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|subtitle    = [[Subspace]]
|subtitle    = [[Subspace]]
|name        = The Great Maze
|name        = The Great Maze
|image        = [[File:The Great Maze-Save Point.png|225px]][[File:TheGreatMazeMap.jpg|225px]]
|image        = [[File:The Great Maze-Save Point.png|225px]][[Image:TheGreatMazeMap.jpg|225px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>A map of The Great Maze, showing where the false characters and bosses are.
|caption      = [[Image:SmashBrosSymbol.svg|50px]]<br>A map of The Great Maze, showing where the Subspacial Smashers and Bosses are.
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|hometo      = [[Tabuu]]
|availability = Subspace Emissary
|availability = Subspace Emissary
|precedingSSEstage = [[Subspace (Part II)]]
|precedingSSEstage = [[Subspace (Part II)]]
}}
}}
'''The Great Maze''' ({{ja|大迷宮|Dai Meikyū}}, ''Great Maze'') is the thirty-first and final stage of [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. After many sections of the [[World of Trophies]] are sent to [[Subspace]], [[Tabuu]] creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles against [[False character#In The Great Maze|doppelgängers]] of almost all the [[fighter]]s in the game (excluding {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik|}}, {{SSBB|Sonic}}, {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}}) and all of the [[boss]]es (except for {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}).
'''The Great Maze''' ({{ja|大迷宮|Dai Meikyū}}, ''Great Maze'') is the 31st and final level of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. After many sections of the [[World of Trophies]] are sent to [[Subspace]], [[Tabuu]] creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against vicious [[False character#In The Great Maze|Subspacial clones]] of almost all the characters in the game (excluding {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik|}}, {{SSBB|Sonic}}, {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}}), and against all of the [[boss]]es (except for {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}).


[[File:SSEFinalBossDoor.jpg|thumb|left|The door that leads to the final battle against Tabuu.]]  
[[Image:SSEFinalBossDoor.jpg|thumb|left|The door leading to the final battle against Tabuu.]]  
[[File:OpenedLastDoor.jpg|thumb|left|The door when opened. Tabuu's wings can be seen inside.]]  
[[Image:OpenedLastDoor.jpg|thumb|left|The door when opened. Tabuu's wings can be seen inside.]]  
There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. [[Save Point]]s and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the ''Smash Bros.'' emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.
There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. [[Save Point]]s and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the ''Smash Bros.'' emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.


Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.


Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has caused it to cease existing. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of [[The Subspace Bomb Factory II|the second Subspace Bomb Factory]])
Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it for completion later, and the stages on the Isle of the Ancients are still playable.
{{clr}}
{{-}}


==Playable Characters==
==Playable Characters==
Five characters are always available to choose from in The Great Maze. {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|Kirby}} are revived by [[Dedede Brooch]]es, {{SSBB|King Dedede}} is revived by Luigi and Ness, and {{SSBB|Bowser}} is revived by King Dedede. {{SSBB|Sonic}} appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception of {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}} must be revived as trophies in [[Subspace (Part I)|Sub]][[Subspace (Part II)|space]].


===Guaranteed===
Five characters are always available to choose from in The Great Maze. {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|Kirby}} are revived by the Brooches, {{SSBB|King Dedede}} is revived by Luigi and Ness and {{SSBB|Bowser}} is revived by King Dedede. {{SSBB|Sonic}} appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception of {{SSBB|Toon Link}}, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} must be revived as trophies in [[Subspace (Part I)|Sub]][[Subspace (Part II)|space]].
 
===Revived Beforehand===
*{{SSBB|Bowser}}
*{{SSBB|Bowser}}
*{{SSBB|King Dedede}}  
*{{SSBB|King Dedede}}  
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*{{SSBB|Pikachu}}
*{{SSBB|Pikachu}}
*{{SSBB|Pit}}
*{{SSBB|Pit}}
*{{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}})
*{{SSBB|Pokémon Trainer}}/{{SSBB|Squirtle}}, {{SSBB|Charizard}} and {{SSBB|Ivysaur}}
*{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}
*{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}


===Revived in Part II===
===Revived in Part II===
*{{SSBB|Ganondorf}} (only if Link and Zelda are revived)
*{{SSBB|Ganondorf}} (only if Link & Zelda are revived)
*{{SSBB|Ice Climbers}}
*{{SSBB|Ice Climbers}}
*{{SSBB|Link}}
*{{SSBB|Link}}
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==Stage recreations==
==Stage recreations==
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.
[[File:TGMLabelled.png|thumb|300px|The completed map with the rooms labelled. See table.]]
{|class="wikitable"
{|class="wikitable"
!Stage recreated!!Portion(s) of stage used!!Song(s) played
!Stage recreated!!Portion(s) of stage used!!Song(s) played
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|rowspan="2"|[[Midair Stadium]]||[[Petey Piranha]] battle||''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''
|rowspan="2"|[[Midair Stadium]]||[[Petey Piranha]] battle||''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''
|-
|-
|'''11.''' The stadium ('''Warp Point''')||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: Subspace}}''
|The stadium ('''Warp Point''')||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: Subspace}}''
|-
|-
|rowspan="2"|[[Skyworld (SSE)|Skyworld]]||'''1.''' Third section cube room||rowspan="2"|''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}''
|rowspan="2"|[[Skyworld (SSE)|Skyworld]]||Third section cube room||rowspan="2"|''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}''
|-
|-
|'''3.''' Vertical half of the second section
|Vertical half of the second section
|-
|-
|[[Sea of Clouds]]||'''2.''' Horizontal pillar section (''original'') ||''Step: The Plain''
|[[Sea of Clouds]]||Horizontal pillar section (''original'') ||''Step: The Plain''
|-
|-
|[[The Jungle]]||'''20.''' Vertical section||''{{SSBBMusicLink|Donkey Kong|Jungle Level}}''
|[[The Jungle]]||Vertical section||''{{SSBBMusicLink|Donkey Kong|Jungle Level}}''
|-
|-
|[[The Lake]]||[[Rayquaza]] battle||''{{SSBBMusicLink|Pokémon|Victory Road}}''
|[[The Lake]]||[[Rayquaza]] battle||''{{SSBBMusicLink|Pokémon|Victory Road}}''
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|rowspan="4"|[[The Ruined Zoo]]||[[Porky]] battle||''{{SSBBMusicLink|EarthBound|Porky's Theme}}''
|rowspan="4"|[[The Ruined Zoo]]||[[Porky]] battle||''{{SSBBMusicLink|EarthBound|Porky's Theme}}''
|-
|-
|'''9.''' Last section||rowspan="3"|''{{SSBBMusicLink|EarthBound|Snowman}}''
|Last section||rowspan="3"|''{{SSBBMusicLink|EarthBound|Snowman}}''
|-
|'''8.''' Sewer level (''icy left half is original'')
|-
|-
|'''7.''' First half of the [[Porky Statue]] chase section
|Sewer level (''icy left half is original'')
|-
|-
|rowspan="3"|[[The Battlefield Fortress]]||'''13.''' Alternate outdoor area (''original'')||rowspan="2"|''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''
|First half of the [[Porky Statue]] chase section
|-
|-
|'''14.''' Most of the castle
|rowspan="3"|[[The Battlefield Fortress]]||Alternate outdoor area (''original'')||rowspan="2"|''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''
|-
|-
|'''39.''' Second half of the underground mine cart area||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}''
|Most of the castle
|-
|-
|rowspan="2"|[[The Forest]]||'''4/5. '''Day-changing doors (''original'')||rowspan="2"|''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}''
|Second half of the underground mine cart area||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}''
|-
|-
|'''6.''' First part of the last section
|rowspan="2"|[[The Forest]]||Day-changing doors (''original'')||rowspan="2"|''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}''
|-
|-
|[[The Research Facility (Part I)|The Research Facility I]]||'''19.''' Single elevator section (''original'')||''{{SSBBMusicLink|Metroid|Opening/Menu (Metroid Prime)}}''
|First part of the last section
|-
|-
|[[The Lake Shore]]||'''38.''' Outdoor Jyk area||''Step: The Plain''
|[[The Research Facility (Part I)|The Research Facility I]]||Single elevator section (''original'')||''{{SSBBMusicLink|Metroid|Opening/Menu (Metroid Prime)}}''
|-
|-
|rowspan="3"|[[The Path to the Ruins]]||'''10.'''  A vertical pillar balance section (original)||rowspan="2"|''{{SSBBMusicLink|Super Mario Bros.|Gritzy Desert}}''
|[[The Lake Shore]]||Outdoor Jyk area||''Step: The Plain''
|-
|-
|'''26.''' Most of the first area
|rowspan="2"|[[The Path to the Ruins]]||Most of the first area and a vertical pillar balance section (original)||''{{SSBBMusicLink|Super Mario Bros.|Gritzy Desert}}''
|-
|-
|'''35.''' First part of the underground section||''Step: The Cave''
|First part of the underground section||''Step: The Cave''
|-
|-
|[[The Cave]]||'''32.''' Combinations of all stage elements ('''Warp Point''') (''original'')||''Step: Subspace''
|[[The Cave]]||Combinations of all stage elements ('''Warp Point''') (''original'')||''Step: Subspace''
|-
|-
|rowspan="3"|[[The Ruins]]||'''34.''' Almost all of the first main section||rowspan="2"|''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''
|rowspan="3"|[[The Ruins]]||Almost all of the first main section||rowspan="2"|''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''
|-
|-
|'''27.''' Flame bar part of the second section
|Flame bar part of the second section
|-
|-
|'''28.''' Elevator room with enemies ('''Warp Point''') (''original'')||''Step: Subspace''
|Elevator room with enemies ('''Warp Point''') (''original'')||''Step: Subspace''
|-
|-
|rowspan="2"|[[The Wilds (Part I)|The Wilds I]]||[[Galleom]] battle||''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}''
|rowspan="2"|[[The Wilds (Part I)|The Wilds I]]||[[Galleom]] battle||''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}''
|-
|-
|'''31.''' First half of the second main area||rowspan="3"|''Step: The Plain''
|First half of the second main area||rowspan="3"|''Step: The Plain''
|-
|-
|rowspan="2"|[[The Wilds (Part II)|The Wilds II]]||'''29.''' Pre-elevator portion of the first area
|rowspan="2"|[[The Wilds (Part II)|The Wilds II]]||Pre-elevator portion of the first area
|-
|-
|'''30.''' Spiky part of the second section
|Spiky part of the second section
|-
|-
|rowspan="5"|[[The Swamp]]||'''15.''' First area||''Jungle Level''
|rowspan="5"|[[The Swamp]]||First area||''Jungle Level''
|-
|-
|'''16.''' Top part of the ladder section ('''Warp Point''')||''Step: Subspace''
|Top part of the ladder section ('''Warp Point''')||''Step: Subspace''
|-
|-
|'''36.''' Fraction of the rivertop spring section||rowspan="3"|''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}''
|Fraction of the rivertop spring section||rowspan="3"|''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}''
|-
|-
|'''33.''' Rivertop barrel section
|Rivertop barrel section
|-
|-
|'''37.''' Cube room from above section
|Cube room from above section
|-
|-
|rowspan="2"|[[The Research Facility (Part II)|The Research Facility II]]||[[Ridley]] battle||''{{SSBBMusicLink|Metroid|Vs. Ridley}}''
|rowspan="2"|[[The Research Facility (Part II)|The Research Facility II]]||[[Ridley]] battle||''{{SSBBMusicLink|Metroid|Vs. Ridley}}''
|-
|-
|'''23/24/25.''' 3-switch door and associated areas (''all original'')||''Opening/Menu (Metroid Prime)''
|3-switch door and associated areas (''all original'')||''Opening/Menu (Metroid Prime)''
|-
|-
|[[Outside the Ancient Ruins]]||'''18.''' First half of the main level||''Gritzy Desert''
|[[Outside the Ancient Ruins]]||First half of the main level||''Gritzy Desert''
|-
|-
|[[The Glacial Peak]]||'''12.''' Latter half of the climb||''{{SSBBMusicLink|Kirby|Frozen Hillside}}''
|[[The Glacial Peak]]||Latter half of the climb||''{{SSBBMusicLink|Kirby|Frozen Hillside}}''
|-
|-
|rowspan="2"|[[Battleship Halberd Interior]]||'''21.''' Second area||rowspan="3"|''{{SSBBMusicLink|Kirby|Meta Knight's Revenge}}''
|rowspan="2"|[[Battleship Halberd Interior]]||Second area||rowspan="3"|''{{SSBBMusicLink|Kirby|Meta Knight's Revenge}}''
|-
|-
|'''22.''' Elevators in the Halberd (''original'')
|Elevators in the Halberd (''original'')
|-
|-
|[[Battleship Halberd Exterior]]||'''17.''' Right-side exterior (slightly condensed)
|[[Battleship Halberd Exterior]]||Starboard exterior (slightly condensed)
|-
|-
|[[Battleship Halberd Bridge]]||[[Duon]] battle||''Boss Battle Song 1''
|[[Battleship Halberd Bridge]]||[[Duon]] battle||''Boss Battle Song 1''
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==Vs. stages==
==Vs. stages==
The fights against each false character are set on a unique stage. A gallery of these stages can be found [[/Vs Stages|here]].
The fights against each [[False character#In The Great Maze|subspacial clone]] each take place on a unique stage. A gallery of these stages can be found [[/Vs Stages|here]].


==Tabuu's Residence==
==Tabuu's Residence==
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|subtitle    = [[Subspace]]
|subtitle    = [[Subspace]]
|name        = Tabuu's Residence
|name        = Tabuu's Residence
|image        = [[File:Tabuu stage.png|200px|Kirby across from Tabuu.]]
|image        = [[Image:Tabuu stage.png|200px|Kirby across from Tabuu.]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|caption      = [[Image:SmashBrosSymbol.svg|50px]]
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|hometo      = [[Tabuu]]
|availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}}
|availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}}


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==Trivia==
==Trivia==
[[File:SSEUnused.png|thumb|350px|The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.]]
[[File:SSEUnused.png|thumb|right|350px|The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.]]
*Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
*Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
**Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble [[The Battlefield Fortress]]. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
**Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble [[The Battlefield Fortress]]. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
*Despite having only four stocks at a time available for the initial playthrough, six are available on all successive playthroughs. This is likely due to two reasons; the possibility that the player did not rescue any of the trophified fighters in the previous two levels, leaving them with only five characters for the entirety of the Great Maze (Bowser, King Dedede, Kirby, Luigi and Ness, with Sonic not appearing until the end) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu.
*Despite having only 4 stocks at a time available for the initial playthrough, 6 are available on all successive playthroughs. This is likely due to two reasons; the possibility that the player did not retrieve any trophies in Subspace Part I and II, leaving them with only 5 characters for the entirety of the Great Maze (Bowser, King Dedede, Kirby, Luigi, and Ness, with Sonic not appearing until the end) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu.
*To form a loop back to Midair Stadium, at least nine bosses/false characters must be defeated: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario and Lucario/Rayquaza.
*To form a loop back to Midair Stadium, at least 9 bosses/Subspacial clones must be defeated: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza.
**To unlock certain areas some bosses/Subspacial clones need to be defeated: Pit, Duon, Meta Knight, Porky, Captain Falcon, Donkey Kong, King Dedede, Falco, Meta Ridley, Pokémon Trainer, Zelda, Wario/Lucas, Rayquaza/Lucario, Ice Climbers and Ganondorf.
**To unlock certain areas some bosses/Subspacial clones need to be defeated: Pit, Duon, Meta Knight, Porky, Captain Falcon, Donkey Kong, King Dedede, Falco, Meta Ridley, Pokémon Trainer, Zelda, Wario/Lucas, Rayquaza/Lucario, Ice Climbers and Ganondorf.
***The Subspacial clones that have their door vanish are: Kirby, Yoshi, Snake, Mr. Game & Watch, Ness, Olimar, Pikachu, R.O.B., Bowser, Fox, Peach, Luigi, Ike and Marth.
***The Subspacial clones that have their door vanish are: Kirby, Yoshi, Snake, Mr. Game & Watch, Ness, Olimar, Pikachu, R.O.B., Bowser, Fox, Peach, Luigi, Ike and Marth.
*If a [[Sacrificial KO]] is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into the [[Continue|Continue screen]].
*If a [[Sacrificial KO]] is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into the [[Continue|Continue screen]].
*Four stages do not appear in The Great Maze: [[The Plain]], [[The Ruined Hall]], [[The Canyon]] and [[The Subspace Bomb Factory I]].
*Four stages do not appear in The Great Maze: [[The Plain]], [[The Ruined Hall]], [[The Canyon]], and [[The Subspace Bomb Factory I]].
*After the player finished this level, the Stage Clear page will not have the music that it has on any other stage.
*After the player finished this level, the Stage Clear page will not have the music that it has on any other stage.
*This level is one of the six levels that do not have a cutscene to start it. [[The Plain]], [[The Ruins]], [[The Swamp]], [[The Research Facility (Part II)]] and [[The Subspace Bomb Factory (Part II)]] are the other levels to have this distinction.
*This level is one of the six levels that do not have a cutscene to start it. [[The Plain]], [[The Ruins]], [[The Swamp]], [[The Research Facility (Part II)]], and [[The Subspace Bomb Factory (Part II)]] are the other levels to have this distinction.


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==External links==

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