Editing Template talk:SSB64HitboxTableHeader
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::The ''Melee'', ''Brawl'', and ''SSB4'' hitbox tables also don't have them, so does the same thing goes for them as well? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 17:47, June 3, 2022 (EDT) | ::The ''Melee'', ''Brawl'', and ''SSB4'' hitbox tables also don't have them, so does the same thing goes for them as well? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 17:47, June 3, 2022 (EDT) | ||
:::Melee, Brawl, and SSB4 use similar code to what I pasted above for their headers, just put special=y in the header template to show them. For the rows, Melee, for example, uses {{t|MeleeSpecialHitboxTableRow}} instead of {{t|MeleeHitboxTableRow}} for things that are absorbable, reflectable, and blockable because apparently in those 3 games "special hitbox" coded for those properties and normal hitboxes didn't. May be reasonable to assume the Smash 64 uses a different hitbox for those things, so maybe a SSB64SpecialHitboxTableRow may need to be made. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 18:10, June 3, 2022 (EDT) | :::Melee, Brawl, and SSB4 use similar code to what I pasted above for their headers, just put special=y in the header template to show them. For the rows, Melee, for example, uses {{t|MeleeSpecialHitboxTableRow}} instead of {{t|MeleeHitboxTableRow}} for things that are absorbable, reflectable, and blockable because apparently in those 3 games "special hitbox" coded for those properties and normal hitboxes didn't. May be reasonable to assume the Smash 64 uses a different hitbox for those things, so maybe a SSB64SpecialHitboxTableRow may need to be made. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 18:10, June 3, 2022 (EDT) | ||