Editing Terry (SSBU)/Down throw

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Terry down throw hurtbox visualization
!colspan=5|Terry down throw hurtbox visualization
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|[[File:TerryDThrow.gif|350px]]
|[[File:TerryDThrow.gif|400px]]
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|}


==Overview==
==Overview==
{{SSBU|Terry}} performs a neckbreaker slam. This primarily serves as Terry's low [[percentage]] [[combo]] throw, enabling much of his "bread and butter". As such, when Terry gets a [[grab]] early on, he is usually using this throw to get around 35-40% out of it. It's also a situational kill throw on high platforms if the opponent has taken significant damage.
The optimal followup out of down throw for most characters is [[Terry (SSBU)/Up aerial|up aerial]] into a charged [[Rising Tackle]]. Due to the need for Rising Tackle to be charged, this requires the Terry player to hold down on the control stick after inputting the throw, jumping with a button, and using the [[c-stick]] to perform up aerial before letting the charge go for Rising Tackle. However, utilizing [[Command Input Special Moves#Command Orientation Input Locking|DTCOIL]] is a valid alternative for players acquainted with it, making the combo much easier.
Against [[heavyweight]]s and "big body" characters, [[Terry (SSBU)/Neutral aerial|neutral aerial]] into [[Burning Knuckle]] is a great alternative that's not only easier to do, but more damaging. If Terry has access to his [[Super Special Move]]s, characters like {{SSBU|Bowser}} are liable to get [[zero-to-death combo]]ed, with [[Terry (SSBU)/Down aerial|down aerial]] → [[Terry (SSBU)/Neutral aerial|neutral aerial]] → [[Terry (SSBU)/Forward tilt|forward tilt]] → [[Buster Wolf]] being a [[true combo]] due to his size.
==Throw Data==
==Throw Data==
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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==Timing==
==Timing==
During frame 22, the move inflicts 10 frames of [[hitlag]] to both Terry and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility

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