Editing Template talk:SSB64HitboxTableHeader

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::The ''Melee'', ''Brawl'', and ''SSB4'' hitbox tables also don't have them, so does the same thing goes for them as well? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 17:47, June 3, 2022 (EDT)
::The ''Melee'', ''Brawl'', and ''SSB4'' hitbox tables also don't have them, so does the same thing goes for them as well? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 17:47, June 3, 2022 (EDT)
:::Melee, Brawl, and SSB4 use similar code to what I pasted above for their headers, just put special=y in the header template to show them. For the rows, Melee, for example, uses {{t|MeleeSpecialHitboxTableRow}} instead of {{t|MeleeHitboxTableRow}} for things that are absorbable, reflectable, and blockable because apparently in those 3 games "special hitbox" coded for those properties and normal hitboxes didn't. May be reasonable to assume the Smash 64 uses a different hitbox for those things, so maybe a SSB64SpecialHitboxTableRow may need to be made. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 18:10, June 3, 2022 (EDT)
:::Melee, Brawl, and SSB4 use similar code to what I pasted above for their headers, just put special=y in the header template to show them. For the rows, Melee, for example, uses {{t|MeleeSpecialHitboxTableRow}} instead of {{t|MeleeHitboxTableRow}} for things that are absorbable, reflectable, and blockable because apparently in those 3 games "special hitbox" coded for those properties and normal hitboxes didn't. May be reasonable to assume the Smash 64 uses a different hitbox for those things, so maybe a SSB64SpecialHitboxTableRow may need to be made. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 18:10, June 3, 2022 (EDT)
The original reason that this template didn't have those is that I cannot find the raw internal data for projectiles and items in SSB64, and thus do not know how these templates should treat them properly. If someone else has found the data and can direct me there, so that I know what would belong other than the two mentioned properties, that would be a positive change. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Glow 10:33, June 4, 2022 (EDT)

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