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Y'see, while ''Melee''{{'}}s [[Adventure Mode]] was certainly bigger than the other two campaigns the game had - [[Classic]] and [[All-Star]] - it wasn't by much and ultimately fit in neatly with all the other solo modes as a quick, single-sitting challenge. Adventure was basically one of two successors to ''SSB64''{{'}}s [[1P Game]]: Classic kept the basic fight-after-fight "rise through the ranks" format but randomized all the encounters, while Adventure kept the fixed order of the original but its platforming stages were more numerous than the handful of bonus stages Classic had and themed the platforming around the game universes, like little bite-sized, Smash-ified chunks of the other games in between each fight. It's still not very expansive, however, and all of Adventure's content sits almost entirely on one page on this wiki.
Y'see, while ''Melee''{{'}}s [[Adventure Mode]] was certainly bigger than the other two campaigns the game had - [[Classic]] and [[All-Star]] - it wasn't by much and ultimately fit in neatly with all the other solo modes as a quick, single-sitting challenge. Adventure was basically one of two successors to ''SSB64''{{'}}s [[1P Game]]: Classic kept the basic fight-after-fight "rise through the ranks" format but randomized all the encounters, while Adventure kept the fixed order of the original but its platforming stages were more numerous than the handful of bonus stages Classic had and themed the platforming around the game universes, like little bite-sized, Smash-ified chunks of the other games in between each fight. It's still not very expansive, however, and all of Adventure's content sits almost entirely on one page on this wiki.


SSE on the other hand '''eclipses''' Classic and All-Star if not the entire rest of the Solo section combined, and was a ''huge'' portion of ''Brawl''{{'}}s total content and a huge chunk of the SSE stuff is SSE-specific. Unlike the few original characters in campaigns past, SSE created a fully fleshed-out ''Smash'' universe with its own aesthetic, locations, concepts, and a whole slew of new characters in service of an actual storyline, to the point that there are ''dozens'' of pages on the wiki just to document it all. But the important thing is that it's almost completely self-contained from the rest of ''Brawl''. Pretty much none of the thematic stuff shows up anywhere else in ''Brawl'' aside from the Boss Battles fights or files on it in the vault, and even mechanically: it has its own save files, the characters have been modified from how they play in the rest of the game, there's the whole sticker equip business, the cutscenes, the world map and all the levels, and it even switches to its own title screen and menu system when you click the SSE icon on the ''Brawl'' menus.
SSE on the other hand '''eclipses''' Classic and All-Star if not the entire rest of the Solo section combined, and was a ''huge'' portion of ''Brawl''{{'}}s total content and a huge chunk of the SSE stuff is SSE-specific. Unlike the few original characters in campaigns past, SSE created a fully fleshed-out ''Smash'' universe with its own aesthetic, locations, concepts, and a whole slew of new characters in service of an actual storyline, to the point that there are ''dozens'' of pages on the wiki just to document it all. But the important thing is that it's almost completely self-contained from the rest of ''Brawl''. Pretty much none of the thematic stuff shows up anywhere else in ''Brawl'' aside from the Boss Battles fights or files on it in the vault, and even mechanically: it has its own save files, the characters have been modified from how they play in the rest of the game, there's the whole sticker equip business, the cutscenes, the world map, and it even switches to its own title screen and menu system when you click the SSE icon on the ''Brawl'' menus.


Again - it's almost like a whole other game crammed onto the disc rather than just another ''Brawl'' mode, and that's why I feel it needs its own icon. If you're up for making it, Toomai, I already gave you that suggestion for how it should look on your talk page. [[Image:VinSymbol.png|16px|link=User:VinLAURiA]][[User:VinLAURiA|VinLAURiA]] ([[User talk:VinLAURiA|talk]]) 04:01, 27 July 2014 (EDT)
Again - it's almost like a whole other game crammed onto the disc rather than just another ''Brawl'' mode, and that's why I feel it needs its own icon. If you're up for making it, Toomai, I already gave you that suggestion for how it should look on your talk page. [[Image:VinSymbol.png|16px|link=User:VinLAURiA]][[User:VinLAURiA|VinLAURiA]] ([[User talk:VinLAURiA|talk]]) 04:01, 27 July 2014 (EDT)

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