]]'''{{SSBU|Zelda}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Wisdom returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'' and ''Smash 4'', this time with her design overhauled to combine her appearances from ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''. Some notable changes include new voice clips for the first time since ''Brawl'', a new rapid jab, reworks to her [[Phantom Slash]], and a new Final Smash utilizing the [[Triforce of Wisdom]].{{clr}} | ||
*22. [[File:YoungLinkIcon(SSBU).png|50px|right | *22. [[File:YoungLinkIcon(SSBU).png|50px|right]]'''{{SSBU|Young Link}}''' ([[Unlockable character|Unlockable]]): After a two installment absence, the child incarnation of the Hero of Time returns from ''Melee'' as an unlockable fighter, retaining his design from ''Ocarina of Time'' and ''Majora’s Mask''. Despite keeping his status as a full clone, Young Link is not labeled as an [[Echo Fighter]], possibly due to retaining the moveset of the more traditional adult Link from ''Melee'' rather than the current one. Some notable changes include being able to charge his [[Spin Attack]] on the ground like the other Links, having two more taunts, new alternate costumes, and a Final Smash, that being Triforce Slash.{{clr}} | ||
*23. [[File:GanondorfIcon(SSBU).png|50px|right | *23. [[File:GanondorfIcon(SSBU).png|50px|right]]'''{{SSBU|Ganondorf}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Power returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U'', with his design having been reverted to his Gerudo appearance in ''Ocarina of Time'', last seen in ''Melee''. One notable change is that he now uses the sword from the SpaceWorld 2000 Tech Demo (also seen in ''Melee'' in one of his victory screens) for his smash attacks. Otherwise, he has gained many notable mobility buffs across the board. He has received new voice clips to match his past incarnation as well.{{clr}} | ||
*43. [[File:ToonLinkIcon(SSBU).png|50px|right | *43. [[File:ToonLinkIcon(SSBU).png|50px|right]]'''{{SSBU|Toon Link}}''' ([[Unlockable character|Unlockable]]): The Hero of Winds returns as an unlockable fighter after being a starter in ''Smash 4'', retaining his design from ''The Wind Waker''. Some notable changes include new sword sound effects that are exclusive to him and only performing one upwards swipe from his forward smash. Otherwise, he remains largely unchanged from his previous appearance.{{clr}} | ||
===Boss=== | ===Boss=== | ||
*[[File:Ganon SSBU.png|right|120px | *[[File:Ganon SSBU.png|right|120px]]'''[[Ganon]]''': Ganon appears as a boss, using his Demon-King design from ''Ocarina of Time''. He is fought on a stage reminiscent of the ruins of Ganon's Castle, where the final battle of said game takes place. He wields two swords in battle and his primary weak point is his glowing tail. | ||
===Stages=== | ===Stages=== | ||
All ''Zelda'' stages from previous ''Super Smash Bros.'' games return | All ''Zelda'' stages from previous ''Super Smash Bros.'' games return. | ||
*{{gameIcon|SSB}}[[File:HyruleCastleIconSSBU.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): Returning from ''Smash 64'', this stage maintains its retro aesthetics.{{clr}} | *{{gameIcon|SSB}}[[File:HyruleCastleIconSSBU.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): Returning from ''Smash 64'', this stage maintains its retro aesthetics. | ||
*{{gameIcon|SSBM}}[[File:GreatBayIconSSBU.png|75px|right|link=Great Bay]]'''[[Great Bay]]''' ([[Starter stage|Starter]]): | {{clr}} | ||
*{{gameIcon|SSBM}}[[File:TempleIconSSBU.png|75px|right|link=Temple]]'''[[Temple]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.{{clr}} | *{{gameIcon|SSBM}}[[File:GreatBayIconSSBU.png|75px|right|link=Great Bay]]'''[[Great Bay]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul. | ||
*{{gameIcon|SSBB}}[[File:BridgeofEldinIconSSBU.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a massive graphical overhaul.{{clr}} | {{clr}} | ||
*{{gameIcon|SSBB}}[[File:PirateShipIconSSBU.png|75px|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a minor graphical overhaul.{{clr}} | *{{gameIcon|SSBM}}[[File:TempleIconSSBU.png|75px|right|link=Temple]]'''[[Temple]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul. | ||
*{{gameIcon|SSB4-3DS}}[[File:GerudoValleyIconSSBU.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.{{clr}} | {{clr}} | ||
*{{gameIcon|SSB4-3DS}}[[File:SpiritTrainIconSSBU.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.{{clr}} | *{{gameIcon|SSBB}}[[File:BridgeofEldinIconSSBU.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a massive graphical overhaul. | ||
*{{gameIcon|SSB4-WiiU}}[[File:SkyloftIconSSBU.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): Returning from ''Wii U'', with a minor graphical overhaul.{{clr}} | {{clr}} | ||
*[[File:GreatPlateauTowerIconSSBU.png|75px|right|link=Great Plateau Tower]]'''[[Great Plateau Tower]]''' ([[Starter stage|Starter]]): A brand new stage based off of the first Sheikah tower from ''Breath of the Wild''. The overhead structure can crumble and reform in a similar manner to [[Luigi's Mansion]]. | *{{gameIcon|SSBB}}[[File:PirateShipIconSSBU.png|75px|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a minor graphical overhaul. | ||
{{clr}} | |||
*{{gameIcon|SSB4-3DS}}[[File:GerudoValleyIconSSBU.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul. | |||
{{clr}} | |||
*{{gameIcon|SSB4-3DS}}[[File:SpiritTrainIconSSBU.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul. | |||
{{clr}} | |||
*{{gameIcon|SSB4-WiiU}}[[File:SkyloftIconSSBU.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): Returning from ''Wii U'', with a minor graphical overhaul. | |||
{{clr}} | |||
*[[File:GreatPlateauTowerIconSSBU.png|75px|right|link=Great Plateau Tower]]'''[[Great Plateau Tower]]''' ([[Starter stage|Starter]]): A brand new stage based off of the first Sheikah tower from ''Breath of the Wild''. The overhead structure can crumble and reform in a similar manner to [[Luigi's Mansion]]. | |||
{{clr}} | |||
===Items=== | ===Items=== | ||
{{main|Item}} | {{main|Item}} | ||
* | *[[Heart Container]] | ||
* | *[[Bunny Hood]] | ||
* | *[[Deku Nut]] | ||
* | *[[Fairy Bottle]] | ||
* | *[[Cucco]] | ||
* | *[[Bombchu]] | ||
* | *[[Beetle]] | ||
* | *[[Gust Bellows]] | ||
====Assist Trophies==== | ====Assist Trophies==== | ||
<small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]]. | <small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]]. | ||
*'''[[Skull Kid]]''' | *'''[[Skull Kid]]''' returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.{{clr}} | ||
*'''[[Midna]]''' | *'''[[Midna]]''' returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.{{clr}} | ||
*'''[[Ghirahim]]''' | *'''[[Ghirahim]]''' returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.{{clr}} | ||
*'''''[[Moon]]''''' | *The '''''[[Moon]]''''', as it appeared in ''[[zeldawiki:The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]'', collides into the stage from the background damaging and launching all participants.{{clr}} | ||
===Mii Costumes=== | ===Mii Costumes=== | ||
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====Returning Tracks==== | ====Returning Tracks==== | ||
Arrangements and remixes returning from previous ''Smash'' games. | Arrangements and remixes returning from previous ''Smash'' games. | ||
*{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from | *{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from "Hyrule Castle Stage". | ||
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee | *{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee''. | ||
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''. | *{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''. | ||
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''. | *{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''. | ||
Line 382: | Line 390: | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark Wold" from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''. | ||
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{{main|List of spirits (The Legend of Zelda series)}} | {{main|List of spirits (The Legend of Zelda series)}} | ||
== | ==Games with elements from or in the ''Super Smash Bros.'' series== | ||
{{main|The Legend of Zelda ( | ===''{{iw|zeldawiki|The Legend of Zelda|Game}}''=== | ||
The ''Legend of Zelda'' | {{main|The Legend of Zelda}} | ||
*Playable Characters: | |||
**{{GameIcon|SSB}}[[Link]], the hero of the game and the entire series, is a playable character in all ''Super Smash Bros.'' titles. | |||
**{{GameIcon|SSBM}}[[Princess Zelda]] and [[Ganondorf]] (known as Ganon), who first appeared in this game, became playable characters in ''Super Smash Bros. Melee'', ''Brawl'', ''SSB4'', and ''Ultimate''. | |||
**{{GameIcon|SSB}}The [[Boomerang]], the [[Hero's Bow]] and the [[Bomb]]s originated in this game. They are all used by Link, [[Young Link]] and [[Toon Link]]. | |||
**{{GameIcon|SSBB}}Ganondorf's [[Final Smash]], [[Beast Ganon]], is Ganondorf's original form, under the name Ganon, which first appeared in this game. | |||
**{{GameIcon|SSB4}}Ganondorf's blue [[Alternate costume (SSB4)#Ganondorf|alternate costume]] in ''SSB4'' is based on his original form in this game, where he was known as Ganon. | |||
**{{GameIcon|SSBB}}Toon Link's brown costume is based on Link's original appearance in this game. | |||
**{{GameIcon|SSBM}}Zelda's green costume is reminiscent of her outfit in this game when it is completed without obtaining the [[zeldawiki:Red Ring|Red]] and [[zeldawiki:Blue Ring|Blue Rings]]. | |||
**{{GameIcon|SSBB}}Also in ''Brawl'', Link's lavender costume is based on the Blue Ring outfit. | |||
**{{gameIcon|ssb4}}Link's hat and a Zelda wig appear as headgear for Mii Fighers in ''Smash 4'' and ''Ultimate''. | |||
**{{GameIcon|SSB4}}Link's outfit is the basis of a costume for Mii Swordfighters in ''Smash 4'' and ''Ultimate''. | |||
**{{GameIcon|SSBU}}Zelda's new Final Smash, [[Triforce of Wisdom]], first appeared in this game. | |||
*Items: | |||
**{{GameIcon|SSB}}The [[Heart Container]], which originated in this game, appears as an item in all the ''Super Smash Bros.'' games. | |||
*Enemies: | |||
**{{GameIcon|SSBM}}[[Like Like]]s appear as enemies in [[Adventure Mode]] in ''Melee''. | |||
**{{GameIcon|SSBM}}[[Octorok]]s appear as enemies in Adventure Mode and [[Smash Run]]. | |||
**{{GameIcon|SSB4-3DS}}[[Peahat]]s, [[Stalfos]], [[Bubble]]s, and [[Darknut]]s appear as enemies in Smash Run. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}An Octorok, {{iw|zeldawiki|Moblin}}, {{iw|zeldawiki|Tektite}}, Darknut, Ganon, Impa, and a Like Like, the {{iw|zeldawiki|Great Fairy}} appear as spirits. | |||
**{{gameIcon|ssbu}}Link's appearance from this game appears as a spirit. | |||
*Music: | |||
**{{GameIcon|SSB}}"'''Overworld Theme - The Legend of Zelda (64)'''": A remix of the overworld theme from this game. | |||
**{{GameIcon|SSBM}}"'''Overworld Theme - The Legend of Zelda (Melee)'''": An arrangement of the overworld theme from this game. | |||
**{{GameIcon|SSBB}}"'''Overworld Theme - The Legend of Zelda (Brawl)''': Another arrangement of the overworld theme from this game. | |||
**{{GameIcon|SSBB}}"'''Title Theme - The Legend of Zelda'''": An arrangement of the title theme and underworld theme from this game. | |||
**{{GameIcon|SSB4}}"'''The Legend of Zelda Medley'''": A medley featuring the overworld theme and underworld theme. | |||
**{{GameIcon|SSB4}}"'''Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)'''": An arrangement of the overworld theme and underworld theme from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''Overworld Theme - The Legend of Zelda'''": The overworld theme, sourced from this game. | |||
**{{GameIcon|SSB}}"'''Zelda Team Victory'''": The victory fanfare for all ''Zelda'' characters in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', it is an arrangement of the first few notes from the overworld theme from this game. | |||
**{{GameIcon|SSBB}}"'''Victory! Zelda Series'''": The victory fanfare for all ''Zelda'' characters in ''Brawl'' and ''Smash 4'', it is an arrangement of the music heard when Link obtains a "{{s|zeldawiki|Triforce Piece}}" from this game. In ''Ultimate'' the victory theme is a shorter remix of the same theme. | |||
*{{GameIcon|SSB}}The tornado summoned as a result of playing the Whistle in the overworld appears as a stage hazard in Hyrule Castle. | |||
*{{GameIcon|SSBB}}Link appears as a sticker in ''Brawl'', depicting his artwork for this game. | |||
*{{GameIcon|SSBB}}The Boomerang, a Darknut, a Bow, {{iw|zeldawiki|Gleeok}}, a {{iw|zeldawiki|Green Rupee}}, and an Octorok all appear as stickers in ''Brawl''. | |||
*{{GameIcon|SSBB}}The game is available as a playable [[masterpiece]] in ''Brawl'' and ''[[Super Smash Bros. for Wii U]]''. | |||
===''{{s|zeldawiki|Zelda II: The Adventure of Link}}''=== | |||
Despite the fact that most players consider ''Zelda II'' to be the "black sheep" of ''The Legend of Zelda'' series, the ''Super Smash Bros.'' series features a relatively large amount of ''Zelda II'' content. This is due to the fact that like ''Super Smash Bros.'', ''Zelda II'' features platformer-style jumping and attacking gameplay; it is, in fact, the only game in ''The Legend of Zelda'' series that can be considered a platformer. (not counting the Phillips CD-i and ''Tingle'' titles) | |||
*Playable Characters: | |||
**{{GameIcon|SSB}}Some of Link's moves in the ''Super Smash Bros.'' series originated in this game, such as his [[down aerial]] and [[up aerial]]. | |||
**{{GameIcon|SSBB}}In ''Brawl'', Link's and Toon Link's black costume is [[Dark Link]], who debuted in this game, although he appears as he did in a cutscene from ''The Legend of Zelda: Twilight Princess'', as opposed to his completely black form. | |||
*Stages: | |||
**{{GameIcon|SSBM}}The [[Temple]] stage, which appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', is derived from the palaces in this game, although no location in Hyrule is truly similar to the Temple stage. | |||
**{{GameIcon|SSBM}}The [[Underground Maze]] level in ''Melee''{{'}}s [[Adventure Mode]] is similar to the palaces in ''Zelda II'' and plays the primary theme from the Temple stage. | |||
*Music: | |||
**{{GameIcon|SSBM}}"'''Temple Theme'''": A remix of the music heard in the {{s|zeldawiki|Palace}}s from this game. | |||
**{{GameIcon|SSBB}}"'''Great Temple / Temple'''": An arrangement of the music heard in the Great Palaces from this game. | |||
*{{GameIcon|SSBM}}[[Event 18: Link's Adventure]] is based on this game, as Link is forced to fight [[Dark Link]] on the Temple stage. This is very reminiscent of ''Zelda II''{{'}}s final boss battle against {{s|zeldawiki|Shadow Link}}. The name of the Event match also references the game. | |||
*{{GameIcon|SSBB}}[[Dark Link Duel]] is very similar to the aforementioned Event match in ''Melee'', although Dark Link is fought on the Bridge of Eldin stage as opposed to the Temple stage, despite the fact that Temple returns as a [[Melee Stage]]. | |||
*{{GameIcon|SSB4-WIIU}}This game is available as a masterpiece in ''Super Smash Bros. for Wii U''. | |||
===''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSB}}The [[Spin Attack]], useable by Link, [[Young Link]] and Toon Link, originated in this game. | |||
**{{GameIcon|SSBU}}Zelda's redesign in ''Super Smash Bros. Ultimate'' is based on her appearance in this game. Additionally, her ''Twilight Princess''-inspired costume resembles her in-game sprites used for this game's ending cutscene. | |||
**{{GameIcon|SSB}}Link (in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'' only), Toon Link, and Young Link use the {{s|zeldawiki|Hookshot}} to grab opponents, an item that debuted in this game. | |||
**{{GameIcon|SSB4}}Toon Link's teal costume is based on Link's appearance in this game. | |||
*Items: | |||
**{{GameIcon|SSB4}}The [[Fairy Bottle]] appears as an item in ''SSB4''. | |||
**{{GameIcon|SSB4}}[[Cucco]]s, which debuted in this game, appear as an item in ''SSB4''. | |||
*Enemies: | |||
**{{GameIcon|SSB4-3DS}}Cuccos appear as enemies in Smash Run. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}{{iw|zeldawiki|Agahnim}}, a Fairy Bottle, and Cucco appear as spirits. | |||
*Music: | |||
**{{GameIcon|SSBB}}"'''The Dark World (Brawl)'''": An arrangement of the {{s|zeldawiki|Dark World}} music from this game. | |||
**{{GameIcon|SSB4}}"'''Dark World (for 3DS / Wii U)'''": An arrangement of the Dark World and Dark World Dungeon themes from this game. | |||
**{{gameIcon|ssb4}}"'''The Legend of Zelda Medley'''": A medley that contains Zelda's theme from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''Overworld Theme - The Legend of Zelda: A Link to the Past'''": The overworld/{{s|zeldawiki|Light World}} theme sourced from this game. | |||
*{{GameIcon|SSBB}}A {{s|zeldawiki|Piece of Heart}}, a Fairy Bottle, the Hookshot, and a {{iw|zeldawiki|Lantern}} are available as stickers in ''Brawl''. | |||
*{{GameIcon|SSBB}}Link and Zelda appear as stickers in ''Brawl'', depicting their artwork for this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}''=== | |||
*Trophies: | |||
**{{GameIcon|SSBM}}{{iw|zeldawiki|Marin}}, a character from this game, appears as a trophy in ''Melee''. Uniquely, this is the only ''Zelda'' series trophy from ''Melee'' or ''Brawl'' that does not depict a character from the games from which the fighters come from (namely, ''Ocarina of Time'' and ''Majora's Mask'' in ''Melee'', and ''The Wind Waker'' and ''Twilight Princess'' in ''Brawl''). | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Marin and the {{iw|zeldawiki|Wind Fish}} appear as spirits. | |||
*Music: | |||
**{{GameIcon|SSBB}}"'''Tal Tal Heights'''": A techno medley consisting of the music tracks heard in {{s|zeldawiki|Koholint Island}} and {{s|zeldawiki|Tal Tal Mountain Range}}. | |||
===''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''=== | |||
{{main|The Legend of Zelda: Ocarina of Time}} | |||
*Playable Characters: | |||
**{{GameIcon|SSB}}[[Link]] is based on his ''Ocarina of Time'' look in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. | |||
**{{GameIcon|SSB}}Link's various costumes are based on the {{s|zeldawiki|Goron}}, {{s|zeldawiki|Zora}} and {{s|zeldawiki|Kokiri}} tunics. | |||
**{{GameIcon|SSBB}}{{s|zeldawiki|Navi}} appears as part of Link's side [[taunt]]. | |||
**{{GameIcon|SSBM}}[[Ganondorf]], Ganon's Gerudo form, that made its first appearance in ''Ocarina of Time'', is featured in this game and appears as an unlockable character in ''[[Super Smash Bros. Melee]]''. | |||
**{{GameIcon|SSBB}}In ''[[Brawl]]'' and ''[[Super Smash Bros. 4]]'', this version of Ganondorf appears as an alternate coloring scheme for Ganondorf, who otherwise appears as he does in ''The Legend of Zelda: Twilight Princess''. | |||
**{{GameIcon|SSBU}}Ganondorf makes a comeback in ''[[Super Smash Bros. Ultimate]]'' with his design from ''Ocarina of Time''. His Final Smash, which is renamed '''[[Ganon, The Demon King]]''', is based on his design from ''Ocarina of Time'' as well. | |||
**{{GameIcon|SSBM}}[[Sheik]], [[Zelda]]'s alter-ego in ''Ocarina of Time'', is also a playable character in ''Super Smash Bros. Melee''. They are the first inter-changeable characters within the ''Smash Bros.'' series. | |||
**{{GameIcon|SSBM}}Zelda's design in ''Melee'' was taken from this game. | |||
**{{GameIcon|SSBM}}Zelda's [[special move]]s [[Nayru's Love]], [[Din's Fire]] and [[Farore's Wind]] are based on those corresponding spells of the same name that Link can use in this game. | |||
**{{GameIcon|SSBM}}Sheik's [[up special move]], [[Vanish]], originated in this game. | |||
**{{GameIcon|SSBB}}Zelda and Sheik's Final Smash in ''Brawl'' and ''Smash 4'', [[Light Arrow]], originated from this game. | |||
**{{GameIcon|SSBM}}[[Young Link]], one of the characters who appear in ''Melee'' and ''Ultimate'', is also modeled on his appearance in ''Ocarina of Time'' and has costumes and attacks similar to Link's, but wields a {{s|zeldawiki|Kokiri Sword}} and {{s|zeldawiki|Deku Shield}}. | |||
**{{GameIcon|SSBM}}Young Link's [[neutral special move]], [[Fire Bow]], is one of Link's weapons that first appeared in this game. In ''Super Smash Bros. 4'', one of Toon Link's custom moves is also the Fire Arrow. | |||
**{{GameIcon|SSBM}}One of Young Link's victory poses is a reference to his idle animation in this game. | |||
**{{GameIcon|SSBM}}Young Link's taunt has him drinking [[zeldawiki:Milk|Lon Lon Milk]]. | |||
**{{GameIcon|SSB}}Link's [[neutral attack]] is loosely based on the final blow that Link dealt to Ganon in ''The Legend of Zelda: Ocarina of Time''. | |||
**{{GameIcon|SSB4}}Link's [[dash attack]] in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'' is the {{s|zeldawiki|Jump Attack}}, a move Link first used in this game and many games after. | |||
**{{GameIcon|SSB4}}In ''Super Smash Bros. 4'', Link has a new back roll animation, which is now based on the back flip technique he uses when [[zeldawiki:Targeting|Z-targeting]], an action he first used in this game. | |||
**{{GameIcon|SSB4}}Link's edge attack in ''Super Smash Bros. 4'' is the Crouch Stab from this game. | |||
**{{GameIcon|SSBM}}In ''Melee'', most of Ganondorf's voice clips were imported from this game. | |||
**{{GameIcon|SSB4}}Ganondorf's yellow costume in ''SSB4'' is based on his appearance in this game. | |||
**{{GameIcon|SSBB}}Zelda's purple costume in ''Brawl'' and ''Smash 4'' is based on her adult appearance in this game. | |||
**{{GameIcon|SSBB}}Sheik's blue costume in ''Brawl'' and ''SSB4'' is based on her appearance in this game. | |||
**{{gameIcon|ssb4}}Sheik's mask appears as headgear for Mii Fighters in ''Smash 4'' and ''Ultimate''. | |||
**{{gameIcon|SSBU}}The magic Zelda uses to hold Ganon so Link can deal the finishing blow to him partially inspired her new Final Smash, Triforce of Wisdom. | |||
**{{gameIcon|ssbu}}Skull Kid's outfit appears as an outfit for Mii Brawlers in ''Ultimate''. | |||
*Assist Trophies: | |||
**{{GameIcon|SSB4}}[[Skull Kid]] appears as an Assist Trophy in ''Smash 4''. | |||
*Stages: | |||
**{{GameIcon|SSB}}[[Hyrule Castle]] in ''Super Smash Bros.'' and ''SSB4'' is based on the ''Ocarina of Time'' design, although it does incorporate elements from earlier games. | |||
**{{GameIcon|SSB4-3DS}}[[Gerudo Valley]] is a stage in ''Super Smash Bros. for Nintendo 3DS'', using its design from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''. | |||
*Enemies: | |||
**{{GameIcon|SSBM}}[[ReDead]]s appear as enemies in [[Adventure Mode]] and Smash Run. | |||
*Items: | |||
**{{GameIcon|SSBM}}The [[Bunny Hood]] appears as an item in ''Melee'', ''Brawl'' and ''Smash 4''. | |||
**{{GameIcon|SSBB}}[[Deku Nut]]s appear as items in ''Brawl'' and ''Smash 4''. | |||
**{{GameIcon|SSB4}}[[Bombchu]]s appear as items in ''Smash 4''. | |||
*Trophies: | |||
**{{GameIcon|SSBM}}{{iw|zeldawiki|Lon Lon Milk}} and the [[zeldawiki:Ocarina of Time (Item)|Ocarina of Time]] appear as trophies in ''Melee''. | |||
**{{GameIcon|SSBM}}A {{iw|zeldawiki|Goron}} appears as a trophy in ''Melee'', ''Brawl'', and ''Smash for 3DS''. | |||
**{{GameIcon|SSB4-3DS}}[[zeldawiki:Link#Ocarina of Time|Link]], [[zeldawiki:Princess Zelda#Ocarina of Time|Zelda]] and her younger self, [[zeldawiki:Ganon#Ocarina of Time|Ganondorf]], and [[zeldawiki:Impa#Ocarina of Time|Impa]] appear as trophies in ''Smash for 3DS'' depicting their appearance in this game. | |||
**{{GameIcon|SSB4-3DS}}{{iw|zeldawiki|Malon}}, {{iw|zeldawiki|Epona}}, {{iw|zeldawiki|Saria}}, a {{iw|zeldawiki|Zora}}, a {{iw|zeldawiki|Skulltula}}, and {{iw|zeldawiki|Twinrova}} appear as trophies in ''Smash for 3DS''. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Young Zelda, [[zeldawiki:Princess Ruto|Ruto]], [[Koume & Kotake]], Twinrova, a ReDead, Skull Kid, Saria, {{iw|zeldawiki|Kaepora Gaebora}}, Malon, Epona, a Goron, a Zora, the {{iw|zeldawiki|Happy Mask Salesman}}, and {{iw|zeldawiki|Darunia}} appear as spirits. | |||
**{{gameIcon|ssbu}}A Moblin, Ganon, Impa, Sheik, and Young Link appear as spirits using their artwork for this game. | |||
**{{gameIcon|ssbu}}Zelda'a appearance from this game appears as a spirit. | |||
*Music: | |||
**{{GameIcon|SSBM}}"'''Saria's Theme'''": A flute-based remix of "{{s|zeldawiki|Saria's Song}}" from this game. | |||
**{{GameIcon|SSBB}}"'''Ocarina of Time Medley'''": A medley of tracks from this game, consisting of "{{s|zeldawiki|Zelda's Lullaby}}", "{{s|zeldawiki|Sun's Song}}", "{{s|zeldawiki|Minuet of Forest}}", "{{s|zeldawiki|Bolero of Fire}}", "{{s|zeldawiki|Song of Storms}}", "{{s|zeldawiki|Epona's Song}}", the "{{s|zeldawiki|Song of Time}}", and "Saria's Song". | |||
**{{GameIcon|SSBB}}"'''Hyrule Field Theme'''" (Remix): An arrangement of the music that plays in {{s|zeldawiki|Hyrule Field}} from this game. | |||
**{{GameIcon|SSBB}}"'''Gerudo Valley'''" (Original): The {{s|zeldawiki|Gerudo Valley}} theme, sourced from this game. | |||
**{{GameIcon|SSBB}}'''Song of Storm''': A medley consisting of "Windmill Hut", Ganondorf's theme, and "{{s|zeldawiki|Serenade of Water}}" from this game. | |||
**{{GameIcon|SSB4}}"'''Gerudo Valley'''" (Remix): A remix of "Gerudo Valley" from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''Saria's Song / Middle Boss Battle'''": An arrangement of the music that plays in {{s|zeldawiki|Lost Woods}} (or "Saria's Song") and "Middle Boss Battle" from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''Hyrule Field Theme'''" (Original): The music for Hyrule Field, sourced from this game. | |||
*{{GameIcon|SSBB}}A Goron, a {{iw|zeldawiki|Deku Baba}}, a Deku Nut, {{iw|zeldawiki|King Zora}}, {{iw|zeldawiki|Phantom Ganon}}, Skull Kid, a Zora, Young Zelda, a Skulltula, the Ocarina of Time, a ReDead, {{iw|zeldawiki|King Dodongo}}, the {{iw|zeldawiki|Hylian Sheild}}, and Link riding Epona appear as stickers in ''Brawl''. | |||
*{{GameIcon|SSBB}}Ganondorf, the Hookshot, an Octorok, Sheik, and Zelda appear as stickers in ''Brawl'', depicting their artwork for this game. | |||
*{{GameIcon|SSBB}}This game is available as a masterpiece in ''Super Smash Bros. Brawl''. | |||
*{{GameIcon|SSBB}}Navi appears in the [[Subspace Emissary]]. | |||
===''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening DX}}''=== | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Marin appears as a spirit using her artwork for this game. | |||
**{{gameIcon|ssbu}}The Wind Fish appears as a spirit using his sprite from this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSB4}}{{s|zeldawiki|Fierce Deity Link}} appears as one of Link's palette swaps in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate. | |||
**{{gameIcon|ssb4}}[[Majora's Mask]] appears as headgear for Mii Fighters in ''Smash 4'' and ''Ultimate''. | |||
**{{gameIcon|ssbu}}Skull Kid's hat appears as headgear for Mii Fighters in ''Ultimate''. | |||
*Stages: | |||
**{{GameIcon|SSBM}}[[Great Bay]] appears as a stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]''. | |||
*Stage Elements: | |||
**{{GameIcon|SSBM}}[[Tingle]], first who appeared in this game, appears in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Ultimate'' on the stage Great Bay. | |||
**{{GameIcon|SSBM}}Great Bay's background makes a reference to the game's ending, featuring four giants rescuing the town from an apocalypse caused by the moon crashing into the Earth. | |||
**{{GameIcon|SSBM}}The [[Moon]] makes an appearance as a background character in the Great Bay in both ''Melee'' and ''Ultimate''. | |||
*Items: | |||
**{{GameIcon|SSBM}}Even though the [[Bunny Hood]] had originated in ''The Legend of Zelda: Ocarina of Time'', it was in this game where its speed-up functionality was defined; therefore, the item itself is derived from this game. | |||
*Assist Trophies: | |||
**{{GameIcon|SSBB}}Tingle also appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' as an Assist Trophy, albeit in his '' The Wind Waker'' redesign. | |||
**{{GameIcon|SSB4}}The [[Skull Kid]] appears as an Assist Trophy in ''[[Super Smash Bros. 4]]'' wearing Majora's Mask as he did in this game. | |||
**{{GameIcon|SSBU}}The [[Moon]] makes an appearance as an Assist Trophy in ''Super Smash Bros. Ultimate''. | |||
*Trophies: | |||
**{{GameIcon|SSBM}}The game's main antagonist and namesake, {{s|zeldawiki|Majora's Mask}}, appears as a trophy and a stage for [[Trophy Tussle 3]]. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Majora's Mask and Skull Kid, {{iw|zeldawiki|Deku Link}}, Fierce Deity Link, Majora's Mask, the Moon, Tingle, {{iw|zeldawiki|Kafei}}, the {{iw|zeldawiki|Postman}} appear as spirits. | |||
**{{gameIcon|ssbu}}The Happy Mask Salesman appears as a spirit using his artwork for this game. | |||
*Music: | |||
**{{GameIcon|SSBB}}"'''Termina Field'''" (Original): The music from {{s|zeldawiki|Termina Field}}, sourced from this game. | |||
**{{GameIcon|SSBU}}"'''Termina Field'''" (Remix): An arrangement of the music from Termina Field from this game. | |||
*{{GameIcon|SSBB}}{{iw|zeldawiki|Deku Link}}, Feirce Deity Link, the {{iw|zeldawiki|Happy Mask Salesman}}, {{iw|zeldawiki|Kafei}} wearing the {{iw|zeldawiki|Keaton Mask}}, Young Link with the {{iw|zeldawiki|Goron Mask}}, and Tingle all appear as stickers in ''Brawl''. | |||
*{{GameIcon|SSBB}}Skull Kid appears as a sticker in ''Brawl'' depicting his artwork for this game. | |||
===''{{iw|zeldawiki|The Legend of Zelda: Oracle of Seasons}}/[[zeldawiki:The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSBU}}Zelda's ''Ocarina of Time''-based alternate costume in ''Ultimate'' resembles her design in these games. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}{{iw|zeldawiki|Din|Oracle}}, {{iw|zeldawiki|Nayru|Oracle}}, {{iw|zeldawiki|Ricky}}, {{iw|zeldawiki|Dimitri}}, and {{iw|zeldawiki|Moosh}} appear as spirits. | |||
===''{{s|zeldawiki|The Legend of Zelda: Four Swords}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSBB}}Toon Link's red, blue and purple costumes are based on those respective Links in this game. Additionally, the cartoonish design first appeared in this game, just before ''Wind Waker'' was released. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}{{iw|zeldawiki|Vaati}} appears as a spirit. | |||
===''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSBB}}[[Toon Link]]'s look, basic attacks and voice clips are derived from this game. | |||
**{{GameIcon|SSB4}}One of Toon Link's custom moves, Sliding Spin Attack, is inspired by the Hurricane Spin from ''The Legend of Zelda: The Wind Waker''. | |||
**{{GameIcon|SSBB}}The {{iw|zeldawiki|Wind Waker|item}} appears in one of Toon Link's taunts. | |||
**{{GameIcon|SSBB}}One of Toon Link's [[taunt]]s is him looking around, similar to what happens if he stands still in ''The Wind Waker''. In ''Brawl'', he looks at nothing, but in ''SSB4'', a {{s|zeldawiki|Fairy}} is seen. | |||
**One of Ganondorf's costumes in ''Ultimate'' is based on his appearance in this game. | |||
*Stages: | |||
**{{GameIcon|SSBB}}The [[Pirate Ship]] stage, which appears as Toon Link's [[home stage]], first appeared in this game; it is based on [[Tetra]]'s pirate ship from the game (although shrunk a fair bit) and contains a similar graphic style and elements from the game, such as a Tornado, the cannon and a Sea platform that fires bombs at a player. | |||
*Assist Trophies: | |||
**{{GameIcon|SSBB}}Tingle appears as an Assist Trophy, where he does his signature dance and random items appear. Tingle's look, voice, and actions are based on his appearance in ''The Legend of Zelda: The Wind Waker''. | |||
*Items: | |||
**{{gameIcon|ssb4-wiiu}}Tetra appears as a blue item in [[Smash Tour]] that sets a trap that can steal fighters. | |||
*Trophies: | |||
**{{GameIcon|SSBB}}{{iw|zeldawiki|Aryll}}, Tetra, {{iw|zeldawiki|Medli}}, The {{iw|zeldawiki|King of Red Lions}}, as well as [[zeldawiki:Princess Zelda#Wind Waker|Zelda]] and [[zeldawiki:Ganon#Wind Waker|Ganondorf]] from this game, all appear as trophies in ''Brawl'' and ''Smash for Wii U''. | |||
**{{GameIcon|SSBB}}Toon Link in his {{iw|zeldawiki|Outset Island}} clothes, the {{iw|zeldawiki|Helmaroc King}}, {{iw|zeldawiki|Salvatore}}, [[zeldawiki:Grandma|Link's Grandma]], {{iw|zeldawiki|Valoo}}, {{iw|zeldawiki|Pig}}s, Pirate Ship, and the [[zeldawiki:Great Fairy|Great Fairy]] as it appears in this game are all trophies in ''Brawl''. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}A {{iw|zeldawiki|Bokoblin}}, Tetra, the King of Red Lions, the [[zeldawiki:Daphnes Nohansen Hyrule|King of Hyrule]], {{iw|zeldawiki|Aryll}}, {{iw|zeldawiki|Medli}}, Valoo, the {{iw|zeldawiki|Fishman}}, and {{iw|zeldawiki|Beedle}} appear as spirits. | |||
**{{gameIcon|ssbu}}Zelda's appearance from this game appears as a spirit. | |||
**{{gameIcon|ssbu}}Toon Link's fighter spirit uses his artwork for this game. | |||
*Music: | |||
**{{GameIcon|SSBB}}"'''Dragon Roost Island'''": The song that plays in Dragon Roost Island, sourced from this game. | |||
**{{GameIcon|SSBB}}"'''The Great Sea'''": The {{s|zeldawiki|Great Sea}} theme, sourced from this game. | |||
**{{GameIcon|SSBB}}"'''Molgera Battle'''": The song that plays during the battle with {{s|zeldawiki|Molgera}}, sourced from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''The Great Sea / Menu Select'''": A medley containing the music heard on The Great Sea from this game and music heard on the menu selection screen. | |||
**{{gameIcon|ssbu}}"'''Molgera'''": A remix of the theme of the battle against Molgera from this game. | |||
*{{GameIcon|SSBB}}Aryll, the Legend of Outset, Link in The King of Red Lions, Link's Grandma, {{iw|zeldawiki|Makar}}, Salvatore, Tetra, Link with Pigs, and Valoo appear as stickers in ''Brawl''. | |||
*{{GameIcon|SSBB}}The Boomorang, a Darknut, Ganondorf, Link, a Moblin, and Tingle appear as stickers in ''Brawl'' depicting their artwork for this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}''=== | |||
*Music: | |||
**{{GameIcon|SSB4-WIIU}}"'''Village of the Blue Maiden'''": The song that plays in the {{s|zeldawiki|Village of the Blue Maiden}}, sourced from this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSBB}}Zelda's "dark" costume bears an uncanny resemblance to Vaati's design in this game. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}{{iw|zeldawiki|Ezlo}} appears as a spirit. | |||
*{{GameIcon|SSBB}}Ezlo appears as a sticker in ''Super Smash Bros. Brawl''. | |||
===''{{iw|zeldawiki|Freshly-Picked Tingle's Rosy Rupeeland}}''=== | |||
*{{GameIcon|SSBB}}{{iw|zeldawiki|Barkle}} and {{iw|zeldawiki|Pinkle}} appear as stickers in ''Brawl''. | |||
*{{GameIcon|SSBB}}Tingle appears as a sticker in ''Brawl'', depicting his artwork for this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSBB}}Link, Zelda, and Ganondorf's ''Brawl'' and ''Super Smash Bros. 4'' designs are based on their ''Twilight Princess'' appearance. | |||
**{{GameIcon|SSBB}}Link's weapons have been updated to their ''Twilight Princess'' incarnations, such as his [[Gale Boomerang]] and his [[Clawshot]]. His old Bow has been replaced by the [[Hero's Bow]], and the speed and range of its arrows has been noticeably increased. | |||
**{{GameIcon|SSBB}}One of Link's taunts and victory poses are a reference to an animation he performs after learning a {{s|zeldawiki|Hidden Skill}} or defeating a boss. | |||
**{{GameIcon|SSBB}}Ganondorf's new [[side special move]], [[Flame Choke]], which originates from this game. The fact that Ganondorf's moveset remains generally the same greatly contradicts his appearance in this game, as he fought almost exclusively with a sword in that game, with only the occasional elbow jab or swift kick (said kick is in fact Ganondorf's new [[side tilt]] in ''Brawl''). Masahiro Sakurai made mention of the criticism that Ganondorf receives from fans over the disuse of the blade on the [[Smash Bros. DOJO!!]]. | |||
**{{GameIcon|SSBB}}Ganondorf takes out his sword from this game in his [[down taunt]]. | |||
**{{GameIcon|SSB4}}He eventually uses his blade as a customizable move for [[Warlock Punch]]. | |||
**{{GameIcon|SSBB}}In ''SSBB'' and ''SSB4'', Link's and Ganondorf's voice clips also are recycled from this game. | |||
**{{GameIcon|SSBU}}Despite Link, Zelda, and Ganondorf's designs in ''Brawl'' and ''Smash 4'' being retired in favor of more unique designs coming from a different game each, in ''Ultimate'', they still have at least one costume based on their ''Twilight Princess'' designs (specifically, their 6th, 7th, and 8th costumes, respectively). | |||
*Assist Trophies: | |||
**{{GameIcon|SSB4}}In ''Super Smash Bros. 4'', [[Midna]] appears as an Assist Trophy. | |||
*Stages: | |||
**{{GameIcon|SSBB}}The [[Bridge of Eldin]] stage is from this game and is the first stage in the ''Super Smash Bros.'' series to be pulled directly from a game. [[King Bulblin]] appears after some time, sometimes followed by a Bulblin, and he can destroy the middle section of the bridge. The warp portal that brings the bridge piece back is also derived from this game | |||
*Items: | |||
**{{GameIcon|SSBB}}In ''Brawl'', the Heart Container item has been updated to match their appearance in ''Twilight Princess''. | |||
*Trophies: | |||
**{{GameIcon|SSBB}}{{iw|zeldawiki|Wolf Link}}, {{iw|zeldawiki|Midna}}, {{iw|zeldawiki|Zant}}, and [[zeldawiki:Princess Zelda#Twilight Princess|Hooded Zelda]] appear as trophies in ''Brawl'' and ''Smash for Wii U''. | |||
**{{GameIcon|SSBB}}{{iw|zeldawiki|Ilia}}, {{iw|zeldawiki|Malo}}, {{iw|zeldawiki|Agitha}}, King Bublin, a {{iw|zeldawiki|Bublin}}, {{iw|zeldawiki|Ooccoo}} and [[zeldawiki:Ooccoo Jr.|her son]], a {{iw|zeldawiki|Shadow Beast}}, {{iw|Zeldawiki|Yeta}}, {{iw|zeldawiki|Ashei}}, {{iw|zeldawiki|Darbus}}, {{iw|zeldawiki|Ralis}}, and the [[zeldawiki:Sage#Twilight Princess|Sages]] all appear as trophies in ''Brawl''. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Beast Ganon, Midna, Wolf Link, Zant, King Bulblin & {{iw|zeldawiki|Lord Bulbo}}, and Agitha appear as spirits. | |||
**{{gameIcon|ssbu}}A Tektite and Darknut appear as spirits using their artwork from this game. | |||
**{{gameIcon|ssbu}}Ganondorf's appearance from this game appears as a spirit. | |||
*Music: | |||
**{{GameIcon|SSBB}}"'''Main Theme - Twilight Princess'''": A medley of tracks, sourced from this game. Includes the sound when Link enters Hyrule Field not during the day, before transitioning into the daytime horseback theme. Parts of the 'on-foot' theme of the Hyrule Field theme are mixed in as well. | |||
**{{GameIcon|SSBB}}"'''The Hidden Village'''": The {{s|zeldawiki|Hidden Village}} theme, sourced from this game. | |||
**{{GameIcon|SSBB}}"'''Midna's Lament'''" (Original): The song that plays when {{s|zeldawiki|Wolf Link}} carries a dying {{s|zeldawiki|Midna}} to Princess Zelda, sourced from this game. | |||
**{{gameIcon|ssbu}}"'''Midna's Lament'''" (Remix): A remix of Midna's Lament from this game. | |||
*{{GameIcon|SSBB}}The {{iw|zeldawiki|Horse Call}}, King Bulblin and {{iw|zeldawiki|Lord Bulbo}}, Malo, Midna (both alone and on Wolf Link), Ooccoo, {{iw|zeldawiki|Rusl}}, a Shadow Beast, the {{iw|zeldawiki|Spinner}}, and Zant all appear as stickers in ''Brawl''. | |||
*{{GameIcon|SSBB}}The Boomerang, a Fairy Bottle, the Hero's Bow, a Green Rupee, the Hylian Shield, the Lantern, a Piece of Heart, and the {{iw|zeldawiki|Postman}} all appear as stickers in ''Brawl'', depicting their artwork for this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSB4}}The {{iw|zeldawiki|Phantom}}, who debuted in this game, serves as Zelda's down special move in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', known as [[Phantom Slash]]. | |||
*Trophies: | |||
**{{GameIcon|SSB4-3DS}}The Phantom, {{iw|zeldawiki|Ciela}}, and {{iw|zeldawiki|Linebeck}} appear as trophies in ''Super Smash Bros. for Nintendo 3DS''. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}The Phantom and Linebeck appear as spirits. | |||
===''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSB4}}Zelda using Phantoms is a reference to how she was able to possess them in the game, and her down special move in ''Super Smash Bros. 4'' takes the Phantom design from this game. | |||
*Stages: | |||
**{{GameIcon|SSB4-3DS}}The [[Spirit Train]] stage in ''Super Smash Bros. for 3DS'' originates from ''The Legend of Zelda: Spirit Tracks''. | |||
*Trophies: | |||
**[[zeldawiki:Royal Engineer|Engineer Link]], the Spirit Train, a {{iw|zeldawiki|Dark Train}}, an {{iw|zeldawiki|Armored Train}}, {{iw|zeldawiki|Alfonzo}}, {{iw|zeldawiki|Byrne}}, {{iw|zeldawiki|Anjean}}, {{iw|zeldawiki|Stagnox}}, the {{iw|zeldawiki|Demon Train}}, and [[zeldawiki:Malladus|Demon King Malladus]] appear as trophies in ''Smash for 3DS''. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Byrne and Alfonzo & Engineer Link appear as spirits | |||
**{{gameIcon|ssbu}}Zelda's appearance from this game appears as a spirit. | |||
*Music: | |||
**{{GameIcon|SSB4}}"'''Full Steam Ahead'''": An arrangement of "Train Over World Part 2" from this game. | |||
===''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''=== | |||
*Stages: | |||
**{{gameIcon|ssb4-3ds}}Gerudo Valley takes its design from this game. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Ganondorf's fighter spirit uses his artwork for this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSB4}}One of Link's alternate costumes in ''Super Smash Bros. 4'' is based on his ordinary outfit in this game. | |||
*Assist Trophies: | |||
**{{GameIcon|SSB4}}[[Ghirahim]] appears as an Assist Trophy in ''Super Smash Bros. 4'' and ''Ultimate''. | |||
*Stages: | |||
**{{GameIcon|SSB4-WIIU}}[[Skyloft]], a stage in ''Super Smash Bros. for Wii U'', originates from this game. | |||
*Items: | |||
**{{GameIcon|SSB4}}The [[Beetle]] originates in this game, as well as the [[Gust Bellows]]. | |||
**{{GameIcon|SSB4}}In ''Super Smash Bros. 4'', the Heart Container item has been updated to match their appearance in ''Skyward Sword''. | |||
*Trophies: | |||
**{{GameIcon|SSB4-WIIU}}{{iw|zeldawiki|Gaepora}}, {{iw|zeldawiki|Owlan}}, {{iw|zeldawiki|Groose}}, the {{iw|zeldawiki|Crimson Loftwing}}, {{iw|zeldawiki|Levias}}, {{iw|zeldawiki|The Imprisoned}}, {{iw|zeldawiki|Demise}}, and [[zeldawiki:Impa#Skyward Sword|Impa]] as she appeared both young and old, in this game; all appear as trophies in ''Smash for Wii U''. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Ghirahim, The Imprisoned, Demise, Groose, {{iw|zeldawiki|Fi}}, and a {{iw|zeldawiki|Loftwing}} appear as spirits. | |||
**{{gameIcon|ssbu}}An Octorok appears as a spirit using its artwork for this game. | |||
**The Master Cycle spirit depicts Link's design as being based on this game. | |||
*Music: | |||
**{{GameIcon|SSB4}}"'''Ballad of the Goddess'''" (Remix): An arrangement of "{{s|zeldawiki|Ballad of the Goddess}}" and Ghirahim's theme from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''Ballad of the Goddess'''" (Original): "Ballad of the Goddess", the main theme, sourced from this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''=== | |||
*Playable Characters: | |||
**Toon Link's teal costume is based on Link's appearance in this game. | |||
**{{GameIcon|SSBU}}Zelda’s design in ''Super Smash Bros. Ultimate'' is based on her appearance from this title. Interestingly enough, despite the previous game using her ''Twilight Princess'' design, one of her alternate costumes in ''SSB4'' is based on her appearance in this game, making her the only playable character with an alternate costume that would inspire her design in a subsequent game. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Wall-Merged Link, {{iw|zeldawiki|Hilda}}, {{iw|zeldawiki|Yuga}}, and {{iw|zeldawiki|Ravio}} appear as spirits. | |||
**{{gameIcon|ssbu}}Link's appearance from this game appears as a spirits. | |||
**{{gameIcon|ssbu}}Zelda's Fighter spirit uses her artwork for this game. | |||
*Music: | |||
**{{GameIcon|SSB4-WIIU}}"'''Lorule Main Theme'''": The overworld theme in Lorule, sourced from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''Yuga Battle (Hyrule Castle)'''": The theme that plays during the second battle with {{s|zeldawiki|Yuga}} in Hyrule Castle, sourced from this game. | |||
**{{GameIcon|SSB4-WIIU}}"'''Hyrule Main Theme'''": The overworld theme in Hyrule, sourced from this game. | |||
===''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask 3D}}''=== | |||
*Spirits: | |||
**{{gameIcon|ssbu}}The Great Fairy and Majora's Mask appear as spirits using their artwork for this game. | |||
**{{gameIcon|ssbu}}A Fairy Bottle appears as a spirit using its in-game render from this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Tri Force Heroes}}''=== | |||
*Playable Characters: | |||
**As a subtle reference to how the Link in this game, despite using his "Toon" design here, is in fact the same Link from ''A Link Between Worlds'', Toon Link's teal costume, based on the latter game, essentially combines their designs. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Totem Link and {{iw|zeldawiki|Madame Couture}} appear as spirits. | |||
*Music: | |||
**{{GameIcon|SSBU}}"'''Main Theme - The Legend of Zelda: Tri Force Heroes'''": A remix of this game's main theme. | |||
**{{GameIcon|SSBU}}'''Woodlands (The Legend of Zelda: Tri Force Heroes)''': The theme played in the Woodlands area, sourced from this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''=== | |||
*Playable Characters: | |||
**{{GameIcon|SSBU}}Link's redesign in ''[[Super Smash Bros. Ultimate]]'' is based on his appearance in this game. To match this, Link's bombs are changed to [[Remote Bomb]]s; his [[Boomerang]] is the same one from this game; and he can now fire two arrows at once, like in ''Breath of the Wild''. Additionally, Link now uses the {{s|zeldawiki|Traveler's Bow}} for his neutral special move, [[Bow and Arrows]]. Also, Link has an [[Alternate costume (SSBU)|alternate costume]] based on the set pieces {{s|zeldawiki|Cap of the Wild}} and {{s|zeldawiki|Tunic of the Wild}}. | |||
**{{GameIcon|SSBU}}Link has a new Final Smash in ''Super Smash Bros. Ultimate'', which involves him pulling out an {{s|zeldawiki|Ancient Bow}} and firing an {{s|zeldawiki|Ancient Arrow}}. | |||
**{{GameIcon|SSBU}}Link glides with a {{s|zeldawiki|Paraglider}} when he makes his way onto a stage. | |||
**{{GameIcon|SSBU}}Sheik's design in ''Super Smash Bros. Ultimate'' is based on the {{s|zeldawiki|Stealth Set}} from this game. | |||
**{{GameIcon|SSBU}}One of [[Kirby]]'s [[Stone]] transformations in the game has him transform into an ancient {{s|zeldawiki|Treasure Chest}}, which is taken from one of its designs in ''Breath of the Wild''. | |||
*Stages: | |||
**{{GameIcon|SSBU}}[[Great Plateau Tower]], a stage based on this entry’s “Great Plateau Tower” was added in ''Super Smash Bros. Ultimate''. The [[zeldawiki:Old Man#Breath of the Wild|Old Man]] can be seen ocassionally paragliding onto the stage, or paragliding in the background. | |||
*Spirits: | |||
**{{gameIcon|ssbu}}{{iw|zeldawiki|Daruk}}, {{iw|zeldawiki|Urbosa}}, {{iw|zeldawiki|Calamity Ganon}}, {{iw|zeldawiki|Mipha}}, {{iw|zeldawiki|Revali}}, {{iw|zeldawiki|Guardian}}, and {{iw|zeldawiki|Master Kohga}} appear as spirits. | |||
**{{gameIcon|ssbu}}A Bokoblin appears as a spirit using its artwork from this game. | |||
**{{gameIcon|ssbu}}Zelda's appearance from this game appears as a spirit. | |||
**{{gameIcon|ssbu}}Link's fighter spirit uses his artwork for this game. | |||
*Music: | |||
**{{GameIcon|SSBU}}"'''Main Theme - The Legend of Zelda: Breath of the Wild'''": An arrangement of the main theme of this game. | |||
**{{GameIcon|SSBU}}'''Nintendo Switch Presentation 2017 Trailer BGM''': A remix of the theme that plays during the trailer for this game played during the Nintendo Switch Presentation in January of 2017. | |||
**{{GameIcon|SSBU}}"'''Kass's Theme'''": A rearrangement of the music the character {{s|zeldawiki|Kass}} plays on his accordian during the game. | |||
**{{gameIcon|ssbu}}"'''Hyrule Castle (Outside)'''": The theme that plays on the outside of Hyrule Castle, sourced from this game. | |||
**{{gameIcon|ssbu}}"'''Calamity Ganon Battle - Second Form'''": The theme of the second phase of the Calamity Ganon battle, sourced from this game. | |||
===''{{s|zeldawiki|The Legend of Zelda: Link's Awakening (Nintendo Switch)}}''=== | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Link's toy-like design from this game, as well as the {{iw|zeldawiki|Owl|Link's Awakening}}, appear as spirits via a post-launch update. | |||
===''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}''=== | |||
*Spirits: | |||
**{{gameIcon|ssbu}}Impa and the Diminutive Guardian from this game appear as spirits via a post-launch update. | |||
**{{gameIcon|ssbu}}Master Kohga's spirit uses artwork from this game. | |||
==Trivia== | ==Trivia== | ||
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*This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]]. | *This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]]. | ||
*''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series. | *''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series. | ||
*The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Adult | *The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Downfall and Adult timelines: she is introduced in ''Ocarina of Time'', her design is based on the Stealth Armor from ''Breath of the Wild'', and has ''Twilight Princess''' braided ponytail. | ||
*''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character. | *''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character. | ||
*This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage. | *This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage. | ||
**Additionally, this and {{uv|Mario}} are the only returning universes in ''Ultimate'' to feature new stages in the base game (being [[Great Plateau Tower]] and [[New Donk City Hall]] respectively), not counting ''Smash'' itself ({{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, and {{SSBU|Final Destination}}). | |||
***Furthermore, ''The Legend of Zelda'' and ''Mario'' are the only universes to have had at least one new stage in every installment, not counting ''Smash'' itself. | |||
*Every non-portable ''Zelda'' title released since ''Ocarina of Time'' has a representative stage in ''[[Ultimate]]''. | *Every non-portable ''Zelda'' title released since ''Ocarina of Time'' has a representative stage in ''[[Ultimate]]''. | ||
*All the stages from the ''Zelda'', {{uv|Kirby}}, and {{uv|EarthBound}} universes are playable on ''[[Ultimate]]'', a trait shared by none of the other universes present in the original ''[[Super Smash Bros.]]'' | *All the stages from the ''Zelda'', {{uv|Kirby}}, and {{uv|EarthBound}} universes are playable on ''[[Ultimate]]'', a trait shared by none of the other universes present in the original ''[[Super Smash Bros.]]'' |