Editing The Great Cave Offensive
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|subtitle = ''[[Kirby Super Star]]'' | |subtitle = ''[[Kirby Super Star]]'' | ||
|name = The Great Cave Offensive | |name = The Great Cave Offensive | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-The Great Cave Offensive.png|300px]]|title2=Wii U|tab2=[[File:SSB4UTheGreatCaveOffensive.jpg|300px]]}} | ||
|caption = [[File:KirbySymbol.svg|50px | |caption = [[File:KirbySymbol.svg|50px]]<br>The Great Cave Offensive as it appears in ''Smash''. | ||
|universe = {{uv|Kirby}} | |universe = {{uv|Kirby}} | ||
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents | ||
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==Stage overview== | ==Stage overview== | ||
This stage is extremely large and complex, being the largest stage in the ''Smash'' series; only [[Palutena's Temple]] | This stage is extremely large and complex, being the largest stage in the ''Smash'' series; only [[Palutena's Temple]] compares in size, due to both having been designed specifically for [[8-Player Smash]]. | ||
All the [[blast zone]]s are accessible, albeit only in specific spots, and the side ones can be walked off. However, they are not the only way to KO an opponent due to the existence of [[Danger Zone]]s, pools of lava spread throughout the stage which [[instant KO|instantly KO]] on touch any fighter with over 100% damage, dealing 25% damage with heavy knockback otherwise. However, in | All the [[blast zone]]s are accessible, albeit only in specific spots, and the side ones can be walked off. However, they are not the only way to KO an opponent due to the existence of [[Danger Zone]]s, pools of lava spread throughout the stage which [[instant KO|instantly KO]] on touch any fighter with over 100% damage, dealing 25% damage with heavy knockback otherwise. However, in SSB4, it is possible for a character being launched toward a Danger Zone to [[tech]] on it without receiving damage or being KO'd. | ||
The | The [[Spike (stage element)|spikes]] which appear under the right side of the largest top platform and in the bottom right of the stage deal 10% damage and decent knockback on contact. | ||
{{b|Minecart|vehicle}}s sometimes appear on the top of the brick platform on the middle right and on the lone floating soft platform on the middle left. When entered by a character - or on their own after about 15 seconds from their appearance - they start going forward, dealing 10% damage to any character they hit. The right one can carry characters beyond the left blast line if not dismounted, while the left one crashes in the bottom right corner of the stage (just below the spikes) | {{b|Minecart|vehicle}}s sometimes appear on the top of the brick platform on the middle right and on the lone floating soft platform on the middle left. When entered by a character - or on their own after about 15 seconds from their appearance - they start going forward, dealing 10% damage to any character they hit. The right one can carry characters beyond the left blast line if not dismounted, while the left one crashes in the bottom right corner of the stage (just below the spikes), dealing no damage to its passengers. | ||
The two cannons constantly rotate, not smoothly but jumping between the eight cardinal and intercardinal directions. They work like [[Barrel Cannon]]s: once entered they hold the character, and once a button is pressed they shoot them in the direction they are pointing. Characters cannot stay in the cannons indefinitely. Care must be taken not to hit a Danger Zone or a blast line. | The two cannons constantly rotate, not smoothly but jumping between the eight cardinal and intercardinal directions. They work like [[Barrel Cannon]]s: once entered they hold the character, and once a button is pressed they shoot them in the direction they are pointing. Characters cannot stay in the cannons indefinitely. Care must be taken not to hit a Danger Zone or a blast line. | ||
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===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is a single platform different from all the ones in the normal version, mixing the forest area on the top and the crystal area on the bottom right. It is notably the only Ω form to | In ''Super Smash Bros. for Wii U'', the [[Ω form]] is a single platform different from all the ones in the normal version, mixing the forest area on the top and the crystal area on the bottom right. It is notably the only Ω form to have two different types of [[terrain]], with the grassy side having greater [[traction]] than the crystal side. | ||
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms in the upper portion of the normal form. | In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms in the upper portion of the normal form. | ||
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===Hazards Off=== | ===Hazards Off=== | ||
With hazards off in ''Ultimate'', treasure chests and minecarts do not appear. Cannons, spikes, and Danger Zones remain on the map, and the latter still behaves as an [[ | With hazards off in ''Ultimate'', treasure chests and minecarts do not appear. Cannons, spikes, and Danger Zones remain on the map, and the latter still behaves as an [[Instant KO]]. | ||
==Origin== | ==Origin== | ||
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==Tournament legality== | ==Tournament legality== | ||
This stage is banned in tournaments due to a multitude of reasons including its large size which can | This stage is banned in tournaments due to a multitude of reasons including its overly large size which can create [[camping]], disruptive hazards, walk-off blast lines, and being a giant [[cave of life]] due to the Danger Zones being techable, though this is only possible in SSB4. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-u}} 1.0.2''' | '''{{GameIcon|ssb4-u}} 1.0.2''' | ||
* | *Added 8-Player mode version of the stage's Ω form. | ||
==Gallery== | ==Gallery== | ||
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|ruM=Spelean Stir | |ruM=Spelean Stir | ||
|ko={{rollover|동굴대작전|Dongguldaejakjeon|?}} | |ko={{rollover|동굴대작전|Dongguldaejakjeon|?}} | ||
|zh_cn={{rollover|洞窟大作战|Dòngkū Dà Zuòzhàn|?}} | |zh_cn={{rollover|洞窟大作战|Dòngkū Dà Zuòzhàn|?}} | ||
|zh_cnM=Great Cave Battle | |zh_cnM=Great Cave Battle | ||
|zh_tw={{rollover|洞窟大作戰|Dòngkū Dà Zuòzhàn|?}} | |zh_tw={{rollover|洞窟大作戰|Dòngkū Dà Zuòzhàn|?}} | ||
|zh_twM=Great Cave Battle | |zh_twM=Great Cave Battle | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*For unknown reasons, in ''Ultimate'', the burning sound effect does not play when a character hits a Danger Zone. This can be fixed by | *For unknown reasons, in ''Ultimate'', the burning sound effect does not play when a character hits a Danger Zone. This can be fixed by inputting the Reset buttons in the [[Training Mode]]. | ||
**This means that the sound effect for the Danger Zones will never play in a regular match. | **This means that the sound effect for the Danger Zones will never play in a regular match. | ||
*If {{SSB4|Wario}} uses his [[Wario Bike|bike]] at top speed at the top-middle area and jumps off before he collides with the Danger Zone, the bike will go through the platform and become stuck, so he can never use the move again. | *If {{SSB4|Wario}} uses his [[Wario Bike|bike]] at top speed at the top-middle area and jumps off before he collides with the Danger Zone, the bike will go through the platform and become stuck, so he can never use the move again. | ||
*The ''[[Kirby Super Star]]'' [[Masterpiece]] starts in ''The Great Cave Offensive'' sub-game. | *The ''[[Kirby Super Star]]'' [[Masterpiece]] starts in ''The Great Cave Offensive'' sub-game. | ||
*For unknown reasons, [[Lightning Bolt]]s do not spawn on this stage | *For unknown reasons, [[Lightning Bolt]]s do not spawn on this stage. | ||
*This stage was originally conceived as being based upon ''{{s|wikirby|Kirby's Epic Yarn}}'': it was retooled into its current form to avoid redundancy with [[Woolly World]] once the latter's source game was announced. <ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref> | *This stage was originally conceived as being based upon ''{{s|wikirby|Kirby's Epic Yarn}}'': it was retooled into its current form to avoid redundancy with [[Woolly World]] once the latter's source game was announced. <ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref> | ||
**Its inclusion is said to be based on ''Kirby Super Star Ultra'', the DS remake of ''Kirby Super Star'' released after ''Brawl''. | **Its inclusion is said to be based on ''Kirby Super Star Ultra'', the DS remake of ''Kirby Super Star'' released after ''Brawl''. |