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Editing Terry (SSBU)/Command input/Command input 2
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==Overview== | ==Overview== | ||
{{SSBU|Terry}} charges at the opponent before letting rip an energy-infused punch. Being a [[Super Special Move]], [[Buster Wolf]] can only be executed if Terry has sustained 100% [[damage]], or if he's reached 30% of his [[HP]] in [[Stamina Mode]]. It can only be executed through a somewhat difficult [[Command Input Special Moves|command input]], specifically ↓ ↘ → ↓ ↘ | {{SSBU|Terry}} charges at the opponent before letting rip an energy-infused punch. Being a [[Super Special Move]], [[Buster Wolf]] can only be executed if Terry has sustained 100% [[damage]], or if he's reached 30% of his [[HP]] in [[Stamina Mode]]. It can only be executed through a somewhat difficult [[Command Input Special Moves|command input]], specifically ↓ ↘ → ↓ ↘ + Attack / Special. Like most command specials, the move is fairly easy to [[drop cancel]], making it easy to use on [[platform]]s. | ||
Buster Wolf is among the most damaging moves in the game, [[KO]]ing opponents very early. Buster Wolf is just as fast as [[Burning Knuckle]] on startup, and considering how far Terry will lunge, this makes it somewhat difficult to react to. This lunge also makes it a near-guaranteed confirm out of [[Terry (SSBU)/Forward tilt|forward tilt]] pre-[[tumble]]<ref>https://docs.google.com/spreadsheets/d/1B5EbiMbTp903Jtq4iJ0ZvDuMfFmwWJ0jEdzgk37zQIQ/edit?usp=sharing</ref>, and can even KO near the edge. The speed makes it possible to confirm out of [[Terry (SSBU)/Neutral attack/Hit 2|jab 2]] as well, though it requires a [[Terry (SSBU)/Down tilt|down tilt]] beforehand<ref>https://twitter.com/esteban_187/status/1194335691343323138?s=19</ref>. While it can be difficult to get into situations where Buster Wolf can be confirmed, in any instance where it's possible, the reward for getting it is normally a stock. | Buster Wolf is among the most damaging moves in the game, [[KO]]ing opponents very early. Buster Wolf is just as fast as [[Burning Knuckle]] on startup, and considering how far Terry will lunge, this makes it somewhat difficult to react to. This lunge also makes it a near-guaranteed confirm out of [[Terry (SSBU)/Forward tilt|forward tilt]] pre-[[tumble]]<ref>https://docs.google.com/spreadsheets/d/1B5EbiMbTp903Jtq4iJ0ZvDuMfFmwWJ0jEdzgk37zQIQ/edit?usp=sharing</ref>, and can even KO near the edge. The speed makes it possible to confirm out of [[Terry (SSBU)/Neutral attack/Hit 2|jab 2]] as well, though it requires a [[Terry (SSBU)/Down tilt|down tilt]] beforehand<ref>https://twitter.com/esteban_187/status/1194335691343323138?s=19</ref>. While it can be difficult to get into situations where Buster Wolf can be confirmed, in any instance where it's possible, the reward for getting it is normally a stock. | ||
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Buster Wolf has 8% damage-based [[armor]] on frames 1-15, and [[intangibility]] on the arm from frames 10-23, the latter of which makes the grab itself [[disjoint]]ed. Throughout the throw, Terry is intangible. The armor is of particular note, as it's just enough to block most [[ledge attack]]s, as well as some [[projectile]]s. It also makes the move usable — albeit extremely risky — out of neutral getup at the ledge to muscle past some ledgetraps. This, humorously, makes Buster Wolf a niche defensive option, though the penalty for failure is often too great to justify usage. | Buster Wolf has 8% damage-based [[armor]] on frames 1-15, and [[intangibility]] on the arm from frames 10-23, the latter of which makes the grab itself [[disjoint]]ed. Throughout the throw, Terry is intangible. The armor is of particular note, as it's just enough to block most [[ledge attack]]s, as well as some [[projectile]]s. It also makes the move usable — albeit extremely risky — out of neutral getup at the ledge to muscle past some ledgetraps. This, humorously, makes Buster Wolf a niche defensive option, though the penalty for failure is often too great to justify usage. | ||
Despite appearances, Buster Wolf is technically a [[hitbox]] that triggers a [[grab]], like [[Fishing Rod]]. This makes it blockable by [[shield]]s, and while it can cross up, it's still -45 on shield at worst. Furthermore, on hit, some characters can fall out of the throw itself if the startup doesn't connect properly | Despite appearances, Buster Wolf is technically a [[hitbox]] that triggers a [[grab]], like [[Fishing Rod]]. This makes it blockable by [[shield]]s, and while it can cross up, it's still -45 on shield at worst. Furthermore, on hit, some characters can fall out of the throw itself if the startup doesn't connect properly, which is incredibly unsafe on hit. This makes Buster Wolf a high-risk, high-reward move in almost any instance, especially with the fact Terry will be at 100% at minimum when he uses it. Accounting for this is crucial to succeeding with Buster Wolf. | ||
==Hitboxes== | ==Hitboxes== |