Editing The Lake

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{image|Screenshots of the stage's areas after Rayquaza}}
{{Infobox Stage
{{Infobox Stage
|subtitle     = [[World of Trophies]]
|location     = [[World of Trophies]]
|name        = The Lake
|name        = The Lake
|image        = [[File:Rayquaza Boss.jpg|225px]]
|image        = [[Image:Rayquaza Boss.jpg|225px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>Diddy Kong and Fox fighting Rayquaza near a lake.
|caption      = [[Image:SmashBrosSymbol.png|50px]]<br>Diddy Kong and Fox fighting Rayquaza near a lake.
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|hometo      = [[Rayquaza]]
|availability = Subspace Emissary and<br/>Boss Battles only
|availability = Subspace Emissary and<br/>Boss Battles only
|precedingSSEstage = [[The Plain]]
|precedingSSEstage = [[The Plain]]
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}}
}}
{{disambig2|the Subspace Emissary level|the smasher|Smasher:The Lake}}
{{disambig2|the Subspace Emissary level|the smasher|Smasher:The Lake}}
'''The Lake''' ({{ja|湖|Mizūmi}}, ''Lake'') is the sixth stage of [[The Subspace Emissary]].
'''The Lake''' ({{ja|湖|Mizūmi}}, ''Lake'') is the 6th stage in [[The Subspace Emissary]].


==Overview==
==Overview==
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==Returning enemies==
==Returning enemies==
*[[Goomba]]
*[[Goomba]]
*[[Koopa Troopa]] (Green)
*[[Koopa Paratroopa|Paratroopa]] (Red and Green)
*[[Koopa Paratroopa]] (Red and Green)
*[[Hammer Bro]]
*[[Hammer Bro]]
*[[Borboras]]
*[[Borboras]]
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*[[Jyk|Hydro Jyk]]
*[[Jyk|Hydro Jyk]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Mites]]
*[[Koopa Troopa]] (Green)


==Enemies introduced==
==Enemies introduced==
*[[Rayquaza]]
*[[Auroros]]
*[[Auroros]]
*[[Bucculus]]
*[[Bucculus]]
==Bosses==
*[[Rayquaza]]
*False {{SSBB|Bowser}}
*False {{SSBB|Bowser}}


==Music==
==Music==
*When Fox enters in the opening cutscene, ''{{SSBBMusicLink|Star Fox|Space Armada}}'' plays.
*When Fox enters in the opening cutscene, ''[[List of SSBB Music (Star Fox series)#Space Armada|Space Armada]]'' plays.
*During the battle against Rayquaza, ''{{SSBBMusicLink|Pokémon|Victory Road}}'' plays.
*During the battle against Rayquaza, ''[[List of SSBB Music (Pokémon series)#Victory Road|Victory Road]]'' plays.
*During the following section of the stage, ''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}'' plays.
*During the following section of the stage, ''[[List of SSBB Music (Donkey Kong series)#Bramble Blast|Bramble Blast]]'' plays.
*When the characters are on the raft in the river, ''{{SSBBMusicLink|Donkey Kong|Battle For Storm Hill}}'' plays.
*When the characters are on the raft in the river, ''[[List of SSBB Music (Donkey Kong series)#Battle For Storm Hill|Battle for Storm Hill]]'' plays.
*Following that, ''{{SSBBMusicLink|Donkey Kong|King K. Rool/Ship Deck 2}}'' plays.
*Following that, ''[[List of SSBB Music (Donkey Kong series)#King K. Rool/Ship Deck 2|King K. Rool/Ship Deck 2]]'' plays.
*During the False Bowser battle and ending cutscene, ''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}'' plays.
*During the False Bowser battle and ending cutscene, ''[[List of SSBB Music (Super Mario Bros. series)#Airship Theme (Super Mario Bros. 3)|Airship Theme (Super Mario Bros. 3)]] plays.
 
==Trivia==
*An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an [[ambush]], to reveal a [[bomb block]] that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually, there is an invisible ceiling just below where the cliff wall's collision ends. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. This is the only instance of such a failsafe in The Subspace Emissary. {{YouTube|qJFdrNqZh58|t=4m48s}}
*During the raft segment, there are 2 rafts present, one which spawns at the start of the segment, and which the player spawns on by default, and one which spawns below the bonus room door. Regardless of which raft is in use, both rafts are present, fully modelled and animated, and both are solid. This can be seen through the use of camera hacks and blast zone modifiers.
*Despite the title, the level itself has very little to do with the lake, with it only appearing during Rayquaza's cutscene and boss battle, and the raft ride segment. The map even shows that The Lake takes place in the '''Forest/Jungle''' area.


{{SSBBStages}}
{{SSBBStages}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Super Smash Bros. universe]]
[[es:El lago]]

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