Editing The Battlefield Fortress
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[World of Trophies]] | ||
|name = The Battlefield Fortress | |name = The Battlefield Fortress | ||
|image = [[ | |image = [[Image:BFortress.jpg|225px|Marth looking up at a section of the stage engulfed by Subspace.]] | ||
|caption = [[ | |caption = [[Image:FireEmblemSymbol.svg|50px]][[Image:SmashBrosSymbol.svg|50px]] | ||
|universe = | |universe = ''[[Super Smash Bros. (universe|Super Smash Bros.]]'' | ||
|games = ''[[Brawl]]'' | |games = ''[[Super Smash Bros. Brawl|SSBB]]'' | ||
|hometo = | |||
|availability = Subspace Emissary only | |availability = Subspace Emissary only | ||
}} | }} | ||
'''The Battlefield Fortress''' is a level in the [[Subspace Emissary]]. It appears as a large castle surrounded by a desert. At the beginning of the stage, there is a cutscene which shows two [[R.O.B.]]s activating a [[Subspace Bomb]]. They hang their heads in sadness as it detonates. From atop the castle, Marth sees the explosion and seems shocked by it. Soon afterwards, an army of [[Primid]]s approaches the castle. Marth raises [[Falchion]] and prepares to defend the castle. After defeating the foes and leaving the castle, [[Marth]] stares at the sphere of [[Subspace]] caused by the earlier explosion, when [[Meta Knight (SSBB)|Meta Knight]] appears out of nowhere and attacks Marth. After an evenly matched sword duel, each one sees Primids over their rival's shoulder. They dodge around each other and destroy the Primids with their swords. They turn to face each other, surprised to realize they have a common enemy. After more Primids surround them, they team up to destroy them. | |||
At the beginning of the stage, there is a cutscene which shows two [[R.O.B.]]s activating a [[Subspace Bomb]]. They hang their heads in sadness as it detonates. From atop the castle, | |||
After another level that involves destroying more enemies, Meta Knight and Marth see the [[Ancient Minister]] carrying another Subspace Bomb. They both attempt to destroy it, but fail. Suddenly, the yell, "[[Great Aether]] | After another level that involves destroying more enemies, Meta Knight and Marth see the [[Ancient Minister]] carrying another Subspace Bomb. They both attempt to destroy it, but fail. Suddenly, the yell, "[[Great Aether|Great Aether!!]]" is heard, and [[Ike (SSBB)|Ike]] appears, using his trademark [[Aether]] to slice through the Subspace Bomb, destroying it. Marth, Meta Knight, and Ike all then team up to take on more enemies from Subspace. After doing this, the stage is clear, and the swordsman trio is added to the player's party. The final cutscene involves the swordsmen giving chase to the Ancient Minister, but he is able to escape. | ||
After the level is complete, | After the level is complete, an entirely different cutscene proceeds. In the cutscene [[Luigi]] is seen timidly confronting a [[Waddle Dee]]. When the harmless creature naturally avoids confrontation, Luigi is relived but shocked by the appearance of another Waddle Dee. But as he prepares to "fight", [[King Dedede]] appears behind him and ambushes him with his mallet; turning him into a trophy. King Dedede then notices Wario and his cargo containing the trophies of [[Peach (SSBB)|Peach]]/[[Zelda (SSBB)|Zelda]] and Ness approaching. Using the Luigi trophy as bait, King Dedede is able to steal the cargo and the trophies much to the chagrin of Wario. | ||
== | ==Enemies Introduced== | ||
*[[Scope Primid]] | |||
*[[Roader]] | |||
*[[Primid]] | |||
*[[ | |||
*[[Armight]] | *[[Armight]] | ||
*[[Autolance]] | *[[Autolance]] | ||
*[[Nagagog]] | *[[Nagagog]] | ||
==Music== | ==Music== | ||
*During the end of the opening cutscene, a small clip of '' | *During the end of the opening cutscene, a small clip of ''Fire Emblem Theme'' plays (in a different key though). | ||
*During the first part of the stage where one plays as Marth, '' | *During the first part of the stage where one plays as Marth, ''Preparing to Advance'' plays. | ||
*After teaming up with | *After teaming up with Meta Knight, ''Meta Knight's Revenge'' plays. | ||
*After the fight, '' | *After the fight, ''Attack'' plays. | ||
*After that, '' | *After that, ''Crimean Army Sortie'' plays. | ||
*After teaming up with | *After teaming up with Ike, ''Ike's Theme'' plays. | ||
*After the level: When | *After the level: When Luigi appears, ''Luigi's Mansion Theme'' plays, but in a different theme | ||
* | *During King Dedede's first appearance, the very beginning of "King Dedede's Theme," plays. | ||
==Trivia== | ==Trivia== | ||
*Oddly, Ike yells "Great Aether!!" while performing just a normal [[Aether]] on the Ancient Minister during the third cutscene. | * Oddly, Ike yells "Great Aether!!" while performing just a normal [[Aether]] on the Ancient Minister during the third cutscene. | ||
* | * There is a very obvious design flaw to the fortress: the button to open the gate is on the ''outside''. Luckily, Marth can [[Shield Breaker|poke his sword]] through the door to press it. (This switch does not need to be pressed when the stage is replayed, as the player could potentially choose a character that cannot press it.) | ||
{{SSBBStages}} | {{SSBBStages}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSBB)]] | |||
[[Category:Subspace Emissary Levels]] | [[Category:Subspace Emissary Levels]] | ||
[[Category: | [[Category:Subspace Emissary]] | ||