Editing Terry (SSBU)/Down smash

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:TerryDSmash.gif|thumb|250px|Hitbox visualization showing Terry's down smash.]]
[[File:TerryDSmash.gif|thumb|450px|Hitbox visualization showing Terry's down smash.]]


==Overview==
==Overview==
{{SSBU|Terry}} performs a low Martelo do Chão. Unlike other [[smash attack]]s in Terry's kit, it can cancel into his [[Triple Wolf|Final Smash]], though not his normal [[special move]]s. This move is extremely fast for a smash attack, being frames 8-11, with a very active [[hitbox]]. It has mediocre [[KO]] potential, but makes up for it in its strong range and extremely low [[knockback]] angle (32°). This angle can make it impossible for some characters (eg. {{SSBU|Roy}}) to recover if hit near the ledge.  
{{SSBU|Terry}} performs a low Martelo do Chão. Unlike other [[smash attack]]s in Terry's kit, it can cancel into his [[Triple Wolf|Final Smash]], though not his normal [[special move]]s. This move is extremely fast for a smash attack, being frames 8-11, with a very active [[hitbox]]. It has mediocre [[KO]] potential, but makes up for it in its strong range and extremely low [[knockback]] angle (32°). This angle can make it impossible for some characters (eg. {{SSBU|Roy}} to recover if hit near the ledge.  


Down smash shifts Terry's hitbox quite low, allowing him to low profile aerial attacks in a similar vein to [[Terry (SSBU)/Up smash|up smash]]. Unlike up smash, however, down smash is better for punishing spaced aerials or grounded options thanks to its vastly superior horizontal range. However, its vertical range is pitiful, not even covering his entire leg, so it is by no means a substitute. When confirmed out of down tilt, down smash is useful for cornering opponents due to its knockback angle; it also acts as a substitute for when [[Burning Knuckle]] isn't a [[true combo]] yet thanks to its speed and ease of use.
Down smash shifts Terry's hitbox quite low, allowing it to low profile aerial attacks in a similar vein to [[Terry (SSBU)/Up smash|up smash]]. Unlike up smash, however, down smash is better for punishing spaced aerials or grounded options, with superior horizontal range. However, its vertical range is pitiful, not even covering his entire leg.  


Down smash is a very strong option at the ledge, especially since it can be confirmed into through moves such as [[Terry (SSBU)/Down tilt|down tilt]]. This can [[gimp]] characters through the knockback angle, or otherwise set up for an edgeguard. Even outside of confirming through down tilt, down smash remains a potent option, covering options such as [[roll]]s. Additionally, it hits {{SSBU|Jigglypuff}}, {{SSBU|Pichu}}, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Villager}}, and {{SSBU|Bowser Jr.}}'s ledgehangs<ref>https://docs.google.com/spreadsheets/d/1RE1IKdmC0zSVlUe7dm3XugWJ7zkMe2lBAjNUepi__4I/edit#gid=0</ref>.
Due to its fast nature, down smash can be confirmed into through moves such as [[Terry (SSBU)/Down tilt|down tilt]]. However, this is only really used for [[gimp]]ing characters through the knockback angle, as Terry's special moves are much better options in most cases. If Terry has his Final Smash in casual matches, however, it's a very good option for this purpose.  


==Hitboxes==
==Hitboxes==
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|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|sd=0
|angle=32
|angle=32
|bk=36
|bk=36
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|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=5.0
|ypos=8.0
|zpos=7.0
|zpos=7.0
|ff=1.0
|ff=1.0
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|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|sd=0
|angle=32
|angle=32
|bk=36
|bk=36
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|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|sd=0
|angle=32
|angle=32
|bk=31
|bk=36
|ks=87
|ks=82
|fkv=0
|fkv=0
|r=4.0
|r=4.0
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==Timing==
==Timing==
Canceling into a Final Smash is only possible upon hitting an opponent. Unlike with Terry's other attacks, this can be done even while in [[hitlag]], canceling it in the process.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
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!Hitboxes
!Hitboxes
|8-11
|8-11
|-
!Final Smash cancel window
|8-21
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes&nbsp;{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=25}}
|-
!FS cancel&nbsp;{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavTerry|g=SSBU}}
{{MvSubNavTerry|g=SSBU}}
[[Category:Terry (SSBU)]]
[[Category:Terry (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

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