Editing Template talk:Infobox Smasher
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== The Skill parameter, again == | == The Skill parameter, again == | ||
{{proposal | {{proposal}} | ||
Recently we changed our skill level terminology and introduced a new skill level between "top level and "high level" called "upper high level", to distinguish between the players that are truly a threat to win majors, and the rest of the top 100ish players, while drastically cutting down on the wiki's overuse of labelling players "top level" (or "top professional" as they were called before). However, where the line is drawn for "top level" has been controversial, with frequent edit wars over it and complaints from outside the wiki. With "skill level" being so subjective, there is no remotely universally agreeable answer for it, so no matter where we draw the line for our skill levels, trying to maintain them will continue to be a big headache, especially when people are so invested in seeing themselves, their friends, and their favorite players being called "top level" or whatever the most desirable skill level rating is. There is also the issue between "peak skill level" and "current skill level", where it's not immediately clear what the skill rating in the infobox is for, and trying to maintain them as separate infobox parameters would add another layer of complication with maintaining an already highly contentious infobox parameter. | Recently we changed our skill level terminology and introduced a new skill level between "top level and "high level" called "upper high level", to distinguish between the players that are truly a threat to win majors, and the rest of the top 100ish players, while drastically cutting down on the wiki's overuse of labelling players "top level" (or "top professional" as they were called before). However, where the line is drawn for "top level" has been controversial, with frequent edit wars over it and complaints from outside the wiki. With "skill level" being so subjective, there is no remotely universally agreeable answer for it, so no matter where we draw the line for our skill levels, trying to maintain them will continue to be a big headache, especially when people are so invested in seeing themselves, their friends, and their favorite players being called "top level" or whatever the most desirable skill level rating is. There is also the issue between "peak skill level" and "current skill level", where it's not immediately clear what the skill rating in the infobox is for, and trying to maintain them as separate infobox parameters would add another layer of complication with maintaining an already highly contentious infobox parameter. | ||
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'''Passive Support''' for either the new framework or scrapping entirely. I am personally ambivalent - on one hand, the current way it works is exceedingly subjective and is vulnerable to becoming outdated, and on the other, the skill evaluation entirely is incredibly subjective and arguably a bit unprofessional. If you think about it, results shoooould speak for themselves, especially with participation counts being accounted for? --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 15:20, February 11, 2024 (EST) | '''Passive Support''' for either the new framework or scrapping entirely. I am personally ambivalent - on one hand, the current way it works is exceedingly subjective and is vulnerable to becoming outdated, and on the other, the skill evaluation entirely is incredibly subjective and arguably a bit unprofessional. If you think about it, results shoooould speak for themselves, especially with participation counts being accounted for? --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 15:20, February 11, 2024 (EST) | ||