Editing Teleport (SSB)
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[[File:SSB64 Jigglypuff Teleport.gif|thumb|{{SSB|Jigglypuff}} teleporting.]] | [[File:SSB64 Jigglypuff Teleport.gif|thumb|{{SSB|Jigglypuff}} teleporting.]] | ||
In ''[[Smash 64]]'', {{SSB|Samus}}, {{SSB|Fox}}, and {{SSB|Jigglypuff}} have the ability to '''teleport'''. Contrary to its name, the teleport does not look like a teleport. Instead, the teleporting character slides a short distance, similar to a [[wavedash]]. Because the [[technique]] requires the user to input a [[jump]], at the end of the technique, the teleporting character either ends up in the air, goes off a [[ledge]], or using a [[jump cancel]]able attack. Samus and Fox's teleports are much shorter than Jigglypuff's. | |||
==Technical details== | ==Technical details== | ||
Unlike the | Unlike the wavedash, the teleport is confirmed as a [[glitch]]. Because of this, the phenomenon cannot be explained with game mechanics alone. However, it is known that the teleport lasts as long as the character is in the pre-jump animation, and since Jigglypuff has a longer delay before jumping than Samus and Fox, its teleport lasts longer and goes farther. | ||
===Performing the technique=== | ===Performing the technique=== | ||
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====Methods==== | ====Methods==== | ||
There are two common methods of performing the teleport. The first method is to dash, smash the control stick back, and then hit | There are two common methods of performing the teleport. The first method is to dash, smash the control stick back, and then hit [[C button|C]]. The second method is to dash, and then make a downward 270 degree circle with the analog stick. It is considered easier to follow up the teleport with a [[short hop]]ped [[aerial]] using the first method and easier to follow up with a jump canceled attack using the second. | ||
==Strategies== | ==Strategies== | ||
===[[Approach]]=== | ===[[Approach]]=== | ||
Because this technique gives a sudden spurt of speed, the teleport can be used for movement. When coupled with aerials or other [[attack]]s, teleporting can be used as an approach. Both Samus' and Jigglypuff's [[neutral aerial]]s have good range, and all three characters' [[down aerial]]s are good [[combo]] starters. Samus' [[Bomb (Samus)|Bomb]] is also a good option (known as the bomb teleport). By coupling the teleport with Jigglypuff's [[Rest]], the player can land surprise hits on an unsuspecting opponent. Jigglypuff can also combo into this technique using moves such as dash attack or back aerial. Also, performing an up smash after teleporting with Fox can be | [[File:SSB64 Fox Teleport Comparison.gif|thumb|Fox using an up smash out of a [[dash]], without a teleport on the left, and with a teleport on the right. The additional distance given by the teleport can clearly be seen.]] | ||
Because this technique gives a sudden spurt of speed, the teleport can be used for movement. When coupled with aerials or other [[attack]]s, teleporting can be used as an approach. Both Samus' and Jigglypuff's [[neutral aerial]]s have good range, and all three characters' [[down aerial]]s are good [[combo]] starters. Samus' [[Bomb (Samus)|Bomb]] is also a good option (known as the bomb teleport). By coupling the teleport with Jigglypuff's [[Rest]], the player can land surprise hits on an unsuspecting opponent. Jigglypuff can also combo into this technique using moves such as dash attack or back aerial. Also, performing an up smash after teleporting with Fox can be pretty helpful finisher for aerial combos as well as dealing with [[tech-chasing]]. | |||
===[[Edgeguarding]]=== | ===[[Edgeguarding]]=== | ||
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Normally when teleporting, the character dashes, then goes into the pre-jump animation while sliding, and then jumps once the animation is over or falls off the edge if the teleport goes off an edge. The jump after the animation can be canceled by using an up smash or up special move. With most attacks [[jump cancel]]ing results in canceling the teleport. However, when the teleport is canceled with Jigglypuff's [[up special]] ([[Sing]]), the momentum will stay throughout much of the attack and the teleport lasts longer and travels farther than normal. | Normally when teleporting, the character dashes, then goes into the pre-jump animation while sliding, and then jumps once the animation is over or falls off the edge if the teleport goes off an edge. The jump after the animation can be canceled by using an up smash or up special move. With most attacks [[jump cancel]]ing results in canceling the teleport. However, when the teleport is canceled with Jigglypuff's [[up special]] ([[Sing]]), the momentum will stay throughout much of the attack and the teleport lasts longer and travels farther than normal. | ||
== | ==External links== | ||
*[http://youtube.com/watch?v=FCkRtKck30U Video of teleporting rest on Youtube] | |||
*[http://youtube.com/watch?v=4gH4z7gRpLY Video of the extended teleport on Youtube] | |||
*[http://www.youtube.com/watch?v=bdggE9_qbiI Video of the Fox teleport on Youtube] | |||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Advanced | [[Category:Advanced Techniques]] | ||
[[Category:Glitches (SSB)]] | [[Category:Glitches (SSB)]] |