Editing Temple
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|subtitle = ''[[The Legend of Zelda]]'' | |subtitle = ''[[The Legend of Zelda]]'' | ||
|name = [[Hyrule]]: Temple | |name = [[Hyrule]]: Temple | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Temple.png|300px]]|title2=Wii U|tab2=[[File:SSB4UTemple.png|300px]]|title3=Brawl|tab3=[[File:Hyrule_Temple.jpg|300px]]|title4=Melee|tab4=[[File:Hyrule_Temple_SSBM.png|300px]]}} | ||
|caption = [[File:ZeldaSymbol.svg|50px|class=invert | |caption = [[File:ZeldaSymbol.svg|50px|class=invert]]<br>Temple, as it appears in the ''Smash'' series. | ||
|universe = {{uv|The Legend of Zelda}} | |universe = {{uv|The Legend of Zelda}} | ||
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Zelda}}/{{SSBM|Sheik}} (Classic/All-Star)<br>{{SSBM|Link}} (Classic)<br>{{SSBM|Young Link}} (Classic)<br>{{SSBM|Marth}} ([[All-Star Match]])<br>{{SSBM|Roy}} (Unlocking)<br>'''Brawl:'''<br>{{SSBB|Link}}<br>{{SSBB|Zelda}}/{{SSBB|Sheik}}<br>{{SSBB|Ganondorf}}<br>{{SSBB|Toon Link}}<br>'''SSB4:'''<br>{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}<br>'''Ultimate:'''<br>{{SSBU|Link}}<br>{{SSBU|Sheik}}<br>{{SSBU|Zelda}} (Unlocking/World of Light)<br>{{SSBU|Young Link}} (World of Light)<br>{{SSBU|Ganondorf}}<br>{{SSBU|Toon Link}} | |||
|availability = [[Starter Stage|Starter]] | |availability = [[Starter Stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | |maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | ||
|meleemusic = Main: ''{{MeleeMusic|Temple}}''<br>Alternate: ''{{MeleeMusic|Fire Emblem}}'' | |meleemusic = Main: ''{{MeleeMusic|Temple}}''<br>Alternate: ''{{MeleeMusic|Fire Emblem}}''<br>''{{MeleeMusic|Great Bay}}'' ([[Event 29: Triforce Gathering]] and when fighting Zelda/Sheik in [[Adventure Mode]])<br>''{{MeleeMusic|Saria's Theme}}'' (when facing {{SSBM|Young Link}} in {{SSBM|Classic Mode}}) | ||
|brawlmusic = '''''{{SSBBMusicLink|The Legend of Zelda|Great Temple / Temple}}'''''<br>''{{SSBBMusicLink|Super Smash Bros.|Temple (Melee)}}'' | |brawlmusic = '''''{{SSBBMusicLink|The Legend of Zelda|Great Temple / Temple}}'''''<br>''{{SSBBMusicLink|Super Smash Bros.|Temple (Melee)}}'' | ||
|forwiiumusic = ''{{SSB4MusicLink|The Legend of Zelda|Great Temple / Temple}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Full Steam Ahead (Spirit Tracks)}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Song of Storms}}''<br>''{{SSB4MusicLink|The Legend of Zelda|The Dark World}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Hyrule Main Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}'' | |forwiiumusic = ''{{SSB4MusicLink|The Legend of Zelda|Great Temple / Temple}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Full Steam Ahead (Spirit Tracks)}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Song of Storms}}''<br>''{{SSB4MusicLink|The Legend of Zelda|The Dark World}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Hyrule Main Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}'' | ||
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==Stage overview== | ==Stage overview== | ||
Temple is one of the eighteen default stages available in ''Super Smash Bros. Melee''. It is a {{uv|Legend of Zelda}} stage on which [[character]]s from that franchise (along with the characters from the {{uv|Fire Emblem}} franchise) will usually battle the player in the single player modes. The layout is based on the palaces from ''[[Zelda II: The Adventure of Link]]''. | Temple is one of the eighteen default stages available in ''Super Smash Bros. Melee''. It is a ''{{uv|Legend of Zelda}}'' stage on which [[character]]s from that franchise (along with the characters from the {{uv|Fire Emblem}} franchise) will usually battle the player in the single player modes. The layout is based on the palaces from ''[[Zelda II: The Adventure of Link]]''. | ||
In ''Melee'''s [[All-Star]] mode, this stage is played on when {{SSBM|Zelda}} and her teammates are fought. It is also where Zelda will fight in {{SSBM|Classic Mode}} and will sometimes play the song "Lost Woods", from ''The Legend of Zelda: Ocarina of Time''. | In ''Melee'''s [[All-Star]] mode, this stage is played on when {{SSBM|Zelda}} and her teammates are fought. It is also where Zelda will fight in {{SSBM|Classic Mode}} and will sometimes play the song "Lost Woods", from ''The Legend of Zelda: Ocarina of Time''. | ||
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This stage is loosely based on the [[zeldawiki:Dungeons in The Adventure of Link|palaces]] of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. However, there are a few clear references: the top left portion resembles the entrances to the palaces, while the building on top of the mountain in the background resembles the sprite used to represent palaces in ''The Adventure of Link'''s overworld. The palaces in ''The Adventure of Link'' are subterranean and somewhat labyrinthian, which is reflected in the stage’s layout. | This stage is loosely based on the [[zeldawiki:Dungeons in The Adventure of Link|palaces]] of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. However, there are a few clear references: the top left portion resembles the entrances to the palaces, while the building on top of the mountain in the background resembles the sprite used to represent palaces in ''The Adventure of Link'''s overworld. The palaces in ''The Adventure of Link'' are subterranean and somewhat labyrinthian, which is reflected in the stage’s layout. | ||
The platforms on this stage have Hylian writing on them. In ''Melee'', the writing appears to resemble the [[zeldawiki:Hylian Language|Hylian language]] in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''; however, it is not actually based on the language. In '' | The platforms on this stage have Hylian writing on them. In ''Melee'', the writing appears to resemble the [[zeldawiki:Hylian Language|Hylian language]] in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''; however, it is not actually based on the language. In ''Brawl'' onwards, it is based on the Hylian language from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When decoded, the text reads {{ja|スマッシユ・ブラザーズ|Sumasshu Burazāzu}}, which translates to "Smash Brothers". | ||
{{clrl}} | {{clrl}} | ||
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==Videos== | ==Videos== | ||
*[https://www.youtube.com/watch?v=QmdnZR75pVc "The stupidest set of Brawl you will ever see", a video showing how abusive the strategies can be on Temple] | |||
==Trivia== | ==Trivia== | ||
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*Along with the platforms, [[Beta elements (SSBM)|early versions of the game]] featured an elevator to lead to the bottom of the stage, similar to those found in the palaces of ''The Adventure of Link''. However, this does not appear in the finished form of the game. | *Along with the platforms, [[Beta elements (SSBM)|early versions of the game]] featured an elevator to lead to the bottom of the stage, similar to those found in the palaces of ''The Adventure of Link''. However, this does not appear in the finished form of the game. | ||
*If {{SSBB|Pokémon Trainer}} is chosen, he stands on top of the arches in the middle section of the stage. | *If {{SSBB|Pokémon Trainer}} is chosen, he stands on top of the arches in the middle section of the stage. | ||
*If {{SSBB|Sonic}} releases his [[Spin Dash]] while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, and [[self destruct]]. | *If {{SSBB|Sonic}} releases his [[Spin Dash]] while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, and [[self destruct]]. | ||
*This is the only ''Melee'' stage in ''Brawl'' that has at least one track that isn't from ''Melee''. | |||
*In the PAL Spanish version of ''[[Smash 4]]'', the name of this stage was originally that of [[Summit]]'s, before being corrected in a patch. | *In the PAL Spanish version of ''[[Smash 4]]'', the name of this stage was originally that of [[Summit]]'s, before being corrected in a patch. | ||
*This is one of the two familiar stages in ''SSB4'' to not appear in [[Classic Mode]] or [[All-Star Mode]], the other is [[75m]]. | *This is one of the two familiar stages in ''SSB4'' to not appear in [[Classic Mode]] or [[All-Star Mode]], the other is [[75m]]. | ||
*In {{forwiiu}}, [https://tcrf.net/Super_Smash_Bros._for_Wii_U#Unused_Text unused text] suggests Temple was originally going to be an [[unlockable stage]]. This would have been the only time in the series the stage would | *In {{forwiiu}}, [https://tcrf.net/Super_Smash_Bros._for_Wii_U#Unused_Text unused text] suggests Temple was originally going to be an [[unlockable stage]]. This would have been the only time in the series the stage would be unlockable. | ||
*This is so far the only stage in the series to be used in the box art of a ''Super Smash Bros.'' game. | *This is so far the only stage in the series to be used in the box art of a ''Super Smash Bros.'' game. | ||
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: the [[Moon]], [[Andross]], [[Tiki]], [[Devil]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Alolan Exeggutor]], [[Lugia]], [[Lunala]] and [[Marshadow]]. | *In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: the [[Moon]], [[Andross]], [[Tiki]], [[Devil]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Alolan Exeggutor]], [[Lugia]], [[Lunala]] and [[Marshadow]]. |