Editing Template talk:Infobox Smasher

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== The Skill parameter, again ==
== The Skill parameter, again ==
{{proposal|passed|This proposal has majority support, and the opposition has failed to provide compelling arguments for keeping the Skill parameter.}}
{{proposal}}


Recently we changed our skill level terminology and introduced a new skill level between "top level and "high level" called "upper high level", to distinguish between the players that are truly a threat to win majors, and the rest of the top 100ish players, while drastically cutting down on the wiki's overuse of labelling players "top level" (or "top professional" as they were called before). However, where the line is drawn for "top level" has been controversial, with frequent edit wars over it and complaints from outside the wiki. With "skill level" being so subjective, there is no remotely universally agreeable answer for it, so no matter where we draw the line for our skill levels, trying to maintain them will continue to be a big headache, especially when people are so invested in seeing themselves, their friends, and their favorite players being called "top level" or whatever the most desirable skill level rating is. There is also the issue between "peak skill level" and "current skill level", where it's not immediately clear what the skill rating in the infobox is for, and trying to maintain them as separate infobox parameters would add another layer of complication with maintaining an already highly contentious infobox parameter.
Recently we changed our skill level terminology and introduced a new skill level between "top level and "high level" called "upper high level", to distinguish between the players that are truly a threat to win majors, and the rest of the top 100ish players, while drastically cutting down on the wiki's overuse of labelling players "top level" (or "top professional" as they were called before). However, where the line is drawn for "top level" has been controversial, with frequent edit wars over it and complaints from outside the wiki. With "skill level" being so subjective, there is no remotely universally agreeable answer for it, so no matter where we draw the line for our skill levels, trying to maintain them will continue to be a big headache, especially when people are so invested in seeing themselves, their friends, and their favorite players being called "top level" or whatever the most desirable skill level rating is. There is also the issue between "peak skill level" and "current skill level", where it's not immediately clear what the skill rating in the infobox is for, and trying to maintain them as separate infobox parameters would add another layer of complication with maintaining an already highly contentious infobox parameter.
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:'''Oppose'''. I agree with what a lot of Tacho said about the skill level being a quick shorthand and I don't think the replacements would be nearly as useful or intuitive for readers, especially the "best tournament result" parameter. The vast majority of the debate right now is what is considered "Top level" and I think the parameter is useful enough that that we'd be better off attempting to change it's requirements to match the community's wider interpretation of the term rather than scrapping the whole thing. Something like a blanket top -number- on global PR = Top level I really don't see any issues with and is way easier to point to as objective. Could be top 50, 30, 10, 100, or whatever depending on the game, and could even change based on the year, ex. top 30 SSBBRank 2014 but only top 10 for 2023 -- the "backend" can be as convoluted as it needs to be so long as it makes the actual presentation good. The old requirement would still be used as a default if someone isn't ranked/hasn't been ranked yet. Only problem I could see with this is that the cutoff is arbitrary, but so is the term "top level" itself, and there has to be a cutoff somewhere. [[User:Levii|Levii]] ([[User talk:Levii|talk]]) 03:21, January 27, 2024 (EST)
:'''Oppose'''. I agree with what a lot of Tacho said about the skill level being a quick shorthand and I don't think the replacements would be nearly as useful or intuitive for readers, especially the "best tournament result" parameter. The vast majority of the debate right now is what is considered "Top level" and I think the parameter is useful enough that that we'd be better off attempting to change it's requirements to match the community's wider interpretation of the term rather than scrapping the whole thing. Something like a blanket top -number- on global PR = Top level I really don't see any issues with and is way easier to point to as objective. Could be top 50, 30, 10, 100, or whatever depending on the game, and could even change based on the year, ex. top 30 SSBBRank 2014 but only top 10 for 2023 -- the "backend" can be as convoluted as it needs to be so long as it makes the actual presentation good. The old requirement would still be used as a default if someone isn't ranked/hasn't been ranked yet. Only problem I could see with this is that the cutoff is arbitrary, but so is the term "top level" itself, and there has to be a cutoff somewhere. [[User:Levii|Levii]] ([[User talk:Levii|talk]]) 03:21, January 27, 2024 (EST)
:'''Oppose'''. As much as the skill level parameter has been a headache, a controversial topic that causes multiple discourses I don't believe it should be completely axed. It is still somewhat a quick and easy indicator of sombody's skill at their peak. Is it possible for these new parameters to co-exist with the current skill one? Or maybe we should implement another new label "Botherline top level" to compromise anyone that's barely off but honestly idk at this point. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]]  [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 06:21, January 27, 2024 (EST)
:'''Oppose'''. As much as the skill level parameter has been a headache, a controversial topic that causes multiple discourses I don't believe it should be completely axed. It is still somewhat a quick and easy indicator of sombody's skill at their peak. Is it possible for these new parameters to co-exist with the current skill one? Or maybe we should implement another new label "Botherline top level" to compromise anyone that's barely off but honestly idk at this point. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]]  [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 06:21, January 27, 2024 (EST)
::SSBWiki has been pretty chaotic these days. With all that said I'm considering abstaining my vote for this proposal. It's not like my "opinions" are ever real or valid anyways. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]]  [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 03:16, January 30, 2024 (EST)
::@Tacho:
::@Tacho:


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::::This is just introducing inconsistency that is completely unacceptable, and it still is not going to solve the issue of people constantly trying to edit war over who should be labelled "top level" (or even "upper high level" or "high level" for players that were never globally ranked but still want their skill listing to present them as good as possible). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 19:58, January 28, 2024 (EST)
::::This is just introducing inconsistency that is completely unacceptable, and it still is not going to solve the issue of people constantly trying to edit war over who should be labelled "top level" (or even "upper high level" or "high level" for players that were never globally ranked but still want their skill listing to present them as good as possible). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 19:58, January 28, 2024 (EST)
:::::What I mean by "not being able to by tracked in edits" is that if someone added a tournament result but didn't change the best tournament result parameter, and the parameter is now wrong, you can't see that it's wrong in the difference between revisions. Unlike if someone changed a skill level, which is an easy check and revert. Also, the whole point of listing "Globally ranked" would be so that it is redundant for ranked players but still a usable parameter for non-ranked players. I also don't see how it would be inconsistent. "Globally ranked" would supersede Top, Upper high, and even High level while they would still exist. So someone could still be any of those if they are not ranked, just "Globally ranked" goes first, which would naturally get rid of most Top level smashers, solving the bulk of the issue IMO. [[User:Levii|Levii]] ([[User talk:Levii|talk]]) 20:52, January 28, 2024 (EST)
::::::People not updating skill levels when they actually need to be, or a player's current ranking, or a player's character usage, or anything else on their page is just as "untrackable" in that regard, that is not at all something unique with a best result parameter. And having complete redundancy in the infobox with a skill parameter that only uselessly says "Globally ranked" is what actually bloats an infobox, while having different sets of skill ratings across different Smasher pages (or even on the same Smasher page) depending on if the player was formally ranked or not '''is inconsistency''' (not to mention that keeping around the subjective-based skill parameter system in any capacity '''''is not addressing the problems I brought up here and many others have brought up within the Discord and outside the wiki'''''). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 19:47, January 29, 2024 (EST)


I believe our main issue right now is how to define "top level", and really I think the way the wiki looks at it is different than what the larger ''Smash'' community sees it.
I believe our main issue right now is how to define "top level", and really I think the way the wiki looks at it is different than what the larger ''Smash'' community sees it.
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'''Support''' While I'm not sold on replacing the parameters with new ones, I think it's an improvement and I'm full supportive of removing the skill parameter. [[User:Wiifitkid|Wiifitkid]] ([[User talk:Wiifitkid|talk]]) 12:33, January 28, 2024 (EST)
'''Support''' While I'm not sold on replacing the parameters with new ones, I think it's an improvement and I'm full supportive of removing the skill parameter. [[User:Wiifitkid|Wiifitkid]] ([[User talk:Wiifitkid|talk]]) 12:33, January 28, 2024 (EST)
'''Support''' The old skill framework was unworkable in all of its forms. I'm not enamored with the new proposal but it's a big step up. [[User:Stuart98|Stuart98]] ([[User talk:Stuart98|talk]]) 14:32, February 11, 2024 (EST)
'''Passive Support''' for either the new framework or scrapping entirely. I am personally ambivalent - on one hand, the current way it works is exceedingly subjective and is vulnerable to becoming outdated, and on the other, the skill evaluation entirely is incredibly subjective and arguably a bit unprofessional. If you think about it, results shoooould speak for themselves, especially with participation counts being accounted for? --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 15:20, February 11, 2024 (EST)
'''Support''' It would be interesting to see how this turns out. Rankings/tournaments are more objective than just "high level" or the like. The only issue would be in regards to implementation (there's a lot of smasher pages, "best tournament" could be subjective, but still less so than skill level). It probably would be best to have some policy, such as where majors are favored unless there is a regional that clearly passes them, or something like that. [[User:Ninja1167|Ninja1167]] ([[User talk:Ninja1167|talk]]) 16:22, February 11, 2024 (EST)
'''Oppose''' I don't think this will solve our problems and will lead to a lot of subjective arguments in editing. The skill level is a straightforward way for casual readers to know the rough skill level of a player without having to know about tournaments, or how stacked the specific tournament was, so it should at least be kept in the infobox. Trying to determine what a player's best tournament run will be very subjective for a lot of players, and might lead to more arguments than before. Not only do we have to gauge something like if winning a superregional or a certain run at a major is more valuable, we will have to evaluate the best tournament run for several players for every single tournament we add. If a historical ranking or tournament is notable for a player, that can be mentioned in the introduction of the article. Working on the skill level parameter, like introducing borderline top level, would be a better approach. --[[User:Meester Tweester|Meester Tweester]] ([[User talk:Meester Tweester|talk]]) 08:55, February 13, 2024 (EST)
:So you're opposing because... "too subjective", even though the skill levels are entirely subjective on all facets? Have you actually read what I and Cookies wrote, or even paid attention to all the edit warring and complaints with the skill levels that we have to put up with? How do you quantify "top level" in any sort of objective way that won't have people perpetually edit warring, complaining, and trying to constantly push the line for it? And you seriously want to add '''''more''''' skill levels? You claim simple concepts like "best ranking" and "best result" would be too hard for casuals to grasp, yet introducing more and more cumbersome terminology with skill levels is doing anything but. Nevermind that labelling people "borderline top level" is not going to be doing a damn thing to satisfy the people who want to see themselves or their favorite players be labelled "top level".
:If you're going to try delaying this proposal when it's on the edge of passing, provide an argument against it that isn't self-contradictory. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 12:09, February 13, 2024 (EST)
== HewDraw Remix mains ==
Possible entries for HDR mains like PM?
[[User:Zrksyd|Zrksyd]] ([[User talk:Zrksyd|talk]]) 02:20, July 10, 2024 (EDT)
:That probably should need a proposal like Smash Remix. If there is enough consensus then the wiki can cover HDR contents. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]]  [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 10:05, July 10, 2024 (EDT)

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