Editing Tekken (universe)
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The ''Tekken'' team has also collaborated with {{iw|bulbapedia|The Pokémon Company}} to develop ''{{iw|bulbapedia|Pokkén Tournament}}'', which released in arcades in 2015 and on Wii U in 2016. The game is notable for having different stages and characters between both versions, and using the same compatible memory card on both versions can unlock the missing content in both. The game received an enhanced port titled ''Pokkén Tournament DX'' on [[Nintendo Switch]] in 2017, which combined the content in the arcade and Wii U version and added new content. Aside from a ''Tekken'' skin created for ''Galaga'', ''Tekken Mobile'', released for mobile devices in 2018, used touch screen inputs to use the fighter and has gacha elements known as Waza cards, which did have unique effects. As of February 15, 2019 the game was no longer playable likely because of the negative reception of the game's expensive prices, and lack of revenue on the game's part. Four years later and after continuous updates for ''Tekken 7'', a Netflix animated series of the franchise titled ''{{iw|wikipedia|Tekken: Bloodline}}'' was revealed, and premiered in 2022. This series focuses on Jin Kazama's plot during the storyline of the franchise. | The ''Tekken'' team has also collaborated with {{iw|bulbapedia|The Pokémon Company}} to develop ''{{iw|bulbapedia|Pokkén Tournament}}'', which released in arcades in 2015 and on Wii U in 2016. The game is notable for having different stages and characters between both versions, and using the same compatible memory card on both versions can unlock the missing content in both. The game received an enhanced port titled ''Pokkén Tournament DX'' on [[Nintendo Switch]] in 2017, which combined the content in the arcade and Wii U version and added new content. Aside from a ''Tekken'' skin created for ''Galaga'', ''Tekken Mobile'', released for mobile devices in 2018, used touch screen inputs to use the fighter and has gacha elements known as Waza cards, which did have unique effects. As of February 15, 2019 the game was no longer playable likely because of the negative reception of the game's expensive prices, and lack of revenue on the game's part. Four years later and after continuous updates for ''Tekken 7'', a Netflix animated series of the franchise titled ''{{iw|wikipedia|Tekken: Bloodline}}'' was revealed, and premiered in 2022. This series focuses on Jin Kazama's plot during the storyline of the franchise. | ||
At [[EVO]] 2022, a new entry had been confirmed for the franchise. It shows Kazuya's ending cutscene from ''Tekken'', before switching to a higher quality model of himself, smirking at the camera, and the phrase "Get ready" appearing next to him. It was then at the opening of Sony's State of Play of September 13, 2022 that confirmed the untitled ''Tekken'' game shown at EVO 2022 was in fact the next mainline entry, ''{{iw|wikipedia|Tekken 8}}''. The existence of the game was previously leaked in November 2021, as part of a list of games leaked from Nvidia, but was officially announced in the State of Play. The game runs on {{iw|wikipedia|Unreal Engine 5}}, with more depth on the gameplay and the stages' environments rendered in real-time thanks to the engine's power. The game released on January 26, 2024 PlayStation 5, Xbox Series X & S, and PC. Plot-wise, it focuses on the conflict between Kazuya and Jin after the events of ''Tekken 7''. The game mostly consists of characters from ''Tekken 7'' with a few newcomers. The new gameplay innovation is | At [[EVO]] 2022, a new entry had been confirmed for the franchise. It shows Kazuya's ending cutscene from ''Tekken'', before switching to a higher quality model of himself, smirking at the camera, and the phrase "Get ready" appearing next to him. It was then at the opening of Sony's State of Play of September 13, 2022 that confirmed the untitled ''Tekken'' game shown at EVO 2022 was in fact the next mainline entry, ''{{iw|wikipedia|Tekken 8}}''. The existence of the game was previously leaked in November 2021, as part of a list of games leaked from Nvidia, but was officially announced in the State of Play. The game runs on {{iw|wikipedia|Unreal Engine 5}}, with more depth on the gameplay and the stages' environments rendered in real-time thanks to the engine's power. The game released on January 26, 2024 PlayStation 5, Xbox Series X & S, and PC. Plot-wise, it focuses on the conflict between Kazuya and Jin after the events of ''Tekken 7''. The game mostly consists of characters from ''Tekken 7'' with a few newcomers. The new gameplay innovation is the heat system, which can be activated to boost certain abilities depending on the character and use some exclusive techniques during the heat state, further expanding gameplay diversity between players. Additionally, the voice overs of this game are solely provided by the current voice actors, rather than reusing voice archives from the previous games. | ||
Sakurai has claimed Kazuya was chosen over Heihachi due to him wanting to use the Devil Gene to make Kazuya unique.<ref>{{cite web|url=https://www.youtube.com/watch?v=iMy8Ah4eQ8g|title=Super Smash Bros. Ultimate – Mr. Sakurai Presents "Kazuya"|publisher=YouTube|author=Nintendo|date=June 28, 2021}}</ref> Additionally, Heihachi was considered as a fighter for ''Smash 4'', but was decided against since implementing his movements would be difficult.<ref>{{cite web|url=https://sourcegaming.info/2015/06/26/800/|title=“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456|date=June 26, 2015|publisher=Source Gaming|author=Soma}}</ref> During the development of Kazuya, Sakurai focused on several things. First, making Kazuya's normal moves faithful to the ''Tekken'' series and his special movies being based on [[Devil Kazuya]]. Second, Kazuya's normal moves had to be placed on 1 button for use. Third, said attacks needed to be able to use the 8 directional inputs while being divided into both combo and high knockback moves to use.<ref>{{cite web|url=https://twitter.com/KodyNOKOLO/status/1413181850143580163|title=Kody NOKOLO on Twitter|publisher=Twitter|author=Kody NOKOLO|date=July 8, 2021}}</ref> | Sakurai has claimed Kazuya was chosen over Heihachi due to him wanting to use the Devil Gene to make Kazuya unique.<ref>{{cite web|url=https://www.youtube.com/watch?v=iMy8Ah4eQ8g|title=Super Smash Bros. Ultimate – Mr. Sakurai Presents "Kazuya"|publisher=YouTube|author=Nintendo|date=June 28, 2021}}</ref> Additionally, Heihachi was considered as a fighter for ''Smash 4'', but was decided against since implementing his movements would be difficult.<ref>{{cite web|url=https://sourcegaming.info/2015/06/26/800/|title=“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456|date=June 26, 2015|publisher=Source Gaming|author=Soma}}</ref> During the development of Kazuya, Sakurai focused on several things. First, making Kazuya's normal moves faithful to the ''Tekken'' series and his special movies being based on [[Devil Kazuya]]. Second, Kazuya's normal moves had to be placed on 1 button for use. Third, said attacks needed to be able to use the 8 directional inputs while being divided into both combo and high knockback moves to use.<ref>{{cite web|url=https://twitter.com/KodyNOKOLO/status/1413181850143580163|title=Kody NOKOLO on Twitter|publisher=Twitter|author=Kody NOKOLO|date=July 8, 2021}}</ref> |