Editing Techniques (SSBU)
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SSBU Techniques Menu.jpg|thumb|The Techniques sub menu.]] | [[File:SSBU Techniques Menu.jpg|thumb|The Techniques sub menu.]] | ||
'''Techniques''' is a sub menu of the [[Help]] menu in ''[[Super Smash Bros. Ultimate]]''. This menu will provide a list of various techniques in the game on the left side of the screen, which can be sorted by Common techniques, Fighter-specific techniques, or All techniques using the | '''Techniques''' is a sub menu of the [[Help]] menu in ''[[Super Smash Bros. Ultimate]]''. This menu will provide a list of various techniques in the game on the left side of the screen, which can be sorted by Common techniques, Fighter-specific techniques, or All techniques using the L or R buttons. Highlighting a technique will give players information on that specific technique and a quick demonstration video on the right side of the screen. | ||
==List of techniques== | ==List of techniques== | ||
===Common=== | ===Common=== | ||
{|class="wikitable sortable" style="text-align:left; min-width: 40%" | {|class="wikitable sortable" style="text-align:left; min-width: 40%" | ||
!Technique!!Description | !data-sort-type="number"|Technique!!Description | ||
|- | |- | ||
|[[Walking|Moving]]||Tilt the left stick left and right to walk. | |[[Walking|Moving]]||Tilt the left stick left and right to walk. | ||
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You can also do this to [[gimp|make an opponent's recovery more difficult]]. | You can also do this to [[gimp|make an opponent's recovery more difficult]]. | ||
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|[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt | |[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt artacks work well for this. | ||
It tends to work the best when your opponent hasn't accumulated much damage. | It tends to work the best when your opponent hasn't accumulated much damage. | ||
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But if you miss the grab, you'll be left wide open! | But if you miss the grab, you'll be left wide open! | ||
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|[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of | |[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of [[Battlefield]] or [[Final Destination]], they'll be bounced downward! | ||
It's a risky play, but satisfying when you pull it off! | It's a risky play, but satisfying when you pull it off! | ||
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===Fighter-specific=== | ===Fighter-specific=== | ||
{|class="wikitable sortable" style="text-align:left; min-width: 40%" | {|class="wikitable sortable" style="text-align:left; min-width: 40%" | ||
!Technique!!Characters!!Description | !data-sort-type="number"|Technique!!Characters!!Description | ||
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|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage! | |[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage! | ||
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Chargeable Special Moves | Chargeable Special Moves | ||
* | *Donkey Kong: [[Giant Punch]] | ||
* | *Samus: [[Charge Shot]] | ||
*{{SSBU|Pac-Man}}: [[Bonus Fruit]] | *{{SSBU|Pac-Man}}: [[Bonus Fruit]] | ||
*{{SSBU|R.O.B.}}: [[Gyro]] | *{{SSBU|R.O.B.}}: [[Gyro]] | ||
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Counter Moves | Counter Moves | ||
* | *Marth: [[Counter]] | ||
* | *Little Mac: [[Slip Counter]] | ||
*{{SSBU|Shulk}}: [[Vision]] | *{{SSBU|Shulk}}: [[Vision]] | ||
*{{SSBU|Corrin}}: [[Counter Surge]] | *{{SSBU|Corrin}}: [[Counter Surge]] | ||
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Moves That Can Reflect | Moves That Can Reflect | ||
* | *Mario: [[Cape]] | ||
* | *Fox: [[Reflector]] | ||
* | *Ness: <span class="explain" title="Forward smash">Batter Up!</span> | ||
*{{SSBU|Zelda}}: [[Nayru's Love]] | *{{SSBU|Zelda}}: [[Nayru's Love]] | ||
*{{SSBU|Pit}}: [[Guardian Orbitars]] | *{{SSBU|Pit}}: [[Guardian Orbitars]] | ||
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|[[Absorption|Absorbing to Heal]]||{{SSBU|Ness}}, {{SSBU|Lucas}}...||The moves below will absorb energy-type projectiles, healing you proportionally to the power of the projectile: | |[[Absorption|Absorbing to Heal]]||{{SSBU|Ness}}, {{SSBU|Lucas}}...||The moves below will absorb energy-type projectiles, healing you proportionally to the power of the projectile: | ||
* | *Ness/Lucas: [[PSI Magnet]] | ||
*{{SSBU|Mii Gunner}}: [[Absorbing Vortex]] | *{{SSBU|Mii Gunner}}: [[Absorbing Vortex]] | ||
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Anything that cannot be absorbed will be reflected. | Anything that cannot be absorbed will be reflected. | ||
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| | |[[Counter (Palutena)|Counter and Reflect]]||{{SSBU|Palutena}}||Palutena's down special is actually two moves in one! | ||
It can [[Counter (Palutena)|counter when attacked]], and it [[Reflect Barrier|projects a reflecting plane]] when hit with a projectile! | It can [[Counter (Palutena)|counter when attacked]], and it [[Reflect Barrier|projects a reflecting plane]] when hit with a projectile! | ||
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Fighters with moves that can grab the edge include | Fighters with moves that can grab the edge include | ||
* | *Samus | ||
*{{SSBU|Young Link}} | *{{SSBU|Young Link}} | ||
* | *Toon Link | ||
*{{SSBU|Zero Suit Samus}} | *{{SSBU|Zero Suit Samus}} | ||
*{{SSBU|Simon}} | *{{SSBU|Simon}} | ||
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Fighters that can wall jump include | Fighters that can wall jump include | ||
* | *Mario | ||
* | *Samus | ||
* | *Fox | ||
*{{SSBU|Pikachu}} | *{{SSBU|Pikachu}} | ||
*{{SSBU|Villager}} | *{{SSBU|Villager}} | ||
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Special moves that change include | Special moves that change include | ||
* | *Link's [[Boomerang]] | ||
*{{SSBU|Yoshi}}'s [[Egg Throw]] | *{{SSBU|Yoshi}}'s [[Egg Throw]] | ||
* | *Marth's [[Dancing Blade]] | ||
* | *King Dedede's [[Gordo Throw]] | ||
And more! | And more! | ||
|- | |- | ||
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Keep in mind that the Super Sheet has greater vertical coverage! | Keep in mind that the Super Sheet has greater vertical coverage! | ||
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|[[ | |[[Forward throw|Kong Karry]]||Donkey Kong||Donkey Kong can carry opponents by tilting the left stick toward the grabbed opponent. | ||
*You can walk and jump while carrying | *You can walk and jump while carrying | ||
*Press the attack button to throw them | *Press the attack button to throw them | ||
You can even carry them off the edge, then throw them! | You can even carry them off the edge, then throw them! | ||
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|Remote Bomb| | |Remote Bomb||Link, {{SSBU|Snake}}||Use your down special to take out a bomb. Get to a safe distance, then use it again to set the bomb off! | ||
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|[[Inhale]]||Kirby||Inhale the opponent with the neutral special, then do one of the following: | |[[Inhale]]||Kirby||Inhale the opponent with the neutral special, then do one of the following: | ||
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|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts. | |[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts. | ||
*Jump: Jump | *Jump: Jump <span style="color:red">↑</span> Defense <span style="color:blue">↓</span> | ||
*Speed: Speed | *Speed: Speed <span style="color:red">↑</span> Attack, Jump <span style="color:blue">↓</span> | ||
*Shield: Defense/[[Weight]] | *Shield: Defense/[[Weight]] <span style="color:red">↑</span> Attack, Movement <span style="color:blue">↓</span> | ||
*Buster: Attack | *Buster: Attack <span style="color:red">↑</span> Defense, [[knockback|Launch Power]] <span style="color:blue">↓</span> | ||
*Smash: Launch Power | *Smash: Launch Power <span style="color:red">↑</span> Attack, Launch Resist <span style="color:blue">↓</span> | ||
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose. | Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose. | ||
Quickly hitting the special-move button multiple times will select symbols as well. | Quickly hitting the special-move button multiple times will select symbols as well. | ||
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| | |[[Pikmin (species)|Pikmin]] Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color. | ||
*Red: Attack | *Red: Attack <span style="color:red">↑</span> Throw <span style="color:blue">↓</span> | ||
*Yellow: Attack Hit Box | *Yellow: Attack Hit Box <span style="color:red">↑</span> | ||
*Blue: Throw | *Blue: Throw <span style="color:red">↑</span> | ||
*White: Grab | *White: Grab <span style="color:red">↑</span> Attack <span style="color:blue">↓</span> | ||
*Purple: Attack | *Purple: Attack <span style="color:red">↑</span> Reach <span style="color:blue">↓</span> | ||
Use Pikmin for Special Moves | Use Pikmin for Special Moves | ||
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|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special. | |[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special. | ||
It can be used to return when off the stage, but when | It can be used to return when off the stage, but when thr Lloid Rocket is destroyed, you are left vulnerable. | ||
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|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles. | |[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles. | ||
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Holding an attack will affect how the move behaves. For special moves, the speed and power will change. Neutral attack and side tilt attack will change if opponents are near. | Holding an attack will affect how the move behaves. For special moves, the speed and power will change. Neutral attack and side tilt attack will change if opponents are near. | ||
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|Special Command Input||Input specific commands with the left stick to power up your special moves! | |||
When Ryu Is Looking Right | When Ryu Is Looking Right | ||
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*Jump in midair after an up special to use the up special again. | *Jump in midair after an up special to use the up special again. | ||
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|Reload [[ | |Reload [[Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink. | ||
Shield + hold the special-move button to refill ink. | Shield + hold the special-move button to refill ink. | ||
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*Dodge Attack | *Dodge Attack | ||
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| | |Super Special Move||You can use a powerful command-input move after having taking significant damage. | ||
*Stock and Time: accumulated damage is more than 100% | *Stock and Time: accumulated damage is more than 100% | ||
*Stamina: stamina remaining is 1/3 or less | *Stamina: stamina remaining is 1/3 or less | ||
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You can fly higher by taking advantage of the speed increase at the start of the move or using the speed you build up when falling. | You can fly higher by taking advantage of the speed increase at the start of the move or using the speed you build up when falling. | ||
|} | |} | ||
{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Modes (SSBU)]] | [[Category:Modes (SSBU)]] |