Editing Teleport (SSB)
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[[File:SSB64 Jigglypuff Teleport.gif|thumb|{{SSB|Jigglypuff}} teleporting.]] | [[File:SSB64 Jigglypuff Teleport.gif|thumb|{{SSB|Jigglypuff}} teleporting.]] | ||
In ''[[Smash 64]]'', {{SSB|Samus}}, {{SSB|Fox}}, and {{SSB|Jigglypuff}} have the ability to '''teleport'''. Contrary to its name, the teleport does not look like a teleport. Instead, the teleporting character slides a short distance, similar to the [[wavedash]] technique from ''Melee'', though it isn't possible to perform a teleport nearly as consistently as a wavedash. Because the [[technique]] requires the user to input a [[jump]], at the end of the technique, the teleporting character either ends up in the air, goes off a [[ledge]], or using a [[jump cancel]]able attack. Samus and Fox's teleports are much shorter than Jigglypuff's. | |||
==Technical details== | ==Technical details== | ||
Unlike the | Unlike the wavedash, the teleport is confirmed as a [[glitch]]. Because of this, the phenomenon cannot be explained with game mechanics alone. However, it is known that the teleport lasts as long as the character is in the pre-jump animation, and since Jigglypuff has a longer delay before jumping than Samus and Fox, its teleport lasts longer and goes farther. | ||
===Performing the technique=== | ===Performing the technique=== | ||
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====Methods==== | ====Methods==== | ||
There are two common methods of performing the teleport. The first method is to dash, smash the control stick back, and then hit | There are two common methods of performing the teleport. The first method is to dash, smash the control stick back, and then hit [[C button|C]]. The second method is to dash, and then make a downward 270 degree circle with the analog stick. It is considered easier to follow up the teleport with a [[short hop]]ped [[aerial]] using the first method and easier to follow up with a jump canceled attack using the second. | ||
==Strategies== | ==Strategies== | ||
===[[Approach]]=== | ===[[Approach]]=== | ||
Because this technique gives a sudden spurt of speed, the teleport can be used for movement. When coupled with aerials or other [[attack]]s, teleporting can be used as an approach. Both Samus' and Jigglypuff's [[neutral aerial]]s have good range, and all three characters' [[down aerial]]s are good [[combo]] starters. Samus' [[Bomb (Samus)|Bomb]] is also a good option (known as the bomb teleport). By coupling the teleport with Jigglypuff's [[Rest]], the player can land surprise hits on an unsuspecting opponent. Jigglypuff can also combo into this technique using moves such as dash attack or back aerial. Also, performing an up smash after teleporting with Fox can be | Because this technique gives a sudden spurt of speed, the teleport can be used for movement. When coupled with aerials or other [[attack]]s, teleporting can be used as an approach. Both Samus' and Jigglypuff's [[neutral aerial]]s have good range, and all three characters' [[down aerial]]s are good [[combo]] starters. Samus' [[Bomb (Samus)|Bomb]] is also a good option (known as the bomb teleport). By coupling the teleport with Jigglypuff's [[Rest]], the player can land surprise hits on an unsuspecting opponent. Jigglypuff can also combo into this technique using moves such as dash attack or back aerial. Also, performing an up smash after teleporting with Fox can be pretty helpful finisher for aerial combos as well as dealing with [[tech-chasing]]. | ||
===[[Edgeguarding]]=== | ===[[Edgeguarding]]=== | ||
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[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Advanced | [[Category:Advanced Techniques]] | ||
[[Category:Glitches (SSB)]] | [[Category:Glitches (SSB)]] |