Editing The Great Cave Offensive

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|subtitle = ''[[Kirby Super Star]]''
|subtitle = ''[[Kirby Super Star]]''
|name = The Great Cave Offensive
|name = The Great Cave Offensive
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-The Great Cave Offensive.png|300px]]|title2=Wii U|content2=[[File:SSB4UTheGreatCaveOffensive.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-The Great Cave Offensive.png|300px]]|title2=Wii U|tab2=[[File:SSB4UTheGreatCaveOffensive.jpg|300px]]}}
|caption = [[File:KirbySymbol.svg|50px|class=invert-dark]]<br>The Great Cave Offensive as it appears in ''Smash''.
|caption = [[File:KirbySymbol.svg|50px|class=invert]]<br>The Great Cave Offensive as it appears in ''Smash''.
|universe = {{uv|Kirby}}
|universe = {{uv|Kirby}}
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Presents
|cratetype = Presents
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==Stage overview==
==Stage overview==
This stage is extremely large and complex, being the largest stage in the ''Smash'' series; only [[Palutena's Temple]], {{SSBU|Big Battlefield}}, and {{b|Training|stage}} compare in size, with the first three having been designed specifically for [[8-Player Smash]], and the latter being exclusive to [[Training Mode]].
This stage is extremely large and complex, being the largest stage in the ''Smash'' series; only [[Palutena's Temple]] compares in size, due to both having been designed specifically for [[8-Player Smash]].


All the [[blast zone]]s are accessible, albeit only in specific spots, and the side ones can be walked off. However, they are not the only way to KO an opponent due to the existence of [[Danger Zone]]s, pools of lava spread throughout the stage which [[instant KO|instantly KO]] on touch any fighter with over 100% damage, dealing 25% damage with heavy knockback otherwise. However, in ''SSB4'', it is possible for a character being launched toward a Danger Zone to [[tech]] on it without receiving damage or being KO'd.
All the [[blast zone]]s are accessible, albeit only in specific spots, and the side ones can be walked off. However, they are not the only way to KO an opponent due to the existence of [[Danger Zone]]s, pools of lava spread throughout the stage which [[instant KO|instantly KO]] on touch any fighter with over 100% damage, dealing 25% damage with heavy knockback otherwise. However, in ''SSB4'', it is possible for a character being launched toward a Danger Zone to [[tech]] on it without receiving damage or being KO'd.
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===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is a single platform different from all the ones in the normal version, mixing the forest area on the top and the crystal area on the bottom right. It is notably the only Ω form to prominently use two different types of [[terrain]], with the grassy side having greater [[traction]] than the crystal side. The walk-offs, chests, danger zones, cannons, minecarts, and spikes are removed.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is a single platform different from all the ones in the normal version, mixing the forest area on the top and the crystal area on the bottom right. It is notably the only Ω form to have two different types of [[terrain]], with the grassy side having greater [[traction]] than the crystal side.


In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms in the upper portion of the normal form.
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms in the upper portion of the normal form.
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===Hazards Off===
===Hazards Off===
With hazards off in ''Ultimate'', treasure chests and minecarts do not appear. Cannons, spikes, and Danger Zones remain on the map, and the latter still behaves as an [[instant KO]].
With hazards off in ''Ultimate'', treasure chests and minecarts do not appear. Cannons, spikes, and Danger Zones remain on the map, and the latter still behaves as an [[Instant KO]].


==Origin==
==Origin==
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==Tournament legality==
==Tournament legality==
This stage is banned in tournaments due to a multitude of reasons including its large size which can encourage [[camping]] and create disruptive hazards and walk-off blast lines, and being a giant [[cave of life]] due to the Danger Zones being techable, though this is only possible in ''SSB4''.
This stage is banned in tournaments due to a multitude of reasons including its overly large size which can create [[camping]], disruptive hazards, walk-off blast lines, and being a giant [[cave of life]] due to the Danger Zones being techable, though this is only possible in ''SSB4''.


==Update history==
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
'''{{GameIcon|ssb4-u}} 1.0.2'''
*{{change|Added 8-Player mode to Ω form. To accommodate the change, Ω form has been made larger.}}
*Added 8-Player mode version of the stage's Ω form.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*For unknown reasons, in ''Ultimate'', the burning sound effect does not play when a character hits a Danger Zone. This can be fixed by resetting [[Training Mode]].
*For unknown reasons, in ''Ultimate'', the burning sound effect does not play when a character hits a Danger Zone. This can be fixed by inputting the Reset buttons in the [[Training Mode]].
**This means that the sound effect for the Danger Zones will never play in a regular match.
**This means that the sound effect for the Danger Zones will never play in a regular match.
*Uniquely, in ''Ultimate'' the knockback dealt by Danger Zones is affected by the [[1v1 multiplier]], and by the Fixed Damage toggle in Training Mode, using the modified final percent values in both cases, rather than defaulting to the final percent if base damage was dealt. This means Danger Zones overall deal slightly more knockback in a 1v1 scenario.
**Oddly, this is not reflected in the Trajectory Guide, which will calculate launch distances assuming the standard rules apply.
*If {{SSB4|Wario}} uses his [[Wario Bike|bike]] at top speed at the top-middle area and jumps off before he collides with the Danger Zone, the bike will go through the platform and become stuck, so he can never use the move again.
*If {{SSB4|Wario}} uses his [[Wario Bike|bike]] at top speed at the top-middle area and jumps off before he collides with the Danger Zone, the bike will go through the platform and become stuck, so he can never use the move again.
*The ''[[Kirby Super Star]]'' [[Masterpiece]] starts in ''The Great Cave Offensive'' sub-game.
*The ''[[Kirby Super Star]]'' [[Masterpiece]] starts in ''The Great Cave Offensive'' sub-game.

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