Editing Tekken (universe)
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==Franchise description== | ==Franchise description== | ||
The earliest version of ''Tekken'' can be traced back to an internal test case at [[Namco]] in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game ''{{iw|wikipedia|Ridge Racer}}''. As the project slowly morphed into a fighting game, {{iw|wikipedia|Seiichi Ishii}}, former designer for {{uv|Virtua Fighter}} was brought on to direct the project. While this new game, called '''Rave War''' at the time, would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. ''Virtua Fighter'' used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds and a 3 button control scheme: punch, kick, and defense. ''Tekken'' experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate. The name was eventually changed to ''Tekken'' late in development. The ''Tekken'' series holds the world record of being the longest-running story in a video game, with ''Tekken | The earliest version of ''Tekken'' can be traced back to an internal test case at [[Namco]] in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game ''{{iw|wikipedia|Ridge Racer}}''. As the project slowly morphed into a fighting game, {{iw|wikipedia|Seiichi Ishii}}, former designer for {{uv|Virtua Fighter}} was brought on to direct the project. While this new game, called '''Rave War''' at the time, would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. ''Virtua Fighter'' used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds and a 3 button control scheme: punch, kick, and defense. ''Tekken'' experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate. The name was eventually changed to ''Tekken'' late in development. The ''Tekken'' series holds the world record of being the longest-running story in a video game, with ''Tekken 7'' being the latest game in the plot's length in the span of 21 years. | ||
The first entry, ''{{iw|wikipedia|Tekken|video game}}'', released in arcades in 1994 on the System 11 arcade board. The game featured 8 playable fighters, a non playable sub-boss for each character, and a non playable final boss. The game has 11 stages, which are unique among the series in that they are based on real world locations. This concept was abandoned in favor of original locations in future installments. The game was a critical and financial success in the arcades, enough to warrant a home console release. A port was made on the Sony PlayStation in 1995. Difference from the arcade version include downgraded textures and sound effects, as well as the music being completely remade to work on the different soundboard. All boss characters are now made playable, bringing the total roster to 17 fighters. Character animations like in victory cutscenes or the character select screen were either downgraded or cut entirely. However, a full opening movie and endings for each character were added, as well as a full options menu. There are several other minor differences. | The first entry, ''{{iw|wikipedia|Tekken|video game}}'', released in arcades in 1994 on the System 11 arcade board. The game featured 8 playable fighters, a non playable sub-boss for each character, and a non playable final boss. The game has 11 stages, which are unique among the series in that they are based on real world locations. This concept was abandoned in favor of original locations in future installments. The game was a critical and financial success in the arcades, enough to warrant a home console release. A port was made on the Sony PlayStation in 1995. Difference from the arcade version include downgraded textures and sound effects, as well as the music being completely remade to work on the different soundboard. All boss characters are now made playable, bringing the total roster to 17 fighters. Character animations like in victory cutscenes or the character select screen were either downgraded or cut entirely. However, a full opening movie and endings for each character were added, as well as a full options menu. There are several other minor differences. |