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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| | {{competitive expertise}} |
| {|class="wikitable" style="float:right; margin:4pt;" | | {|class="wikitable" style="float:right; margin:4pt;" |
| !colspan=5|Terry down throw hurtbox visualization | | !colspan=5|Terry down throw hurtbox visualization |
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| |[[File:TerryDThrow.gif|350px]] | | |[[File:TerryDThrow.gif|400px]] |
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| |} | | |} |
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| ==Overview== | | ==Overview== |
| {{SSBU|Terry}} performs a neckbreaker slam. This primarily serves as Terry's low [[percentage]] [[combo]] throw, enabling much of his "bread and butter". As such, when Terry gets a [[grab]] early on, he is usually using this throw to get around 35-40% out of it. It's also a situational kill throw on high platforms if the opponent has taken significant damage.
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| The optimal followup out of down throw for most characters is [[Terry (SSBU)/Up aerial|up aerial]] into a charged [[Rising Tackle]]. Due to the need for Rising Tackle to be charged, this requires the Terry player to hold down on the control stick after inputting the throw, jumping with a button, and using the [[c-stick]] to perform up aerial before letting the charge go for Rising Tackle. However, utilizing [[Command Input Special Moves#Command Orientation Input Locking|DTCOIL]] is a valid alternative for players acquainted with it, making the combo much easier.
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| Against [[heavyweight]]s and "big body" characters, [[Terry (SSBU)/Neutral aerial|neutral aerial]] into [[Burning Knuckle]] is a great alternative that's not only easier to do, but more damaging. If Terry has access to his [[Super Special Move]]s, characters like {{SSBU|Bowser}} are liable to get [[zero-to-death combo]]ed, with [[Terry (SSBU)/Down aerial|down aerial]] → [[Terry (SSBU)/Neutral aerial|neutral aerial]] → [[Terry (SSBU)/Forward tilt|forward tilt]] → [[Buster Wolf]] being a [[true combo]] due to his size.
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| ==Throw Data== | | ==Throw Data== |
| {{UltimateThrowTableHeader}} | | {{UltimateThrowTableHeader}} |
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| |fkv=0 | | |fkv=0 |
| |ff=0.0 | | |ff=0.0 |
| |effect=Normal
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| |sfx=None
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| |slvl=S
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| }}
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| {{UltimateThrowTableRow
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| |kind=1
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| |id=0
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| |type=Throwing
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| |damage=3.0%
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| |angle=361
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| |bk=40
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| |ks=100
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| |fkv=0
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| |effect=Normal | | |effect=Normal |
| |sfx=None | | |sfx=None |
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| ==Timing== | | ==Timing== |
| During frame 22, the move inflicts 10 frames of [[hitlag]] to both Terry and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
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| {|class="wikitable" | | {|class="wikitable" |
| !Invincibility | | !Invincibility |