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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[Subspace]] | ||
|name = The Great Maze | |name = The Great Maze | ||
|image = [[ | |image = [[Image:TheGreatMazeMap.jpg|225px]] | ||
|caption = [[ | |caption = [[Image:SmashBrosSymbol.svg|50px]]<br>A map of The Great Maze, showing where the Subspacial Smashers and Bosses are. | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Brawl]]'' | |games = ''[[Brawl]]'' | ||
|hometo = [[Tabuu]] | |||
|availability = Subspace Emissary | |availability = Subspace Emissary | ||
|precedingSSEstage = [[Subspace (Part II)]] | |precedingSSEstage = [[Subspace (Part II)]] | ||
}} | }} | ||
'''The Great Maze''' ({{ja|大迷宮|Dai Meikyū}}, ''Great Maze'') is the | '''The Great Maze''' ({{ja|大迷宮|Dai Meikyū}}, ''Great Maze'') is the 31st and final level of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. After many sections of the [[World of Trophies]] are sent to [[Subspace]], [[Tabuu]] creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against [[False Character#Beings Made of Subspace|Subspacial clones]] of all the characters in the game (excluding {{SSBB|Sonic}}, {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}}), and against all of the [[boss]]es (except for {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}). | ||
[[ | [[Image:SSEFinalBossDoor.jpg|thumb|left|The door leading to the final battle against Tabuu.]] | ||
[[ | [[Image:OpenedLastDoor.jpg|thumb|left|The door when opened. Tabuu's wings can be seen inside.]] | ||
There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. [[Save Point]]s and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the ''Smash Bros.'' emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself. | There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. [[Save Point]]s and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the ''Smash Bros.'' emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself. | ||
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head. | Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head. | ||
Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence | Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it for completion later, and the stages on the Isle of the Ancients are still playable. | ||
{{ | {{-}} | ||
==Playable Characters== | ==Playable Characters== | ||
If no trophies are rescued in Subspace, the player still gets six characters to choose from in The Great Maze. {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|Kirby}} are revived by the Brooches, {{SSBB|King Dedede}} is revived by Luigi and Ness, {{SSBB|Bowser}} is revived by King Dedede, and {{SSBB|Sonic}} appears at the very end of the Great Maze. All other characters with the exception of {{SSBB|Toon Link}}, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} must be revived as trophies in [[Subspace (Part I)|Sub]][[Subspace (Part II)|space]]. | |||
*{{SSBB|Bowser}} | *{{SSBB|Bowser}} | ||
*{{SSBB|Captain Falcon}} (revived in Part I) | |||
*{{SSBB|Diddy Kong}} (revived in Part I) | |||
*{{SSBB|Donkey Kong}} (revived in Part I) | |||
*{{SSBB|Falco}} (revived in Part I) | |||
*{{SSBB|Fox}} (revived in Part I) | |||
*{{SSBB|Ganondorf}} (revived in Part II only if Link & Zelda are revived) | |||
*{{SSBB|Ice Climbers}} (revived in Part II) | |||
*{{SSBB|Ike}} (revived in Part I) | |||
*{{SSBB|King Dedede}} | *{{SSBB|King Dedede}} | ||
*{{SSBB|Kirby}} | *{{SSBB|Kirby}} | ||
*{{SSBB|Link}} (revived in Part II) | |||
*{{SSBB|Lucario}} (revived in Part II) | |||
*{{SSBB|Lucas}} (revived in Part I) | |||
*{{SSBB|Luigi}} | *{{SSBB|Luigi}} | ||
*{{SSBB|Mario}} (revived in Part I) | |||
*{{SSBB|Marth}} (revived in Part I) | |||
*{{SSBB|Meta Knight}} (revived in Part II) | |||
*{{SSBB|Mr. Game & Watch}} (revived in Part I) | |||
*{{SSBB|Ness}} | *{{SSBB|Ness}} | ||
*{{SSBB|Olimar}} (revived in Part I) | |||
*{{SSBB|Peach}} (revived in Part II) | |||
*{{SSBB| | *{{SSBB|Pikachu}} (revived in Part I) | ||
*{{SSBB| | *{{SSBB|Pit}} (revived in Part I) | ||
*{{SSBB| | *{{SSBB|Pokémon Trainer}}/{{SSBB|Squirtle}}, {{SSBB|Charizard}} and {{SSBB|Ivysaur}} (revived in Part I) | ||
*{{SSBB| | *{{SSBB|R.O.B.}} (revived in Part II) | ||
*{{SSBB| | *{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}} (revived in Part I) | ||
*{{SSBB|Snake}} (revived in Part II) | |||
*{{SSBB|Sonic}} (Tabuu battle only, Joins team after level) | |||
*{{SSBB|Wario}} (revived in Part II) | |||
*{{SSBB| | *{{SSBB|Yoshi}} (revived in Part II) | ||
*{{SSBB|Zelda}}/{{SSBB|Sheik}} (revived in Part II) | |||
*{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}} | |||
*{{SSBB| | |||
*{{SSBB| | |||
*{{SSBB|Wario}} | |||
*{{SSBB|Yoshi}} | |||
*{{SSBB|Zelda}}/{{SSBB|Sheik}} | |||
==Stage recreations== | ==Stage recreations== | ||
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze. | Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and the [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Stage recreated!!Portion(s) of stage used!!Song(s) played | !Stage recreated!!Portion(s) of stage used!!Song(s) played | ||
|- | |- | ||
|rowspan="2"|[[Midair Stadium]]||[[Petey Piranha]] battle||'' | |rowspan="2"|[[Midair Stadium]]||[[Petey Piranha]] battle||''[[List of SSBB Music (Super Mario Bros. series)#Airship Theme (Super Mario Bros. 3)|Airship Theme (Super Mario Bros. 3)]]'' | ||
|- | |- | ||
| | |The stadium ('''Warp Point''')||''[[List of SSBB Music (Super Smash Bros. Brawl series)#Step: Subspace|Step: Subspace]]'' | ||
|- | |- | ||
|rowspan=" | |rowspan="3"|[[Skyworld (SSE)|Skyworld]]||Third section cube room||rowspan="3"|''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}'' | ||
|- | |- | ||
|'' | |Connecting cloud section (''original'') | ||
|- | |- | ||
| | |Vertical half of the second section | ||
|- | |- | ||
|[[The Jungle]]|| | |[[The Jungle]]||Vertical section||''[[List of SSBB Music (Donkey Kong series)#Jungle Level|Jungle Level]]'' | ||
|- | |- | ||
|[[The Lake]]||[[Rayquaza]] battle||'' | |[[The Lake]]||[[Rayquaza]] battle||''[[List of SSBB Music (Pokémon series)#Victory Road|Victory Road]]'' | ||
|- | |- | ||
|rowspan="4"|[[The Ruined Zoo]]||[[Porky]] battle||'' | |rowspan="4"|[[The Ruined Zoo]]||[[Porky]] battle||''[[List of SSBB Music (EarthBound series)#Porky's Theme|Porky's Theme]]'' | ||
|- | |- | ||
| | |Last section||rowspan="3"|''[[List of SSBB Music (EarthBound series)#Snowman|Snowman]]'' | ||
|- | |- | ||
| | |Sewer level (''icy left half is original'') | ||
|- | |- | ||
| | |First half of the [[Porky Statue]] chase section | ||
|- | |- | ||
|rowspan="3"|[[The Battlefield Fortress]]|| | |rowspan="3"|[[The Battlefield Fortress]]||Alternate outdoor area (''original'')||rowspan="2"|''[[List of SSBB Music (Fire Emblem series)#Crimean Army Sortie|Crimean Army Sortie]]'' | ||
|- | |- | ||
| | |Most of the castle | ||
|- | |- | ||
| | |Second half of the underground mine cart area||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}'' | ||
|- | |- | ||
|rowspan="2"|[[The Forest]]|| | |rowspan="2"|[[The Forest]]||Day-changing doors (''original'')||rowspan="2"|''[[List of SSBB Music (The Legend of Zelda series)#The Dark World|The Dark World]]'' | ||
|- | |- | ||
| | |First part of the last section | ||
|- | |- | ||
|[[The Research Facility (Part I)|The Research Facility I]]|| | |[[The Research Facility (Part I)|The Research Facility I]]||Single elevator section (''original'')||''[[List of SSBB Music (Metroid series)#Opening/Menu (Metroid Prime)|Opening/Menu (Metroid Prime)]]'' | ||
|- | |- | ||
|[[The Lake Shore]]|| | |[[The Lake Shore]]||Outdoor Jyk area||''Step: The Plain'' | ||
|- | |- | ||
|rowspan=" | |rowspan="2"|[[The Path to the Ruins]]||Most of the first area||''[[List of SSBB Music (Super Mario Bros. series)#Gritzy Desert|Gritzy Desert]]'' | ||
|- | |- | ||
|'' | |First part of the underground section||''Step: The Cave'' | ||
|- | |- | ||
|''' | |[[The Cave]]||Combinations of all stage elements ('''Warp Point''') (''original'')||''Step: Subspace'' | ||
|- | |- | ||
|[[The | |rowspan="3"|[[The Ruins]]||Almost all of the first main section||rowspan="2"|''[[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Land)|Underground Theme (Super Mario Land)]]'' | ||
|- | |- | ||
| | |Flame bar part of the second section | ||
|- | |- | ||
|''' | |Elevator room with enemies ('''Warp Point''') (''original'')||''Step: Subspace'' | ||
|- | |- | ||
| | |rowspan="2"|[[The Wilds (Part I)|The Wilds I]]||[[Galleom]] battle||''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}'' | ||
|- | |- | ||
|rowspan=" | |First half of the second main area||rowspan="3"|''Step: The Plain'' | ||
|- | |- | ||
|rowspan="3"|[[The Wilds (Part II)|The Wilds II]]||Pre-elevator portion of the first area | |||
|- | |- | ||
| | |Spiky part of the second section | ||
|- | |- | ||
|''' | |Vertical section with slanted platforms (''original'')||''Gritzy Desert'' | ||
|- | |- | ||
|rowspan="5"|[[The Swamp]]|| | |rowspan="5"|[[The Swamp]]||First area||''Jungle Level'' | ||
|- | |- | ||
| | |Top part of the ladder section ('''Warp Point''')||''Step: Subspace'' | ||
|- | |- | ||
| | |Fraction of the rivertop spring section||rowspan="3"|''[[List of SSBB Music (Donkey Kong series)#Bramble Blast|Bramble Blast]]'' | ||
|- | |- | ||
| | |Rivertop barrel section | ||
|- | |- | ||
| | |Cube room from above section | ||
|- | |- | ||
|rowspan="2"|[[The Research Facility (Part II)|The Research Facility II]]||[[Ridley]] battle||'' | |rowspan="2"|[[The Research Facility (Part II)|The Research Facility II]]||[[Ridley]] battle||''[[List of SSBB Music (Metroid series)#Vs. Ridley|Vs. Ridley]]'' | ||
|- | |- | ||
| | |3-switch door and associated areas (''all original'')||''Opening/Menu (Metroid Prime)'' | ||
|- | |- | ||
|[[Outside the Ancient Ruins]]|| | |[[Outside the Ancient Ruins]]||First half of the main level||''Gritzy Desert'' | ||
|- | |- | ||
|[[The Glacial Peak]]|| | |[[The Glacial Peak]]||Latter half of the climb||''[[List of SSBB Music (Kirby series)#Frozen Hillside|Frozen Hillside]]'' | ||
|- | |- | ||
|rowspan="2"|[[Battleship Halberd Interior]]|| | |rowspan="2"|[[Battleship Halberd Interior]]||Second area||rowspan="3"|''[[List of SSBB Music (Kirby series)#Meta Knight's Revenge|Meta Knight's Revenge]]'' | ||
|- | |- | ||
| | |Elevators in the Halberd (''original'') | ||
|- | |- | ||
|[[Battleship Halberd Exterior]]|| | |[[Battleship Halberd Exterior]]||Starboard exterior (slightly condensed) | ||
|- | |- | ||
|[[Battleship Halberd Bridge]]||[[Duon]] battle||''Boss Battle Song 1'' | |[[Battleship Halberd Bridge]]||[[Duon]] battle||''Boss Battle Song 1'' | ||
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==Vs. stages== | ==Vs. stages== | ||
The fights against each | The fights against each [[False character#In The Great Maze|subspacial clone]] each take place on a unique stage. A gallery of these stages can be found [[/Vs Stages|here]]. | ||
==Tabuu's Residence== | ==Tabuu's Residence== | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[Subspace]] | ||
|name = Tabuu's Residence | |name = Tabuu's Residence | ||
|image = [[ | |image = [[Image:Tabuu stage.png|200px|Kirby across from Tabuu.]] | ||
|caption = [[ | |caption = [[Image:SmashBrosSymbol.svg|50px]] | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Brawl]]'' | |games = ''[[Brawl]]'' | ||
|hometo = [[Tabuu]] | |||
|availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}} | |availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}} | ||
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==Music== | ==Music== | ||
The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses. Of these, only Pit, Fox, Falco, Captain Falcon, Snake, Olimar, and R.O.B.'s false character battle themes are not from their respective universes. | The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses. Of these, only Yoshi, Wario, Pit, Fox, Falco, Captain Falcon, Snake, Olimar, and R.O.B.'s false character battle themes are not from their respective universes. | ||
*'' | *''[[List of SSBB Music (Fire Emblem series)#Against the Dark Knight|Against the Dark Knight]]'' - False Marth, False Ike | ||
*'' | *''[[List of SSBB Music (Super Mario Bros. series)#Airship Theme (Super Mario Bros. 3)|Airship Theme (Super Mario Bros. 3)]]'' - Petey Piranha, False Mario, False Bowser, False Yoshi, False Wario | ||
*'' | *''[[List of SSBB Music (Donkey Kong series)#Battle For Storm Hill|Battle For Storm Hill]]'' - False Diddy Kong, False Donkey Kong | ||
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}'' - Galleom, Duon | *''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}'' - Galleom, Duon | ||
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 2}}'' - Tabuu | *''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 2}}'' - Tabuu | ||
*'' | *''[[List of SSBB Music (Donkey Kong series)#Bramble Blast|Bramble Blast]]'' - Most of The Swamp Recreated | ||
*'' | *''[[List of SSBB Music (Super Mario Bros. series)#Castle/Boss Fortress (Super Mario World/SMB 3)|Castle/Boss Fortress (Super Mario World/SMB 3)]]'' - False Peach, False Pit | ||
*'' | *''[[List of SSBB Music (Fire Emblem series)#Crimean Army Sortie|Crimean Army Sortie]]'' - Most of The Battlefield Fortress Recreated | ||
*'' | *''[[List of SSBB Music (Super Smash Bros. series)#Flat Zone (Melee)|Flat Zone (Melee)]]'' - False Mr. Game & Watch, False R.O.B. | ||
*'' | *''[[List of SSBB Music (Kirby series)#Frozen Hillside|Frozen Hillside]]'' - The Glacial Peak Recreated | ||
*'' | *''[[List of SSBB Music (The Legend of Zelda series)#Gerudo Valley|Gerudo Valley]]'' - False Link, False Zelda/Sheik, False Ganondorf | ||
*'' | *''[[List of SSBB Music (Kirby series)#Gourmet Race|Gourmet Race]]'' - False Kirby, False Meta Knight, False King Dedede, False Olimar | ||
*'' | *''[[List of SSBB Music (Super Mario Bros. series)#Gritzy Desert|Gritzy Desert]]'' - Outside the Ancient Ruins Recreated, most of The Path to the Ruins Recreated, The Wilds II Recreated | ||
*'' | *''[[List of SSBB Music (Nintendo series)#Ice Climber|Ice Climber]]'' - False Ice Climbers | ||
*'' | *''[[List of SSBB Music (Donkey Kong series)#Jungle Level|Jungle Level]]'' - The Jungle Recreated, Part of The Swamp Recreated | ||
*'' | *''[[List of SSBB Music (Super Mario Bros. series)#Luigi's Mansion Theme|Luigi's Mansion Theme]]'' - False Luigi | ||
*'' | *''[[List of SSBB Music (Kirby series)#Meta Knight's Revenge|Meta Knight's Revenge]]'' - Battleship Halberd Recreated | ||
*'' | *''[[List of SSBB Music (Metroid series)#Opening/Menu (Metroid Prime)|Opening/Menu (Metroid Prime)]]'' - The Research Facility Recreated | ||
*'' | *''[[List of SSBB Music (EarthBound series)#Porky's Theme|Porky's Theme]]'' - Porky Minch | ||
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Save Point}}'' - Inside Save Points, Door to Tabuu's Residence | *''{{SSBBMusicLink|Super Smash Bros. Brawl|Save Point}}'' - Inside Save Points, Door to Tabuu's Residence | ||
*'' | *''[[List of SSBB Music (Metroid series)#Sector 1|Sector 1]]'' - False Samus, False Fox, False Falco, False Captain Falcon, False Snake | ||
*'' | *''[[List of SSBB Music (EarthBound series)#Snowman|Snowman]]'' - The Ruined Zoo Recreated | ||
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: Subspace}}'' - In the four main save points, with warp areas | *''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: Subspace}}'' - In the four main save points, with warp areas | ||
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}'' - Part of The Path to the Ruins Recreated, Part of The Battlefield Fortress Recreated | *''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}'' - Part of The Path to the Ruins Recreated, Part of The Battlefield Fortress Recreated | ||
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}'' - Skyworld | *''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}'' - Skyworld Recreated, The Lake Shore Recreated, all of The Wilds I and most of The Wilds II Recreated | ||
*'' | *''[[List of SSBB Music (The Legend of Zelda series)#The Dark World|The Dark World]]'' - The Forest Recreated | ||
*'' | *''[[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Land)|Underground Theme (Super Mario Land)]]'' - The Ruins Recreated | ||
*'' | *''[[List of SSBB Music (EarthBound series)#Unfounded Revenge/Smashing Song of Praise|Unfounded Revenge/Smashing Song of Praise]]'' - False Lucas, False Ness | ||
*'' | *''[[List of SSBB Music (Pokémon series)#Victory Road|Victory Road]]'' - Rayquaza, False Pikachu, False Pokémon Trainer, False Lucario | ||
*'' | *''[[List of SSBB Music (Metroid series)#Vs. Ridley|Vs. Ridley]]'' - Ridley, Meta Ridley | ||
==Trivia== | ==Trivia== | ||
*Despite having only 4 stock at a time available for the initial playthrough, 6 are available on any successive playthroughs. This is likely due to two reasons; the possibility that the player did not retrieve any trophies in Subspace Part I and II (leaving them only 6 characters for use) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu. | |||
*To form a loop back to Midair Stadium, at least 9 bosses/Subspacial clones must be defeated: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza. | |||
*If a [[Sacrificial KO]] is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into the Continue screen. | |||
*Despite having only | |||
*To form a loop back to Midair Stadium, at least | |||
*If a [[Sacrificial KO]] is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into the | |||
==External | ==External Links== | ||
*[http://www.gamefaqs.com/console/wii/file/928518/52132 A guide to the Great Maze.] | *[http://www.gamefaqs.com/console/wii/file/928518/52132 A guide to the Great Maze.] | ||
*[http://www.smashbros.com/wii/en_us/gamemode/modea/modea16.html Smash Bros. DOJO!! Update about the Great Maze] | *[http://www.smashbros.com/wii/en_us/gamemode/modea/modea16.html Smash Bros. DOJO!! Update about the Great Maze] | ||
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{{SSBBStages}} | {{SSBBStages}} | ||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Subspace Army]] | |||
[[Category:Subspace Emissary Levels]] | [[Category:Subspace Emissary Levels]] | ||