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Editing Template talk:Buff
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Yeah I '''oppose''' this too. It's not nearly as efficient without this. [[User:Bulbaboy|Bulbaboy]] ([[User talk:Bulbaboy|talk]]) 16:42, 17 November 2014 (EST) | Yeah I '''oppose''' this too. It's not nearly as efficient without this. [[User:Bulbaboy|Bulbaboy]] ([[User talk:Bulbaboy|talk]]) 16:42, 17 November 2014 (EST) | ||
I'm going to '''oppose''' but they are in need of a clean up. Especially all those ones that say moves are more powerful without clarifying whether it's in terms of knockback or damage. <small>—Preceding unsigned comment added by [[User:Guybrush20X6|Guybrush20X6]] ([[User talk:Guybrush20X6|talk]] • [[Special:Contributions/Guybrush20X6|contribs]]) 15:49, November 17, | I'm going to '''oppose''' but they are in need of a clean up. Especially all those ones that say moves are more powerful without clarifying whether it's in terms of knockback or damage. <small>—Preceding unsigned comment added by [[User:Guybrush20X6|Guybrush20X6]] ([[User talk:Guybrush20X6|talk]] • [[Special:Contributions/Guybrush20X6|contribs]]) 15:49, November 17, 2014 (CST)</small> | ||
'''Oppose''' The templates help visually indicate which ones are buffs, which are nerfs, and which ones are simple changes. Also, since I found another use for the buff/nerf templates, deleting the templates won't do that much good for it. I don't mind rearranging them to moveset order. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 18:00, 17 November 2014 (EST) | '''Oppose''' The templates help visually indicate which ones are buffs, which are nerfs, and which ones are simple changes. Also, since I found another use for the buff/nerf templates, deleting the templates won't do that much good for it. I don't mind rearranging them to moveset order. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 18:00, 17 November 2014 (EST) | ||
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:(edit conflict)'''Strong support'''. This is much more simple, keeps templates' purpose, and whatnot. It's definitely worth the overhaul. My only question is how the individual air, special, etc. attacks would be ordered. Something like how the custom special menu in ''Smash 3DS'' does it (standard, side, up, down), but with side split into forward and backward for aerials? {{s|user|PikaSamus}} ([[User talk:PikaSamus|talk]]) [[File:PikaSamusSig.png|12px|link=Special:Contributions/PikaSamus|PikaSamus]] 12:02, 20 November 2014 (EST) | :(edit conflict)'''Strong support'''. This is much more simple, keeps templates' purpose, and whatnot. It's definitely worth the overhaul. My only question is how the individual air, special, etc. attacks would be ordered. Something like how the custom special menu in ''Smash 3DS'' does it (standard, side, up, down), but with side split into forward and backward for aerials? {{s|user|PikaSamus}} ([[User talk:PikaSamus|talk]]) [[File:PikaSamusSig.png|12px|link=Special:Contributions/PikaSamus|PikaSamus]] 12:02, 20 November 2014 (EST) | ||
::It'd be the same order that the moveset table template has. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Undirigible 12:06, 20 November 2014 (EST) | ::It'd be the same order that the moveset table template has. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Undirigible 12:06, 20 November 2014 (EST) | ||