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{{ArticleIcons| | {{ArticleIcons|melee=y|brawl=y|ssb4-u=y|ultimate=y|fa=y}} | ||
{{for|the {{uv|Kid Icarus}} stage|Palutena's Temple}} | {{for|the {{uv|Kid Icarus}} stage|Palutena's Temple}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''[[The Legend of Zelda]]'' | ||
|name = [[Hyrule]]: Temple | |name = [[Hyrule]]: Temple | ||
|image | |image = [[File:SSBU-Temple.png|300px|Temple]] | ||
|caption = Temple in ''[[Super Smash Bros. Ultimate]]''.<br>[[Image:ZeldaSymbol.svg|50px]] | |||
|universe = {{uv|The Legend of Zelda}} | |universe = {{uv|The Legend of Zelda}} | ||
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Link}} (Classic)<br>{{SSBM|Zelda}}/{{SSBM|Sheik}} (Classic/All-Star)<br>{{SSBM|Young Link}} (Classic)<br>{{SSBM|Marth}} ([[All-Star Match]])<br>{{SSBM|Roy}} (Unlocking)<br>'''Brawl:'''<br>{{SSBB|Link}}<br>{{SSBB|Zelda}}/{{SSBB|Sheik}}<br>{{SSBB|Ganondorf}}<br>{{SSBB|Toon Link}}<br>'''SSB4:'''<br>{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}<br>'''Ultimate:'''<br>{{SSBU|Link}}<br>{{SSBU|Zelda}}<br>{{SSBU|Sheik}}<br>{{SSBU|Ganondorf}}<br>{{SSBU|Young Link}}<br>{{SSBU|Toon Link}} | |||
|availability = [[Starter Stage|Starter]] | |availability = [[Starter Stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | |maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | ||
| | |music = In ''Melee'':<br><small>''{{MeleeMusic|Temple}}''<br>''{{MeleeMusic|Fire Emblem}}'' ([[Alternate music|Alternate]])</small><br>In ''Brawl'':<br><small>''{{SSBBMusicLink|Super Smash Bros.|Temple (Melee)}}''<br>'''''{{SSBBMusicLink|The Legend of Zelda|Great Temple/Temple}}'''''</small><br>In ''SSB4'':<br><small>''{{SSB4MusicLink|The Legend of Zelda|Great Temple / Temple}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Full Steam Ahead (Spirit Tracks)}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Song of Storms}}''<br>''{{SSB4MusicLink|The Legend of Zelda|The Dark World}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Hyrule Main Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}''<br>''' Bolded tracks must be unlocked'''</small> | ||
| | |||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
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|ssb4singles = [[Banned stage|Banned]] | |ssb4singles = [[Banned stage|Banned]] | ||
|ssb4doubles = [[Banned stage|Banned]] | |ssb4doubles = [[Banned stage|Banned]] | ||
|interwiki = zeldawiki | |interwiki = zeldawiki | ||
|interwikiname = Zelda Wiki | |interwikiname = Zelda Wiki | ||
|interwikipage = Dungeons in The Adventure of Link | |interwikipage = Dungeons in The Adventure of Link | ||
}} | }} | ||
'''Temple''' ({{ja|神殿|Shinden}}, ''Temple'') is a [[stage]] introduced in ''[[Super Smash Bros. Melee]]'', which returns in ''[[Super Smash Bros. Brawl]]'' as a [[Melee Stage]], and in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' as a familiar stage. It is commonly known as '''Hyrule Temple''' (this name appears in ''Melee''{{'}}s instruction booklet at page 49), though its proper name is Temple (since "Hyrule" denotes Temple's location). Temple was first announced at [[E3]] 2001 | '''Temple''' ({{ja|神殿|Shinden}}, ''Temple'') is a [[stage]] introduced in ''[[Super Smash Bros. Melee]]'', which returns in ''[[Super Smash Bros. Brawl]]'' as a [[Melee Stage]], and in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' as a familiar stage. It is commonly known as '''Hyrule Temple''' (this name appears in ''Melee''{{'}}s instruction booklet at page 49), though its proper name is Temple (since "Hyrule" denotes Temple's location). Temple was first announced at [[E3]] 2001. | ||
==Stage | ==Stage Description== | ||
Temple is one of the eighteen default stages available in ''Super Smash Bros. Melee''. It is a {{uv|Legend of Zelda}} stage on which [[character]]s from that franchise (along with the characters from the {{uv|Fire Emblem}} franchise) will usually battle the player in the single player modes. The layout is based on the palaces from ''[[Zelda II: The Adventure of Link]]''. | Temple is one of the eighteen default stages available in ''Super Smash Bros. Melee''. It is a ''{{uv|Legend of Zelda}}'' stage on which [[character]]s from that franchise (along with the characters from the {{uv|Fire Emblem}} franchise) will usually battle the player in the single player modes. The layout is based on the palaces from ''[[Zelda II: The Adventure of Link]]''. | ||
In ''Melee'''s [[All-Star]] mode, this stage is played on when {{SSBM|Zelda}} and her teammates are fought. It is also where Zelda will fight in {{SSBM|Classic Mode}} and will sometimes play the song "Lost Woods", from ''The Legend of Zelda: Ocarina of Time''. | In ''Melee'''s [[All-Star]] mode, this stage is played on when {{SSBM|Zelda}} and her teammates are fought. It is also where Zelda will fight in {{SSBM|Classic Mode}} and will sometimes play the song "Lost Woods", from ''The Legend of Zelda: Ocarina of Time''. | ||
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===Fight Club=== | ===Fight Club=== | ||
''See also: [[Cave of life]]'' | ''See also: [[Cave of life]]'' | ||
The underground area on the stage is referred to by ''Nintendo Power'' as the "Fight Club". It is termed so because battles there tend to produce disproportionately high [[damage]] totals because the surrounding environment has walls on all sides that can be [[tech|teched]] on, which keeps characters from leaving the stage and greatly increasing the difficulty of [[knock-out|KO]]ing them. The ease in which a high damaged character can survive in the Fight Club can often lead to players [[turtling]] inside. The area is also known by a variety of other nicknames by players | The underground area on the stage is referred to by ''Nintendo Power'' as the "Fight Club". It is termed so because battles there tend to produce disproportionately high [[damage]] totals because the surrounding environment has walls on all sides that can be [[tech|teched]] on, which keeps characters from leaving the stage and greatly increasing the difficulty of [[knock-out|KO]]ing them. The ease in which a high damaged character can survive in the Fight Club can often lead to players [[turtling]] inside. The area is also known by a variety of other nicknames by players. | ||
===Hyrule Jump=== | ===Hyrule Jump=== | ||
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Due to its immense size and its structure, Temple is a stage where notable feats involving the traversing of large area are performable, such as the Hyrule Jump and, as of ''Brawl'', [[gliding]] completely around the stage. | Due to its immense size and its structure, Temple is a stage where notable feats involving the traversing of large area are performable, such as the Hyrule Jump and, as of ''Brawl'', [[gliding]] completely around the stage. | ||
===Ω | ===Ω form=== | ||
The Ω form is set on a much smaller stage retaining some of the designs from the original stage. The original stage can be seen in the background, split up. | |||
<gallery widths="200px"> | <gallery widths="200px"> | ||
File:SSB4UTempleOmega.jpg|Ω form | File:SSB4UTempleOmega.jpg|[[Ω form]] | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:Parapa Palace.png|left|thumb|The entrance to Parapa Palace, the first palace of ''Zelda II: The Adventure of Link''.]] | [[File:Parapa Palace.png|left|thumb|The entrance to Parapa Palace, the first palace of ''Zelda II: The Adventure of Link''.]] | ||
This stage is loosely based on the [[zeldawiki:Dungeons in The Adventure of Link|palaces]] of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}'' | This stage is loosely based on the [[zeldawiki:Dungeons in The Adventure of Link|palaces]] of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''; however, there are a few clear references: the top left portion resembles the entrances to the palaces; and the building on top of the mountain in the background, which resembles the sprite used to represent palaces in ''The Adventure of Link'''s overworld. The palaces in ''The Adventure of Link'' are also notorious for how immense and complex they are, which would explain why this is the largest stage in ''Melee''. | ||
The platforms on this stage have Hylian writing on them. In ''Melee'', the writing appears to resemble the [[zeldawiki:Hylian Language|Hylian language]] in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''; however, it is not actually based on the language. In ''Smash 4'' | The platforms on this stage have Hylian writing on them. In ''Melee'', the writing appears to resemble the [[zeldawiki:Hylian Language|Hylian language]] in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''; however, it is not actually based on the language. In ''Brawl'' and ''Smash 4'', it is based on the Hylian language from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. | ||
{{clrl}} | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
As an extremely large stage, it is banned in all serious [[tournament]]s in every game it is featured in because its size and build provides opportunities for what is perceived [[broken]] camping and stalling. The many walls allow for wall [[infinite]]s, and the underground section creates a large [[cave of life]], allowing characters to live to extremely high damages that are effectively impossible to reach in normal conditions. The geometry of the stage also allows players to circle camp endlessly with characters such as [[Meta Knight]] or [[Jigglypuff]], encouraging extremely slow hit-and-run matches, as well as favoring [[stalling]]. As a result of having areas where the upper [[blast line]] is much closer to the stage than the horizontal blast lines, this stage also gives characters with powerful vertical finishers a benefit over those with powerful horizontal finishers. | As an extremely large stage, it is banned in all serious [[tournament]]s in every game it is featured in because its size and build provides opportunities for what is perceived [[broken]] camping and stalling. The many walls allow for wall [[infinite]]s, and the underground section creates a large [[cave of life]], allowing characters to live to extremely high damages that are effectively impossible to reach in normal conditions. The geometry of the stage also allows players to circle camp endlessly with characters such as [[Meta Knight]] or [[Jigglypuff]], encouraging extremely slow hit-and-run matches, as well as favoring [[stalling]]. As a result of having areas where the upper [[blast line]] is much closer to the stage than the horizontal blast lines, this stage also gives characters with powerful vertical finishers a benefit over those with powerful horizontal finishers. | ||
==Temple Race== | ==Temple Race== | ||
'''Temple Race''' is a gameplay | '''Temple Race''' is a method of gameplay in ''[[Super Smash Bros. Melee]]'' that could be considered as a [[Special Melee]], though it must be set up through manual means. The mode features no specific data within ''Melee'', but gameplay of the mode is explained in the instruction booklet. The mode would only be possible with human players, as there are no [[CPU]] commands to co-operate with this type of Melee. | ||
===How to Play=== | |||
The suggested way to play ''Temple Race'' is to first set up a timed match on the Temple stage, with any time limit being allowed. The players must then choose the layout of a course, some of which may require usage of the Hyrule Jump, and then the player that can complete most laps of this chosen layout within the designated time limit is declared the winner. | |||
===Description in the Instruction Booklet=== | ===Description in the Instruction Booklet=== | ||
Play a MELEE battle in '''Time Mode'''. Set the time and choose the HYRULE TEMPLE stage. Choose a particular route, then see who can complete the most laps within the time limit. | |||
==Gallery== | ==Gallery== | ||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== | ||
<gallery> | <gallery> | ||
TempleinMelee.jpg|{{SSBM|Roy}} and {{SSBM|Marth}} inside Temple's underground platform in ''Super Smash Bros. Melee''. | TempleinMelee.jpg|{{SSBM|Roy}} and {{SSBM|Marth}} inside Temple's underground platform in ''Super Smash Bros. Melee''. | ||
Hyrule Temple SSBM.png|Temple as it appears in ''Melee''. | Hyrule Temple SSBM.png|Temple as it appears in ''Melee''. | ||
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Fight club.jpg|Temple in ''Brawl''. | Fight club.jpg|Temple in ''Brawl''. | ||
Hyrule Temple SSBB.jpg|{{SSBB|Bowser}}, {{SSBB|Wario}}, and {{SSBB|Diddy Kong}} in Temple as it appears in ''Super Smash Bros. Brawl''. | Hyrule Temple SSBB.jpg|{{SSBB|Bowser}}, {{SSBB|Wario}}, and {{SSBB|Diddy Kong}} in Temple as it appears in ''Super Smash Bros. Brawl''. | ||
</gallery> | </gallery> | ||
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Templessbforwiiu.png|{{SSB4|Toon Link}} and {{SSB4|Link}} on Temple as it appears in {{forwiiu}}. | Templessbforwiiu.png|{{SSB4|Toon Link}} and {{SSB4|Link}} on Temple as it appears in {{forwiiu}}. | ||
SSBUTemplePotD.jpg|[[8-Player Smash]]. | SSBUTemplePotD.jpg|[[8-Player Smash]]. | ||
SSBUTemplePotD2.jpg|Hylian text that reads {{ja| | SSBUTemplePotD2.jpg|Hylian text that reads {{ja|「スマツシユ・ブラザーズ」}} and translates as "Smash Brothers". | ||
</gallery> | </gallery> | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
<gallery> | <gallery> | ||
SSBUWebsiteCaptainFalcon4.jpg|{{SSBU|Captain Falcon}} [[taunting]] alongside {{SSBU|Ganondorf}}. | |||
SSBUWebsiteDarkPit3.jpg|{{SSBU|Dark Pit}} using [[Electroshock Arm]] against {{SSBU|Pit}}. | |||
SSBUWebsiteJigglypuff5.jpg|{{SSBU|Jigglypuff}} performing its [[Final Smash]], [[Puff Up]]. | |||
SSBUWebsiteKapp'n3.jpg|[[Kapp'n]] taking {{SSBU|Donkey Kong}} away from a taunting {{SSBU|Zelda}}. | SSBUWebsiteKapp'n3.jpg|[[Kapp'n]] taking {{SSBU|Donkey Kong}} away from a taunting {{SSBU|Zelda}}. | ||
SSBUWebsiteLink2.jpg|{{SSBU|Link}} about to perform his forward smash. | SSBUWebsiteLink2.jpg|{{SSBU|Link}} about to perform his forward smash. | ||
SSBUWebsiteLucario1.jpg|{{SSBU|Lucario}} taunting on the stage. | |||
SSBUWebsiteLucina3.jpg|{{SSBU|Lucina}} attacking {{SSBU|Shulk}}. | SSBUWebsiteLucina3.jpg|{{SSBU|Lucina}} attacking {{SSBU|Shulk}}. | ||
SSBUWebsiteMrGame&Watch2.jpg|{{SSBU|Mr. Game & Watch}} using [[Chef]]. | |||
SSBUWebsitePalutena3.jpg|{{SSBU|Palutena}} [[Reflection|reflecting]] {{SSBU|Samus}}'s [[Charge Shot]]. | SSBUWebsitePalutena3.jpg|{{SSBU|Palutena}} [[Reflection|reflecting]] {{SSBU|Samus}}'s [[Charge Shot]]. | ||
SSBUWebsitePit6.jpg|Pit riding the [[Lightning Chariot]] through the stage. | |||
SSBUWebsiteRobin2.jpg|Male {{SSBU|Robin}} using [[Arcfire]]. | SSBUWebsiteRobin2.jpg|Male {{SSBU|Robin}} using [[Arcfire]]. | ||
SSBUWebsiteRobin5.jpg|Female Robin attacking {{SSBU|Wii Fit Trainer}}. | |||
SSBUWebsiteRosalina3.jpg|{{SSBU|Rosalina & Luma}} striking {{SSBU|Kirby}} with her up smash. | SSBUWebsiteRosalina3.jpg|{{SSBU|Rosalina & Luma}} striking {{SSBU|Kirby}} with her up smash. | ||
SSBUWebsiteSnake1.jpg|{{SSBU|Snake}} on the stage in ''Ultimate''. | |||
SSBUWebsiteYoungLink4.jpg|{{SSBU|Young Link}} drinking [[Lon Lon Milk]] with {{SSBU|Inkling}}. | |||
SSBUWebsiteZelda1.jpg|Zelda idling on the stage. | SSBUWebsiteZelda1.jpg|Zelda idling on the stage. | ||
SSBUWebsite20.jpg|{{SSBU|Olimar}} using [[Pikmin Pluck]] in his green alternate costume on the stage. | |||
</gallery> | </gallery> | ||
==Videos== | ==Videos== | ||
*[https://www.youtube.com/watch?v=QmdnZR75pVc "The stupidest set of Brawl you will ever see", a video showing how abusive the strategies can be on Temple] | |||
==Trivia== | ==Trivia== | ||
[[ | [[Image:Hyrule Beta.png|175px|thumb|The two strange platforms seen in ''Melee''{{'}}s Special Video.]] | ||
*In ''Melee'', if {{SSBM|Sheik}}'s [[Chain]] is used in the correct spot in the tunnel of Temple, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof. This is sometimes referred to as the Sticky Chain glitch. In ''Brawl'', there is another glitch involving {{SSBB|Sheik}}'s Chain when used in the right position on the stone slab to the right of the entrance to the underground area. If performed correctly, the chain makes a high pitched sound that is different from the usual sound produced. | *In ''Melee'', if {{SSBM|Sheik}}'s [[Chain]] is used in the correct spot in the tunnel of Temple, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof. This is sometimes referred to as the Sticky Chain glitch. In ''Brawl'', there is another glitch involving {{SSBB|Sheik}}'s Chain when used in the right position on the stone slab to the right of the entrance to the underground area. If performed correctly, the chain makes a high pitched sound that is different from the usual sound produced. | ||
*In ''Melee'', Temple is notorious for exploiting the flawed AI. One such example is if {{SSBM|Jigglypuff}} and {{SSBM|Kirby}} are knocked off the left side of the lower part of the stage, they will attempt to return using their multiple midair jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use his [[Final Cutter]] and fall straight down for a [[SD]]. Another notable example is where {{SSBM|Fox}} as a level 9 CPU cannot escape from the lower area of the stage if the player is on the top area, as it will attempt to jump on the path leading to the top but fail, walk side to side on the bottom, fall off the right side, use [[Fire Fox]] to get back up, and repeat. With the improved AI, these specific CPU exploits do not occur in ''Brawl''. | *In ''Melee'', Temple is notorious for exploiting the flawed AI. One such example is if {{SSBM|Jigglypuff}} and {{SSBM|Kirby}} are knocked off the left side of the lower part of the stage, they will attempt to return using their multiple midair jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use his [[Final Cutter]] and fall straight down for a [[SD]]. Another notable example is where {{SSBM|Fox}} as a level 9 CPU cannot escape from the lower area of the stage if the player is on the top area, as it will attempt to jump on the path leading to the top but fail, walk side to side on the bottom, fall off the right side, use [[Fire Fox]] to get back up, and repeat. With the improved AI, these specific CPU exploits do not occur in ''Brawl''. | ||
*In the "Special Video" of ''Melee'', during two clips of Temple, two odd platforms can be seen, which do not appear on the stage in ''Melee'', ''Brawl'', ''Smash 4'' or ''Ultimate''. The same platforms can be seen in the short video clip after beating a single player mode as Luigi as well as in the manual's picture depicting Fixed-Camera Mode. | *In the "Special Video" of ''Melee'', during two clips of Temple, two odd platforms can be seen, which do not appear on the stage in ''Melee'', ''Brawl'', ''Smash 4'' or ''Ultimate''. The same platforms can be seen in the short video clip after beating a single player mode as Luigi as well as in the manual's picture depicting Fixed-Camera Mode. | ||
*Along with the platforms, [[Beta elements (SSBM)|early versions of the game]] featured an elevator to lead to the bottom of the stage | *Along with the platforms, [[Beta elements (SSBM)|early versions of the game]] featured an elevator to lead to the bottom of the stage; this does not appear in the finished form of the game. | ||
*If {{SSBB|Pokémon Trainer}} is chosen, he stands on top of the arches in the middle section of the stage. | *If {{SSBB|Pokémon Trainer}} is chosen, he stands on top of the arches in the middle section of the stage. | ||
*If {{SSBB|Sonic}} releases his [[Spin Dash]] while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, and [[self destruct]]. | *If {{SSBB|Sonic}} releases his [[Spin Dash]] while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, and [[self destruct]]. | ||
*In the PAL Spanish version of ''[[Smash 4]]'', the name | *This is the only ''Melee'' stage in ''Brawl'' that has at least one track that isn't from ''Melee''. | ||
*In the PAL Spanish version of ''[[Smash 4]]'', the name for this stage is taken from [[Summit]]. | |||
*This is one of the two familiar stages in ''SSB4'' to not appear in [[Classic Mode]] or [[All-Star Mode]], the other is [[75m]]. | *This is one of the two familiar stages in ''SSB4'' to not appear in [[Classic Mode]] or [[All-Star Mode]], the other is [[75m]]. | ||
*This is so far the only stage in the series to be used in the box art of a ''Super Smash Bros.'' game. | *This is so far the only stage in the series to be used in the box art of a ''Super Smash Bros.'' game. | ||
{{SSBMStages}} | {{SSBMStages}} | ||
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{{SSBUStages}} | {{SSBUStages}} | ||
{{Zelda universe}} | {{Zelda universe}} | ||
[[Category:Stages]] | [[Category: Stages]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category: Stages (SSBM)]] | ||
[[Category: | [[Category: Stages (SSBB)]] | ||
[[ | [[Category: Stages (SSB4-Wii U)]] | ||
[[Category: The Legend of Zelda universe]] | |||
[[Category: Past stages]] |