Editing Template talk:Infobox Smasher

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== The Skill parameter, again ==
== The Skill parameter, again ==
{{proposal|passed|This proposal has majority support, and the opposition has failed to provide compelling arguments for keeping the Skill parameter.}}
{{proposal}}


Recently we changed our skill level terminology and introduced a new skill level between "top level and "high level" called "upper high level", to distinguish between the players that are truly a threat to win majors, and the rest of the top 100ish players, while drastically cutting down on the wiki's overuse of labelling players "top level" (or "top professional" as they were called before). However, where the line is drawn for "top level" has been controversial, with frequent edit wars over it and complaints from outside the wiki. With "skill level" being so subjective, there is no remotely universally agreeable answer for it, so no matter where we draw the line for our skill levels, trying to maintain them will continue to be a big headache, especially when people are so invested in seeing themselves, their friends, and their favorite players being called "top level" or whatever the most desirable skill level rating is. There is also the issue between "peak skill level" and "current skill level", where it's not immediately clear what the skill rating in the infobox is for, and trying to maintain them as separate infobox parameters would add another layer of complication with maintaining an already highly contentious infobox parameter.
Recently we changed our skill level terminology and introduced a new skill level between "top level and "high level" called "upper high level", to distinguish between the players that are truly a threat to win majors, and the rest of the top 100ish players, while drastically cutting down on the wiki's overuse of labelling players "top level" (or "top professional" as they were called before). However, where the line is drawn for "top level" has been controversial, with frequent edit wars over it and complaints from outside the wiki. With "skill level" being so subjective, there is no remotely universally agreeable answer for it, so no matter where we draw the line for our skill levels, trying to maintain them will continue to be a big headache, especially when people are so invested in seeing themselves, their friends, and their favorite players being called "top level" or whatever the most desirable skill level rating is. There is also the issue between "peak skill level" and "current skill level", where it's not immediately clear what the skill rating in the infobox is for, and trying to maintain them as separate infobox parameters would add another layer of complication with maintaining an already highly contentious infobox parameter.
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'''Support''' The old skill framework was unworkable in all of its forms. I'm not enamored with the new proposal but it's a big step up. [[User:Stuart98|Stuart98]] ([[User talk:Stuart98|talk]]) 14:32, February 11, 2024 (EST)
'''Support''' The old skill framework was unworkable in all of its forms. I'm not enamored with the new proposal but it's a big step up. [[User:Stuart98|Stuart98]] ([[User talk:Stuart98|talk]]) 14:32, February 11, 2024 (EST)
'''Passive Support''' for either the new framework or scrapping entirely. I am personally ambivalent - on one hand, the current way it works is exceedingly subjective and is vulnerable to becoming outdated, and on the other, the skill evaluation entirely is incredibly subjective and arguably a bit unprofessional. If you think about it, results shoooould speak for themselves, especially with participation counts being accounted for? --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 15:20, February 11, 2024 (EST)
'''Support''' It would be interesting to see how this turns out. Rankings/tournaments are more objective than just "high level" or the like. The only issue would be in regards to implementation (there's a lot of smasher pages, "best tournament" could be subjective, but still less so than skill level). It probably would be best to have some policy, such as where majors are favored unless there is a regional that clearly passes them, or something like that. [[User:Ninja1167|Ninja1167]] ([[User talk:Ninja1167|talk]]) 16:22, February 11, 2024 (EST)
'''Oppose''' I don't think this will solve our problems and will lead to a lot of subjective arguments in editing. The skill level is a straightforward way for casual readers to know the rough skill level of a player without having to know about tournaments, or how stacked the specific tournament was, so it should at least be kept in the infobox. Trying to determine what a player's best tournament run will be very subjective for a lot of players, and might lead to more arguments than before. Not only do we have to gauge something like if winning a superregional or a certain run at a major is more valuable, we will have to evaluate the best tournament run for several players for every single tournament we add. If a historical ranking or tournament is notable for a player, that can be mentioned in the introduction of the article. Working on the skill level parameter, like introducing borderline top level, would be a better approach. --[[User:Meester Tweester|Meester Tweester]] ([[User talk:Meester Tweester|talk]]) 08:55, February 13, 2024 (EST)
:So you're opposing because... "too subjective", even though the skill levels are entirely subjective on all facets? Have you actually read what I and Cookies wrote, or even paid attention to all the edit warring and complaints with the skill levels that we have to put up with? How do you quantify "top level" in any sort of objective way that won't have people perpetually edit warring, complaining, and trying to constantly push the line for it? And you seriously want to add '''''more''''' skill levels? You claim simple concepts like "best ranking" and "best result" would be too hard for casuals to grasp, yet introducing more and more cumbersome terminology with skill levels is doing anything but. Nevermind that labelling people "borderline top level" is not going to be doing a damn thing to satisfy the people who want to see themselves or their favorite players be labelled "top level".
:If you're going to try delaying this proposal when it's on the edge of passing, provide an argument against it that isn't self-contradictory. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 12:09, February 13, 2024 (EST)
== HewDraw Remix mains ==
Possible entries for HDR mains like PM?
[[User:Zrksyd|Zrksyd]] ([[User talk:Zrksyd|talk]]) 02:20, July 10, 2024 (EDT)
:That probably should need a proposal like Smash Remix. If there is enough consensus then the wiki can cover HDR contents. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]]  [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 10:05, July 10, 2024 (EDT)

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